Template:CD/superclass: Difference between revisions
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Line 1: | Line 1: | ||
<includeonly><onlyinclude>{{#switch: {{{1}}} | <includeonly><onlyinclude>{{#switch: {{{1}}} | ||
| AR2Explosion = CBaseParticleEntity | |||
| Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
| BoomerAssault = Action | | BoomerAssault = Action | ||
Line 13: | Line 14: | ||
| BossZombiePlayerBot = NextBotPlayer | | BossZombiePlayerBot = NextBotPlayer | ||
| CAISound = CPointEntity | | CAISound = CPointEntity | ||
| CAI_ActBusyGoal = CAI_GoalEntity | |||
| CAI_ActBusyQueueGoal = CAI_ActBusyGoal | |||
| CAI_AllyManager = CBaseEntity | | CAI_AllyManager = CBaseEntity | ||
| CAI_AllySpeechManager = CLogicalEntity | |||
| CAI_AssaultGoal = CAI_GoalEntity | | CAI_AssaultGoal = CAI_GoalEntity | ||
| CAI_BaseNPC = CBaseCombatCharacter | | CAI_BaseNPC = CBaseCombatCharacter | ||
Line 21: | Line 25: | ||
| CAI_ChangeTarget = CBaseEntity | | CAI_ChangeTarget = CBaseEntity | ||
| CAI_DefMovementSink = IAI_MovementSink | | CAI_DefMovementSink = IAI_MovementSink | ||
| CAI_DynamicLink = CServerOnlyEntity | |||
| CAI_DynamicLinkController = CServerOnlyEntity | |||
| CAI_Expresser = IResponseFilter | | CAI_Expresser = IResponseFilter | ||
| CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
Line 26: | Line 32: | ||
| CAI_GoalEntity = CBaseEntity | | CAI_GoalEntity = CBaseEntity | ||
| CAI_Hint = CServerOnlyEntity | | CAI_Hint = CServerOnlyEntity | ||
| CAI_InjuredFollowGoal = CAI_FollowGoal | |||
| CAI_LeadGoal = CAI_GoalEntity <!--,--> | | CAI_LeadGoal = CAI_GoalEntity <!--,--> | ||
| CAI_LeadGoal_Weapon = CAI_LeadGoal | | CAI_LeadGoal_Weapon = CAI_LeadGoal | ||
| CAI_NetworkManager = CPointEntity | | CAI_NetworkManager = CPointEntity | ||
| CAI_OperatorGoal = CAI_GoalEntity | |||
| CAI_PoliceGoal = CBaseEntity | |||
| CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| CAI_RadialLinkController = CBaseEntity | |||
| CAI_Relationship = CBaseEntity <!--, public IEntityListener--> | | CAI_Relationship = CBaseEntity <!--, public IEntityListener--> | ||
| CAI_ScriptConditions = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_ScriptedSchedule = CBaseEntity | | CAI_ScriptedSchedule = CBaseEntity | ||
| CAI_ScriptedSentence = CPointEntity | | CAI_ScriptedSentence = CPointEntity | ||
| CAI_ScriptedSequence = CBaseEntity | |||
| CAI_SpeechFilter = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_StandoffGoal = CAI_GoalEntity | | CAI_StandoffGoal = CAI_GoalEntity | ||
| CAI_TestHull = CAI_BaseNPC | |||
| CAK47 = CWeaponCSBaseGun | |||
| CAPCController = CPointEntity | | CAPCController = CPointEntity | ||
| CAPCMissile = CMissile | |||
| CASW_Player = CBaseMultiplayerPlayer | | CASW_Player = CBaseMultiplayerPlayer | ||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
Line 41: | Line 57: | ||
| CAchievementMsgHandler = CGameEventListener | | CAchievementMsgHandler = CGameEventListener | ||
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CAchievementZone = CBaseTrigger | |||
| CAchievement_AchievedCount = CBaseAchievement | | CAchievement_AchievedCount = CBaseAchievement | ||
| CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| CAimTargetManager = IEntityListener | | CAimTargetManager = IEntityListener | ||
| CAlyxEmpEffect = CBaseEntity | |||
| CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
| CAmbientMobMarker = CPointEntity | | CAmbientMobMarker = CPointEntity | ||
| CAmbientMusic = CPointEntity | | CAmbientMusic = CPointEntity | ||
| CAmbushAwardTemplate = CAwardTemplate | | CAmbushAwardTemplate = CAwardTemplate | ||
| CAmmoBox = CItem | |||
| CAmmoPack = CTFPowerup | |||
| CAmmoPackMedium = CAmmoPack | |||
| CAmmoPackSmall = CAmmoPack | |||
| CAnchorList = CAutoGameSystem | | CAnchorList = CAutoGameSystem | ||
| CAntlionGrub = CBaseAnimating | | CAntlionGrub = CBaseAnimating | ||
| CAntlionRepellant = CPointEntity | |||
| CAntlionTemplateMaker = CTemplateNPCMaker | |||
| CAreaCapture = CBaseTrigger | |||
| CAreaPortal = CFuncAreaPortalBase | | CAreaPortal = CFuncAreaPortalBase | ||
| CArenaLogic = CPointEntity | |||
| CArmor = CTFPowerup | |||
| CArmorUpgrade = CBaseObjectUpgrade | |||
| CAssassinSmoke = CBaseParticleEntity | |||
| CAssaultPoint = CPointEntity | |||
| CAssaultRifle = CBaseRifle | | CAssaultRifle = CBaseRifle | ||
| CAutoGameSystem = CBaseGameSystem | | CAutoGameSystem = CBaseGameSystem | ||
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | | CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | ||
| CAutoShotgun = CBaseAutoShotgun | | CAutoShotgun = CBaseAutoShotgun | ||
| CAutoTrigger = CBaseEntity | |||
| CAvoidBox = CBaseEntity | |||
| CAvoidSphere = CBaseEntity | |||
| CAwardTemplate = CGameEventListener | | CAwardTemplate = CGameEventListener | ||
| CBMortar = CBaseAnimating | |||
| CBalanceTeamGroup = CSameTeamGroup | | CBalanceTeamGroup = CSameTeamGroup | ||
| CBallPlayerToucher = CBaseEntity | |||
| CBarnacleTongueTip = CBaseAnimating | |||
| CBaseAbility = CBaseEntity | | CBaseAbility = CBaseEntity | ||
| CBaseAchievement = CGameEventListener | | CBaseAchievement = CGameEventListener | ||
| CBaseAnimating = CBaseEntity | | CBaseAnimating = CBaseEntity | ||
| CBaseAnimatingOverlay = CBaseAnimating | | CBaseAnimatingOverlay = CBaseAnimating | ||
| CBaseAnimatingProjectile = CBaseAnimating | |||
| CBaseAutoShotgun = CBaseShotgun | | CBaseAutoShotgun = CBaseShotgun | ||
| CBaseBackpackItem = CTerrorWeapon | | CBaseBackpackItem = CTerrorWeapon | ||
Line 70: | Line 107: | ||
| CBaseCombatWeapon = CBaseAnimating | | CBaseCombatWeapon = CBaseAnimating | ||
| CBaseDMStart = CPointEntity | | CBaseDMStart = CPointEntity | ||
| CBaseDelay = CTFGoal | |||
| CBaseDoor = CBaseToggle | | CBaseDoor = CBaseToggle | ||
| CBaseEMPableGrenade = CBaseGrenade | |||
| CBaseEntity = IServerEntity | | CBaseEntity = IServerEntity | ||
| CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | | CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | ||
Line 83: | Line 122: | ||
| CBaseGrenadeContact = CBaseGrenade | | CBaseGrenadeContact = CBaseGrenade | ||
| CBaseGrenadeTimed = CBaseGrenade | | CBaseGrenadeTimed = CBaseGrenade | ||
| CBaseHL1CombatWeapon = CBaseCombatWeapon | |||
| CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon | |||
| CBaseHL2MPCombatWeapon = CWeaponHL2MPBase | |||
| CBaseHLCombatWeapon = CBaseCombatWeapon | |||
| CBaseMountedWeapon = CDynamicProp | | CBaseMountedWeapon = CDynamicProp | ||
| CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
| CBaseMultiplayerPlayer = CBasePlayer | | CBaseMultiplayerPlayer = CBasePlayer | ||
| CBaseParticleEntity = CBaseEntity | | CBaseParticleEntity = CBaseEntity | ||
| CBasePlasmaProjectile = CBaseParticleEntity | |||
| CBasePlatTrain = CBaseToggle | | CBasePlatTrain = CBaseToggle | ||
| CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| CBasePortalCombatWeapon = CWeaponPortalBase | |||
| CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| CBasePropDoor = CDynamicProp | | CBasePropDoor = CDynamicProp | ||
Line 94: | Line 139: | ||
| CBaseRifle = CTerrorGun | | CBaseRifle = CTerrorGun | ||
| CBaseRopePhysics = CSimplePhysics | | CBaseRopePhysics = CSimplePhysics | ||
| CBaseSDKGrenade = CWeaponSDKBase | |||
| CBaseServerVehicle = IServerVehicle | | CBaseServerVehicle = IServerVehicle | ||
| CBaseShotgun = CTerrorGun | | CBaseShotgun = CTerrorGun | ||
| CBaseSniperRifle = CTerrorGun | | CBaseSniperRifle = CTerrorGun | ||
| CBaseSpriteProjectile = CSprite | |||
| CBaseTFCombatWeapon = CBaseCombatWeapon | |||
| CBaseTFPlayer = CBasePlayer <!--, public IScorer--> | |||
| CBaseTeamObjectiveResource = CBaseEntity | | CBaseTeamObjectiveResource = CBaseEntity | ||
| CBaseTerrorIssue = CBaseIssue | | CBaseTerrorIssue = CBaseIssue | ||
Line 104: | Line 153: | ||
| CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
| CBazookaRocket = CDODBaseRocket | |||
| CBeam = CBaseEntity | | CBeam = CBaseEntity | ||
| CBeamSpotlight = CBaseEntity | | CBeamSpotlight = CBaseEntity | ||
| CBlackHeadcrab = CBaseHeadcrab | |||
| CBlendingCycler = CCycler | | CBlendingCycler = CCycler | ||
| CBlobElement = CBaseAnimating | | CBlobElement = CBaseAnimating | ||
Line 114: | Line 165: | ||
| CBombTarget = CBaseTrigger | | CBombTarget = CBaseTrigger | ||
| CBoneFollower = CBaseEntity | | CBoneFollower = CBaseEntity | ||
| CBonusDuckPickup = CHalloweenPickup | |||
| CBonusRoundLogic = CBaseEntity | |||
| CBoomerBlunderAwardTemplate = CAwardTemplate | | CBoomerBlunderAwardTemplate = CAwardTemplate | ||
| CBoomerClaw = CClaw | | CBoomerClaw = CClaw | ||
| CBoomerComboAwardTemplate = CAwardTemplate | | CBoomerComboAwardTemplate = CAwardTemplate | ||
| CBossAlpha = NextBotCombatCharacter | |||
| CBossBattleLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CBotDoorEnumerator = CPushAwayEnumerator | | CBotDoorEnumerator = CPushAwayEnumerator | ||
| CBotNPC = NextBotCombatCharacter | |||
| CBotNPCArcher = NextBotCombatCharacter | |||
| CBotNPCDecoy = NextBotCombatCharacter | |||
| CBotNPCMiniNuker = CBossAlpha | |||
| CBotNPCMiniRockets = CBossAlpha | |||
| CBotNPCMinion = NextBotCombatCharacter | |||
| CBounceBomb = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CBreakModelsPrecached = CAutoGameSystem | | CBreakModelsPrecached = CAutoGameSystem | ||
| CBreakParser = IVPhysicsKeyHandler | | CBreakParser = IVPhysicsKeyHandler | ||
Line 125: | Line 187: | ||
| CBroadcastRecipientFilter = CRecipientFilter | | CBroadcastRecipientFilter = CRecipientFilter | ||
| CBubbling = CBaseEntity | | CBubbling = CBaseEntity | ||
| CBugBaitSensor = CPointEntity | |||
| CBulletsTraceFilter = CTraceFilterSimpleList | | CBulletsTraceFilter = CTraceFilterSimpleList | ||
| CButtonTimed = CBaseButton | | CButtonTimed = CBaseButton | ||
| CBuyZone = CBaseTrigger | |||
| CC4 = CWeaponCSBase | |||
| CCPTimerLogic = CPointEntity | |||
| CCSBot = CBot< CCSPlayer > | |||
| CCSGameMovement = CGameMovement | | CCSGameMovement = CGameMovement | ||
| CCSGameRules = CTeamplayRules | | CCSGameRules = CTeamplayRules | ||
Line 133: | Line 200: | ||
| CCSPlayer = CBaseMultiplayerPlayer | | CCSPlayer = CBaseMultiplayerPlayer | ||
| CCSPlayerMove = CPlayerMove | | CCSPlayerMove = CPlayerMove | ||
| CCSPlayerResource = CPlayerResource | |||
| CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| CCSTeam = CTeam | | CCSTeam = CTeam | ||
| CCSWeaponInfo = FileWeaponInfo_t | | CCSWeaponInfo = FileWeaponInfo_t | ||
| CCaptureFlag = CTFItem <!--, public ICaptureFlagAutoList--> | |||
| CCaptureFlagReturnIcon = CBaseAnimating | |||
| CCaptureZone = CCaptureZoneShim <!--, public ICaptureZoneAutoList--> | |||
| CCarGlassProp = CDynamicProp | | CCarGlassProp = CDynamicProp | ||
| CCarProp = CPhysicsProp | | CCarProp = CPhysicsProp | ||
Line 144: | Line 215: | ||
| CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
| CChangeChapterIssue = CBaseTerrorIssue | | CChangeChapterIssue = CBaseTerrorIssue | ||
| CChangeClassZone = CBaseTrigger | |||
| CChangeDifficultyIssue = CBaseTerrorIssue | | CChangeDifficultyIssue = CBaseTerrorIssue | ||
| CChangeLevel = CBaseTrigger | | CChangeLevel = CBaseTrigger | ||
Line 157: | Line 229: | ||
| CChoreoScene = ICurveDataAccessor | | CChoreoScene = ICurveDataAccessor | ||
| CChoreoStringPool = IChoreoStringPool | | CChoreoStringPool = IChoreoStringPool | ||
| CCitadelEnergyCore = CBaseEntity | |||
| CCitizenResponseSystem = CBaseEntity | |||
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps | | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | ||
| CClaw = CTerrorWeapon | | CClaw = CTerrorWeapon | ||
Line 177: | Line 251: | ||
| CCommentaryZombieSpawner = CPointEntity | | CCommentaryZombieSpawner = CPointEntity | ||
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CCompetitiveLogic = CPointEntity | |||
| CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| CConcussiveBlast = CBaseEntity | | CConcussiveBlast = CBaseEntity | ||
| CConstantForceController = IMotionEvent | | CConstantForceController = IMotionEvent | ||
| CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| CControlPoint = CBaseAnimating | |||
| CControlPointMaster = CBaseEntity | |||
| CControlZone = CBaseEntity | |||
| CCopyRecipientFilter = IRecipientFilter | | CCopyRecipientFilter = IRecipientFilter | ||
| CCorpse = CBaseAnimating | | CCorpse = CBaseAnimating | ||
| CCraneTip = CBaseAnimating | |||
| CCredits = CPointEntity | | CCredits = CPointEntity | ||
| CCrossbowAmmo = CHL1Item | |||
| CCrossbowBolt = CBaseCombatCharacter | | CCrossbowBolt = CBaseCombatCharacter | ||
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList--> | |||
| CCurrencyPackCustom = CCurrencyPack | |||
| CCurrencyPackMedium = CCurrencyPack | |||
| CCurrencyPackSmall = CCurrencyPack | |||
| CCycler = CAI_BaseNPC | | CCycler = CAI_BaseNPC | ||
| CCycler_TF2Commando = CCycler | |||
| CDEagle = CWeaponCSBase | |||
| CDODBaseBombWeapon = CWeaponDODBase | |||
| CDODBaseRocket = CBaseAnimating | |||
| CDODBaseRocketWeapon = CWeaponDODBase | |||
| CDODBombDispenser = CBaseTrigger | |||
| CDODBombDispenserMapIcon = CBaseEntity | |||
| CDODBombTarget = CBaseAnimating | |||
| CDODCustomScoring = CBaseEntity <!--, public CGameEventListener--> | |||
| CDODDetect = CBaseEntity | |||
| CDODGameRulesProxy = CGameRulesProxy | |||
| CDODHandGrenade = CDODBaseGrenade | |||
| CDODLocation = CBaseEntity | |||
| CDODObjectiveResource = CBaseEntity | |||
| CDODPlayer = CBaseMultiplayerPlayer | | CDODPlayer = CBaseMultiplayerPlayer | ||
| CDODPlayerResource = CPlayerResource | |||
| CDODRagdoll = CBaseAnimatingOverlay | |||
| CDODRifleGrenadeGER = CDODBaseGrenade | |||
| CDODRifleGrenadeUS = CDODBaseGrenade | |||
| CDODRoundTimer = CBaseEntity | |||
| CDODSmokeGrenade = CDODBaseGrenade | |||
| CDODSmokeGrenadeGER = CDODSmokeGrenade | |||
| CDODSmokeGrenadeUS = CDODSmokeGrenade | |||
| CDODStickGrenade = CDODBaseGrenade | |||
| CDODTeam = CTeam | |||
| CDODTeam_Allies = CDODTeam | |||
| CDODTeam_Axis = CDODTeam | |||
| CDODViewModel = CBaseViewModel | |||
| CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
Line 203: | Line 314: | ||
| CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
| CDevShotSystem = CAutoGameSystemPerFrame | | CDevShotSystem = CAutoGameSystemPerFrame | ||
| CDinosaurSignal = CBaseEntity | |||
| CDirector = CGameEventListener | | CDirector = CGameEventListener | ||
| CDirectorComponent = CMemZeroOnNew | | CDirectorComponent = CMemZeroOnNew | ||
Line 210: | Line 322: | ||
| CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback--> | | CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback--> | ||
| CDispenserTouchTrigger = CBaseTrigger | |||
| CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
| CDynamicProp = CBreakableProp | | CDynamicProp = CBreakableProp | ||
| CEarlyMourningAwardTemplate = CAwardTemplate | | CEarlyMourningAwardTemplate = CAwardTemplate | ||
| CEconWearable = CEconEntity | |||
| CEffectsServer = IEffects | | CEffectsServer = IEffects | ||
| CEgonAmmo = CHL1Item | |||
| CEmbers = CBaseEntity | | CEmbers = CBaseEntity | ||
| CEmptyConVar = ConVar | | CEmptyConVar = ConVar | ||
| CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| CEnergyBallLauncher = CPointCombineBallLauncher | |||
| CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback--> | | CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback--> | ||
| CEntityBird = CBaseAnimating | |||
| CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| CEntityBurnEffect = CBaseEntity | |||
| CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
| CEntityFactoryDictionary = IEntityFactoryDictionary | | CEntityFactoryDictionary = IEntityFactoryDictionary | ||
Line 227: | Line 345: | ||
| CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | | CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | ||
| CEntitySaveUtils = IEntitySaveUtils | | CEntitySaveUtils = IEntitySaveUtils | ||
| CEntitySpawnManager = CLogicalEntity | |||
| CEntitySpawnPoint = CServerOnlyPointEntity <!--, public IEntityListener--> | |||
| CEntityTouchManager = IEntityListener | | CEntityTouchManager = IEntityListener | ||
| CEnvAR2Explosion = CPointEntity | | CEnvAR2Explosion = CPointEntity | ||
Line 251: | Line 371: | ||
| CEnvInstructorHint = CPointEntity | | CEnvInstructorHint = CPointEntity | ||
| CEnvLaser = CBeam | | CEnvLaser = CBeam | ||
| CEnvLaserDesignation = CBaseAnimating | |||
| CEnvLight = CLight | | CEnvLight = CLight | ||
| CEnvMeteor = CBaseAnimating | |||
| CEnvMeteorSpawner = CBaseEntity | |||
| CEnvMeteorTarget = CBaseEntity | |||
| CEnvMicrophone = CPointEntity | | CEnvMicrophone = CPointEntity | ||
| CEnvMuzzleFlash = CPointEntity | | CEnvMuzzleFlash = CPointEntity | ||
Line 257: | Line 381: | ||
| CEnvPhysicsBlocker = CBaseEntity | | CEnvPhysicsBlocker = CBaseEntity | ||
| CEnvPlayerSurfaceTrigger = CPointEntity | | CEnvPlayerSurfaceTrigger = CPointEntity | ||
| CEnvPortalPathTrack = CPathTrack | |||
| CEnvProjectedTexture = CPointEntity | | CEnvProjectedTexture = CPointEntity | ||
| CEnvQuadraticBeam = CPointEntity | | CEnvQuadraticBeam = CPointEntity | ||
Line 278: | Line 403: | ||
| CEnvZoom = CPointEntity | | CEnvZoom = CPointEntity | ||
| CEnv_Blocker = CBaseEntity | | CEnv_Blocker = CBaseEntity | ||
| CEnv_FallingRocks = CPointEntity | |||
| CEnv_Lightrail_Endpoint = CBaseEntity | |||
| CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| CEventLog = CGameEventListener | | CEventLog = CGameEventListener | ||
Line 286: | Line 413: | ||
| CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| CExtinguisherCharger = CBaseToggle | | CExtinguisherCharger = CBaseToggle | ||
| CExtinguisherJet = CBaseEntity | |||
| CExtraMapEntity_Carrier = CExtraMapEntity | |||
| CExtraMapEntity_Rocket = CExtraMapEntity | |||
| CExtraMapEntity_Saucer = CExtraMapEntity | |||
| CExtraMapEntity_Sign = CExtraMapEntity | |||
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList--> | |||
| CFailableAchievement = CBaseAchievement | | CFailableAchievement = CBaseAchievement | ||
| CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| CFallingRock = CBaseAnimating | |||
| CFastHeadcrab = CBaseHeadcrab | |||
| CFastZombie = CNPC_BaseZombie | | CFastZombie = CNPC_BaseZombie | ||
| CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
Line 297: | Line 432: | ||
| CFilterMultiple = CBaseFilter | | CFilterMultiple = CBaseFilter | ||
| CFilterName = CBaseFilter | | CFilterName = CBaseFilter | ||
| CFilterTFBotHasTag = CBaseFilter | |||
| CFilterTFCanCap = CBaseFilter | |||
| CFilterTFClass = CBaseFilter | |||
| CFilterTFCondition = CBaseFilter | |||
| CFilterTFTeam = CBaseFilter | |||
| CFilterTFWearingItem = CBaseFilter | |||
| CFinaleTrigger = CBreakableProp | | CFinaleTrigger = CBreakableProp | ||
| CFire = CBaseEntity | | CFire = CBaseEntity | ||
Line 307: | Line 448: | ||
| CFish = CBaseAnimating | | CFish = CBaseAnimating | ||
| CFishPool = CBaseEntity | | CFishPool = CBaseEntity | ||
| CFlagDetectionZone = CBaseTrigger <!--, public IFlagDetectionZoneAutoList--> | |||
| CFlaggedEntitiesEnum = IPartitionEnumerator | | CFlaggedEntitiesEnum = IPartitionEnumerator | ||
| CFlare = CBaseCombatCharacter | |||
| CFlaregun = CBaseHLCombatWeapon | |||
| CFlashbang = CBaseCSGrenade | |||
| CFlashbangProjectile = CBaseCSGrenadeProjectile | |||
| CFleshEffectTarget = CPointEntity | | CFleshEffectTarget = CPointEntity | ||
| CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
Line 317: | Line 463: | ||
| CFogTrigger = CBaseTrigger | | CFogTrigger = CBaseTrigger | ||
| CFogVolume = CServerOnlyEntity | | CFogVolume = CServerOnlyEntity | ||
| CFootstepControl = CBaseTrigger | |||
| CForgetfulAwardTemplate = CAwardTemplate | | CForgetfulAwardTemplate = CAwardTemplate | ||
| CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
Line 327: | Line 474: | ||
| CFuncBlockDMSpawns = CFuncBrush | | CFuncBlockDMSpawns = CFuncBrush | ||
| CFuncBrush = CBaseEntity | | CFuncBrush = CBaseEntity | ||
| CFuncBulletShield = CFuncBrush | |||
| CFuncCombineBallSpawner = CBaseEntity | |||
| CFuncConstructionYard = CBaseEntity | |||
| CFuncConveyor = CFuncWall | | CFuncConveyor = CFuncWall | ||
| CFuncElevator = CBaseToggle | | CFuncElevator = CBaseToggle | ||
| CFuncExtinguisher = CBaseTrigger | | CFuncExtinguisher = CBaseTrigger | ||
| CFuncFireExtinguisher = CBaseTrigger | | CFuncFireExtinguisher = CBaseTrigger | ||
| CFuncFlagAlertZone = CBaseTrigger | |||
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList--> | |||
| CFuncIllusionary = CBaseEntity | | CFuncIllusionary = CBaseEntity | ||
| CFuncLadder = CBaseEntity | | CFuncLadder = CBaseEntity | ||
| CFuncLadderEndPoint = CBaseEntity | | CFuncLadderEndPoint = CBaseEntity | ||
| CFuncMassTeleport = CBaseEntity | |||
| CFuncMonitor = CFuncBrush | | CFuncMonitor = CFuncBrush | ||
| CFuncMortarField = CBaseToggle | |||
| CFuncMoveLinear = CBaseToggle | | CFuncMoveLinear = CBaseToggle | ||
| CFuncNavAttributeRegion = CBaseEntity | | CFuncNavAttributeRegion = CBaseEntity | ||
Line 343: | Line 497: | ||
| CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle--> | | CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle--> | ||
| CFuncNavPrefer = CFuncNavCost | | CFuncNavPrefer = CFuncNavCost | ||
| CFuncNavPrerequisite = CBaseTrigger <!--, public IFuncNavPrerequisiteAutoList--> | |||
| CFuncNavStairsToggle = CBaseEntity | | CFuncNavStairsToggle = CBaseEntity | ||
| CFuncNewTeamWall = CFuncBrush | |||
| CFuncNoBuild = CBaseEntity | |||
| CFuncNoPortalVolume = CBaseEntity | |||
| CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
| CFuncPasstimeGoal = CFuncPasstimeGoalShim <!--, public TAutoList< CFuncPasstimeGoal >--> | |||
| CFuncPasstimeGoalieZone = CBaseTrigger <!--, public IFuncPasstimeGoalieZoneAutoList--> | |||
| CFuncPasstimeNoBallZone = CBaseTrigger <!--, public IFuncPasstimeNoBallZoneAutoList--> | |||
| CFuncPlat = CBasePlatTrain | | CFuncPlat = CBasePlatTrain | ||
| CFuncPlatRot = CFuncPlat | | CFuncPlatRot = CFuncPlat | ||
| CFuncPlayerGhostInfectedClip = CFuncBrush | | CFuncPlayerGhostInfectedClip = CFuncBrush | ||
| CFuncPlayerInfectedClip = CFuncBrush | | CFuncPlayerInfectedClip = CFuncBrush | ||
| CFuncPortalBumper = CBaseEntity | |||
| CFuncPortalDetector = CBaseEntity | |||
| CFuncPortalOrientation = CBaseEntity | |||
| CFuncRagdollFader = CBaseEntity | | CFuncRagdollFader = CBaseEntity | ||
| CFuncReflectiveGlass = CFuncBrush | | CFuncReflectiveGlass = CFuncBrush | ||
| CFuncRespawnFlagZone = CBaseTrigger | |||
| CFuncRespawnRoom = CFuncRespawnRoomShim <!--, public IFuncRespawnRoomAutoList--> | |||
| CFuncRespawnRoomVisualizer = CFuncBrush <!--, public IFuncRespawnRoomVisualizerAutoList--> | |||
| CFuncRotating = CBaseEntity | | CFuncRotating = CBaseEntity | ||
| CFuncSimpleLadder = CBaseEntity | | CFuncSimpleLadder = CBaseEntity | ||
| CFuncSmokeVolume = CBaseParticleEntity | | CFuncSmokeVolume = CBaseParticleEntity | ||
| CFuncSpawnVolume = CBaseEntity | | CFuncSpawnVolume = CBaseEntity | ||
| CFuncSuggestedBuild = CBaseTrigger | |||
| CFuncTankAPCRocket = CFuncTank | | CFuncTankAPCRocket = CFuncTank | ||
| CFuncTankAirboatGun = CFuncTank | | CFuncTankAirboatGun = CFuncTank | ||
Line 365: | Line 533: | ||
| CFuncTankRocket = CFuncTank | | CFuncTankRocket = CFuncTank | ||
| CFuncTankTrain = CFuncTrackTrain | | CFuncTankTrain = CFuncTrackTrain | ||
| CFuncTeamWall = CBaseEntity | |||
| CFuncTimescale = CBaseEntity | | CFuncTimescale = CBaseEntity | ||
| CFuncTrackAuto = CFuncTrackChange | | CFuncTrackAuto = CFuncTrackChange | ||
Line 379: | Line 548: | ||
| CFunc_DustMotes = CFunc_Dust | | CFunc_DustMotes = CFunc_Dust | ||
| CFunc_LOD = CBaseEntity | | CFunc_LOD = CBaseEntity | ||
| CFunc_LiquidPortal = CBaseEntity | |||
| CFunctor = IRefCounted | | CFunctor = IRefCounted | ||
| CFunctorJob = CJob | | CFunctorJob = CJob | ||
Line 401: | Line 571: | ||
| CGameWeaponManager = CBaseEntity | | CGameWeaponManager = CBaseEntity | ||
| CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| CGasolineBlob = CBaseEntity | |||
| CGaussAmmo = CHL1Item | |||
| CGenericActor = CAI_BaseActor | | CGenericActor = CAI_BaseActor | ||
| CGenericCycler = CCycler | | CGenericCycler = CCycler | ||
| CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| CGenericNPC = CAI_BaseNPC | | CGenericNPC = CAI_BaseNPC | ||
| CGhost = NextBotCombatCharacter | |||
| CGib = CBaseAnimating | | CGib = CBaseAnimating | ||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| CGlobalEntityList = CBaseEntityList | | CGlobalEntityList = CBaseEntityList | ||
| CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| CGlockAmmo = CHL1Item | |||
| CGnome = CCarriedProp | | CGnome = CCarriedProp | ||
| CGoodTeammateAwardTemplate = CAwardTemplate | | CGoodTeammateAwardTemplate = CAwardTemplate | ||
Line 416: | Line 590: | ||
| CGravityVortexController = CBaseEntity | | CGravityVortexController = CBaseEntity | ||
| CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| CGrenadeAR2 = CBaseGrenade | |||
| CGrenadeAntiPersonnel = CBaseEMPableGrenade | |||
| CGrenadeBeam = CBaseGrenade | |||
| CGrenadeBeamChaser = CBaseAnimating | |||
| CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
| CGrenadeBottle = CGrenade_Brickbat | | CGrenadeBottle = CGrenade_Brickbat | ||
| CGrenadeBugBait = CBaseGrenade | |||
| CGrenadeEMP = CBaseEMPableGrenade | |||
| CGrenadeEnergy = CBaseGrenade | |||
| CGrenadeExpertAwardTemplate = CAwardTemplate | | CGrenadeExpertAwardTemplate = CAwardTemplate | ||
| CGrenadeFrag = CBaseGrenade | | CGrenadeFrag = CBaseGrenade | ||
| CGrenadeHelicopter = CBaseGrenade | | CGrenadeHelicopter = CBaseGrenade | ||
| CGrenadeHomer = CBaseGrenade | |||
| CGrenadeHopwire = CBaseGrenade | |||
| CGrenadeLauncher = CTerrorGun | | CGrenadeLauncher = CTerrorGun | ||
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | | CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | ||
| CGrenadeMP5 = CHL1BaseGrenade | |||
| CGrenadeObjectSapper = CBaseGrenade | |||
| CGrenadePack = CTFPowerup | |||
| CGrenadePathfollower = CBaseGrenade | |||
| CGrenadeProjectile = CBaseGrenadeProjectile | | CGrenadeProjectile = CBaseGrenadeProjectile | ||
| CGrenadeRockBB = CGrenade_Brickbat | | CGrenadeRockBB = CGrenade_Brickbat | ||
| CGrenadeRocket = CBaseAnimating | |||
| CGrenadeSpit = CBaseGrenade | |||
| CGrenadeStickyBomb = CBaseGrenade | |||
| CGrenadeTrail = CBaseParticleEntity | |||
| CGrenade_Brickbat = CBaseGrenade | |||
| CGrenade_Molotov = CBaseGrenade | |||
| CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| CGrubNugget = CItem | | CGrubNugget = CItem | ||
| CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| CHEGrenade = CBaseCSGrenade | |||
| CHEGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| CHL1Gib = CBaseEntity | |||
| CHL1MPGameRulesProxy = CGameRulesProxy | |||
| CHL1MPRagdoll = CBaseAnimatingOverlay | |||
| CHL1MP_Player = CHL1_Player | |||
| CHL1_Player = CBasePlayer | |||
| CHL2MPGameRulesProxy = CGameRulesProxy | |||
| CHL2MPRagdoll = CBaseAnimatingOverlay | | CHL2MPRagdoll = CBaseAnimatingOverlay | ||
| CHL2MP_Player = CHL2_Player | |||
| CHL2NetworkBuildHelper = CAI_NetworkBuildHelper | | CHL2NetworkBuildHelper = CAI_NetworkBuildHelper | ||
| CHL2_Player = CBasePlayer | |||
| CHLTVDirector = CGameEventListener | | CHLTVDirector = CGameEventListener | ||
| CHalfLife2Proxy = CGameRulesProxy | |||
| CHalfLife2SurvivalProxy = CGameRulesProxy | | CHalfLife2SurvivalProxy = CGameRulesProxy | ||
| CHalloweenGiftPickup = CHalloweenPickup | |||
| CHalloweenGiftSpawnLocation = CBaseEntity <!--, public IHalloweenGiftSpawnAutoList--> | |||
| CHalloweenSoulPack = CBaseEntity | |||
| CHandGrenade = CHL1BaseGrenade | |||
| CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
| CHangRope = CRopePhysics<512> | | CHangRope = CRopePhysics<512> | ||
| CHarpoon = CBaseAnimating | |||
| CHeadcrab = CBaseHeadcrab | |||
| CHeadhunterAwardTemplate = CAwardTemplate | | CHeadhunterAwardTemplate = CAwardTemplate | ||
| CHeadlessHatman = CHalloweenBaseBoss | |||
| CHealthAmmoKit = CHealthKit | |||
| CHealthKit = CItem | | CHealthKit = CItem | ||
| CHealthKitMedium = CHealthKit | |||
| CHealthKitSmall = CHealthKit | |||
| CHealthVial = CItem | | CHealthVial = CItem | ||
| CHelicopterChunk = CBaseAnimating | | CHelicopterChunk = CBaseAnimating | ||
| CHelpingHandAwardTemplate = CAwardTemplate | | CHelpingHandAwardTemplate = CAwardTemplate | ||
| CHeroAwardTemplate = CAwardTemplate | | CHeroAwardTemplate = CAwardTemplate | ||
| CHightower_TeleportVortex = CTeleportVortex | |||
| CHinderingEscapeAwardTemplate = CAwardTemplate | | CHinderingEscapeAwardTemplate = CAwardTemplate | ||
| CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| CHolidayGift = CItem | | CHolidayGift = CItem | ||
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers--> | |||
| CHostageRescueZone = CBaseTrigger | |||
| CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
| CHulkPunchAwardTemplate = CAwardTemplate | | CHulkPunchAwardTemplate = CAwardTemplate | ||
Line 454: | Line 671: | ||
| CHunterMaker = CTemplateNPCMaker | | CHunterMaker = CTemplateNPCMaker | ||
| CHurdleAwardTemplate = CAwardTemplate | | CHurdleAwardTemplate = CAwardTemplate | ||
| CHybridMap_CTF_CP = CPointEntity | |||
| CHydraImpale = CBaseAnimating | | CHydraImpale = CBaseAnimating | ||
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps | | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | ||
Line 460: | Line 678: | ||
| CInferno = CBaseEntity | | CInferno = CBaseEntity | ||
| CInfoAPCMissileHint = CBaseEntity | | CInfoAPCMissileHint = CBaseEntity | ||
| CInfoAct = CBaseEntity | |||
| CInfoAddResources = CBaseEntity | |||
| CInfoBM = CPointEntity | |||
| CInfoBuildPoint = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CInfoCameraLink = CLogicalEntity | | CInfoCameraLink = CLogicalEntity | ||
| CInfoCustomTechnology = CPointEntity | |||
| CInfoDarknessLightSource = CBaseEntity | | CInfoDarknessLightSource = CBaseEntity | ||
| CInfoDirector = CPointEntity | | CInfoDirector = CPointEntity | ||
Line 467: | Line 690: | ||
| CInfoGameMode = CBaseEntity | | CInfoGameMode = CBaseEntity | ||
| CInfoGoalInfectedChase = CPointEntity | | CInfoGoalInfectedChase = CPointEntity | ||
| CInfoInputPlaySound = CBaseEntity | |||
| CInfoInputResetBanks = CBaseEntity | |||
| CInfoInputResetObjects = CBaseEntity | |||
| CInfoInputRespawnPlayers = CBaseEntity | |||
| CInfoInstructorHintTarget = CPointEntity | | CInfoInstructorHintTarget = CPointEntity | ||
| CInfoIntermission = CPointEntity | | CInfoIntermission = CPointEntity | ||
Line 473: | Line 700: | ||
| CInfoLightingRelative = CBaseEntity | | CInfoLightingRelative = CBaseEntity | ||
| CInfoMassCenter = CPointEntity | | CInfoMassCenter = CPointEntity | ||
| CInfoMinimapPulse = CBaseEntity | |||
| CInfoOutputTeam = CBaseEntity | |||
| CInfoOverlayAccessor = CPointEntity | | CInfoOverlayAccessor = CPointEntity | ||
| CInfoParticleTarget = CPointEntity | | CInfoParticleTarget = CPointEntity | ||
Line 479: | Line 708: | ||
| CInfoTargetVehicleTransition = CPointEntity | | CInfoTargetVehicleTransition = CPointEntity | ||
| CInfoTeleporterCountdown = CPointEntity | | CInfoTeleporterCountdown = CPointEntity | ||
| CInfoTunnelExit = CPointEntity | |||
| CInfoVehicleBay = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CInfoViewParameters = CBaseEntity | | CInfoViewParameters = CBaseEntity | ||
| CInfoZombieSpawn = CPointEntity | | CInfoZombieSpawn = CPointEntity | ||
Line 484: | Line 715: | ||
| CInstancedResponseSystem = CResponseSystem | | CInstancedResponseSystem = CResponseSystem | ||
| CInstancedSceneEntity = CSceneEntity | | CInstancedSceneEntity = CSceneEntity | ||
| CIntroViewpoint = CPointEntity | |||
| CItSurvivorAwardTemplate = CAwardTemplate | | CItSurvivorAwardTemplate = CAwardTemplate | ||
| CItem = CBaseAnimating | | CItem = CBaseAnimating | ||
| CItemAmmo338MAG = CItemAmmo | |||
| CItemAmmo357SIG = CItemAmmo | |||
| CItemAmmo45ACP = CItemAmmo | |||
| CItemAmmo50AE = CItemAmmo | |||
| CItemAmmo556MM = CItemAmmo | |||
| CItemAmmo556MM_BOX = CItemAmmo | |||
| CItemAmmo57MM = CItemAmmo | |||
| CItemAmmo762MM = CItemAmmo | |||
| CItemAmmo9MM = CItemAmmo | |||
| CItemAmmoBuckshot = CItemAmmo | |||
| CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| CItemAntidote = CItem | | CItemAntidote = CItem | ||
| CItemAssaultSuit = CItem | |||
| CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
| CItemBattery = CItem | | CItemBattery = CItem | ||
| CItemDefibrillator = CBaseBackpackItem | | CItemDefibrillator = CBaseBackpackItem | ||
| CItemDefuser = CItem | |||
| CItemKevlar = CItem | |||
| CItemLongJump = CItem | | CItemLongJump = CItem | ||
| CItemNvgs = CItem | |||
| CItemSecurity = CItem | | CItemSecurity = CItem | ||
| CItemSoda = CBaseAnimating | | CItemSoda = CBaseAnimating | ||
Line 524: | Line 770: | ||
| CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
| CKickedAwardTemplate = CAwardTemplate | | CKickedAwardTemplate = CAwardTemplate | ||
| CKnife = CWeaponCSBase | |||
| CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| CKothLogic = CPointEntity | |||
| CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| CL4DGameStats = CBaseGameStats | | CL4DGameStats = CBaseGameStats | ||
Line 534: | Line 782: | ||
| CLight = CPointEntity | | CLight = CPointEntity | ||
| CLightGlow = CBaseEntity | | CLightGlow = CBaseEntity | ||
| CLimpetMine = CBaseGrenade | |||
| CLogicAchievement = CLogicalEntity | | CLogicAchievement = CLogicalEntity | ||
| CLogicActiveAutosave = CLogicAutosave | | CLogicActiveAutosave = CLogicAutosave | ||
Line 548: | Line 797: | ||
| CLogicGameEvent = CLogicalEntity | | CLogicGameEvent = CLogicalEntity | ||
| CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| CLogicMannPower = CPointEntity | |||
| CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| CLogicMirrorMovement = CLogicalEntity | | CLogicMirrorMovement = CLogicalEntity | ||
| CLogicNavigation = CLogicalEntity <!--,--> | | CLogicNavigation = CLogicalEntity <!--,--> | ||
| CLogicOnHoliday = CLogicalEntity | |||
| CLogicPlayerProxy = CLogicalEntity | | CLogicPlayerProxy = CLogicalEntity | ||
| CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
Line 558: | Line 809: | ||
| CLookDoorThinker = CLogicalEntity | | CLookDoorThinker = CLogicalEntity | ||
| CLunge = CBaseAbility | | CLunge = CBaseAbility | ||
| CMP5AmmoClip = CHL1Item | |||
| CMP5AmmoGrenade = CHL1Item | |||
| CMP5Chainammo = CHL1Item | |||
| CMVPAwardTemplate = CAwardTemplate | | CMVPAwardTemplate = CAwardTemplate | ||
| CMagnumPistol = CTerrorGun | | CMagnumPistol = CTerrorGun | ||
| CMaker_BugHole = CNPCMaker | |||
| CMannVsMachineLogic = CPointEntity | |||
| CMannVsMachineStats = CBaseEntity | |||
| CMapInfo = CPointEntity | | CMapInfo = CPointEntity | ||
| CMapInfoVersus = CMapInfo | | CMapInfoVersus = CMapInfo | ||
Line 567: | Line 824: | ||
| CMathCounter = CLogicalEntity | | CMathCounter = CLogicalEntity | ||
| CMathRemap = CLogicalEntity | | CMathRemap = CLogicalEntity | ||
| CMedievalLogic = CPointEntity | |||
| CMeleeWeaponInfoStore = CAutoGameSystem | | CMeleeWeaponInfoStore = CAutoGameSystem | ||
| CMerasmus = CHalloweenBaseBoss <!--, public CGameEventListener, public IMerasmusAutoList--> | |||
| CMerasmusDancer = CBaseAnimating | |||
| CMessage = CPointEntity | | CMessage = CPointEntity | ||
| CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| CMiniTurret = CBaseTurret | | CMiniTurret = CBaseTurret | ||
| CMissile = CBaseCombatCharacter | |||
| CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| CModelSoundsCache = IBaseCacheInfo | | CModelSoundsCache = IBaseCacheInfo | ||
Line 577: | Line 838: | ||
| CMolotovProjectile = CBaseCSGrenadeProjectile | | CMolotovProjectile = CBaseCSGrenadeProjectile | ||
| CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| CMonsterResource = CBaseEntity | |||
| CMortar = CHL1BaseGrenade | |||
| CMortarRound = CBaseAnimating | |||
| CMortarShell = CBaseEntity | | CMortarShell = CBaseEntity | ||
| CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
Line 584: | Line 848: | ||
| CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| CMultiManager = CPointEntity | |||
| CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
| CMultiSpawner = CPointEntity | | CMultiSpawner = CPointEntity | ||
| CMultiplayRules = CGameRules | | CMultiplayRules = CGameRules | ||
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| CMultipleEscort = CPointEntity | |||
| CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
| CMyBrushEntity = CBaseToggle | | CMyBrushEntity = CBaseToggle | ||
Line 594: | Line 860: | ||
| CMyNPC = CAI_BaseNPC | | CMyNPC = CAI_BaseNPC | ||
| CNPCEventResponseSystemEntity = CBaseEntity | | CNPCEventResponseSystemEntity = CBaseEntity | ||
| CNPCMaker = CBaseNPCMaker | |||
| CNPCSpawnDestination = CPointEntity | |||
| CNPC_APCDriver = CNPC_VehicleDriver | | CNPC_APCDriver = CNPC_VehicleDriver | ||
| CNPC_Advisor = CAI_BaseNPC | | CNPC_Advisor = CAI_BaseNPC | ||
| CNPC_AlienGrunt = CHL1BaseNPC | |||
| CNPC_Alyx = CNPC_PlayerCompanion | |||
| CNPC_Antlion = CAI_BaseAntlionBase | |||
| CNPC_AntlionGuard = CAI_BlendedNPC | | CNPC_AntlionGuard = CAI_BlendedNPC | ||
| CNPC_Assassin = CAI_BaseNPC | |||
| CNPC_AttackHelicopter = CBaseHelicopter | | CNPC_AttackHelicopter = CBaseHelicopter | ||
| CNPC_BabyCrab = CNPC_Headcrab | |||
| CNPC_Barnacle = CAI_BaseNPC | |||
| CNPC_Barney = CNPC_PlayerCompanion | | CNPC_Barney = CNPC_PlayerCompanion | ||
| CNPC_Bloater = CHL1BaseNPC | |||
| CNPC_Blob = CAI_BaseNPC | | CNPC_Blob = CAI_BaseNPC | ||
| CNPC_Breen = CAI_BaseActor | | CNPC_Breen = CAI_BaseActor | ||
| CNPC_Bug_Builder = CAI_BaseNPC | |||
| CNPC_Bug_Warrior = CAI_BaseNPC | |||
| CNPC_Bullseye = CAI_BaseNPC | |||
| CNPC_Bullsquid = CAI_BaseNPC | |||
| CNPC_CScanner = CNPC_BaseScanner | |||
| CNPC_CeilingTurret = CAI_BaseNPC | | CNPC_CeilingTurret = CAI_BaseNPC | ||
| CNPC_Citizen = CNPC_PlayerCompanion | |||
| CNPC_ClawScanner = CNPC_CScanner | | CNPC_ClawScanner = CNPC_CScanner | ||
| CNPC_Combine = CAI_BaseActor | |||
| CNPC_CombineCamera = CAI_BaseNPC | | CNPC_CombineCamera = CAI_BaseNPC | ||
| CNPC_CombineDropship = CBaseHelicopter | | CNPC_CombineDropship = CBaseHelicopter | ||
| CNPC_CombineGunship = CBaseHelicopter | | CNPC_CombineGunship = CBaseHelicopter | ||
| CNPC_CombineS = CNPC_Combine | |||
| CNPC_Combine_Cannon = CAI_BaseNPC | | CNPC_Combine_Cannon = CAI_BaseNPC | ||
| CNPC_Controller = CAI_BaseFlyingBot | |||
| CNPC_ControllerHeadBall = CAI_BaseNPC | |||
| CNPC_ControllerZapBall = CAI_BaseNPC | |||
| CNPC_CraneDriver = CNPC_VehicleDriver | | CNPC_CraneDriver = CNPC_VehicleDriver | ||
| CNPC_Crow = CAI_BaseNPC | |||
| CNPC_DeadBarney = CAI_BaseNPC | |||
| CNPC_DeadHEV = CAI_BaseNPC | |||
| CNPC_DeadHGrunt = CAI_BaseNPC | |||
| CNPC_DeadScientist = CAI_BaseNPC | |||
| CNPC_Dog = CAI_BaseActor | | CNPC_Dog = CAI_BaseActor | ||
| CNPC_Eli = CAI_BaseActor | | CNPC_Eli = CAI_BaseActor | ||
Line 613: | Line 904: | ||
| CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder | | CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder | ||
| CNPC_Fisherman = CNPC_PlayerCompanion | | CNPC_Fisherman = CNPC_PlayerCompanion | ||
| CNPC_FlockingFlyer = CHL1BaseNPC | |||
| CNPC_FlockingFlyerFlock = CHL1BaseNPC | |||
| CNPC_FloorTurret = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Furniture = CAI_BaseActor | | CNPC_Furniture = CAI_BaseActor | ||
| CNPC_GMan = CAI_PlayerAlly | | CNPC_GMan = CAI_PlayerAlly | ||
| CNPC_Gargantua = CHL1BaseNPC | |||
| CNPC_GroundTurret = CAI_BaseNPC | |||
| CNPC_HAssassin = CHL1BaseNPC | |||
| CNPC_HGrunt = CHL1BaseNPC | |||
| CNPC_HGruntRepel = CAI_BaseNPC | |||
| CNPC_Headcrab = CHL1BaseNPC | |||
| CNPC_Hornet = CHL1BaseNPC | |||
| CNPC_Houndeye = CAI_BaseNPC | |||
| CNPC_Hunter = CAI_BaseActor | | CNPC_Hunter = CAI_BaseActor | ||
| CNPC_Hydra = CAI_BaseNPC | |||
| CNPC_Ichthyosaur = CAI_BaseNPC | | CNPC_Ichthyosaur = CAI_BaseNPC | ||
| CNPC_Kleiner = CAI_BaseActor | | CNPC_Kleiner = CAI_BaseActor | ||
| CNPC_Launcher = CAI_BaseNPC | | CNPC_Launcher = CAI_BaseNPC | ||
| CNPC_Leech = CHL1BaseNPC | |||
| CNPC_Magnusson = CAI_BaseActor | | CNPC_Magnusson = CAI_BaseActor | ||
| CNPC_Manhack = CNPCBaseInteractive<CAI_BasePhysicsFlyingBot> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_MetroPolice = CAI_BaseActor | |||
| CNPC_MiniTurret = CNPC_BaseTurret | |||
| CNPC_MissileDefense = CAI_BaseNPC | | CNPC_MissileDefense = CAI_BaseNPC | ||
| CNPC_Monk = CAI_PlayerAlly | | CNPC_Monk = CAI_PlayerAlly | ||
| CNPC_Mossman = CAI_PlayerAlly | | CNPC_Mossman = CAI_PlayerAlly | ||
| CNPC_Nihilanth = CHL1BaseNPC | |||
| CNPC_Osprey = CBaseHelicopter | |||
| CNPC_Pigeon = CNPC_Crow | |||
| CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie> | | CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie> | ||
| CNPC_Portal_FloorTurret = CNPC_FloorTurret | |||
| CNPC_Portal_GroundTurret = CNPC_GroundTurret | |||
| CNPC_Puppet = CAI_BaseNPC | | CNPC_Puppet = CAI_BaseNPC | ||
| CNPC_Roach = CHL1BaseNPC | |||
| CNPC_RocketTurret = CAI_BaseNPC | |||
| CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | | CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | ||
| CNPC_Scientist = CHL1NPCTalker | |||
| CNPC_Seagull = CNPC_Crow | |||
| CNPC_SecurityCamera = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Sentry = CNPC_BaseTurret | |||
| CNPC_SittingScientist = CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak | |||
| CNPC_Spotlight = CAI_BaseNPC | | CNPC_Spotlight = CAI_BaseNPC | ||
| CNPC_Stalker = CAI_BaseStalker | |||
| CNPC_Strider = CAI_BlendingHost<CAI_BaseNPC> <!--,--> | |||
| CNPC_Tentacle = CHL1BaseNPC | |||
| CNPC_Turret = CNPC_BaseTurret | |||
| CNPC_VehicleDriver = CAI_BaseNPC | |||
| CNPC_Vortigaunt = CNPC_PlayerCompanion | |||
| CNPC_Zombie = CHL1BaseNPC | |||
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | | CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | ||
| CNarrowEscapeAwardTemplate = CAwardTemplate | | CNarrowEscapeAwardTemplate = CAwardTemplate | ||
| CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| CNeurotoxinCountdown = CBaseEntity | |||
| CNewNPC = CAI_BaseNPC | | CNewNPC = CAI_BaseNPC | ||
| CNewRecharge = CBaseAnimating | | CNewRecharge = CBaseAnimating | ||
| CNewWallHealth = CBaseAnimating | | CNewWallHealth = CBaseAnimating | ||
| CNihilanthHVR = CAI_BaseNPC | |||
| CNoGrenadesZone = CBaseTrigger | |||
| CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| CNodeEnt = CServerOnlyPointEntity | |||
| CNotifyList = INotify <!--, public IEntityListener--> | | CNotifyList = INotify <!--, public IEntityListener--> | ||
| CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| CObjMCVSelectionPanel = CBaseObject | |||
| CObjectBarbedWire = CBaseObject | |||
| CObjectBaseMannedGun = CBaseTFVehicle | |||
| CObjectBuffStation = CBaseObject | |||
| CObjectBunker = CBaseObject | |||
| CObjectBunkerLadder = CBaseAnimating | |||
| CObjectCartDispenser = CObjectDispenser | |||
| CObjectCatapult = CBaseObject | |||
| CObjectDispenser = CBaseObject | |||
| CObjectDragonsTeeth = CBaseObject | |||
| CObjectDriverMachinegun = CBaseObjectDriverGun | |||
| CObjectEMPGenerator = CBaseObject | |||
| CObjectExplosives = CBaseObjectUpgrade | |||
| CObjectMannedMissileLauncher = CObjectBaseMannedGun | |||
| CObjectMannedPlasmagun = CObjectBaseMannedGun | |||
| CObjectMannedShield = CObjectBaseMannedGun | |||
| CObjectMapDefined = CBaseObject | |||
| CObjectMortar = CBaseObject | |||
| CObjectPowerPack = CBaseObject | |||
| CObjectRallyFlag = CBaseObject | |||
| CObjectResourcePump = CBaseObject | |||
| CObjectRespawnStation = CBaseObject | |||
| CObjectResupply = CBaseObject | |||
| CObjectSandbagBunker = CBaseObject | |||
| CObjectSapper = CBaseObjectUpgrade | |||
| CObjectSelfHeal = CBaseObjectUpgrade | |||
| CObjectSentrygun = CBaseObject | |||
| CObjectSentrygunPlasma = CObjectSentrygun | |||
| CObjectSentrygunRocketlauncher = CObjectSentrygun | |||
| CObjectShieldWall = CObjectShieldWallBase | |||
| CObjectSiegeLadder = CBaseAnimating | |||
| CObjectSiegePlatform = CBaseAnimating | |||
| CObjectSpyTrap = CBaseObject | |||
| CObjectTeleporter = CBaseObject <!--, public CGameEventListener--> | |||
| CObjectTower = CBaseObject | |||
| CObjectTowerLadder = CBaseAnimating | |||
| CObjectTunnel = CObjectMapDefined | |||
| CObjectTunnelTrigger = CBaseTrigger | |||
| CObjectVehicleBoost = CBaseObjectUpgrade | |||
| CObserverPoint = CPointEntity | |||
| COrder = CBaseEntity | |||
| COrnamentProp = CDynamicProp | | COrnamentProp = CDynamicProp | ||
| COuttroStats = CPointEntity | | COuttroStats = CPointEntity | ||
Line 641: | Line 1,012: | ||
| CPASAttenuationFilter = CPASFilter | | CPASAttenuationFilter = CPASFilter | ||
| CPASFilter = CRecipientFilter | | CPASFilter = CRecipientFilter | ||
| CPSCollisionEntity = CBaseEntity | |||
| CPVSFilter = CRecipientFilter | | CPVSFilter = CRecipientFilter | ||
| CPainPills = CBaseBeltItem | | CPainPills = CBaseBeltItem | ||
Line 649: | Line 1,021: | ||
| CParticleSystem = CBaseEntity | | CParticleSystem = CBaseEntity | ||
| CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery > | | CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery > | ||
| CPasstimeBall = CBaseAnimating | |||
| CPasstimeBallSpawn = CPointEntity <!--, public IPasstimeBallSpawnAutoList--> | |||
| CPasstimeGun = CTFWeaponBase <!--, public ITFChargeUpWeapon--> | |||
| CPathCorner = CPointEntity | | CPathCorner = CPointEntity | ||
| CPathCornerCrash = CPathCorner | | CPathCornerCrash = CPathCorner | ||
| CPathKeyFrame = CLogicalEntity | | CPathKeyFrame = CLogicalEntity | ||
| CPathTrack = CPointEntity | | CPathTrack = CPointEntity | ||
| CPendulum = CBaseToggle | |||
| CPerfectTeamAwardTemplate = CAwardTemplate | | CPerfectTeamAwardTemplate = CAwardTemplate | ||
| CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
Line 680: | Line 1,056: | ||
| CPhysics2SingleActor = IPhysics2ActorArray | | CPhysics2SingleActor = IPhysics2ActorArray | ||
| CPhysicsCannister = CBaseCombatCharacter | | CPhysicsCannister = CBaseCombatCharacter | ||
| CPhysicsCloneArea = CBaseEntity | |||
| CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent--> | | CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent--> | ||
| CPhysicsGameTrace = IPhysicsGameTrace | | CPhysicsGameTrace = IPhysicsGameTrace | ||
Line 688: | Line 1,065: | ||
| CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics--> | | CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics--> | ||
| CPhysicsPropRespawnable = CPhysicsProp | | CPhysicsPropRespawnable = CPhysicsProp | ||
| CPhysicsShadowClone = CBaseAnimating | |||
| CPhysicsShake = IMotionEvent | | CPhysicsShake = IMotionEvent | ||
| CPhysicsSpring = CBaseEntity | | CPhysicsSpring = CBaseEntity | ||
Line 695: | Line 1,073: | ||
| CPipeBombProjectile = CBaseCSGrenadeProjectile | | CPipeBombProjectile = CBaseCSGrenadeProjectile | ||
| CPistol = CTerrorGun | | CPistol = CTerrorGun | ||
| CPlantedC4 = CBaseAnimating | |||
| CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
Line 707: | Line 1,086: | ||
| CPointBonusMapsAccessor = CPointEntity | | CPointBonusMapsAccessor = CPointEntity | ||
| CPointBroadcastClientCommand = CPointEntity | | CPointBroadcastClientCommand = CPointEntity | ||
| CPointCamera = CBaseEntity | |||
| CPointClientCommand = CPointEntity | | CPointClientCommand = CPointEntity | ||
| CPointCombineBallLauncher = CFuncCombineBallSpawner | |||
| CPointCommentaryNode = CBaseAnimating | | CPointCommentaryNode = CBaseAnimating | ||
| CPointDevShotCamera = CBaseEntity | | CPointDevShotCamera = CBaseEntity | ||
Line 714: | Line 1,095: | ||
| CPointGamestatsCounter = CPointEntity | | CPointGamestatsCounter = CPointEntity | ||
| CPointHurt = CPointEntity | | CPointHurt = CPointEntity | ||
| CPointNavInterface = CPointEntity | |||
| CPointPlayerMoveConstraint = CBaseEntity | | CPointPlayerMoveConstraint = CBaseEntity | ||
| CPointPopulatorInterface = CPointEntity | |||
| CPointPropUseTarget = CBaseEntity | | CPointPropUseTarget = CBaseEntity | ||
| CPointProximitySensor = CPointEntity | | CPointProximitySensor = CPointEntity | ||
Line 726: | Line 1,109: | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPointVelocitySensor = CPointEntity | | CPointVelocitySensor = CPointEntity | ||
| CPopulationManager = CPointEntity <!--, public CGameEventListener--> | |||
| CPopulatorInternalSpawnPoint = CPointEntity | |||
| CPortableThumper = CBaseAnimating | | CPortableThumper = CBaseAnimating | ||
| CPortalCredits = CPointEntity | |||
| CPortalGameRulesProxy = CGameRulesProxy | |||
| CPortalMPGameRulesProxy = CGameRulesProxy | |||
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable--> | |||
| CPortal_Dinosaur = CPhysicsProp | |||
| CPortal_Player = CAI_ExpresserHost<CHL2_Player> | |||
| CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| CPositionInterpolator_CatmullRom = IPositionInterpolator | | CPositionInterpolator_CatmullRom = IPositionInterpolator | ||
Line 734: | Line 1,126: | ||
| CPostProcessSystem = CAutoGameSystem | | CPostProcessSystem = CAutoGameSystem | ||
| CPounceAwardTemplate = CAwardTemplate | | CPounceAwardTemplate = CAwardTemplate | ||
| CPowerPlasmaProjectile = CBasePlasmaProjectile | |||
| CPowerupVolume = CTriggerMultiple <!--, public IFuncPowerupVolumeAutoList--> | |||
| CPrecacheHandler = IPrecacheHandler | | CPrecacheHandler = IPrecacheHandler | ||
| CPrecacheOtherList = CAutoGameSystem | | CPrecacheOtherList = CAutoGameSystem | ||
Line 741: | Line 1,135: | ||
| CPredictedViewModel = CBaseViewModel | | CPredictedViewModel = CBaseViewModel | ||
| CProjectedDecal = CPointEntity | | CProjectedDecal = CPointEntity | ||
| CPropAPC = CPropVehicleDriveable | |||
| CPropAirboat = CPropVehicleDriveable | | CPropAirboat = CPropVehicleDriveable | ||
| CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | | CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | ||
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CPropCrane = CBaseProp <!--, public IDrivableVehicle--> | |||
| CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| CPropDoorRotating = CBasePropDoor | | CPropDoorRotating = CBasePropDoor | ||
| CPropDoorRotatingBreakable = CPropDoorRotating | | CPropDoorRotatingBreakable = CPropDoorRotating | ||
| CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| CPropEnergyBall = CPropCombineBall | |||
| CPropGladosCore = CPhysicsProp | |||
| CPropGlowingObject = CDynamicProp | | CPropGlowingObject = CDynamicProp | ||
| CPropHealthCabinet = CDynamicProp | | CPropHealthCabinet = CDynamicProp | ||
| CPropJeep = CPropVehicleDriveable | | CPropJeep = CPropVehicleDriveable | ||
| CPropJeepEpisodic = CPropJeep | |||
| CPropJetski = CPropVehicleDriveable | | CPropJetski = CPropVehicleDriveable | ||
| CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| CPropPortalStatsDisplay = CBaseAnimating | |||
| CPropScalable = CBaseAnimating | | CPropScalable = CBaseAnimating | ||
| CPropSoccerBall = CPhysicsProp | |||
| CPropTelescopicArm = CBaseAnimating | |||
| CPropThumper = CBaseAnimating | | CPropThumper = CBaseAnimating | ||
| CPropVehicle = CBaseProp | | CPropVehicle = CBaseProp | ||
Line 761: | Line 1,164: | ||
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | | CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | ||
| CPropVehicleViewController = CPropVehicleDriveable | | CPropVehicleViewController = CPropVehicleDriveable | ||
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks--> | |||
| CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| CProtoSniper = CAI_BaseNPC | | CProtoSniper = CAI_BaseNPC | ||
| CPschreckRocket = CDODBaseRocket | |||
| CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| CPushAwayEnumerator = IPartitionEnumerator | | CPushAwayEnumerator = IPartitionEnumerator | ||
| CPushBlockerEnum = IPartitionEnumerator | | CPushBlockerEnum = IPartitionEnumerator | ||
| CPushable = CBreakable | | CPushable = CBreakable | ||
| CPythonAmmo = CHL1Item | |||
| CRadarTarget = CPointEntity | | CRadarTarget = CPointEntity | ||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
Line 779: | Line 1,185: | ||
| CRagdollProp = CBaseAnimating | | CRagdollProp = CBaseAnimating | ||
| CRagdollPropAttached = CRagdollProp | | CRagdollPropAttached = CRagdollProp | ||
| CRagdollShadow = CBaseProp | |||
| CRaidLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CRallyPoint = CPointEntity | |||
| CRecharge = CBaseToggle | | CRecharge = CBaseToggle | ||
| CRecipientFilter = IRecipientFilter | | CRecipientFilter = IRecipientFilter | ||
| CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
| CRegenerateZone = CBaseTrigger | |||
| CRegistry = IRegistry | | CRegistry = IRegistry | ||
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | ||
| CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| CRenderFxManager = CBaseEntity | |||
| CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| CReservePlayerSpot = CBaseEntity | | CReservePlayerSpot = CBaseEntity | ||
| CResourceChunk = CBaseProp | |||
| CResourceSpawner = CBaseAnimating | |||
| CResourceZone = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CRespawnEntitiesFilter = IMapEntityFilter | | CRespawnEntitiesFilter = IMapEntityFilter | ||
| CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
Line 800: | Line 1,214: | ||
| CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| CRobotDestructionVaultTrigger = CBaseTrigger | |||
| CRobotDispenser = | |||
| CRocket_Turret_Projectile = CMissile | |||
| CRopeAnchor = CPointEntity | | CRopeAnchor = CPointEntity | ||
| CRopeDelegate = CSimplePhysics::IHelper | | CRopeDelegate = CSimplePhysics::IHelper | ||
Line 807: | Line 1,224: | ||
| CRotorWashEmitter = CBaseEntity | | CRotorWashEmitter = CBaseEntity | ||
| CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter--> | | CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter--> | ||
| CRpgAmmo = CHL1Item | |||
| CRpgRocket = CHL1BaseGrenade | |||
| CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| CRulePointEntity = CRuleEntity | | CRulePointEntity = CRuleEntity | ||
| CSDKBot = CSDKPlayer | | CSDKBot = CSDKPlayer | ||
| CSDKGameRulesProxy = CGameRulesProxy | |||
| CSDKGrenade = CBaseSDKGrenade | |||
| CSDKPlayer = CBasePlayer <!--, public ISDKPlayerAnimStateHelpers--> | |||
| CSDKRagdoll = CBaseAnimatingOverlay | | CSDKRagdoll = CBaseAnimatingOverlay | ||
| CSDKTeam = CTeam | |||
| CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
| CSatchelCharge = CHL1BaseGrenade | |||
| CSave = ISave | | CSave = ISave | ||
| CSaveRestoreBlockSet = ISaveRestoreBlockSet | | CSaveRestoreBlockSet = ISaveRestoreBlockSet | ||
Line 828: | Line 1,252: | ||
| CSceneTokenProcessor = ISceneTokenProcessor | | CSceneTokenProcessor = ISceneTokenProcessor | ||
| CScriptFunctionCriterion = rr2 | | CScriptFunctionCriterion = rr2 | ||
| CScriptIntro = CBaseEntity | |||
| CScriptItem = CItem | | CScriptItem = CItem | ||
| CScriptNavAttributeRegion = CFuncNavAttributeRegion | | CScriptNavAttributeRegion = CFuncNavAttributeRegion | ||
Line 836: | Line 1,261: | ||
| CScriptTriggerPush = CTriggerPush | | CScriptTriggerPush = CTriggerPush | ||
| CScriptVPhysicsClip = CFuncVPhysicsClip | | CScriptVPhysicsClip = CFuncVPhysicsClip | ||
| CScriptedTarget = CAI_BaseNPC | |||
| CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| CSensorTFTeam = CLogicalEntity | |||
| CSentry = CBaseTurret | | CSentry = CBaseTurret | ||
| CServerBenchmark = IServerBenchmark | | CServerBenchmark = IServerBenchmark | ||
Line 855: | Line 1,282: | ||
| CSharingAwardTemplate = CAwardTemplate | | CSharingAwardTemplate = CAwardTemplate | ||
| CSharpshooterAwardTemplate = CAwardTemplate | | CSharpshooterAwardTemplate = CAwardTemplate | ||
| CShieldFlat = CShield | |||
| CShieldGrenade = CBaseAnimating | |||
| CShieldMobile = CShield <!--, public IEntityEnumerator--> | |||
| CShootingStarSpawner = CBaseEntity | |||
| CShotgunAmmo = CHL1Item | |||
| CShotgun_Chrome = CBaseShotgun | | CShotgun_Chrome = CBaseShotgun | ||
| CShotgun_SPAS = CBaseAutoShotgun | | CShotgun_SPAS = CBaseAutoShotgun | ||
| CShower = CPointEntity | | CShower = CPointEntity | ||
| CSignalFlare = CBaseAnimating | |||
| CSimThinkManager = IEntityListener | | CSimThinkManager = IEntityListener | ||
| CSimpleBot = NextBotCombatCharacter | |||
| CSimplePhysicsBrush = CBaseEntity | | CSimplePhysicsBrush = CBaseEntity | ||
| CSimplePhysicsProp = CBaseProp | | CSimplePhysicsProp = CBaseProp | ||
Line 869: | Line 1,303: | ||
| CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| CSmokeCloudSystem = CAutoGameSystemPerFrame | | CSmokeCloudSystem = CAutoGameSystemPerFrame | ||
| CSmokeGrenade = CBaseCSGrenade | |||
| CSmokeGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| CSmokeStack = CBaseParticleEntity | | CSmokeStack = CBaseParticleEntity | ||
| CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
| CSnark = CHL1BaseNPC | |||
| CSniperAwardTemplate = CAwardTemplate | | CSniperAwardTemplate = CAwardTemplate | ||
| CSniperBullet = CBaseEntity | | CSniperBullet = CBaseEntity | ||
| CSniperDot = CBaseEntity | |||
| CSniperRifle = CBaseSniperRifle | | CSniperRifle = CBaseSniperRifle | ||
| CSniperTarget = CPointEntity | | CSniperTarget = CPointEntity | ||
Line 885: | Line 1,323: | ||
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | | CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CSoundscapeSystem = CAutoGameSystemPerFrame | | CSoundscapeSystem = CAutoGameSystemPerFrame | ||
| CSparkTrail = CPointEntity | |||
| CSparkler = CBaseEntity | | CSparkler = CBaseEntity | ||
| CSpawnPoint = CPointEntity | |||
| CSpeaker = CPointEntity | |||
| CSpellPickup = CTFPowerup | |||
| CSpitAbility = CBaseAbility | | CSpitAbility = CBaseAbility | ||
| CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
Line 895: | Line 1,337: | ||
| CSpriteOriented = CSprite | | CSpriteOriented = CSprite | ||
| CSpriteTrail = CSprite | | CSpriteTrail = CSprite | ||
| CSquadInsignia = CBaseAnimating | |||
| CSquidSpit = CBaseEntity | |||
| CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| CSteamWorksGameStatsUploader = CAutoGameSystem | | CSteamWorksGameStatsUploader = CAutoGameSystem | ||
| CStomp = CBaseEntity | |||
| CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
Line 954: | Line 1,399: | ||
| CTESpriteSpray = CBaseTempEntity | | CTESpriteSpray = CBaseTempEntity | ||
| CTEWorldDecal = CBaseTempEntity | | CTEWorldDecal = CBaseTempEntity | ||
| CTFAmmoPack = CItem | |||
| CTFArcherProxy = CBaseAnimating | |||
| CTFBall_Ornament = CTFStunBall | |||
| CTFBaseBoss = NextBotCombatCharacter | |||
| CTFBat = CTFWeaponBaseMelee | |||
| CTFBat_Fish = CTFBat | |||
| CTFBat_Giftwrap = CTFBat_Wood | |||
| CTFBat_Wood = CTFBat | |||
| CTFBonesaw = CTFWeaponBaseMelee | |||
| CTFBoomerang = CTFWeaponBaseMelee | |||
| CTFBot = NextBotPlayer< CTFPlayer > <!--, public CGameEventListener--> | |||
| CTFBotActionPoint = CPointEntity | |||
| CTFBotController = CPointEntity | |||
| CTFBotGenerator = CPointEntity | |||
| CTFBotHint = CBaseEntity | |||
| CTFBotHintEngineerNest = CBaseTFBotHintEntity | |||
| CTFBotHintSentrygun = CBaseTFBotHintEntity | |||
| CTFBotHintTeleporterExit = CBaseTFBotHintEntity | |||
| CTFBotProxy = CPointEntity | |||
| CTFBotRoster = CPointEntity | |||
| CTFBottle = CTFWeaponBaseMelee | |||
| CTFBuffItem = CTFWeaponBaseMelee | |||
| CTFCCrowbar = CWeaponTFCBase | |||
| CTFCGameRulesProxy = CGameRulesProxy | |||
| CTFCKnife = CTFCCrowbar | |||
| CTFCMedikit = CTFCCrowbar | |||
| CTFCMinigun = CWeaponTFCBase | |||
| CTFCNailgun = CWeaponTFCBase | |||
| CTFCPlayer = CBasePlayer | |||
| CTFCShotgun = CWeaponTFCBase | |||
| CTFCSpanner = CTFCCrowbar | |||
| CTFCSuperNailgun = CTFCNailgun | |||
| CTFCSuperShotgun = CTFCShotgun | |||
| CTFCTeam = CTeam | |||
| CTFChargedSMG = CTFSMG | |||
| CTFCleaver = CTFJar | |||
| CTFClub = CTFWeaponBaseMelee | |||
| CTFCompoundBow = CTFPipebombLauncher | |||
| CTFCrossbow = CTFRocketLauncher | |||
| CTFCrowbar = CTFWeaponBaseMelee | |||
| CTFDRGPomson = CTFRaygun | |||
| CTFDecoy = CTFJar | |||
| CTFDroppedWeapon = CBaseAnimating <!--, public IDroppedWeaponAutoList--> | |||
| CTFFireAxe = CTFWeaponBaseMelee | |||
| CTFFists = CTFWeaponBaseMelee | |||
| CTFFlag = CTFWeaponBaseMelee | |||
| CTFFlameEntity = CBaseEntity <!--, public ITFFlameEntityAutoList--> | |||
| CTFFlameThrower = CTFWeaponBaseGun | |||
| CTFFlareGun = CTFWeaponBaseGun | |||
| CTFFlareGun_Revenge = CTFFlareGun | |||
| CTFForceRespawn = CPointEntity | |||
| CTFGameRulesProxy = CTeamplayRoundBasedRulesProxy <!--, public CGameEventListener--> | |||
| CTFGasGrenadeEffect = CBaseEntity | |||
| CTFGenericBomb = CTFGenericBombShim <!--, public ITFGenericBomb--> | |||
| CTFGlow = CBaseEntity | |||
| CTFGoal = CTFBaseItem | |||
| CTFGoalItem = CTFGoal | |||
| CTFGrapplingHook = CTFRocketLauncher | |||
| CTFGrenadeCaltrop = CTFWeaponBaseGrenade | |||
| CTFGrenadeCaltropProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeConcussion = CTFWeaponBaseGrenade | |||
| CTFGrenadeConcussionProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeEmp = CTFWeaponBaseGrenade | |||
| CTFGrenadeEmpProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeGas = CTFWeaponBaseGrenade | |||
| CTFGrenadeGasProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeHeal = CTFWeaponBaseGrenade | |||
| CTFGrenadeHealProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| CTFGrenadeMirv = CTFWeaponBaseGrenade | |||
| CTFGrenadeMirvBomb = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeMirvProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeMirv_Demoman = CTFGrenadeMirv | |||
| CTFGrenadeNail = CTFWeaponBaseGrenade | |||
| CTFGrenadeNailProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeNapalm = CTFWeaponBaseGrenade | |||
| CTFGrenadeNapalmProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeNormal = CTFWeaponBaseGrenade | |||
| CTFGrenadeNormalProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadePipebombProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeSmokeBomb = CTFWeaponBaseGrenade | |||
| CTFHalloweenFortuneTeller = CBaseAnimating | |||
| CTFHalloweenMinigame = CTFMiniGame | |||
| CTFHalloweenMinigame_FallingPlatforms = CTFHalloweenMinigame | |||
| CTFHellZap = CBaseEntity | |||
| CTFHintManager = CBaseEntity | |||
| CTFHolidayEntity = CPointEntity <!--, public CGameEventListener--> | |||
| CTFHudNotify = CPointEntity | |||
| CTFInfoPowerupSpawn = CPointEntity <!--, public IInfoPowerupSpawnAutoList--> | |||
| CTFIntermission = CLogicalEntity | |||
| CTFJar = CTFWeaponBaseGun | |||
| CTFJarMilk = CTFJar | |||
| CTFKatana = CTFDecapitationMeleeWeaponBase | |||
| CTFKnife = CTFWeaponBaseMelee | |||
| CTFLaserPointer = CTFWeaponBaseGun | |||
| CTFLunchBox = CTFWeaponBase | |||
| CTFLunchBox_Drink = CTFLunchBox | |||
| CTFMechanicalArm = CTFWeaponBaseGun | |||
| CTFMedigunShield = CBaseAnimating | |||
| CTFMerasmusTrickOrTreatProp = CBaseAnimating <!--, public ITFMerasmusTrickOrTreatProp--> | |||
| CTFMiniGame = CBaseEntity | |||
| CTFMinigameLogic = CBaseEntity | |||
| CTFMinigun = CTFWeaponBaseGun | |||
| CTFNailgun = CTFWeaponBaseGun | |||
| CTFNailgunNail = CBaseAnimating | |||
| CTFObjectiveResource = CBaseTeamObjectiveResource | |||
| CTFParticleCannon = CTFRocketLauncher | |||
| CTFPasstimeLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CTFPipebombLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| CTFPistol = CTFWeaponBaseGun | |||
| CTFPistol_Scout = CTFPistol | |||
| CTFPistol_ScoutPrimary = CTFPistol_Scout | |||
| CTFPistol_ScoutSecondary = CTFPistol_Scout | |||
| CTFPlayer = CBaseMultiplayerPlayer | | CTFPlayer = CBaseMultiplayerPlayer | ||
| CTFPlayerDestructionLogic = CTFRobotDestructionLogic | |||
| CTFPlayerResource = CPlayerResource | |||
| CTFPointWeaponMimic = CPointEntity | |||
| CTFPowerupBottle = CTFWearable | |||
| CTFProjectile_Arrow = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_Cleaver = CTFProjectile_Jar | |||
| CTFProjectile_ConcGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_EnergyBall = CTFBaseRocket// <!--, public IScorer--> | |||
| CTFProjectile_EnergyRing = CTFBaseProjectile | |||
| CTFProjectile_Flare = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_GrapplingHook = CTFProjectile_Arrow | |||
| CTFProjectile_GravityGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_HealingBolt = CTFProjectile_Arrow | |||
| CTFProjectile_Jar = CTFGrenadePipebombProjectile | |||
| CTFProjectile_JarMilk = CTFProjectile_Jar | |||
| CTFProjectile_Napalm = CTFProjectile_Jar | |||
| CTFProjectile_Rocket = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_SentryRocket = CTFProjectile_Rocket | |||
| CTFProjectile_SmokeGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_SpellBats = CTFProjectile_Jar | |||
| CTFProjectile_SpellFireball = CTFProjectile_Rocket | |||
| CTFProjectile_SpellKartBats = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellKartOrb = CTFProjectile_SpellFireball | |||
| CTFProjectile_SpellLightningOrb = CTFProjectile_SpellFireball | |||
| CTFProjectile_SpellMeteorShower = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellMirv = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellPumpkin = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnBoss = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnHorde = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnZombie = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellTransposeTeleport = CTFProjectile_SpellBats | |||
| CTFProjectile_Syringe = CTFBaseProjectile | |||
| CTFProjectile_TeleportGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_Throwable = CTFProjectile_Jar | |||
| CTFProjectile_ThrowableBreadMonster = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableBrick = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableRepel = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableTargetDummy = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowingKnife = CTFProjectile_Throwable | |||
| CTFProjectile_Tranq = CTFProjectile_Syringe | |||
| CTFPumpkinBomb = CTFPumpkinBombShim <!--, public ITFPumpkinBomb--> | |||
| CTFRagdoll = CBaseAnimatingOverlay | |||
| CTFRaygun = CTFRocketLauncher | |||
| CTFReviveMarker = CBaseAnimating | |||
| CTFRevolver = CTFWeaponBaseGun | |||
| CTFRobotArm = CTFWrench | |||
| CTFRobotDestructionLogic = CBaseEntity | |||
| CTFRobotDestruction_Robot = RobotBaseClass | |||
| CTFRobotDestruction_RobotGroup = CBaseEntity <!--, public IRobotDestructionGroupAutoList--> | |||
| CTFRobotDestruction_RobotSpawn = CBaseEntity | |||
| CTFRocketLauncher = CTFWeaponBaseGun | |||
| CTFRocketLauncher_AirStrike = CTFRocketLauncher | |||
| CTFRocketLauncher_DirectHit = CTFRocketLauncher | |||
| CTFRocketLauncher_Mortar = CTFRocketLauncher | |||
| CTFRocketPack = CTFWeaponBaseMelee | |||
| CTFRune = CTFPowerup | |||
| CTFRuneTemp = CTFPowerup | |||
| CTFRuneTempCrit = CTFRuneTemp | |||
| CTFRuneTempUber = CTFRuneTemp | |||
| CTFShovel = CTFWeaponBaseMelee | |||
| CTFSniperRifle = CTFWeaponBaseGun | |||
| CTFSniperRifleClassic = CTFSniperRifle | |||
| CTFSniperRifleDecap = CTFSniperRifle | |||
| CTFSniperRifleRevolver = CTFSniperRifleClassic | |||
| CTFSpawn = CTFBaseItem | |||
| CTFSpawnTemplateStunDrone = CTFSpawnTemplate | |||
| CTFSpawner = CPointEntity | |||
| CTFSpawnerBoss = CPointEntity | |||
| CTFSpellBook = CTFThrowable | |||
| CTFSpell_MeteorShowerSpawner = CBaseEntity | |||
| CTFStickBomb = CTFBottle | |||
| CTFStunBall = CTFGrenadePipebombProjectile | |||
| CTFSword = CTFDecapitationMeleeWeaponBase | |||
| CTFSyringeGun = CTFWeaponBaseGun | |||
| CTFTankBoss = CTFBaseBoss | |||
| CTFTankDestruction = CBaseAnimating | |||
| CTFTargetDummy = CBaseAnimating <!--, public ITFTargetDummy--> | |||
| CTFTauntProp = CBaseCombatCharacter | |||
| CTFTeam = CTeam | |||
| CTFTeamSpawn = CPointEntity <!--, public ITFTeamSpawnAutoList--> | |||
| CTFTeleportLocation = CPointEntity <!--, public ITFTeleportLocationAutoList--> | |||
| CTFTrainingDynamicProp = CDynamicProp | |||
| CTFTranq = CTFWeaponBaseGun | |||
| CTFViewModel = CBaseViewModel | |||
| CTFWeaponBase = CBaseCombatWeapon <!--, public IHasOwner--> | |||
| CTFWeaponBaseGrenade = CTFWeaponBase | |||
| CTFWeaponBaseGrenadeProj = CBaseGrenade | |||
| CTFWeaponBaseMelee = CTFWeaponBase | |||
| CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj | |||
| CTFWeaponBuilder = CTFWeaponBase | |||
| CTFWeaponInvis = CTFWeaponBase | |||
| CTFWeaponPDAExpansion_Dispenser = CTFWearable | |||
| CTFWeaponPDAExpansion_Teleporter = CTFWearable | |||
| CTFWeaponPDA_Engineer_Build = CTFWeaponPDA | |||
| CTFWeaponPDA_Engineer_Destroy = CTFWeaponPDA | |||
| CTFWeaponPDA_Spy = CTFWeaponPDA | |||
| CTFWeaponPDA_Spy_Build = CTFWeaponPDA | |||
| CTFWeaponSapper = CTFWeaponBuilder <!--, public ITFChargeUpWeapon--> | |||
| CTFWearable = CEconWearable | |||
| CTFWearableDemoShield = CTFWearable | |||
| CTFWearableLevelableItem = CTFWearable | |||
| CTFWearableRobotArm = CTFWearable | |||
| CTFWearableVM = CTFWearable | |||
| CTFWrench = CTFWeaponBaseMelee | |||
| CTankClaw = CClaw | | CTankClaw = CClaw | ||
| CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
Line 963: | Line 1,625: | ||
| CTargetGunshipCrash = CPointEntity | | CTargetGunshipCrash = CPointEntity | ||
| CTeam = CBaseEntity | | CTeam = CBaseEntity | ||
| CTeamCheck = CBaseDelay | |||
| CTeamControlPoint = CBaseAnimating | |||
| CTeamControlPointMaster = CBaseEntity | |||
| CTeamControlPointRound = CBaseEntity | |||
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate | | CTeamNarrowEscapeAwardTemplate = CAwardTemplate | ||
| CTeamRecipientFilter = CRecipientFilter | | CTeamRecipientFilter = CRecipientFilter | ||
| CTeamRoundTimer = CBaseEntity | |||
| CTeamSpawnPoint = CPointEntity | | CTeamSpawnPoint = CPointEntity | ||
| CTeamTrainWatcher = CBaseEntity <!--, public CGameEventListener, public ITFTeamTrainWatcher--> | |||
| CTeamTrainWatcherMaster = CBaseEntity <!--, public CGameEventListener--> | |||
| CTeamVehicleSpawnPoint = CTeamSpawnPoint | | CTeamVehicleSpawnPoint = CTeamSpawnPoint | ||
| CTeamplayRoundBasedRules = CTeamplayRules | | CTeamplayRoundBasedRules = CTeamplayRules | ||
| CTeamplayRoundBasedRulesProxy = CGameRulesProxy | | CTeamplayRoundBasedRulesProxy = CGameRulesProxy | ||
| CTeamplayRoundWin = CPointEntity | |||
| CTeamplayRules = CMultiplayRules | | CTeamplayRules = CMultiplayRules | ||
| CTeleportVortex = CBaseAnimating | |||
| CTempEntTester = CPointEntity | | CTempEntTester = CPointEntity | ||
| CTempEntsSystem = ITempEntsSystem | | CTempEntsSystem = ITempEntsSystem | ||
| CTemplateNPCMaker = CBaseNPCMaker | |||
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CTemplatesHook = CAutoGameSystem | | CTemplatesHook = CAutoGameSystem | ||
Line 990: | Line 1,662: | ||
| CTerrorWeapon = CWeaponCSBase | | CTerrorWeapon = CWeaponCSBase | ||
| CTerrorWeaponInfo = CCSWeaponInfo | | CTerrorWeaponInfo = CCSWeaponInfo | ||
| CTesla = CBaseEntity | |||
| CTestEffect = CBaseEntity | | CTestEffect = CBaseEntity | ||
| CTestTraceline = CPointEntity | | CTestTraceline = CPointEntity | ||
Line 1,047: | Line 1,720: | ||
| CTraceFilterWorldOnly = ITraceFilter | | CTraceFilterWorldOnly = ITraceFilter | ||
| CTracePassFilter = CTraceFilter | | CTracePassFilter = CTraceFilter | ||
| CTrainingAnnotation = CPointEntity | |||
| CTrainingModeLogic = CPointEntity | |||
| CTransitioningPlayer = CBaseCombatCharacter | | CTransitioningPlayer = CBaseCombatCharacter | ||
| CTrigger3DSkyboxToWorld = CBaseTrigger | |||
| CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| CTriggerAddOrRemoveTFPlayerAttributes = CBaseTrigger | |||
| CTriggerAddTFPlayerCondition = CBaseTrigger | |||
| CTriggerApplyImpulse = CBaseTrigger | | CTriggerApplyImpulse = CBaseTrigger | ||
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList--> | |||
| CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| CTriggerBotTag = CBaseTrigger | |||
| CTriggerBrush = CBaseEntity | | CTriggerBrush = CBaseEntity | ||
| CTriggerCDAudio = CBaseTrigger | | CTriggerCDAudio = CBaseTrigger | ||
Line 1,056: | Line 1,736: | ||
| CTriggerCamera = CBaseEntity | | CTriggerCamera = CBaseEntity | ||
| CTriggerCameraMultiplayer = CMoveableCamera | | CTriggerCameraMultiplayer = CMoveableCamera | ||
| CTriggerCatapult = CBaseTrigger | |||
| CTriggerEndSection = CBaseEntity | |||
| CTriggerEscape = CBaseTrigger | | CTriggerEscape = CBaseTrigger | ||
| CTriggerFall = CBaseTrigger | |||
| CTriggerGravity = CBaseTrigger | | CTriggerGravity = CBaseTrigger | ||
| CTriggerHurt = CBaseTrigger | | CTriggerHurt = CBaseTrigger | ||
| CTriggerHurtGhost = CTriggerHurt | | CTriggerHurtGhost = CTriggerHurt | ||
| CTriggerIgnite = CBaseTrigger | |||
| CTriggerIgniteArrows = CBaseTrigger | |||
| CTriggerImpact = CTriggerMultiple | | CTriggerImpact = CTriggerMultiple | ||
| CTriggerLook = CTriggerOnce | | CTriggerLook = CTriggerOnce | ||
| CTriggerMultiple = CBaseTrigger | | CTriggerMultiple = CBaseTrigger | ||
| CTriggerOnce = CTriggerMultiple | | CTriggerOnce = CTriggerMultiple | ||
| CTriggerParticle = CBaseTrigger | |||
| CTriggerPasstimeBall = CBaseEntity | |||
| CTriggerPhysicsTrap = CTriggerMultiple | | CTriggerPhysicsTrap = CTriggerMultiple | ||
| CTriggerPlayerMovement = CBaseTrigger | | CTriggerPlayerMovement = CBaseTrigger | ||
| CTriggerPlayerRespawnOverride = CTriggerMultiple <!--, public ITriggerPlayerRespawnOverride--> | |||
| CTriggerPortal = CBaseTrigger | | CTriggerPortal = CBaseTrigger | ||
| CTriggerPortalCleanser = CBaseTrigger | |||
| CTriggerProximity = CBaseTrigger | | CTriggerProximity = CBaseTrigger | ||
| CTriggerPush = CBaseTrigger | | CTriggerPush = CBaseTrigger | ||
| CTriggerRPGFire = CTriggerMultiple | | CTriggerRPGFire = CTriggerMultiple | ||
| CTriggerRelay = CBaseEntity | |||
| CTriggerRemove = CBaseTrigger | | CTriggerRemove = CBaseTrigger | ||
| CTriggerRemoveTFPlayerCondition = CBaseTrigger | |||
| CTriggerSave = CBaseTrigger | | CTriggerSave = CBaseTrigger | ||
| CTriggerSoundscape = CBaseTrigger | | CTriggerSoundscape = CBaseTrigger | ||
| CTriggerStun = CBaseTrigger | |||
| CTriggerSuperArmor = CTriggerMultiple | | CTriggerSuperArmor = CTriggerMultiple | ||
| CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| CTriggerTeleportRelative = CBaseTrigger | | CTriggerTeleportRelative = CBaseTrigger | ||
| CTriggerTimerDoor = CTriggerAreaCapture | |||
| CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| CTriggerTraceEnum = IEntityEnumerator | | CTriggerTraceEnum = IEntityEnumerator | ||
Line 1,086: | Line 1,779: | ||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| CTripmineGrenade = CBaseGrenade | |||
| CTripwireGrenade = CBaseGrenade | |||
| CTripwireHook = CBaseAnimating | |||
| CTurret = CBaseTurret | |||
| CTurretTipController = CPointEntity <!--, public IMotionEvent--> | |||
| CTutorLesson = CBaseTempEntity | | CTutorLesson = CBaseTempEntity | ||
| CUpgradeAmmoExplosive = CBaseUpgradeItem | | CUpgradeAmmoExplosive = CBaseUpgradeItem | ||
Line 1,091: | Line 1,789: | ||
| CUpgradeLaserSight = CBaseUpgradeItem | | CUpgradeLaserSight = CBaseUpgradeItem | ||
| CUpgradeSpawner = CPointEntity | | CUpgradeSpawner = CPointEntity | ||
| CUpgrades = CBaseTrigger <!--, public CGameEventListener--> | |||
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts | | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | ||
| CUtlCStringConversion = CUtlCharConversion | | CUtlCStringConversion = CUtlCharConversion | ||
Line 1,096: | Line 1,795: | ||
| CUtlSymbolDataOps = CDefSaveRestoreOps | | CUtlSymbolDataOps = CDefSaveRestoreOps | ||
| CVGuiScreen = CBaseEntity | | CVGuiScreen = CBaseEntity | ||
| CVGuiScreenVehicleBay = CVGuiScreen | |||
| CVScriptGameEventListener = CGameEventListener | | CVScriptGameEventListener = CGameEventListener | ||
| CVScriptGameSystem = CAutoGameSystemPerFrame | | CVScriptGameSystem = CAutoGameSystemPerFrame | ||
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| CVehicleBatteringRam = CBaseTFFourWheelVehicle | |||
| CVehicleCargoTrigger = CBaseEntity | | CVehicleCargoTrigger = CBaseEntity | ||
| CVehicleFlatbed = CBaseTFFourWheelVehicle | |||
| CVehicleMortar = CBaseTFFourWheelVehicle | |||
| CVehicleMotorcycle = CBaseTFFourWheelVehicle | |||
| CVehicleSiegeTower = CBaseTFFourWheelVehicle | |||
| CVehicleSoundsParser = IVPhysicsKeyHandler | | CVehicleSoundsParser = IVPhysicsKeyHandler | ||
| CVehicleTank = CBaseTFFourWheelVehicle | |||
| CVehicleTeleportStation = CBaseTFFourWheelVehicle | |||
| CVehicleWagon = CBaseTFFourWheelVehicle | |||
| CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
| CViewAngleAnimation = C_BaseEntity | |||
| CVisibilityMonitor = CAutoGameSystemPerFrame | | CVisibilityMonitor = CAutoGameSystemPerFrame | ||
| CVoiceGameMgrHelper = IVoiceGameMgrHelper | | CVoiceGameMgrHelper = IVoiceGameMgrHelper | ||
Line 1,110: | Line 1,819: | ||
| CVomitParticle = CBaseEntity | | CVomitParticle = CBaseEntity | ||
| CVomitStopAwardTemplate = CAwardTemplate | | CVomitStopAwardTemplate = CAwardTemplate | ||
| CVortigauntChargeToken = CBaseEntity | |||
| CVortigauntEffectDispel = CBaseEntity | |||
| CVoteController = CBaseEntity | | CVoteController = CBaseEntity | ||
| CWC_UpdateIgnoreList = CBaseEntity | | CWC_UpdateIgnoreList = CBaseEntity | ||
| CWalkerMiniStrider = CWalkerBase | |||
| CWalkerStrider = CWalkerBase | |||
| CWallHealth = CBaseToggle | | CWallHealth = CBaseToggle | ||
| CWaterBullet = CBaseAnimating | | CWaterBullet = CBaseAnimating | ||
Line 1,117: | Line 1,830: | ||
| CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| CWateryDeathLeech = CBaseAnimating | | CWateryDeathLeech = CBaseAnimating | ||
| CWeapon30cal = CDODBipodWeapon | |||
| CWeapon357 = CBaseHL2MPCombatWeapon | | CWeapon357 = CBaseHL2MPCombatWeapon | ||
| CWeaponAR1 = CHLMachineGun | | CWeaponAR1 = CHLMachineGun | ||
| CWeaponAR2 = CHL2MPMachineGun | |||
| CWeaponAWP = CWeaponCSBaseGun | |||
| CWeaponAlyxGun = CHLSelectFireMachineGun | |||
| CWeaponAmerKnife = CWeaponDODBaseMelee | |||
| CWeaponAmmoSpawn = CWeaponSpawn | | CWeaponAmmoSpawn = CWeaponSpawn | ||
| CWeaponAnnabelle = CBaseHLCombatWeapon | | CWeaponAnnabelle = CBaseHLCombatWeapon | ||
| CWeaponArcWelder = CWeaponRepairGun | |||
| CWeaponAug = CWeaponCSBaseGun | |||
| CWeaponBAR = CDODFireSelectWeapon | |||
| CWeaponBaseCombatObject = CBaseTFCombatWeapon | |||
| CWeaponBazooka = CDODBaseRocketWeapon | |||
| CWeaponBox = CHL1Item | |||
| CWeaponBugBait = CBaseHLCombatWeapon | | CWeaponBugBait = CBaseHLCombatWeapon | ||
| CWeaponBuilder = CWeaponCombatUsedWithShieldBase | |||
| CWeaponC96 = CDODFullAutoWeapon | |||
| CWeaponCGuard = CBaseHLCombatWeapon | | CWeaponCGuard = CBaseHLCombatWeapon | ||
| CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| CWeaponCSBaseGun = CTerrorWeapon | | CWeaponCSBaseGun = CTerrorWeapon | ||
| CWeaponChainsawSpawn = CWeaponSpawn | | CWeaponChainsawSpawn = CWeaponSpawn | ||
| CWeaponCitizenPackage = CBaseHLCombatWeapon | |||
| CWeaponCitizenSuitcase = CWeaponCitizenPackage | | CWeaponCitizenSuitcase = CWeaponCitizenPackage | ||
| CWeaponColt = CDODSemiAutoWeapon | |||
| CWeaponCombatBaseGrenade = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatBurstRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatGrenade = CWeaponCombatBaseGrenade | |||
| CWeaponCombatGrenadeEMP = CWeaponCombatBaseGrenade | |||
| CWeaponCombatLaserRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaGrenadeLauncher = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaRifleAlien = CWeaponCombatPlasmaRifle | |||
| CWeaponCombatPlasmaRifleHuman = CWeaponCombatPlasmaRifle | |||
| CWeaponCombatShield = CBaseTFCombatWeapon | |||
| CWeaponCombatShieldAlien = CWeaponCombatShield | |||
| CWeaponCombatShotgun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatUsedWithShieldBase = CBaseTFCombatWeapon | |||
| CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCrossbow = CBaseHL2MPCombatWeapon | | CWeaponCrossbow = CBaseHL2MPCombatWeapon | ||
| CWeaponCrowbar = CWeaponSDKMelee | | CWeaponCrowbar = CWeaponSDKMelee | ||
| CWeaponCubemap = CBaseCombatWeapon | | CWeaponCubemap = CBaseCombatWeapon | ||
| CWeaponCycler = CBaseCombatWeapon | | CWeaponCycler = CBaseCombatWeapon | ||
| CWeaponDODBase = CBaseCombatWeapon | |||
| CWeaponDODBaseGrenade = CWeaponDODBase | |||
| CWeaponDODBaseGun = CWeaponDODBase | |||
| CWeaponDODBaseMelee = CWeaponDODBase | |||
| CWeaponDrainBeam = CWeaponCombatUsedWithShieldBase | |||
| CWeaponEgon = CBaseHL1MPCombatWeapon | |||
| CWeaponElite = CWeaponCSBase | |||
| CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| CWeaponExplodingHandGrenade = CWeaponDODBaseGrenade | |||
| CWeaponExplodingStickGrenade = CWeaponDODBaseGrenade | |||
| CWeaponExtinguisher = CHLSelectFireMachineGun | | CWeaponExtinguisher = CHLSelectFireMachineGun | ||
| CWeaponFamas = CWeaponCSBaseGun | |||
| CWeaponFiveSeven = CWeaponCSBase | |||
| CWeaponFlameThrower = CWeaponCombatUsedWithShieldBase | |||
| CWeaponFrag = CBaseHL2MPCombatWeapon | | CWeaponFrag = CBaseHL2MPCombatWeapon | ||
| CWeaponG3SG1 = CWeaponCSBaseGun | |||
| CWeaponGalil = CWeaponCSBaseGun | |||
| CWeaponGarand = CDODSniperWeapon | |||
| CWeaponGasCan = CWeaponFlameThrower | |||
| CWeaponGauss = CBaseHL1MPCombatWeapon | |||
| CWeaponGerKnife = CWeaponDODBaseMelee | |||
| CWeaponGlock = CBaseHL1MPCombatWeapon | |||
| CWeaponGravityGun = CBaseCombatWeapon | | CWeaponGravityGun = CBaseCombatWeapon | ||
| CWeaponGreaseGun = CDODFullAutoWeapon | |||
| CWeaponGrenadeRocket = CBaseAnimating | |||
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn | | CWeaponGrenade_LauncherSpawn = CWeaponSpawn | ||
| CWeaponHEGrenadeSpawn = CWeaponSpawn | | CWeaponHEGrenadeSpawn = CWeaponSpawn | ||
| CWeaponHL2MPBase = CBaseCombatWeapon | |||
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon | |||
| CWeaponHarpoon = CBaseTFCombatWeapon | |||
| CWeaponHgun = CBaseHL1MPCombatWeapon | |||
| CWeaponHopwire = CBaseHLCombatWeapon | | CWeaponHopwire = CBaseHLCombatWeapon | ||
| CWeaponIFMBase = CWeaponModBaseClass | |||
| CWeaponIFMBaseCamera = CWeaponIFMBase | |||
| CWeaponIFMSteadyCam = CWeaponIFMBaseCamera | |||
| CWeaponIRifle = CBaseHLCombatWeapon | | CWeaponIRifle = CBaseHLCombatWeapon | ||
| CWeaponImmolator = CBaseHLCombatWeapon | | CWeaponImmolator = CBaseHLCombatWeapon | ||
| CWeaponInfiltrator = CBaseTFCombatWeapon | |||
| CWeaponK98 = CDODSniperWeapon | |||
| CWeaponK98Scoped = CDODSniperWeapon | |||
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| CWeaponLaserDesignator = CBaseTFCombatWeapon | |||
| CWeaponLaserRifle = CBaseTFCombatWeapon | |||
| CWeaponLimpetmine = CBaseTFCombatWeapon | |||
| CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| CWeaponM1Carbine = CDODSemiAutoWeapon | |||
| CWeaponM249 = CWeaponCSBaseGun | |||
| CWeaponM3 = CWeaponCSBase | |||
| CWeaponM4A1 = CWeaponCSBaseGun | |||
| CWeaponMAC10 = CWeaponCSBaseGun | |||
| CWeaponMG34 = CDODBipodWeapon | |||
| CWeaponMG42 = CDODBipodWeapon | |||
| CWeaponMP40 = CDODFullAutoPunchWeapon | |||
| CWeaponMP44 = CDODFireSelectWeapon | |||
| CWeaponMP5 = CWeaponSDKBase | | CWeaponMP5 = CWeaponSDKBase | ||
| CWeaponMP5Navy = CWeaponCSBaseGun | |||
| CWeaponMedigun = CTFWeaponBaseGun | |||
| CWeaponMeleeSpawn = CWeaponSpawn | | CWeaponMeleeSpawn = CWeaponSpawn | ||
| CWeaponMinigun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponMolotov = CBaseHLCombatWeapon | |||
| CWeaponMortar = CBaseTFCombatWeapon | |||
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject | |||
| CWeaponObjRallyFlag = CWeaponBaseCombatObject | |||
| CWeaponObjectSelection = CBaseTFCombatWeapon | |||
| CWeaponOldManHarpoon = CWeaponCitizenPackage | | CWeaponOldManHarpoon = CWeaponCitizenPackage | ||
| CWeaponP228 = CWeaponCSBase | |||
| CWeaponP38 = CDODSemiAutoWeapon | |||
| CWeaponP90 = CWeaponCSBaseGun | |||
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon | | CWeaponPhysCannon = CBaseHL2MPCombatWeapon | ||
| CWeaponPistol = CWeaponSDKBase | | CWeaponPistol = CWeaponSDKBase | ||
| CWeaponPistols = CTFMachineGun | |||
| CWeaponPlasmaRifle = CTFMachineGun | |||
| CWeaponPortalBase = CBaseCombatWeapon | |||
| CWeaponPortalgun = CBasePortalCombatWeapon | |||
| CWeaponPschreck = CDODBaseRocketWeapon | |||
| CWeaponRPG = CBaseHL2MPCombatWeapon | |||
| CWeaponRepairGun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponRifleGrenadeGER = CWeaponBaseRifleGrenade | |||
| CWeaponRifleGrenadeGER_Live = CWeaponDODBaseGrenade | |||
| CWeaponRifleGrenadeUS = CWeaponBaseRifleGrenade | |||
| CWeaponRifleGrenadeUS_Live = CWeaponDODBaseGrenade | |||
| CWeaponRifle_M60Spawn = CWeaponSpawn | | CWeaponRifle_M60Spawn = CWeaponSpawn | ||
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase | |||
| CWeaponSDKBase = CBaseCombatWeapon | |||
| CWeaponSG550 = CWeaponCSBaseGun | |||
| CWeaponSG552 = CWeaponCSBaseGun | |||
| CWeaponSMG1 = CHL2MPMachineGun | | CWeaponSMG1 = CHL2MPMachineGun | ||
| CWeaponSMG2 = CHLSelectFireMachineGun | | CWeaponSMG2 = CHLSelectFireMachineGun | ||
| CWeaponSatchel = CBaseHL1CombatWeapon | |||
| CWeaponScavengeItemSpawn = CWeaponSpawn | | CWeaponScavengeItemSpawn = CWeaponSpawn | ||
| CWeaponScout = CWeaponCSBaseGun | |||
| CWeaponShield = CBaseTFCombatWeapon | |||
| CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase | |||
| CWeaponShotgun = CWeaponSDKBase | | CWeaponShotgun = CWeaponSDKBase | ||
| CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade | |||
| CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade | |||
| CWeaponSnark = CBaseHL1CombatWeapon | |||
| CWeaponSniperRifle = CBaseHLCombatWeapon | | CWeaponSniperRifle = CBaseHLCombatWeapon | ||
| CWeaponSpade = CWeaponDODBaseMelee | |||
| CWeaponSpawn = CItem | | CWeaponSpawn = CItem | ||
| CWeaponSpawnConfigurable = CWeaponSpawn | | CWeaponSpawnConfigurable = CWeaponSpawn | ||
| CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| CWeaponSpring = CDODSniperWeapon | |||
| CWeaponStickGrenade = CWeaponDODBaseGrenade | |||
| CWeaponStriderBuster = CPhysicsProp | | CWeaponStriderBuster = CPhysicsProp | ||
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon | | CWeaponStunStick = CBaseHL2MPBludgeonWeapon | ||
| CWeaponTFCBase = CBaseCombatWeapon | |||
| CWeaponTMP = CWeaponCSBaseGun | |||
| CWeaponThompson = CDODFullAutoPunchWeapon | |||
| CWeaponThumper = CBaseHLCombatWeapon | | CWeaponThumper = CBaseHLCombatWeapon | ||
| CWeaponTripMine = CBaseHL1CombatWeapon | |||
| CWeaponTwoHandedContainer = CBaseTFCombatWeapon | |||
| CWeaponUMP45 = CWeaponCSBaseGun | |||
| CWeaponUSP = CWeaponCSBase | |||
| CWeaponXM1014 = CWeaponCSBase | |||
| CWeapon_Manhack = CBaseHLCombatWeapon | | CWeapon_Manhack = CBaseHLCombatWeapon | ||
| CWeapon_SLAM = CBaseHL2MPCombatWeapon | |||
| CWeapon_Tripwire = CBaseHLCombatWeapon | |||
| CWeaponadrenalineSpawn = CWeaponSpawn | | CWeaponadrenalineSpawn = CWeaponSpawn | ||
| CWeaponautoshotgunSpawn = CWeaponSpawn | | CWeaponautoshotgunSpawn = CWeaponSpawn | ||
Line 1,185: | Line 2,016: | ||
| CWeaponvomitjarSpawn = CWeaponSpawn | | CWeaponvomitjarSpawn = CWeaponSpawn | ||
| CWeightButton = CBaseEntity | | CWeightButton = CBaseEntity | ||
| CWeldPoint = CPointEntity | |||
| CWeldableDoor = CBaseDoor | |||
| CWheelOfDoom = CBaseAnimating <!--, public CGameEventListener--> | |||
| CWheelOfDoomSpiral = CBaseAnimating | |||
| CWhiplashAwardTemplate = CAwardTemplate | | CWhiplashAwardTemplate = CAwardTemplate | ||
| CWindowPane = CBaseAnimating | | CWindowPane = CBaseAnimating | ||
Line 1,192: | Line 2,027: | ||
| CWorldItem = CBaseAnimating | | CWorldItem = CBaseAnimating | ||
| CWreckage = CAI_BaseNPC | | CWreckage = CAI_BaseNPC | ||
| CXenHair = CActAnimating | |||
| CXenHull = CPointEntity | |||
| CXenPLight = CActAnimating | |||
| CXenSporeLarge = CXenSpore | |||
| CXenSporeMed = CXenSpore | |||
| CXenSporeSmall = CXenSpore | |||
| CXenTree = CActAnimating | |||
| CXenTreeTrigger = CBaseEntity | |||
| CZombie = CAI_BlendingHost<CNPC_BaseZombie> | | CZombie = CAI_BlendingHost<CNPC_BaseZombie> | ||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| CZombieSpawner = CPointEntity | |||
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | |||
| C_BaseTFPlayer = C_BasePlayer | |||
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify--> | |||
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal--> | |||
| C_HL2MP_Player = C_BaseHLPlayer | |||
| C_HalloweenItemPickup = CBaseAnimating | |||
| C_ObjectTunnel = C_ObjectMapDefined | |||
| C_PasstimeBall = C_BaseAnimating | |||
| C_Portal_Player = C_BaseHLPlayer | |||
| C_PropEnergyBall = C_PropCombineBall | |||
| C_Prop_Portal = CPortalRenderable_FlatBasic | |||
| C_ResourceZone = C_BaseEntity | |||
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | |||
| C_TFPasstimeLogic = C_BaseEntity | |||
| C_TFTankBoss = C_TFBaseBoss | |||
| C_WalkerStrider = C_WalkerBase | |||
| C_WeaponPortalgun = CBasePortalCombatWeapon | |||
| Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
| ChargerAssault = Action | | ChargerAssault = Action | ||
Line 1,214: | Line 2,075: | ||
| EnsureTeamSize = IPlayerFunctor | | EnsureTeamSize = IPlayerFunctor | ||
| FilterDamageType = CBaseFilter | | FilterDamageType = CBaseFilter | ||
| FilterDamagedByWeaponInSlot = CBaseFilter | |||
| FilterHealth = CBaseFilter | | FilterHealth = CBaseFilter | ||
| FilterInfectedClass = CBaseFilter | | FilterInfectedClass = CBaseFilter | ||
Line 1,424: | Line 2,286: | ||
| ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| ZombieManager = CMemZeroOnNew | | ZombieManager = CMemZeroOnNew | ||
| #default = no superclass found in [[Template:CD/superclass]] | | #default = no superclass found in [[Template:CD/superclass]]for {{{1}}} | ||
}}</includeonly></onlyinclude> | }}</includeonly></onlyinclude> | ||
[[Category:CD template]] | [[Category:CD template]] |