Template:KV BaseFadeProp: Difference between revisions
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SirYodaJedi (talk | contribs) m (Not only for props) |
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:* If end fade is <0, the entity won't disappear at all. (This is the default behavior.) | :* If end fade is <0, the entity won't disappear at all. (This is the default behavior.) | ||
: The values will scale appropriately if the entity is in a [[3D Skybox]]. | : The values will scale appropriately if the entity is in a [[3D Skybox]]. | ||
{{KV|Fade Scale|intn=fadescale|float|If you specify so in {{ent|worldspawn}}, or if the engine is running below DirectX 8 (DX7 in {{src06}}), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command {{ent|$noforcedfade}}.|nofgd={{{nofgd|}}}}}</onlyinclude> | {{KV|Fade Scale|intn=fadescale|float|If you specify so in {{ent|worldspawn}}, or if the engine is running below DirectX 8 (DX7 in {{src06}}), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command {{ent|$noforcedfade}}.|nofgd={{{nofgd|}}}}} | ||
{{#if:{{{static|}}} | |||
| {{KV|Screen space fade|intn=screenspacefade|removed={{csgo}}{{confirm}}|nofgd={{{nofgd|}}}|{{Todo|Explain}} }} | |||
| | |||
}}</onlyinclude> |
Revision as of 17:44, 10 September 2024

|nofgd=1
to mark all as !FGD.BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.