Template:KV BaseFadeProp: Difference between revisions

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:* If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
:* If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
: The values will scale appropriately if the entity is in a [[3D Skybox]].
: The values will scale appropriately if the entity is in a [[3D Skybox]].
{{KV|Fade Scale|intn=fadescale|float|If you specify so in {{ent|worldspawn}}, or if the engine is running below DirectX 8 (DX7 in {{src06}}), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command {{ent|$noforcedfade}}.|nofgd={{{nofgd|}}}}}</onlyinclude>
{{KV|Fade Scale|intn=fadescale|float|If you specify so in {{ent|worldspawn}}, or if the engine is running below DirectX 8 (DX7 in {{src06}}), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command {{ent|$noforcedfade}}.|nofgd={{{nofgd|}}}}}
{{#if:{{{static|}}}
| {{KV|Screen space fade|intn=screenspacefade|removed={{csgo}}{{confirm}}|nofgd={{{nofgd|}}}|{{Todo|Explain}} }}
|
}}</onlyinclude>

Revision as of 17:44, 10 September 2024

Tip.pngTip:add |nofgd=1 to mark all as !FGD.

BaseFadeProp:

Start Fade Dist (fademindist) <float>
Distance at which the entity starts to fade.
End Fade Dist (fademaxdist) <float>
Max fade distance at which the entity is visible.
  • If start fade is <0, the entity will disappear instantly when end fade is hit.
  • If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
The values will scale appropriately if the entity is in a 3D Skybox.
Fade Scale (fadescale) <float>
If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Source 2006), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.