Talk:$distancealpha: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Nesciuse moved page Talk:$distancealpha to Talk:Multipage Base Pages Temp Storage/$distancealpha without leaving a redirect: Move to temp storage to check and delete later)
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/$distancealpha to Talk:$distancealpha without leaving a redirect: Moving back to proper place)
 
(No difference)

Latest revision as of 15:54, 15 July 2024

So... can you use this on world brushes or models? Or is this strictly a HUD / world sprite affair? --Campaignjunkie (talk) 03:55, 5 Jan 2009 (PST)

VertexLit is fine (see the trees in Ep2), but Lightmapped has pixelisation problems at grazing angles. --TomEdwards 04:02, 5 Jan 2009 (PST)

Can this be used on any texture that tiles? Upon testing, it appears that the edges must be 0 (black) which effectively creates a seam through the texture. --Rozzy85 11:28, 22 Oct 2009