User talk:Godlike: Difference between revisions
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* [[point_spotlight]] | * [[point_spotlight]] | ||
* [[List_of_entities#Light_Entities|Light entities]] | * [[List_of_entities#Light_Entities|Light entities]] | ||
* [http://www.editlife.net/tutorials.php?id=15 Quadratic/Linear/Constant in Lights | * [http://www.editlife.net/tutorials.php?id=15 Tutorial: Quadratic/Linear/Constant in Lights] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 06:53, 10 July 2005
Entity Description
An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.
. The SetPattern input sets the light's custom appearance to the input's parameters; the FadeToPattern input fades from the light's old pattern to the new one.
Entity Values
Keys
- Name targetname <target_source>
- The name of this entity. Allows other entities in the map to trigger this one.
- Brightnes red green blue brightness
- The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
- Appearance <choose a style>
- A preset pattern of diverse flicker effects.
- Custom Appearance Example: azazazaz
- A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
- Spotlight Length spotlightlength <integer>
- Length of the spotlight beam.
- Spotlight Width spotlightwidth <integer>
- Width of the spotlight beam.
- Maximum distance
- Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
Flags
- Initially Dark
- Causes the light to be off when the map starts.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- LightOn
- Turn the spotlight on.
- LightOff
- Turn the spotlight off
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.