Func lod: Difference between revisions
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: <choices> Set whether or not these brushes should collide with other entities. | : <choices> Set whether or not these brushes should collide with other entities. | ||
{| | {| | ||
! Literal Value || Description | |||
|- | |- | ||
| 0 || Solid | | 0 || Solid |
Revision as of 19:35, 11 July 2005
Entity Description
Entity Name: func_lod
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
Keyvalues
- DisappearDist
- <integer> Distance at which these brushes should fade out.
- Solid
- <choices> Set whether or not these brushes should collide with other entities.
Literal Value | Description |
---|---|
0 | Solid |
1 | Nonsolid |