Npc furniture: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
mNo edit summary  | 
				m (ep1 add)  | 
				||
| Line 6: | Line 6: | ||
==Keyvalues==  | ==Keyvalues==  | ||
* {{kv basenpc}}  | * {{kv basenpc}}  | ||
* {{kv parentname}}  | |||
* '''model'''  | * '''model'''  | ||
: <studio> World Model  | : <studio> World Model  | ||
| Line 12: | Line 13: | ||
==Inputs==  | ==Inputs==  | ||
* {{i basenpc}}  | * {{i basenpc}}  | ||
* {{i parentname}}  | |||
* '''{{ep1 add|DisablePlayerCollision}}'''  | |||
: Disable collisions against the player.  | |||
* '''{{ep1 add|EnablePlayerCollision}}'''  | |||
: Enable collisions against the player.  | |||
==Outputs==  | ==Outputs==  | ||
* {{o basenpc}}  | * {{o basenpc}}  | ||
[[Category:Entities]][[Category:NPCs]]  | [[Category:Entities]][[Category:NPCs]]  | ||
Revision as of 15:20, 5 August 2006
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
Keyvalues
- <studio> World Model
 
Flags
Inputs
- Disable collisions against the player.
 
- Enable collisions against the player.