Frametime: Difference between revisions

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m (actually...this is a candidate for glossariness)
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alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
}</pre>
}</pre>
[[Category:Programming]]
[[Category:Programming]][[Category:Glossary]]

Revision as of 15:18, 22 July 2006

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gpGlobals->frametime

Time spent on last server or client frame. This is ideal for calculating progress per frame where it is unknown how many frames it should take.

Example

#define ALPHA_FREQUENCY 255 / 1.0f // Alpha should reach 255 in 1 second.

int alpha = 0;

void Think()
{
	alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
}