Npc dog: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title= | {{wrongtitle|title=npc_Dog}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:D0g.jpg|frame|right|Dog]] | [[Image:D0g.jpg|frame|right|Dog]] | ||
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* '''SetPickupTarget <target_destination>''' | * '''SetPickupTarget <target_destination>''' | ||
: Sets the target entity for | : Sets the target entity for Dog to pickup. | ||
* '''StartCatchThrowBehavior <target_destination>''' | * '''StartCatchThrowBehavior <target_destination>''' | ||
: Tells | : Tells Dog to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object. | ||
* '''StopCatchThrowBehavior <target_destination>''' | * '''StopCatchThrowBehavior <target_destination>''' | ||
Line 28: | Line 28: | ||
* '''PlayerPickupObject''' | * '''PlayerPickupObject''' | ||
: Tells | : Tells Dog the physgun just picked up an object. | ||
* '''StartWaitAndCatch''' | * '''StartWaitAndCatch''' | ||
: Tells | : Tells Dog to wait for the player to throw an object at him. | ||
* '''StopWaitAndCatch''' | * '''StopWaitAndCatch''' | ||
: Tells | : Tells Dog to stop waiting for the player. | ||
* '''SetThrowArcModifier <float>''' | * '''SetThrowArcModifier <float>''' | ||
: Used to pass in a modifier for | : Used to pass in a modifier for Dog's object flight arc. | ||
* '''SetThrowTarget <target_destination>''' | * '''SetThrowTarget <target_destination>''' | ||
: Set | : Set Dog's throw target (pass in !player if you want the player) | ||
* '''{{ep1 add|TurnBoneFollowersOff}}''' | * '''{{ep1 add|TurnBoneFollowersOff}}''' | ||
: Turn | : Turn Dog's bone followers off | ||
* '''{{ep1 add|TurnBoneFollowersOn}}''' | * '''{{ep1 add|TurnBoneFollowersOn}}''' | ||
: Turn | : Turn Dog's bone followers on | ||
==Outputs== | ==Outputs== | ||
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* '''OnDogThrow''' | * '''OnDogThrow''' | ||
: Fires when | : Fires when Dog throws an object. | ||
* '''OnDogPickup''' | * '''OnDogPickup''' | ||
: Fires when | : Fires when Dog picks up an object. | ||
* '''OnDogCatch''' | * '''OnDogCatch''' | ||
: Fires when | : Fires when Dog catches an object. | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 06:51, 6 August 2006
Entity Description
Dog is one of the main characters introduced in Half-Life 2. Dog can play fetch and pick up things.
Also see descriptions for Dog and other Half-Life Continuity

Keyvalues
Flags
Inputs
- SetPickupTarget <target_destination>
- Sets the target entity for Dog to pickup.
- StartCatchThrowBehavior <target_destination>
- Tells Dog to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object.
- StopCatchThrowBehavior <target_destination>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells Dog the physgun just picked up an object.
- StartWaitAndCatch
- Tells Dog to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells Dog to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for Dog's object flight arc.
- SetThrowTarget <target_destination>
- Set Dog's throw target (pass in !player if you want the player)
- Turn Dog's bone followers off
- Turn Dog's bone followers on
Outputs
- OnDogThrow
- Fires when Dog throws an object.
- OnDogPickup
- Fires when Dog picks up an object.
- OnDogCatch
- Fires when Dog catches an object.