Ai goal police: Difference between revisions
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*{{kv targetname}} | *{{kv targetname}} | ||
* | * {{kv parentname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
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* {{i targetname}} | * {{i targetname}} | ||
* | * {{i parentname}} | ||
* '''EnableKnockOut''' | * '''EnableKnockOut''' |
Revision as of 21:25, 9 July 2005
Entity Description
Entity Name: ai_goal_police
Keyvalues
- Radius (policeradius)
- <float> Radius to police
- Target (policetarget)
- <string> Target to police
Flags
- Knock-out target past crossing plane
- Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out