Point laser target: Difference between revisions
		
		
		
		
		
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== Outputs ==  | == Outputs ==  | ||
{{  | {{O|OnPowered|Fired when a laser hits the target.}}  | ||
{{  | {{O|OnUnpowered|Fired when a laser has stopped hitting the target.}}  | ||
{{O Targetname}}  | {{O Targetname}}  | ||
Latest revision as of 22:08, 20 April 2025
point_laser_target  is a   point entity  available in 
 Portal 2. 
Entity description
It provides a target for lasers to strike and will fire outputs when struck and unstruck. In this respect, it is functionally similar to both prop_laser_catcher and prop_laser_relay but does not provide its own model, sounds, or particle systems as they do. This makes it a useful entity for building custom laser catchers and relays.
Keyvalues
- Terminal Point ([todo internal name (i)]) <boolean>
 - If enabled, an env_portal_laser with auto-targetting enabled will attempt to automatically adjust its aim to snap to the point_laser_target when the beam is close by. This is ideal for custom catchers but not for relays.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
Outputs
- OnPowered
 - Fired when a laser hits the target.
 
- OnUnpowered
 - Fired when a laser has stopped hitting the target.