Env soundscape: Difference between revisions

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*{{kv targetname}}
*{{kv targetname}}
*[[Parentname]]
*[[Parentname]]
*[[EnableDisable]]
*{{kv enabledisable}}
*'''radius'''
*'''radius'''
:<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
:<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
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* [[Parentname]]
* [[Parentname]]


* [[EnableDisable]]
* {{i enabledisable}}


* '''ToggleEnabled'''
* '''ToggleEnabled'''

Revision as of 21:23, 9 July 2005

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Entity Description

Entity Name: env_soundscape

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Keyvalues

<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
    • Nothing
    • Automatic
    • Automatic_Dialog
    • GenericIndoor
    • GenericOutdoor


Positions

Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
  • position0
    • <target_destination> Sound Position 0
  • position1
    • <target_destination> Sound Position 1
  • position2
    • <target_destination> Sound Position 2
  • position3
    • <target_destination> Sound Position 3
  • position4
    • <target_destination> Sound Position 4
  • position5
    • <target_destination> Sound Position 5
  • position6
    • <target_destination> Sound Position 6
  • position7
    • <target_destination> Sound Position 7

Inputs

  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.

See Also