User talk:Godlike: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:


An invisible light source. Can be turned on and off through inputs.
An invisible light source. Can be turned on and off through inputs.
The '''light''' entity is very basic but yet essential to almost every map.
. The SetPattern input sets the light's custom appearance to the input's parameters; the FadeToPattern input fades from the light's old pattern to the new one.
==Entity Values==
==Entity Values==
===Keys===
===Keys===

Revision as of 06:18, 10 July 2005

Template:Light

Entity Description

An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.


. The SetPattern input sets the light's custom appearance to the input's parameters; the FadeToPattern input fades from the light's old pattern to the new one.


Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Spotlight Length spotlightlength <integer>
Length of the spotlight beam.
  • Spotlight Width spotlightwidth <integer>
Width of the spotlight beam.
  • Color (R G B) rendercolor <color255>
The color of the spotlight cone.

Flags

  • Start On
Sets the point_spotlight to be turned on when it spawns.
  • No Dynamic Light
Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Adds an entity I/O connection to this entity. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • LightOn
Turn the spotlight on.
  • LightOff
Turn the spotlight off

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.

See Also