Point tesla: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class=CTesla|file= | {{in code|class=class_c_tesla.html CTesla|file=tesla_8cpp-source.htmltesla.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:43, 2 August 2006
Entity Description
An entity that creates tesla lightning arcs around its origin.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv Targetname
- m_SourceEntityName
- <target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
- m_SoundName
- <sound> Sound to be played whenever lightning is created.
- texture
- <sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
- m_Color
- <color255> Color.
- m_flRadius
- <integer> Radius around the origin to find a point to strike with a tesla lightning beam.
- beamcount_min
- <integer> Minimum number of tesla lightning beams to create when creating an arc.
- beamcount_max
- <integer> Maximum number of tesla lightning beams to create when creating an arc.
- thick_min
- <float> Minimum width of the tesla lightning beams.
- thick_max
- <float> Maximum width of the tesla lightning beams.
- lifetime_min
- <float> Minimum lifetime of the tesla lightning beams.
- lifetime_max
- <float> Maximum lifetime of the tesla lightning beams.
- interval_min
- <float> Minimum time delay between random arcing.
- interval_max
- <float> Maximum time delay between random arcing.
Inputs
- TurnOn
- Turn emitter on.
- TurnOff
- Turn emitter off.
- DoSpark
- Force a single arc.