Ttt game text: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Players that should receive the message|choices|What player/group of player receives message}}
{{KV|Players that should receive the message|choices|What player/group of player receives message}}
:* 1 - Activator only
:* 1 - Activator only
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{{KV|Message Text|string|The message to be displayed}}
{{KV|Message Text|string|The message to be displayed}}
{{KV|Color|RGB|The color of the message}}
{{KV|Color|RGB|The color of the message}}
{{KV BaseEntity}}


== Inputs ==
== Inputs ==
{{IO|Display|Display the message text.}}
{{I|Display|Display the message text.}}

Revision as of 01:44, 26 September 2024

ttt_game_text is a point entity available in Garry's Mod Garry's Mod.This point entity is used to display a game message in the top right corner of the screen where TTT gamemode messages and information normally appear, similar to game_text

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Players that should receive the message ([todo internal name (i)]) <choices>
What player/group of player receives message
  • 1 - Activator only
  • 2 - All players
  • 3 - Detectives only
  • 4 - All except traitors
Tip.pngTip: Be smart with these options. You do not want to display a message that will allow people to figure out who traitors are
Message Text ([todo internal name (i)]) <string>
The message to be displayed
Color ([todo internal name (i)]) <color255>
The color of the message

Inputs

Display
Display the message text.