User talk:Godlike: Difference between revisions
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An invisible light source. Can be turned on and off through inputs. | An invisible light source. Can be turned on and off through inputs. | ||
The '''light''' entity is very basic but yet essential to almost every map. | The '''light''' entity is very basic but yet essential to almost every map. | ||
==Entity Values== | ==Entity Values== | ||
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* '''Custom Appearance''' ''Example: azazazaz'' | * '''Custom Appearance''' ''Example: azazazaz'' | ||
: A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light. | : A string of characters defining a custom pattern, '''a''' being most dark and '''z''' being most bright. Above example would be a stobe light. | ||
* '''Constant''' | * '''Constant''' | ||
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* '''Linear''' | * '''Linear''' | ||
: | : Similar to '''Constant''' but affects all distances. | ||
* '''Quadratic''' | * '''Quadratic''' | ||
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* '''Maximum distance''' | * '''Maximum distance''' | ||
: Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely. | : Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely. | ||
===Flags=== | ===Flags=== | ||
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* '''Initially Dark''' | * '''Initially Dark''' | ||
: Causes the light to be off when the map starts. | : Causes the light to be off when the map starts. | ||
===Inputs=== | ===Inputs=== | ||
* '''TurnOn' | * '''TurnOn''' | ||
: Turns the light on. | : Turns the light on. | ||
* '''TurnOff' | * '''TurnOff''' | ||
: Turns the light off. | : Turns the light off. | ||
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* '''FadeToPattern''' | * '''FadeToPattern''' | ||
: Fades from the light's old pattern to the new one. | : Fades from the light's old pattern to the new one. | ||
==See Also== | ==See Also== |
Revision as of 07:15, 10 July 2005
Entity Description
An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.
Entity Values
Keys
- Name targetname <target_source>
- The name of this entity. Allows other entities in the map to trigger this one.
- Brightnes red green blue brightness
- The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
- Appearance <choose a style>
- A preset pattern of diverse flicker effects.
- Custom Appearance Example: azazazaz
- A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
- Constant
- Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
- Linear
- Similar to Constant but affects all distances.
- Quadratic
- Increase to make a light bright but not travel far.
- Maximum distance
- Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
Flags
- Initially Dark
- Causes the light to be off when the map starts.
Inputs
- TurnOn
- Turns the light on.
- TurnOff
- Turns the light off.
- Toggle
- Toggles the light on or off.
- SetPattern
- Sets the light's custom appearance to the input's parameters.
- FadeToPattern
- Fades from the light's old pattern to the new one.