Npc crow: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Inputs: targetdestination) |
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{{in game|point}} {{game|HL2}}, {{game|HL2DM}} | {{in game|point}} {{game|HL2}}, {{game|HL2DM}} | ||
<!--{{in fgd}} {{fgd|halflife2}}--> | <!--{{in fgd}} {{fgd|halflife2}}--> | ||
{{in code|class=CNPC_Crow|file=hl2_dll\npc_crow.cpp}} | {{in code|class=[http://hl2sdk.gigcities.com/class_c_n_p_c___crow.html CNPC_Crow]|file=[http://hl2sdk.gigcities.com/npc__crow_8cpp-source.html hl2_dll\npc_crow.cpp]}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 22:37, 1 August 2006
Entity Description
A crow. A nice touch to dark maps. Make sure to place info_hints to tell the bird where to fly.

Availability
Template:In game Template:Game, Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <target_destination>
- Forces the crow to fly to the nearest Crow: Fly to point hint node.