Template:KV ASWPickup: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{lang|Template:KV ASWPickup}} | {{lang|Template:KV ASWPickup}} | ||
<onlyinclude> | <onlyinclude><!-- | ||
{{#if: {{{1|}}}|{{KV|Bullets in gun|intn=BulletsInGun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to {{{1}}} bullets.}}|}} | -->{{#if: {{{1|}}}|{{KV|Bullets in gun|intn=BulletsInGun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to {{{1}}} bullets.}}|}}<!-- | ||
{{#if: {{{2|}}}|{{KV|Clips|intn=Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to {{{2}}} clip.}}|}} | -->{{#if: {{{2|}}}|{{KV|Clips|intn=Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to {{{2}}} clip.}}|}}<!-- | ||
{{#if: {{{3|}}}|{{KV|Secondary Bullets|intn=SecondaryBullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to {{{3}}}.}}|}} | -->{{#if: {{{3|}}}|{{KV|Secondary Bullets|intn=SecondaryBullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to {{{3}}}.}}|}}<!-- | ||
{{KV|Stay in air on startup|bool|intn=FreezePickup|If set, this pickup won't fall to the ground when the map starts.}} | -->{{KV|Stay in air on startup|bool|intn=FreezePickup|If set, this pickup won't fall to the ground when the map starts.}} | ||
</onlyinclude>[[Category:Keyvalue Templates|ASWPickup]] | </onlyinclude>[[Category:Keyvalue Templates|ASWPickup]] |
Latest revision as of 12:20, 2 July 2024
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.