Talk:VGUI2: Overview Display: Difference between revisions

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This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)
This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)


Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing.
Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing. -[[User:Methulah|methulah]] 10:52pm GMT+10 17/06/06

Revision as of 05:52, 17 July 2006

This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)

Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing. -methulah 10:52pm GMT+10 17/06/06