Npc antlion grub: Difference between revisions
		
		
		
		
		
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
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Revision as of 05:41, 31 August 2024
npc_antlion_grub  is a   point entity  available in 
 Half-Life 2: Episode Two.
An Antlion grub is a larvae-stage antlion. It emits a faint light and drops a health-nugget upon death.
Dedicated Console Variables
- sk_grubnugget_health_small <int>
 - Health restored by small health-nugget (Default: 1)
 - sk_grubnugget_health_medium <int>
 - Default: 4
 - sk_grubnugget_health_large <int>
 - Default: 6
 - sk_grubnugget_enabled <int>
 - Whether the grub should drop a health-nugget or not. (Default: 1)
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
 - Distance at which the entity starts to fade.
 
- End Fade Dist (fademaxdist) <float>
 - Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
 - If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
 
 - The values will scale appropriately if the entity is in a 3D Skybox.
 
- Fade Scale (fadescale) <float>
 - If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in 
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade. 
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
 
Flags
- 1 : "Do not automatically attach to surface"
 
Inputs
- Squash
 - Squash the grub!
 
- Agitate <float> !FGD
 - The grub will play excited animations and sound effects for this number of seconds.
 
Outputs
- OnAgitated
 - Fired when the grub is stepped on or damaged.
 
- OnDeath
 - Fired when the grub is killed.
 
- OnDeathByPlayer
 - Fired when the grub is killed (only by the player).
 
