Trigger endsection (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
Le Glaconus (talk | contribs) (formatting) |
||
Line 6: | Line 6: | ||
:*'''oem_end_training''' - takes the player back to the main menu | :*'''oem_end_training''' - takes the player back to the main menu | ||
:*'''oem_end_logo''' - same as above | :*'''oem_end_logo''' - same as above | ||
:*'''oem_end_demo''' - This was used in | :*'''oem_end_demo''' - This was used in [https://combineoverwiki.net/wiki/Half-Life:_Day_One Half-Life: Day One]. Same as above, but also attempts to open {{path|icon=file|media/order/default|html}}. | ||
== Flags == | == Flags == |
Revision as of 17:27, 22 May 2025
trigger_endsection
is a brush entity available in Half-Life,
Half-Life: Blue Shift, and
Half-Life: Opposing Force. This entity ends the current game and returns the player to the main menu.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Section (section) <string>
- The type of game to end.
- oem_end_training - takes the player back to the main menu
- oem_end_logo - same as above
- oem_end_demo - This was used in Half-Life: Day One. Same as above, but also attempts to open
media/order/default.html
.
Flags
- USE Only : [1]