Scripted target: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Technical limitations and cleanup)
(performed cleanup.)
Line 1: Line 1:
{{wrongtitle|title=scripted_target}}
{{wrongtitle|title=scripted_target}}
{{cleanup}}


scripted_target
==Entity Description==
'''Entity Name:''' scripted_target


Scripted Target
A point entity that targets an NPC for use in scripted sequences.


KEYS
==Keyvalues==


Name targetname <target_source> The name that other entities refer to this entity by.
*{{kv targetname}}


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
*{{kv parentname}}
*{{kv enabledisable}}


Start Disabled StartDisabled <choices>  
*'''Target NPC (m_iszEntity)'''
:<npcclass> NPC target.


Target NPC m_iszEntity <npcclass>  
*'''Search Radius (m_flRadius)'''
:<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.


Search Radius (0=everywhere) m_flRadius <integer> Radius to search within for an NPC to use. 0 searches everywhere.
*'''Move Speed (MoveSpeed)'''
:<integer>  


Move Speed MoveSpeed <integer>  
*'''Pause Duration (PauseDuration)'''
:<integer>  


Pause Duration PauseDuration <integer>  
*'''Effect Duration (EffectDuration)'''
:<integer>  


Effect Duration EffectDuration <integer>  
*'''Next Target (target)'''
:<target_destination>  


Next Target target <target_destination>
==Inputs==


* {{i targetname}}


INPUTS
* {{i parentname}}


Kill Removes this entity from the world.
* {{i enabledisable}}


KillHierarchy Removes this entity and all its children from the world.
==Outputs==


AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
* {{o targetname}}


FireUser1 Causes this entity's OnUser1 output to be fired.
* '''AtTarget'''
:Fires when NPC reaches this target.


FireUser2 Causes this entity's OnUser2 output to be fired.
* '''LeaveTarget'''
:Fires when NPC leaves this target


FireUser3 Causes this entity's OnUser3 output to be fired.
[[Category:Entities]]
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
Enable Enable this entity
 
Disable Disable this entity
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.
 
AtTarget Fires when NPC reaches this target
 
LeaveTarget Fires when NPC leaves this target

Revision as of 16:28, 10 July 2005

Template:Wrongtitle

Entity Description

Entity Name: scripted_target

A point entity that targets an NPC for use in scripted sequences.

Keyvalues

  • Target NPC (m_iszEntity)
<npcclass> NPC target.
  • Search Radius (m_flRadius)
<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • Move Speed (MoveSpeed)
<integer>
  • Pause Duration (PauseDuration)
<integer>
  • Effect Duration (EffectDuration)
<integer>
  • Next Target (target)
<target_destination>

Inputs

Outputs

  • AtTarget
Fires when NPC reaches this target.
  • LeaveTarget
Fires when NPC leaves this target