Talk:VGUI2: Overview Display: Difference between revisions

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This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)
This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)
Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing.

Revision as of 05:28, 17 July 2006

This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)

Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing.