Prop combine ball: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class= | {{in code|class=class_c_prop_combine_ball.html CPropCombineBall|filec__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:25, 2 August 2006
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basepropphysics
- Explode
- Explode