Phys constraintsystem: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Entity Description: fixed note)
Line 3: Line 3:
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.


{{Note|This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})}}
{{Note|This entity is a valid base entity but only appears in the halflife2.fgd}}


==Keyvalues==
==Keyvalues==

Revision as of 21:00, 22 August 2006

Template:Wrongtitle

Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note.pngNote:This entity is a valid base entity but only appears in the halflife2.fgd

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs