Ai goal lead weapon: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* | * {{kv leadgoalbase}} | ||
* '''Weapon (WeaponName)''' | * '''Weapon (WeaponName)''' | ||
:<choices> Weapon Name | :<choices> Weapon Name | ||
Line 22: | Line 22: | ||
:*Classname | :*Classname | ||
:How to search for the entities using the targetname. | :How to search for the entities using the targetname. | ||
==Flags== | |||
* {{fl leadgoalbase}} | |||
==Inputs== | ==Inputs== | ||
* | * {{i leadgoalbase}} | ||
==Outputs== | ==Outputs== | ||
* | * {{o leadgoalbase}} | ||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 21:32, 9 July 2005
Entity Description
Entity Name: ai_goal_lead_weapon
AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.
Keyvalues
- Template:Kv leadgoalbase
- Weapon (WeaponName)
- <choices> Weapon Name
- weapon_bugbait
- Weapon_smg1
- weapon_ar2
- MissingWeaponConceptModifier
- <string> Missing weapon concept modifier
- SearchType
- <string> How to search for the entities using the targetname.
- Entity name
- Classname
- How to search for the entities using the targetname.