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The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [http://uk.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat surface large enough. | The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [http://uk.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat surface large enough. | ||
The gameplay is similar to that of [http://www.nuclearmonkeysoftware.com/narbaculardrop.html|Narbacular Drop], an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were later hired by Valve. | The gameplay is similar to that of [http://www.nuclearmonkeysoftware.com/narbaculardrop.html |Narbacular Drop], an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were later hired by Valve. | ||
[[Category:Valve Games]] | [[Category:Valve Games]] |
Revision as of 08:31, 14 July 2006
On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "Portals" was in production, and that it was due for release alongside Half-Life 2: Episode Two and Team Fortress 2 before the end of the year.
The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [1] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat surface large enough.
The gameplay is similar to that of |Narbacular Drop, an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were later hired by Valve.