Monster hevsuit dead (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
SirYodaJedi (talk | contribs) (Actually exists in most GoldSrc games, since it shares code with info_player_start) |
SirYodaJedi (talk | contribs) m (Nintendo) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Pose|choices|How the NPC is positioned.}} | {{KV|Pose|choices|How the NPC is positioned.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
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== Flags == | == Flags == | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] |
Revision as of 10:13, 4 July 2024
monster_hevsuit_dead
is a point entity available in all GoldSrc games.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Pose ([todo internal name (i)]) <choices>
- How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table