Source TV Feature-Request: Difference between revisions
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'''Must-Have-Features''' | ='''Must-Have-Features'''= | ||
* Freefly | |||
The biggest advantage of HLTV compared to videostreams was and still is it´s user-interactivity. It´s necessary that users can choose their camera view freely. The AutoDirector doesn´t work very well anyways - most time he is showing people´s faces and the stuff happening behind them, instead of the action going on in front of them. | The biggest advantage of HLTV compared to videostreams was and still is it´s user-interactivity. It´s necessary that users can choose their camera view freely. The AutoDirector doesn´t work very well anyways - most time he is showing people´s faces and the stuff happening behind them, instead of the action going on in front of them. | ||
* HLTV like connect methods | |||
Source-TV should be able to directly connect to a gameserver like HLTV does - the build in Source-TV on the Gameserver is a nice feature though but shouldn´t be a must-have as there are many gameserver providers that does not allow Source-TV to be activated on their gameservers |
Revision as of 09:49, 10 July 2005
Must-Have-Features
- Freefly
The biggest advantage of HLTV compared to videostreams was and still is it´s user-interactivity. It´s necessary that users can choose their camera view freely. The AutoDirector doesn´t work very well anyways - most time he is showing people´s faces and the stuff happening behind them, instead of the action going on in front of them.
- HLTV like connect methods
Source-TV should be able to directly connect to a gameserver like HLTV does - the build in Source-TV on the Gameserver is a nice feature though but shouldn´t be a must-have as there are many gameserver providers that does not allow Source-TV to be activated on their gameservers