Template:KV ASWPickup: Difference between revisions
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{{lang|Template:KV ASWPickup}} | {{lang|Template:KV ASWPickup}} | ||
<onlyinclude>{{ | <onlyinclude>{{KV|Bullets in gun|intn=BulletsInGun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}} | ||
{{KV|Clips|intn=Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}} | |||
{{KV|Secondary Bullets|intn=SecondaryBullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}} | |||
{{KV|Stay in air on startup|bool|intn=FreezePickup|If set, this pickup won't fall to the ground when the map starts.}} | {{KV|Stay in air on startup|bool|intn=FreezePickup|If set, this pickup won't fall to the ground when the map starts.}} | ||
</onlyinclude>[[Category:Keyvalue Templates|ASWPickup]] | </onlyinclude>[[Category:Keyvalue Templates|ASWPickup]] |
Revision as of 11:42, 2 July 2024
- Bullets in gun (BulletsInGun) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
- Clips (Clips) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
- Secondary Bullets (SecondaryBullets) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.