Updateitem2: Difference between revisions
Jump to navigation
Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-cleanup) |
||
Line 1: | Line 1: | ||
{{ent not in fgd|nolink=1|because=it can only be configured through code}} | {{ent not in fgd|nolink=1|because=it can only be configured through code}} | ||
{{this is a|point entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer. | {{this is a|point entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer. | ||
== See also == | == See also == | ||
* | * {{ent|updateitem1}} | ||
* | * {{ent|prop_physics}} |
Revision as of 05:22, 26 June 2024

updateitem2
is a point entity available in Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.