Ai goal police: Difference between revisions

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*{{kv targetname}}
*{{kv targetname}}


* [[Parentname]]
* {{kv parentname}}


* {{kv angles}}
* {{kv angles}}
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* {{i targetname}}
* {{i targetname}}


* [[Parentname]]
* {{i parentname}}


* '''EnableKnockOut'''
* '''EnableKnockOut'''

Revision as of 21:25, 9 July 2005

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Entity Description

Entity Name: ai_goal_police

Keyvalues

  • Radius (policeradius)
<float> Radius to police
  • Target (policetarget)
<string> Target to police

Flags

  • Knock-out target past crossing plane
  • Do not leave post

Inputs

  • EnableKnockOut
Tells the goal to make the active policing NPC knock out its target
  • DisableKnockOut
Stop the active policing NPC from trying to knock out its target

Outputs

  • OnFirstWarning
Fires the first time a policing cop warns a target
  • OnSecondWarning
Fires the second time a policing cop warns a target
  • OnLastWarning
Fires when a policing cop warns a target for the last time
  • OnSupressingTarget
Fires when a policing cop starts to suppress (ie. beat) a target
  • OnKnockOut
Fires when a target has been knocked out