Ai script conditions: Difference between revisions
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{{wrongtitle|title=ai_script_conditions}} | {{wrongtitle|title=ai_script_conditions}} | ||
==Entity Description== | ==Entity Description== | ||
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* '''OnConditionsTimeout''' | * '''OnConditionsTimeout''' | ||
:Fires when AI conditions timed out | :Fires when AI conditions timed out | ||
[[category:AI]] |
Revision as of 12:36, 7 July 2006
Entity Description
The keyvalues for this entity allow a mapper to define a list of conditions relating to the player, an NPC and a target (optional), to trigger events when these conditions are fulfilled.
For an example of its use, see d2_coast_03 (when Odessa gives Gordon the rocket launcher).
Keyvalues
- Actor
- <target_destination> NPC Target
- StartDisabled
- <boolean>
- MinimumState
- <choices>
Literal Value Description 1 Idle 2 Alert 3 Combat
- MaximumState
- <choices>
Literal Value Description 1 Idle 2 Alert 3 Combat
- ScriptStatus
- <boolean> Actor is running a script?
- RequiredTime
- <float> Duration of time that all the conditions must be true
- MinTimeout
- <float> Minimum time before OnConditionsTimeout is fired. 0 = never expire
- MaxTimeout
- <float> Maximum time before OnConditionsTimeout is fired. 0 = ignore
- ActorSeePlayer
- <boolean>
- PlayerActorProximity
- <float> The distance the player must/must not be to the actor. Negative values for NOT, 0 for ignore.
- 'PlayerActorFOV
- <float> Specify angle of view cone in degrees. Negative value = NOT
- PlayerActorFOVTrueCone
- <choices> Player's view cone is evaluated as a true cone, not pie slice
- PlayerActorLOS
- <boolean> Checks that the player has clear Line of Sight to the Actor
- target
- <target_destination> Optional entity to include in conditions
- ActorSeeTarget
- <boolean>
- ActorTargetProximity
- <float> The distance the actor must/must not be to the Target. Negative values for NOT, 0 for ignore.
- PlayerTargetProximity
- <float> The distance the player must/must not be to the Target. Negative values for NOT, 0 for ignore.
- PlayerTargetFOV
- <float> Specify angle of view cone in degrees. Negative value = NOT
- PlayerTargetFOVTrueCone
- <boolean> Player's view cone is evaluated as a true cone, not pie slice
- PlayerTargetLOS
- <boolean> Checks that the player has clear Line of Sight to the Target
- PlayerBlockingActor
- <boolean> Checks that the player is blocking the Actor's path
Inputs
Outputs
- Template:O targetname
- OnConditionsSatisfied
- Fires when AI conditions satisfied
- OnConditionsTimeout
- Fires when AI conditions timed out