Template:CD/superclass: Difference between revisions

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Line 29: Line 29:
| CAI_Expresser = IResponseFilter
| CAI_Expresser = IResponseFilter
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_FightFromCoverGoal = CAI_GoalEntity
| CAI_FollowGoal = CAI_GoalEntity
| CAI_FollowGoal = CAI_GoalEntity
| CAI_GoalEntity = CBaseEntity
| CAI_GoalEntity = CBaseEntity
Line 134: Line 135:
| CBasePlayer = CBaseCombatCharacter
| CBasePlayer = CBaseCombatCharacter
| CBasePortalCombatWeapon = CWeaponPortalBase
| CBasePortalCombatWeapon = CWeaponPortalBase
| CBaseProjectile = CBaseAnimating
| CBaseProp = CBaseAnimating
| CBaseProp = CBaseAnimating
| CBasePropDoor = CDynamicProp
| CBasePropDoor = CDynamicProp
Line 153: Line 155:
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseViewModel = CBaseAnimatingOverlay
| CBaseViewModel = CBaseAnimatingOverlay
| CBaseWeaponWorldModel = CBaseAnimatingOverlay
| CBazookaRocket = CDODBaseRocket
| CBazookaRocket = CDODBaseRocket
| CBeam = CBaseEntity
| CBeam = CBaseEntity
Line 201: Line 204:
| CCSPlayerMove = CPlayerMove
| CCSPlayerMove = CPlayerMove
| CCSPlayerResource = CPlayerResource
| CCSPlayerResource = CPlayerResource
| CCSPropExplodingBarrel = CPhysicsProp
| CCSRagdoll = CBaseAnimatingOverlay
| CCSRagdoll = CBaseAnimatingOverlay
| CCSTeam = CTeam
| CCSTeam = CTeam
Line 211: Line 215:
| CCarriedProp = CBaseBackpackItem
| CCarriedProp = CBaseBackpackItem
| CCarriedPropWeapon = CCarriedProp
| CCarriedPropWeapon = CCarriedProp
| CCascadeLight = CBaseEntity
| CCeilingTurret = CBaseTurret
| CCeilingTurret = CBaseTurret
| CChainsaw = CTerrorWeapon
| CChainsaw = CTerrorWeapon
Line 225: Line 230:
| CCheckClient = CAutoGameSystem
| CCheckClient = CAutoGameSystem
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CChicken = CDynamicProp <!--, public CGameEventListener, public CImprovLocomotor-->
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChoreoEvent = ICurveDataAccessor
| CChoreoEvent = ICurveDataAccessor
Line 259: Line 265:
| CControlPointMaster = CBaseEntity
| CControlPointMaster = CBaseEntity
| CControlZone = CBaseEntity
| CControlZone = CBaseEntity
| CCoopBonusCoin = CDynamicProp
| CCopyRecipientFilter = IRecipientFilter
| CCopyRecipientFilter = IRecipientFilter
| CCorpse = CBaseAnimating
| CCorpse = CBaseAnimating
Line 265: Line 272:
| CCrossbowAmmo = CHL1Item
| CCrossbowAmmo = CHL1Item
| CCrossbowBolt = CBaseCombatCharacter
| CCrossbowBolt = CBaseCombatCharacter
| CCubeRotationController = CPointEntity <!--, public IMotionEvent-->
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList-->
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList-->
| CCurrencyPackCustom = CCurrencyPack
| CCurrencyPackCustom = CCurrencyPack
Line 305: Line 313:
| CDecal = CPointEntity
| CDecal = CPointEntity
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem-->
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem-->
| CDecoyGrenade = CBaseCSGrenade
| CDecoyProjectile = CBaseCSGrenadeProjectile
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreOps = ISaveRestoreOps
| CDefSaveRestoreOps = ISaveRestoreOps
Line 341: Line 351:
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFlame = CBaseEntity
| CEntityFlame = CBaseEntity
| CEntityFreezing = CBaseEntity
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityParticleTrail = CBaseParticleEntity
| CEntityParticleTrail = CBaseParticleEntity
Line 351: Line 362:
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAmbientLight = CSpatialEntity
| CEnvBeam = CBeam
| CEnvBeam = CBeam
| CEnvBeverage = CBaseEntity
| CEnvBeverage = CBaseEntity
Line 419: Line 431:
| CExtraMapEntity_Sign = CExtraMapEntity
| CExtraMapEntity_Sign = CExtraMapEntity
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList-->
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList-->
| CFEPlayerDecal = CBaseEntity
| CFailableAchievement = CBaseAchievement
| CFailableAchievement = CBaseAchievement
| CFallCauserAwardTemplate = CAwardTemplate
| CFallCauserAwardTemplate = CAwardTemplate
Line 432: Line 445:
| CFilterMultiple = CBaseFilter
| CFilterMultiple = CBaseFilter
| CFilterName = CBaseFilter
| CFilterName = CBaseFilter
| CFilterPlayerHeld = CBaseFilter
| CFilterSize = CBaseFilter
| CFilterTFBotHasTag = CBaseFilter
| CFilterTFBotHasTag = CBaseFilter
| CFilterTFCanCap = CBaseFilter
| CFilterTFCanCap = CBaseFilter
Line 484: Line 499:
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList-->
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList-->
| CFuncIllusionary = CBaseEntity
| CFuncIllusionary = CBaseEntity
| CFuncInstanceIoProxy = CBaseEntity
| CFuncLadder = CBaseEntity
| CFuncLadder = CBaseEntity
| CFuncLadderEndPoint = CBaseEntity
| CFuncLadderEndPoint = CBaseEntity
Line 551: Line 567:
| CFunctor = IRefCounted
| CFunctor = IRefCounted
| CFunctorJob = CJob
| CFunctorJob = CJob
| CGameCoopMissionManager = CRulePointEntity
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameEnd = CRulePointEntity
| CGameEnd = CRulePointEntity
Line 556: Line 573:
| CGameGibManager = CBaseEntity
| CGameGibManager = CBaseEntity
| CGameMessageEntity = CLogicalEntity
| CGameMessageEntity = CLogicalEntity
| CGameMoney = CRulePointEntity
| CGameMovement = IGameMovement
| CGameMovement = IGameMovement
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerEquip = CRulePointEntity
Line 561: Line 579:
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerZone = CRuleBrushEntity
| CGamePlayerZone = CRuleBrushEntity
| CGameRoundEnd = CRulePointEntity  <!--, public CGameEventListener-->
| CGameRules = CMemZeroOnNew
| CGameRules = CMemZeroOnNew
| CGameRulesProxy = CBaseEntity
| CGameRulesProxy = CBaseEntity
Line 661: Line 680:
| CHolidayGift = CItem
| CHolidayGift = CItem
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers-->
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers-->
| CHostageCarriableProp = CBaseAnimating
| CHostageRescueZone = CBaseTrigger
| CHostageRescueZone = CBaseTrigger
| CHulkPhysicsAwardTemplate = CAwardTemplate
| CHulkPhysicsAwardTemplate = CAwardTemplate
Line 674: Line 694:
| CHydraImpale = CBaseAnimating
| CHydraImpale = CBaseAnimating
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CIncendiaryGrenade = CMolotovGrenade
| CInfectedZooMaker = CPointEntity
| CInfectedZooMaker = CPointEntity
| CInfectedZooPuppet = Infected
| CInfectedZooPuppet = Infected
Line 694: Line 715:
| CInfoInputResetObjects = CBaseEntity
| CInfoInputResetObjects = CBaseEntity
| CInfoInputRespawnPlayers = CBaseEntity
| CInfoInputRespawnPlayers = CBaseEntity
| CInfoInstructorHintBombTargetA = CPointEntity
| CInfoInstructorHintBombTargetB = CPointEntity
| CInfoInstructorHintHostageRescueZone = CPointEntity
| CInfoInstructorHintTarget = CPointEntity
| CInfoInstructorHintTarget = CPointEntity
| CInfoIntermission = CPointEntity
| CInfoIntermission = CPointEntity
Line 720: Line 744:
| CItemAmmo338MAG = CItemAmmo
| CItemAmmo338MAG = CItemAmmo
| CItemAmmo357SIG = CItemAmmo
| CItemAmmo357SIG = CItemAmmo
| CItemAmmo357SIG_MIN = CItemAmmo
| CItemAmmo357SIG_P250 = CItemAmmo
| CItemAmmo357SIG_SMALL = CItemAmmo
| CItemAmmo45ACP = CItemAmmo
| CItemAmmo45ACP = CItemAmmo
| CItemAmmo50AE = CItemAmmo
| CItemAmmo50AE = CItemAmmo
| CItemAmmo556MM = CItemAmmo
| CItemAmmo556MM = CItemAmmo
| CItemAmmo556MM_BOX = CItemAmmo
| CItemAmmo556MM_BOX = CItemAmmo
| CItemAmmo556MM_SMALL = CItemAmmo
| CItemAmmo57MM = CItemAmmo
| CItemAmmo57MM = CItemAmmo
| CItemAmmo762MM = CItemAmmo
| CItemAmmo762MM = CItemAmmo
Line 735: Line 763:
| CItemDefibrillator = CBaseBackpackItem
| CItemDefibrillator = CBaseBackpackItem
| CItemDefuser = CItem
| CItemDefuser = CItem
| CItemHeavyAssaultSuit = CItemAssaultSuit
| CItemKevlar = CItem
| CItemKevlar = CItem
| CItemLongJump = CItem
| CItemLongJump = CItem
Line 757: Line 786:
| CItem_DynamicResupply = CPointEntity
| CItem_DynamicResupply = CPointEntity
| CItem_FlareRound = CItem
| CItem_FlareRound = CItem
| CItem_Healthshot = CWeaponBaseItem
| CItem_ItemCrate = CPhysicsProp
| CItem_ItemCrate = CPhysicsProp
| CItem_LargeBox357Rounds = CItem
| CItem_LargeBox357Rounds = CItem
Line 771: Line 801:
| CKickedAwardTemplate = CAwardTemplate
| CKickedAwardTemplate = CAwardTemplate
| CKnife = CWeaponCSBase
| CKnife = CWeaponCSBase
| CKnifeGG = CKnife
| CKnockdownAwardTemplate = CAwardTemplate
| CKnockdownAwardTemplate = CAwardTemplate
| CKothLogic = CPointEntity
| CKothLogic = CPointEntity
Line 783: Line 814:
| CLightGlow = CBaseEntity
| CLightGlow = CBaseEntity
| CLimpetMine = CBaseGrenade
| CLimpetMine = CBaseGrenade
| CLinkedPortalDoor = CBaseAnimating
| CLogicAchievement = CLogicalEntity
| CLogicAchievement = CLogicalEntity
| CLogicActiveAutosave = CLogicAutosave
| CLogicActiveAutosave = CLogicAutosave
Line 793: Line 825:
| CLogicCompare = CLogicalEntity
| CLogicCompare = CLogicalEntity
| CLogicCompareInteger = CLogicalEntity
| CLogicCompareInteger = CLogicalEntity
| CLogicCoopManager = CLogicalEntity
| CLogicDirectorQuery = CPointEntity
| CLogicDirectorQuery = CPointEntity
| CLogicEventListener = CLogicalEntity
| CLogicEventListener = CLogicalEntity
| CLogicEventListenerItemEquip = CLogicEventListener
| CLogicGameEvent = CLogicalEntity
| CLogicGameEvent = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
Line 802: Line 836:
| CLogicNavigation = CLogicalEntity <!--,-->
| CLogicNavigation = CLogicalEntity <!--,-->
| CLogicOnHoliday = CLogicalEntity
| CLogicOnHoliday = CLogicalEntity
| CLogicPlayMovie = CLogicalEntity
| CLogicPlayerProxy = CLogicalEntity
| CLogicPlayerProxy = CLogicalEntity
| CLogicPlayerSlowTime = CLogicalEntity
| CLogicPlayerViewFinder = CPointEntity
| CLogicRandomOutputs = CLogicalEntity
| CLogicRegisterActivator = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicScript = CPointEntity
| CLogicScript = CPointEntity
Line 836: Line 875:
| CModelSoundsCacheSaver = CAutoGameSystem
| CModelSoundsCacheSaver = CAutoGameSystem
| CMolotov = CBaseCSGrenade
| CMolotov = CBaseCSGrenade
| CMolotovGrenade = CBaseCSGrenade
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMomentaryRotButton = CRotButton
| CMomentaryRotButton = CRotButton
Line 848: Line 888:
| CMoveableCamera = CBaseEntity
| CMoveableCamera = CBaseEntity
| CMovementSpeedMod = CPointEntity
| CMovementSpeedMod = CPointEntity
| CMovieDisplay = CBaseEntity
| CMultiManager = CPointEntity
| CMultiManager = CPointEntity
| CMultiSource = CLogicalEntity
| CMultiSource = CLogicalEntity
Line 915: Line 956:
| CNPC_HGruntRepel = CAI_BaseNPC
| CNPC_HGruntRepel = CAI_BaseNPC
| CNPC_Headcrab = CHL1BaseNPC
| CNPC_Headcrab = CHL1BaseNPC
| CNPC_HearDanger = CAI_BaseActor
| CNPC_Hornet = CHL1BaseNPC
| CNPC_Hornet = CHL1BaseNPC
| CNPC_Houndeye = CAI_BaseNPC
| CNPC_Houndeye = CAI_BaseNPC
Line 961: Line 1,003:
| CNewWallHealth = CBaseAnimating
| CNewWallHealth = CBaseAnimating
| CNihilanthHVR = CAI_BaseNPC
| CNihilanthHVR = CAI_BaseNPC
| CNoDefuseArea = CBaseTrigger
| CNoGrenadesZone = CBaseTrigger
| CNoGrenadesZone = CBaseTrigger
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNoSurvivorsAwardTemplate = CAwardTemplate
Line 1,074: Line 1,117:
| CPistol = CTerrorGun
| CPistol = CTerrorGun
| CPlantedC4 = CBaseAnimating
| CPlantedC4 = CBaseAnimating
| CPlantedC4Training = CPlantedC4
| CPlasma = CBaseFire
| CPlasma = CBaseFire
| CPlatTrigger = CBaseEntity
| CPlatTrigger = CBaseEntity
Line 1,094: Line 1,138:
| CPointEntityFinder = CBaseEntity
| CPointEntityFinder = CBaseEntity
| CPointGamestatsCounter = CPointEntity
| CPointGamestatsCounter = CPointEntity
| CPointGiveAmmo = CPointEntity
| CPointHidingSpot = CServerOnlyPointEntity
| CPointHurt = CPointEntity
| CPointHurt = CPointEntity
| CPointNavInterface = CPointEntity
| CPointNavInterface = CPointEntity
Line 1,112: Line 1,158:
| CPopulatorInternalSpawnPoint = CPointEntity
| CPopulatorInternalSpawnPoint = CPointEntity
| CPortableThumper = CBaseAnimating
| CPortableThumper = CBaseAnimating
| CPortalButtonTrigger = CBaseTrigger
| CPortalCredits = CPointEntity
| CPortalCredits = CPointEntity
| CPortalGameRulesProxy = CGameRulesProxy
| CPortalGameRulesProxy = CGameRulesProxy
Line 1,117: Line 1,164:
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics-->
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics-->
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable-->
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable-->
| CPortal_Base2D = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks, public CPVS_Extender, public CPortal_Base2D_Shared-->
| CPortal_Dinosaur = CPhysicsProp
| CPortal_Dinosaur = CPhysicsProp
| CPortal_Player = CAI_ExpresserHost<CHL2_Player>
| CPortal_Player = CAI_ExpresserHost<CHL2_Player>
Line 1,138: Line 1,186:
| CPropAirboat = CPropVehicleDriveable
| CPropAirboat = CPropVehicleDriveable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropButton = CBaseAnimating
| CPropCannon = CBaseProp <!--, public IDrivableVehicle-->
| CPropCannon = CBaseProp <!--, public IDrivableVehicle-->
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics-->
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics-->
Line 1,146: Line 1,195:
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropEnergyBall = CPropCombineBall
| CPropEnergyBall = CPropCombineBall
| CPropFloorBallButton = CPropFloorButton
| CPropFloorButton = CDynamicProp
| CPropFloorCubeButton = CPropFloorButton
| CPropGladosCore = CPhysicsProp
| CPropGladosCore = CPhysicsProp
| CPropGlowingObject = CDynamicProp
| CPropGlowingObject = CDynamicProp
Line 1,152: Line 1,204:
| CPropJeepEpisodic = CPropJeep
| CPropJeepEpisodic = CPropJeep
| CPropJetski = CPropVehicleDriveable
| CPropJetski = CPropVehicleDriveable
| CPropLinkedPortalDoor = CLinkedPortalDoor
| CPropMinigun = CBaseMountedWeapon
| CPropMinigun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
Line 1,158: Line 1,211:
| CPropSoccerBall = CPhysicsProp
| CPropSoccerBall = CPhysicsProp
| CPropTelescopicArm = CBaseAnimating
| CPropTelescopicArm = CBaseAnimating
| CPropTestChamberDoor = CBaseAnimating
| CPropThumper = CBaseAnimating
| CPropThumper = CBaseAnimating
| CPropUnderButton = CPropButton
| CPropUnderFloorButton = CPropFloorButton
| CPropVehicle = CBaseProp
| CPropVehicle = CBaseProp
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle-->
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle-->
Line 1,164: Line 1,220:
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle-->
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle-->
| CPropVehicleViewController = CPropVehicleDriveable
| CPropVehicleViewController = CPropVehicleDriveable
| CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList-->
| CProp_Hallucination = CBaseAnimating
| CProp_Mirror = CBaseAnimating <!--, CPVS_Extender-->
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks-->
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks-->
| CPropaneTank = CCarriedProp
| CPropaneTank = CCarriedProp
Line 1,229: Line 1,288:
| CRuleEntity = CBaseEntity
| CRuleEntity = CBaseEntity
| CRulePointEntity = CRuleEntity
| CRulePointEntity = CRuleEntity
| CSCAR17 = CWeaponCSBaseGun
| CSDKBot = CSDKPlayer
| CSDKBot = CSDKPlayer
| CSDKGameRulesProxy = CGameRulesProxy
| CSDKGameRulesProxy = CGameRulesProxy
Line 1,264: Line 1,324:
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSelfDestruct = CBaseAbility
| CSelfDestruct = CBaseAbility
| CSensorGrenade = CBaseCSGrenade
| CSensorGrenadeProjectile = CBaseCSGrenadeProjectile// <!--, public CBreakableProp-->
| CSensorTFTeam = CLogicalEntity
| CSensorTFTeam = CLogicalEntity
| CSentry = CBaseTurret
| CSentry = CBaseTurret
Line 1,301: Line 1,363:
| CSkipKeys = IVPhysicsKeyHandler
| CSkipKeys = IVPhysicsKeyHandler
| CSkyCamera = CLogicalEntity
| CSkyCamera = CLogicalEntity
| CSkyboxSwapper = CServerOnlyPointEntity
| CSlideshowDisplay = CBaseEntity
| CSlideshowDisplay = CBaseEntity
| CSmokeCloudSystem = CAutoGameSystemPerFrame
| CSmokeCloudSystem = CAutoGameSystemPerFrame
Line 1,317: Line 1,380:
| CSniper_Scout = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSonarPulse = CBaseAnimating
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame-->
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame-->
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEmitterSystem = CBaseGameSystem
Line 1,339: Line 1,403:
| CSquadInsignia = CBaseAnimating
| CSquadInsignia = CBaseAnimating
| CSquidSpit = CBaseEntity
| CSquidSpit = CBaseEntity
| CStatueProp = CPhysicsProp
| CSteamJet = CBaseParticleEntity
| CSteamJet = CBaseParticleEntity
| CSteamWorksGameStatsUploader = CAutoGameSystem
| CSteamWorksGameStatsUploader = CAutoGameSystem
Line 1,346: Line 1,411:
| CSubMachinegun = CTerrorGun
| CSubMachinegun = CTerrorGun
| CSun = CBaseEntity
| CSun = CBaseEntity
| CSunlightShadowControl = CBaseEntity
| CSurroundTest = CPointEntity
| CSurroundTest = CPointEntity
| CSurvivorCamera = CMoveableCamera
| CSurvivorCamera = CMoveableCamera
Line 1,730: Line 1,796:
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList-->
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList-->
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerBombReset = CBaseTrigger
| CTriggerBotTag = CBaseTrigger
| CTriggerBotTag = CBaseTrigger
| CTriggerBrush = CBaseEntity
| CTriggerBrush = CBaseEntity
Line 1,741: Line 1,808:
| CTriggerFall = CBaseTrigger
| CTriggerFall = CBaseTrigger
| CTriggerGravity = CBaseTrigger
| CTriggerGravity = CBaseTrigger
| CTriggerHierarchy = CTriggerMultiple
| CTriggerHurt = CBaseTrigger
| CTriggerHurt = CBaseTrigger
| CTriggerHurtGhost = CTriggerHurt
| CTriggerHurtGhost = CTriggerHurt
Line 1,763: Line 1,831:
| CTriggerRemoveTFPlayerCondition = CBaseTrigger
| CTriggerRemoveTFPlayerCondition = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSoftBarrier = CBaseTrigger
| CTriggerSoundOperator = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerStun = CBaseTrigger
| CTriggerStun = CBaseTrigger
Line 1,773: Line 1,843:
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent-->
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent-->
| CTriggerViewProxy = CBaseEntity
| CTriggerVolume = CPointEntity
| CTriggerVolume = CPointEntity
| CTriggerWateryDeath = CBaseTrigger
| CTriggerWateryDeath = CBaseTrigger
Line 1,844: Line 1,915:
| CWeaponBaseCombatObject = CBaseTFCombatWeapon
| CWeaponBaseCombatObject = CBaseTFCombatWeapon
| CWeaponBazooka = CDODBaseRocketWeapon
| CWeaponBazooka = CDODBaseRocketWeapon
| CWeaponBizon = CWeaponCSBaseGun
| CWeaponBox = CHL1Item
| CWeaponBox = CHL1Item
| CWeaponBugBait = CBaseHLCombatWeapon
| CWeaponBugBait = CBaseHLCombatWeapon
Line 1,890: Line 1,962:
| CWeaponG3SG1 = CWeaponCSBaseGun
| CWeaponG3SG1 = CWeaponCSBaseGun
| CWeaponGalil = CWeaponCSBaseGun
| CWeaponGalil = CWeaponCSBaseGun
| CWeaponGalilAR = CWeaponCSBaseGun
| CWeaponGarand = CDODSniperWeapon
| CWeaponGarand = CDODSniperWeapon
| CWeaponGasCan = CWeaponFlameThrower
| CWeaponGasCan = CWeaponFlameThrower
Line 1,900: Line 1,973:
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHKP2000 = CWeaponCSBaseGun
| CWeaponHL2MPBase = CBaseCombatWeapon
| CWeaponHL2MPBase = CBaseCombatWeapon
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon
Line 1,929: Line 2,003:
| CWeaponMP5 = CWeaponSDKBase
| CWeaponMP5 = CWeaponSDKBase
| CWeaponMP5Navy = CWeaponCSBaseGun
| CWeaponMP5Navy = CWeaponCSBaseGun
| CWeaponMP7 = CWeaponCSBaseGun
| CWeaponMP9 = CWeaponCSBaseGun
| CWeaponMag7 = CWeaponCSBaseGun
| CWeaponMedigun = CTFWeaponBaseGun
| CWeaponMedigun = CTFWeaponBaseGun
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponMeleeSpawn = CWeaponSpawn
Line 1,934: Line 2,011:
| CWeaponMolotov = CBaseHLCombatWeapon
| CWeaponMolotov = CBaseHLCombatWeapon
| CWeaponMortar = CBaseTFCombatWeapon
| CWeaponMortar = CBaseTFCombatWeapon
| CWeaponNOVA = CWeaponCSBase
| CWeaponNegev = CWeaponCSBaseGun
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject
| CWeaponObjRallyFlag = CWeaponBaseCombatObject
| CWeaponObjRallyFlag = CWeaponBaseCombatObject
Line 1,939: Line 2,018:
| CWeaponOldManHarpoon = CWeaponCitizenPackage
| CWeaponOldManHarpoon = CWeaponCitizenPackage
| CWeaponP228 = CWeaponCSBase
| CWeaponP228 = CWeaponCSBase
| CWeaponP250 = CWeaponCSBaseGun
| CWeaponP38 = CDODSemiAutoWeapon
| CWeaponP38 = CDODSemiAutoWeapon
| CWeaponP90 = CWeaponCSBaseGun
| CWeaponP90 = CWeaponCSBaseGun
| CWeaponPartyPopper = CWeaponTaser
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon
| CWeaponPistol = CWeaponSDKBase
| CWeaponPistol = CWeaponSDKBase
Line 1,956: Line 2,037:
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase
| CWeaponSCAR20 = CWeaponCSBaseGun
| CWeaponSDKBase = CBaseCombatWeapon
| CWeaponSDKBase = CBaseCombatWeapon
| CWeaponSG550 = CWeaponCSBaseGun
| CWeaponSG550 = CWeaponCSBaseGun
| CWeaponSG552 = CWeaponCSBaseGun
| CWeaponSG552 = CWeaponCSBaseGun
| CWeaponSG556 = CWeaponCSBaseGun
| CWeaponSMG1 = CHL2MPMachineGun
| CWeaponSMG1 = CHL2MPMachineGun
| CWeaponSMG2 = CHLSelectFireMachineGun
| CWeaponSMG2 = CHLSelectFireMachineGun
| CWeaponSSG08 = CWeaponCSBaseGun
| CWeaponSatchel = CBaseHL1CombatWeapon
| CWeaponSatchel = CBaseHL1CombatWeapon
| CWeaponSawedoff = CWeaponCSBase
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponScout = CWeaponCSBaseGun
| CWeaponScout = CWeaponCSBaseGun
Line 1,981: Line 2,066:
| CWeaponTFCBase = CBaseCombatWeapon
| CWeaponTFCBase = CBaseCombatWeapon
| CWeaponTMP = CWeaponCSBaseGun
| CWeaponTMP = CWeaponCSBaseGun
| CWeaponTaser = CWeaponCSBaseGun
| CWeaponTec9 = CWeaponCSBaseGun
| CWeaponThompson = CDODFullAutoPunchWeapon
| CWeaponThompson = CDODFullAutoPunchWeapon
| CWeaponThumper = CBaseHLCombatWeapon
| CWeaponThumper = CBaseHLCombatWeapon
Line 2,040: Line 2,127:
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener-->
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener-->
| C_BaseTFPlayer = C_BasePlayer
| C_BaseTFPlayer = C_BasePlayer
| C_BeamSpotLight = C_BaseEntity
| C_CascadeLight = C_BaseEntity
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify-->
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify-->
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal-->
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal-->
Line 2,048: Line 2,137:
| C_Portal_Player = C_BaseHLPlayer
| C_Portal_Player = C_BaseHLPlayer
| C_PropEnergyBall = C_PropCombineBall
| C_PropEnergyBall = C_PropCombineBall
| C_PropWeightedCube = C_PhysicsProp
| C_Prop_Portal = CPortalRenderable_FlatBasic
| C_Prop_Portal = CPortalRenderable_FlatBasic
| C_ResourceZone = C_BaseEntity
| C_ResourceZone = C_BaseEntity
Line 2,180: Line 2,270:
| SmokerRetreatToCover = Action
| SmokerRetreatToCover = Action
| SmokerTongueVictim = Action
| SmokerTongueVictim = Action
| SpawnPoint = CServerOnlyPointEntity
| SpawnPointCoopEnemy = SpawnPoint
| Spitter = BossZombiePlayerBot
| Spitter = BossZombiePlayerBot
| SpitterAssault = Action
| SpitterAssault = Action

Revision as of 04:22, 2 July 2024