Talk:VAC for Mods: Difference between revisions

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I can see Secure servers for GMod right now. AFAIK, the issue is that listenservers can't be protected, not that mods can't be. --[[user:TomEdwards|TomEdwards]] 11:51, 17 Jul 2006 (PDT)
I can see Secure servers for GMod right now. AFAIK, the issue is that listenservers can't be protected, not that mods can't be. --[[user:TomEdwards|TomEdwards]] 11:51, 17 Jul 2006 (PDT)
:I can't create them though. Getting VAC online for Valve's games is a fickle process on my connection, but it isn't working at all with GMod. I tried your solution, but there is no steam.inf in the HL2 cache... --[[user:TomEdwards|TomEdwards]] 12:26, 17 Jul 2006 (PDT)
:I can't create them though. Getting VAC online for Valve's games is a fickle process on my connection, but it isn't working at all with GMod. I tried your solution, but there is no steam.inf in the HL2 cache... --[[user:TomEdwards|TomEdwards]] 12:26, 17 Jul 2006 (PDT)
There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—'''[[User:Ts2do|ts2do]]''' 12:34, 17 Jul 2006 (PDT)

Revision as of 12:34, 17 July 2006

I can see Secure servers for GMod right now. AFAIK, the issue is that listenservers can't be protected, not that mods can't be. --TomEdwards 11:51, 17 Jul 2006 (PDT)

I can't create them though. Getting VAC online for Valve's games is a fickle process on my connection, but it isn't working at all with GMod. I tried your solution, but there is no steam.inf in the HL2 cache... --TomEdwards 12:26, 17 Jul 2006 (PDT)

There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—ts2do 12:34, 17 Jul 2006 (PDT)