Env sprite: Difference between revisions
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m (→Keyvalues: hdr) |
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* {{kv renderfields}} | * {{kv renderfields}} | ||
* {{kv dxlevelchoice}} | * {{kv dxlevelchoice}} | ||
* {{kv hdrcolorscale}} | |||
* '''framerate''' | * '''framerate''' | ||
: <float> Rate at which the sprite should animate, if at all. | : <float> Rate at which the sprite should animate, if at all. | ||
Line 15: | Line 16: | ||
* '''GlowProxySize''' | * '''GlowProxySize''' | ||
: <float> Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered. | : <float> Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered. | ||
==Flags== | ==Flags== | ||
* 1 : Start on | * 1 : Start on |
Revision as of 15:32, 5 August 2006
Entity Description
An entity that controls the drawing of a sprite in the world.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv renderfields
- Template:Kv dxlevelchoice
- Template:Kv hdrcolorscale
- framerate
- <float> Rate at which the sprite should animate, if at all.
- model
- <sprite> Material of the sprite to be drawn.
- scale
- <float> Scale multiplier of the sprite.
- GlowProxySize
- <float> Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
Flags
- 1 : Start on
- 2 : Play Once
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- SetScale <float>
- Set the scale.
- HideSprite
- Hide the sprite. Won't be drawn until the 'ShowSprite' input is received.
- ShowSprite
- Show the sprite.
- ToggleSprite
- Toggle the sprite between hidden and shown.