Npc stalker: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Reverted edit of Pgmaker, changed back to last version by Ts2do) |
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[[Image:Stalker.jpg|frame|right|Stalker]] | [[Image:Stalker.jpg|frame|right|Stalker]] | ||
'''BEWARE:''' The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map. | '''BEWARE:''' The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map (code fixed in Episode One). | ||
{{npcnote}} | {{npcnote}} |
Revision as of 17:28, 16 July 2006
Entity Description
BEWARE: The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map (code fixed in Episode One).

Dedicated Console Variables
- sk_stalker_health
- <integer> A stalker's spawn health
- sk_stalker_melee_dmg
- <integer> Melee damage
Keyvalues
- BeamPower
- <choices>
- 0 : Low
- 1 : Medium
- 2 : High