Env entity igniter: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class=CEntityFlame|file=EntityFlame.cpp}} | {{in code|class=[http://hl2sdk.gigcities.com/class_c_entity_flame.html CEntityFlame]|file=[http://hl2sdk.gigcities.com/_entity_flame_8cpp-source.html EntityFlame.cpp]}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:13, 2 August 2006
Entity Description
An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- target
- <target_destination> Name of the entity to catch on fire.
- lifetime
- <float> Duration of flames.
Inputs
- Ignite
- Ignite the target entity.