Point tesla: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=CTesla|file=tesla.cpp}}
{{in code|class=class_c_tesla.html CTesla|file=tesla_8cpp-source.htmltesla.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 06:43, 2 August 2006

Template:Wrongtitle

Entity Description

An entity that creates tesla lightning arcs around its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
  • m_SoundName
<sound> Sound to be played whenever lightning is created.
  • texture
<sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
  • m_Color
<color255> Color.
  • m_flRadius
<integer> Radius around the origin to find a point to strike with a tesla lightning beam.
  • beamcount_min
<integer> Minimum number of tesla lightning beams to create when creating an arc.
  • beamcount_max
<integer> Maximum number of tesla lightning beams to create when creating an arc.
  • thick_min
<float> Minimum width of the tesla lightning beams.
  • thick_max
<float> Maximum width of the tesla lightning beams.
  • lifetime_min
<float> Minimum lifetime of the tesla lightning beams.
  • lifetime_max
<float> Maximum lifetime of the tesla lightning beams.
  • interval_min
<float> Minimum time delay between random arcing.
  • interval_max
<float> Maximum time delay between random arcing.

Inputs

  • TurnOn
Turn emitter on.
  • TurnOff
Turn emitter off.
  • DoSpark
Force a single arc.

Outputs