IGameEventManager: Difference between revisions
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== Getting an Instance if the IGameEventManager == | == Getting an Instance if the IGameEventManager == | ||
< | <pre> | ||
bool Plugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) { | |||
IGameEventManager2* gameeventmanager = | |||
(IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL); | |||
} | |||
</pre> | |||
</ | |||
== Subscribing for Events == | == Subscribing for Events == | ||
Revision as of 13:04, 16 August 2006
Getting an Instance if the IGameEventManager
bool Plugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) {
IGameEventManager2* gameeventmanager =
(IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL);
}
Subscribing for Events
void Plugin::LevelInit( char const* pMapName ) {
Msg( "Level \"%s\" has been loaded\n", pMapName );
gameeventmanager->AddListener( this, "player_say", true );
}