Point tesla: Difference between revisions

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==Keyvalues==
==Keyvalues==
*{{kv Targetname}}
*{{kv Targetname}}
*{{kv parentname}}
*'''m_SourceEntityName'''
*'''m_SourceEntityName'''
:<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
:<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
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==Inputs==
==Inputs==
*{{i Targetname}}
*{{i Targetname}}
*{{i parentname}}
*'''TurnOn'''
*'''TurnOn'''
:Turn emitter on.
:Turn emitter on.

Revision as of 15:40, 5 August 2006

Template:Wrongtitle

Entity Description

An entity that creates tesla lightning arcs around its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
  • m_SoundName
<sound> Sound to be played whenever lightning is created.
  • texture
<sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
  • m_Color
<color255> Color.
  • m_flRadius
<integer> Radius around the origin to find a point to strike with a tesla lightning beam.
  • beamcount_min
<integer> Minimum number of tesla lightning beams to create when creating an arc.
  • beamcount_max
<integer> Maximum number of tesla lightning beams to create when creating an arc.
  • thick_min
<float> Minimum width of the tesla lightning beams.
  • thick_max
<float> Maximum width of the tesla lightning beams.
  • lifetime_min
<float> Minimum lifetime of the tesla lightning beams.
  • lifetime_max
<float> Maximum lifetime of the tesla lightning beams.
  • interval_min
<float> Minimum time delay between random arcing.
  • interval_max
<float> Maximum time delay between random arcing.

Inputs

Turn emitter on.
  • TurnOff
Turn emitter off.
  • DoSpark
Force a single arc.

Outputs