User:Thunder4ik/Sandbox: Difference between revisions
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Note:Retrieved from version 7.1.0.9, dated July 9, 2012 12:49:20.
Thunder4ik (talk | contribs) m (Converting "Cvar list" section to a MediaWiki table) |
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Revision as of 05:15, 5 April 2024
The following is a list of Alien Swarm console commands and variables listed in alphabetical order.

Notes
- There are 3914 console commands and variables listed on this page.
- Some of the help text for certain commands and variables is cut off due to their length being excessive.
Cvar list
Command | Default Value | Flags | Description |
---|
_
_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _fov : 0 : , "cl" : Automates fov command to server. _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine.
A
-ability1 : cmd : : +ability1 : cmd : : -ability2 : cmd : : +ability2 : cmd : : -ability3 : cmd : : +ability3 : cmd : : -ability4 : cmd : : +ability4 : cmd : : -ability5 : cmd : : +ability5 : cmd : : achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements. addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_actbusy_search_time : 10 : , "sv" : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_enemyfinders : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_ef_hate_npc_duration : 1 : , "sv" : ai_ef_hate_npc_frequency : 5 : , "sv" : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "rep", "cl" : ai_shot_bias_min : -1 : , "rep", "cl" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. -alt1 : cmd : : +alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code. askconnect_accept : cmd : : Accept a redirect request by the server. ASW_ActivateExtra : cmd : : Activates the item in your extra inventory slot ASW_ActivatePrimary : cmd : : Activates the item in your primary inventory slot ASW_ActivateSecondary : cmd : : Activates the item in your secondary inventory slot asw_add_room_thumbnails_to_perforce : 0 : , "cheat", "cl" : Set to 1 to cause room thumbnails to be added to Perforce on creation asw_adjust_difficulty_by_number_of_marines : 1 : , "sv", "cheat" : If enabled, difficulty will be reduced when there are only 3 or 2 marines. asw_ai_button_hacking_scale : 0 : , "sv", "cheat" : Button panel hacking speed scale for AI marines asw_ai_computer_hacking_scale : 0 : , "sv", "cheat" : Computer hacking speed scale for AI marines asw_ai_enable_fear_behavior : 1 : , "sv", "cheat" : asw_ai_fear_player_dist : 720 : , "sv", "cheat" : asw_ai_report : cmd : : Lists various AI and their efficiencies asw_alien_batch : cmd : : Creates a batch of aliens at the cursor asw_alien_break_chance : 0 : , "sv" : chance the alien will break into ragdoll pieces instead of gib asw_alien_burn_duration : 5 : , "sv", "cheat" : Alien burn time asw_alien_debug_death_style : 0 : , "cheat", "rep", "cl" : For debugging alien deaths asw_alien_fancy_death_chance : 0 : , "sv" : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling asw_alien_floor_texture : 0 : : Alien floor texture used for replacement asw_alien_footstep_interval : 0 : , "cl" : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. asw_alien_horde : cmd : : Creates a horde of aliens somewhere nearby asw_alien_hurt_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is hurt after being shot asw_alien_mining_laser_damage_scale : 0 : , "cheat", "rep", "cl" : asw_alien_money_chance : 1 : , "sv", "cheat" : Chance of base aliens dropping money asw_alien_object_motion_blur_scale : 0 : , "cl" : asw_alien_shadows : 0 : , "cl" : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) asw_alien_shover_speed : 50 : , "sv", "cheat" : Speed of a 75kg object thrown by an alien asw_alien_speed_scale_easy : 0 : , "sv" : asw_alien_speed_scale_hard : 0 : , "sv" : asw_alien_speed_scale_insane : 0 : , "sv" : asw_alien_speed_scale_normal : 0 : , "sv" : asw_alien_stunned_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is electrostunned asw_alien_unlag : 1 : , "sv" : Unlag alien positions by player's ping asw_allow_detach : 0 : , "cheat", "rep", "cl" : Allow the camera to detach from the marine. asw_allow_hull_shots : 1 : , "rep", "cl" : ASW_AllowBriefing : cmd : : Let's you restart the briefing asw_ammo_bag_burn_limit : 30 : , "sv", "cheat" : Amount of burn damage needed to make ammo bag explode asw_ammo_bag_damage : 150 : , "sv", "cheat" : Damage from ammo bag explosion asw_ammo_bag_damage_radius : 400 : , "sv", "cheat" : Radius from ammo bag explosion asw_ammo_bag_report : cmd : : List contents of ammo bag asw_ammo_bag_report_client : cmd : : List contents of ammo bag in client.dll asw_arena : 0 : , "sv", "cheat" : Will spawn waves of enemies (requires appropriate test map) asw_arena_quantity_scale : 1 : , "sv", "cheat" : Scales number of aliens spawned in arena mode asw_arena_shuffle_walls : 3 : , "sv", "cheat" : Shuffle walls after how many waves? asw_arena_wall_density_max : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode asw_arena_wall_density_min : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode asw_arena_wave : cmd : : Creates a wave of aliens on the arena test map asw_arena_waves_per_difficulty : 3 : , "sv", "cheat" : How many waves before difficulty ramps up asw_auto_reload : 1 : , "a", "cl" : Whether your marines should autoreload when reaching 0 bullets asw_background_color : -2144460800.000 : , "cl" : Color of background tinting in briefing screens asw_bait_launch_delay : 0 : , "rep", "cl" : Delay before bait is thrown asw_bait_refire_time : 0 : , "rep", "cl" : Time between starting a new bait throw asw_barrel_health_base : 3 : , "sv", "cheat" : Health of barrel at level 1 asw_barrel_health_growth : 0 : , "sv", "cheat" : % change in health per level asw_batch_interval : 5 : , "sv", "cheat" : Time between successive batches spawning in the same spot asw_blend_test_scale : 0 : , "sv", "cheat" : asw_blind_follow : 0 : , "sv" : Set to 1 to give marines short sight range while following (old school alien swarm style) asw_blink_charge_time : 30 : , "cheat", "rep", "cl" : asw_blink_debug : 0 : , "sv", "cheat" : asw_blink_height : 50 : , "rep", "cl" : asw_blink_range : 2000 : , "cheat", "rep", "cl" : asw_blink_time : 0 : , "cheat", "rep", "cl" : asw_blink_visible_time : 0 : , "rep", "cl" : asw_blip_speech_chance : 0 : , "sv", "cheat" : Chance the tech marines will shout about movement on their scanner after a period of no activity asw_bloodhound_drag : 0 : , "sv", "cheat" : Scalar applied to velocity every 0.1 seconds asw_bloodhound_drop_interval : 3 : , "sv", "cheat" : Interval between dropping off marines asw_bloodhound_max_speed : 600 : , "sv", "cheat" : Max speed of dropship asw_bloodhound_near_distance : 500 : , "sv", "cheat" : How near dropship needs to be to dest to start reducing thrust asw_bloodhound_random_interval : 1 : , "sv", "cheat" : Time between changing the random destination asw_bloodhound_randomness : 10 : , "sv", "cheat" : Randomness applied to hovering destinations asw_bloodhound_reset : cmd : : Resets dropship sequence asw_bloodhound_sway_speed : 1 : , "sv", "cheat" : How quickly the dropship sways side to side asw_bloodhound_thrust : 1200 : , "sv", "cheat" : Change in velocity per second asw_bloodhound_tolerance : 50 : , "sv", "cheat" : Distance dropship needs to be to reach destination asw_bonus_charges : 0 : , "sv", "cheat" : Bonus ammo given to starting equipment asw_boomer_blob_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length asw_boomer_blob_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length asw_boomer_blob_friction : 0 : , "sv", "cheat" : Friction asw_boomer_blob_fuse : 2 : , "sv", "cheat" : Fuse length of cluster grenade asw_boomer_blob_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar asw_boomer_blob_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate asw_boomer_blob_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against asw_boomer_blob_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check asw_boomer_health : 800 : , "sv", "cheat" : asw_boomer_inflate_debug : 1 : , "sv", "cheat" : asw_boomer_inflate_speed : 6 : , "sv", "cheat" : asw_breakable_aliens : 1 : , "cl" : If set, aliens can break into ragdoll gibs asw_buffgrenade : -15719838 : , "cl" : Color of grenades asw_buffgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of buffgrenades asw_build_map : cmd : : asw_build_speech_durations : cmd : : Measures speech durations and saves to file for use in async client speech asw_building_room_thumbnails : 0 : , "cheat", "cl" : Set to 1 to cause room thumbnails to be saved on next map load asw_buildroomthumbnails : cmd : : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt asw_burst_pipe_chance : 0 : , "cl" : asw_buzzer_poison_duration : 0 : , "sv", "cheat" : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. asw_cain_mail : cmd : : Test shows cain mail asw_cam_marine_blend : 1 : , "cheat", "cl" : Marine Camera: Whether camera should blend Z movement changes. asw_cam_marine_dist : 412 : , "cheat", "cl" : Marine Camera: Distance from marine. asw_cam_marine_dist_death : 200 : , "cheat", "cl" : Marine Camera: Distance from marine as he dies. asw_cam_marine_dist_rate : 50 : , "cheat", "cl" : Marine Camera: Distance from marine. asw_cam_marine_pitch : 60 : , "cheat", "cl" : Marine Camera: pitch. asw_cam_marine_pitch_death : 50 : , "cheat", "cl" : Marine Camera: pitch when he dies. asw_cam_marine_pitch_rate : 1000 : , "cheat", "cl" : asw_cam_marine_shift_deadspace : 64 : , "cheat", "cl" : Marine Camera: Deadspace around the marine before camera shifting starts. asw_cam_marine_shift_enable : 1 : , "cheat", "cl" : Camera shifting enable/disable. asw_cam_marine_shift_maxx : 300 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_maxy : 200 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_maxy_south : 380 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_ratex : 1000 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse. asw_cam_marine_shift_ratey : 650 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse. asw_cam_marine_shift_ratey_south : 2000 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse. asw_cam_marine_shift_z_death : -30 : , "cheat", "cl" : Marine Camera: Shift camera vertically when he dies. asw_cam_marine_sphere_max : 400 : , "cheat", "cl" : Test asw_cam_marine_sphere_min : 32 : , "cheat", "cl" : Test asw_cam_marine_spring_const : 0 : , "cheat", "cl" : Camera spring constant. asw_cam_marine_spring_dampening : 3 : , "cheat", "cl" : Camera spring dampening. asw_cam_marine_spring_vel_max : 35 : , "cheat", "cl" : Camera max velocity. asw_cam_marine_test : 1 : , "cheat", "cl" : Camera Test. asw_cam_marine_yaw : 90 : , "cheat", "cl" : Marine Camera: yaw. asw_cam_marine_yaw_death_rate : 35 : , "cheat", "cl" : Marine Camera: yaw rotate rate when he dies. asw_cam_marine_yshift_static : 75 : , "cheat", "cl" : Camera y-shift value. asw_camera_report_defaults : cmd : : Report default vectors on the camera based on current settings asw_camera_shake : 1 : , "cl" : Enable camera shakes asw_camera_volume : cmd : : check if the marine is inside an asw_camera_control volume asw_campaign_death : 0 : , "rep", "cl" : Whether marines are killed in the roster if a mission is completed with the marine dead asw_campaign_wounding : 0 : , "sv" : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage asw_candidate_interval : 1 : , "sv", "cheat" : Interval between updating candidate spawning nodes asw_carnage : cmd : : Scales the number of aliens each spawner will put out asw_chainsaw_attack_fade_time : 0 : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out asw_chainsaw_debug : 0 : , "cheat", "rep", "cl" : asw_chainsaw_pitch_bite_rate : 50 : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings asw_chainsaw_pitch_range : 5 : , "cheat", "rep", "cl" : Random variation applied above and below target pitch asw_chainsaw_pitch_return_delay : 1 : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal asw_chainsaw_pitch_return_rate : 50 : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything asw_chainsaw_pitch_target : 95 : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something asw_chainsaw_shake_amplitude : 12 : , "cheat", "rep", "cl" : asw_chainsaw_shake_duration : 1 : , "cheat", "cl" : asw_chainsaw_shake_frequency : 100 : , "cheat", "rep", "cl" : asw_charge_height : 5 : , "rep", "cl" : asw_check_campaign : cmd : : Is this map in campaign mode? asw_ClearHouse : cmd : : Removes all Swarm from the map asw_client_build_maps : 0 : , "rep", "cl" : Whether clients compile random maps rather than getting sent them asw_clientside_avoidance : 1 : , "cheat", "cl" : asw_clientside_avoidance_scale : 1 : , "cheat", "cl" : asw_cluster_grenade_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length asw_cluster_grenade_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length asw_cluster_grenade_fuse : 4 : , "sv", "cheat" : Fuse length of cluster grenade asw_cluster_grenade_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate asw_cluster_grenade_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against asw_cluster_grenade_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check asw_colonist_health : 90 : , "sv" : asw_colonist_tom_health : 30 : , "sv" : asw_compliment_chatter_interval_max : 240 : , "sv" : Max time between kill compliments asw_compliment_chatter_interval_min : 180 : , "sv" : Min time between kill compliments asw_controller_focus_list : cmd : : Lists panels receiving controller focus asw_controller_lag : 40 : , "cl" : asw_controls : 1 : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server) asw_conv : cmd : : Test a conversation asw_conversation : cmd : : Triggers a conversation asw_corpse : cmd : : Test create a clientside corpse asw_credits : cmd : : Test shows credits asw_cross_layout : 1 : , "a", "cl" : If set, marine portraits are laid out in a cross shape in joypad mode asw_crosshair_progress_size : 20 : , "a", "cl" : asw_crosshair_use_perspective : 1 : , "cheat", "cl" : Show the crosshair that has perspective or the old version? asw_custom_skill_points : 0 : , "a", "sv" : If set, marines will start with no skill points and will spend them as they progress through the campaign. asw_damage_indicator : 1 : , "sv", "cheat" : If set, directional damage indicator is shown asw_damage_spark_rate : 0 : , "cheat", "cl" : Base number of seconds between spark sounds/effects at critical damage. asw_damageindicator_alpha : 0 : , "cl" : Alpha of the HUD damage indicator asw_damageindicator_bullets_alpha : 0 : , "cl" : Scales alpha of the bullets in the HUD damage indicator. asw_damageindicator_hurt_flash_alpha : 0 : , "cl" : The alpha of the screen flash when the player is at low health (0.0 - 1.0) asw_damageindicator_scale : 0 : , "cl" : Scales the HUD damage indicator asw_damageindicator_slash_alpha : 0 : , "cl" : Scales alpha of the slashes in the HUD damage indicator. asw_damageindicator_slash_radius : 0 : , "cl" : Scales the slashes in the HUD damage indicator asw_damageindicator_slash_scale : 0 : , "cl" : Scales the slashes in the HUD damage indicator asw_debug_air_move : 0 : , "cheat", "rep", "cl" : Gives debug info on air moving asw_debug_alien_damage : 0 : , "sv" : Print damage aliens receive asw_debug_aliens : 0 : , "sv", "cheat" : asw_debug_button_skin : 0 : , "sv", "cheat" : If set, button panels will output skin setting details asw_debug_charging : 0 : , "sv", "cheat" : Visualize charging asw_debug_clientside_avoidance : 0 : , "cheat", "cl" : asw_debug_combat_status : 0 : , "sv", "cheat" : Show marine's combat status on the screen asw_debug_commander_list : 0 : , "cl" : Display fake names in commander list asw_debug_drone : 0 : , "sv", "cheat" : Enable drone debug messages asw_debug_drone_pose : 0 : , "cl" : Set to drone entity index to output drone pose params asw_debug_grubs : 0 : , "sv", "cheat" : If set, grubs will print debug messages for various things asw_debug_hud : 0 : , "a", "cl" : Draw debug info for the HUD asw_debug_jump_behavior : 0 : , "sv" : asw_debug_marine_aim : 0 : , "sv", "cheat" : Shows debug info on marine aiming asw_debug_marine_can_see : 0 : , "sv", "cheat" : Display lines for waking up aliens asw_debug_marine_chatter : 0 : , "sv" : Show debug info about when marine chatter is triggered asw_debug_marine_damage : 0 : , "sv" : Show damage marines are taking asw_debug_medals : 0 : , "sv" : Print debug info about medals asw_debug_mine : 0 : , "sv", "cheat" : Turn on debug messages for Incendiary Mines asw_debug_mortarbug : 0 : , "sv" : Display mortarbug debug info asw_debug_npcs : 0 : , "sv", "cheat" : Enables debug overlays for various NPCs asw_debug_pvs : 0 : , "sv", "cheat" : asw_debug_scanner_sound : 0 : , "cheat", "cl" : Prints debug output on scanner pulses asw_debug_server_cursor : cmd : : Server shows a marker where it thinks your cursor is asw_debug_shieldbug : 0 : , "sv", "cheat" : Display shieldbug debug messages asw_debug_simple_alien : 0 : , "sv", "cheat" : Print debug text for simple aliens asw_debug_spawners : 0 : , "sv", "cheat" : Displays debug messages for the asw_spawners asw_debug_spectator : cmd : : Prints info on spectator asw_debug_spectator_server : cmd : : Prints whether a player wants to spectate asw_debug_steps : 0 : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps asw_debug_throw : 0 : , "sv", "cheat" : Show node debug info on throw visibility checks asw_debug_tile_connections : 0 : , "rep", "cl" : Print debug info for tile connections asw_debug_xp : cmd : : Lists XP details for local player asw_debuganimstate : 0 : , "rep", "cl" : asw_DebugAutoAim : 0 : , "cheat", "rep", "cl" : asw_default_campaign : 0 : , "a", "sv" : Default campaign used when dedicated server restarts asw_default_extra_0 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_1 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_2 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_3 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_4 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_5 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_6 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_7 : -1 : , "cl" : Default extra equip for marine with this number asw_default_extra_8 : -1 : , "cl" : Default extra equip for marine with this number asw_default_primary_0 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_1 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_2 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_3 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_4 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_5 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_6 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_7 : -1 : , "cl" : Default primary equip for marine with this number asw_default_primary_8 : -1 : , "cl" : Default primary equip for marine with this number asw_default_secondary_0 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_1 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_2 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_3 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_4 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_5 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_6 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_7 : -1 : , "cl" : Default secondary equip for marine with this number asw_default_secondary_8 : -1 : , "cl" : Default secondary equip for marine with this number asw_demo_camera : cmd : : asw_difficulty_alien_damage_step : 0 : , "sv" : How much alien damage is changed per mission difficulty level asw_difficulty_alien_health_step : 0 : , "sv" : How much alien health is changed per mission difficulty level asw_directional_shadows : 1 : , "cl" : Whether aliens should have flashlight directional shadows asw_director_debug : 0 : , "sv", "cheat" : Displays director status on screen asw_director_peak_max_time : 3 : , "sv", "cheat" : Max time that director keeps spawning aliens when marine intensity has peaked asw_director_peak_min_time : 1 : , "sv", "cheat" : Min time that director keeps spawning aliens when marine intensity has peaked asw_director_relaxed_max_time : 40 : , "sv", "cheat" : Max time that director stops spawning aliens asw_director_relaxed_min_time : 25 : , "sv", "cheat" : Min time that director stops spawning aliens asw_dlight_list : 0 : , "cl" : Lists dynamic lights asw_door_drone_damage_scale : 2 : , "sv", "cheat" : Damage scale for drones hitting doors asw_door_explosion_boost : 2 : , "sv", "cheat" : Sets damage scale for grenades vs doors asw_door_healthbars : 2 : , "cl" : 0=no health bars, 1=health bar at cursor, 2=show all door health bars asw_door_physics : 0 : , "sv", "cheat" : If set, doors will turn into vphysics objects upon death. asw_door_seal_damage_reduction : 0 : , "sv", "cheat" : Alien damage scale when door is fully sealed asw_draw_awake_ai : 0 : , "sv", "cheat" : Lists how many of each AI are awake asw_draw_hud : 1 : , "cl" : Draw the HUD or not asw_drawplayermesh : 0 : , "a", "cl" : Draw the player entity or not asw_drone_acceleration : 5 : , "sv", "cheat" : How fast the swarm drone accelerates, as a multiplier on his ideal speed asw_drone_attacks : 1 : , "sv", "cheat" : Whether the drones attack or not asw_drone_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale for the drones while melee attacking asw_drone_cycle : cmd : : Lists drones along with cycle and weight asw_drone_death_force : 5 : , "sv", "cheat" : Scale for alien death forces asw_drone_death_force_pitch : -10 : , "sv", "cheat" : Tilt the angle of death forces on alien ragdolls asw_drone_door_distance : 60 : , "sv", "cheat" : How near to the door a drone needs to be to bash it asw_drone_door_distance_min : 40 : , "sv", "cheat" : Nearest a drone can be to a door when attacking asw_drone_fade_time_max : 4 : , "cl" : Maximum time a Swarm Drone ragdoll will stay around before fading asw_drone_fade_time_min : 2 : , "cl" : Minimum time a Swarm Drone ragdoll will stay around before fading asw_drone_friction : 0 : , "sv", "cheat" : Velocity loss due to friction asw_drone_gib_chance : 0 : , "sv", "cheat" : Chance of drone gibbing instead of ragdoll asw_drone_gib_time_max : 0 : , "cl" : Maximum time a Swarm Drone ragdoll will stay around before gibbing asw_drone_gib_time_min : 0 : , "cl" : Minimum time a Swarm Drone ragdoll will stay around before gibbing asw_drone_gib_velocity : 1 : , "cheat", "cl" : Drone gibs will inherit the velocity of the parent ragdoll scaled by this asw_drone_health : 40 : , "sv", "cheat" : How much health the Swarm drones have asw_drone_hurl_chance : 0 : , "sv" : Chance that an alien killed by explosives will hurl towards the camera. asw_drone_hurl_interval : 10 : , "sv" : Minimum number of seconds that must pass between alien bodies flung at camera. asw_drone_jump_pitch_max : 45 : , "cl" : Min pitch for drone's jumping pose parameter asw_drone_jump_pitch_min : -45 : , "cl" : Min pitch for drone's jumping pose parameter asw_drone_jump_pitch_speed : 3 : , "cl" : Speed for drone's pitch jumping pose parameter transition asw_drone_melee_force : 1 : , "sv", "cheat" : Force of the drone's melee attack asw_drone_melee_range : 60 : , "sv", "cheat" : Range of the drone's melee attack asw_drone_override_attack : 1 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to attack their enemy asw_drone_override_move : 0 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to chase their enemy asw_drone_override_speedboost : 0 : , "sv", "cheat" : boost speed for the alien drones when in override mode asw_drone_ridiculous : 0 : , "cheat", "cl" : If true, hurl drone ragdolls at camera in a ridiculous fashion. asw_drone_show_facing : 0 : , "sv", "cheat" : Show which way the drone is facing asw_drone_show_override : 0 : , "sv", "cheat" : Show a yellow arrow if drone is using override movement asw_drone_smooth_speed : 200 : , "sv", "cheat" : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement asw_drone_speedboost : 1 : , "sv", "cheat" : boost speed for the alien drones asw_drone_start_melee_range : 100 : , "sv", "cheat" : Range at which the drone starts his melee attack asw_drone_touch_damage : 0 : , "sv", "cheat" : Damage caused by drones on touch asw_drone_uber_health : 500 : , "sv", "cheat" : How much health the uber Swarm drones have asw_drone_weak_from_behind : 0 : , "cheat", "rep", "cl" : Drones take double damage from behind asw_drone_yaw_speed : 32 : , "sv", "cheat" : How fast the swarm drone can turn asw_drone_yaw_speed_attacking : 8 : , "sv", "cheat" : How fast the swarm drone can turn while doing a melee attack asw_drone_yaw_speed_attackprep : 64 : , "sv", "cheat" : How fast the swarm drone can turn while starting his melee attack asw_drone_zig_zag_length : 144 : , "sv", "cheat" : Length of drone zig zagging asw_drone_zig_zagging : 0 : , "sv", "cheat" : If set, aliens will try to zig zag up to their enemy instead of approaching directly asw_drones_friendly : cmd : : Makes drones friendly to marines ASW_Drop : cmd : : Makes your marine drop his current weapon asw_drop_ammo : cmd : : Drops ammo from an ammo bag asw_drop_money : 1 : , "sv", "cheat" : Do aliens drop money? asw_drop_powerups : 0 : , "sv", "cheat" : Do aliens drop powerups? asw_edit_panel : cmd : : ASW Edit a VGUI panel by name ASW_EditEmitterFrame : cmd : : The vgui panel used to edit emitters asw_egg_respawn : 0 : , "sv", "cheat" : If set, eggs will respawn the parasite inside asw_electrified_armor_duration : 12 : , "sv", "cheat" : Duration of electrified armor when activated asw_emitter_max_collision_speed : 80 : , "cheat", "cl" : Maximum speed that makes a full volume asw_emitter_min_collision_speed : 50 : , "cheat", "cl" : Minimum speed to make a sound asw_encounter_display : 1 : : asw_encounter_radius_max : 512 : , "cheat" : asw_encounter_radius_min : 384 : , "cheat" : asw_encounters_distance_min : 900 : , "cheat" : Min distance between edges of encounter circles asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map asw_ent_create : cmd : : Creates an entity of the given type in front of the current marine. asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> asw_entindex : cmd : : Returns the entity index of the player asw_facefronttime : 2 : , "rep", "cl" : How many seconds before marine faces front when standing still. asw_fail_sound_delay : 0 : , "cheat", "cl" : Delay before playing mission fail music asw_fair_marine_rules : 1 : , "a", "sv" : If set, fair marine selection rules are enforced during the briefing asw_fast_reload_enabled : 1 : , "cheat", "rep", "cl" : Use fast reload mechanic? asw_fast_reload_under_marine : 0 : , "cl" : Draw the active reload bar under the marine? asw_feetyawrate : 300 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body. asw_fire_alien_damage_scale : 3 : , "sv", "cheat" : asw_fire_glow : 1 : , "sv", "cheat" : asw_fire_glow_radius : 280 : , "sv", "cheat" : asw_fire_spread_scale : 2 : , "sv", "cheat" : asw_fist_passive_damage_scale : 2 : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item asw_fist_ragdoll_chance : 0 : , "sv" : asw_fix_cam : -1 : , "cheat", "cl" : Set to 1 to fix the camera in place. asw_fixed_movement_playback_rate : 0 : , "rep", "cl" : Movement animation playback is always unscaled asw_flamer_debug : 0 : , "sv", "cheat" : Visualize flamer projectile collision asw_flamer_force : 0 : , "sv", "cheat" : Force imparted by the flamer projectiles asw_flamer_light_b : 160 : , "cheat", "cl" : Alters the colour of the flamer dynamic light asw_flamer_light_exponent : 5 : , "cheat", "cl" : Alters the flamer dynamic light asw_flamer_light_g : 192 : , "cheat", "cl" : Alters the colour of the flamer dynamic light asw_flamer_light_r : 255 : , "cheat", "cl" : Alters the colour of the flamer dynamic light asw_flamer_light_scale : 0 : , "cheat", "cl" : Alters the size of the flamer dynamic light asw_flamer_size : 40 : , "sv", "cheat" : Radius at which flamer projectiles set aliens on fire asw_flare_anim_speed : 1 : , "rep", "cl" : Playback rate of the flare throw anim asw_flare_autoaim_radius : 250 : , "cheat", "rep", "cl" : Radius of autoaim effect from flares asw_flare_b : 200 : , "cl" : Colour of flares asw_flare_g : 255 : , "cl" : Colour of flares asw_flare_launch_delay : 0 : , "rep", "cl" : Delay before flares are thrown asw_flare_r : 240 : , "cl" : Colour of flares asw_flare_refire_time : 0 : , "rep", "cl" : Time between starting a new flare throw asw_flare_throw_speed : 50 : , "sv", "cheat" : Velocity of thrown flares asw_flashlight_dlight_b : 250 : , "cheat", "cl" : Blue component of flashlight colour asw_flashlight_dlight_g : 250 : , "cheat", "cl" : Green component of flashlight colour asw_flashlight_dlight_offsetx : 30 : , "cheat", "cl" : Offset of the flashlight dlight asw_flashlight_dlight_offsety : 0 : , "cheat", "cl" : Offset of the flashlight dlight asw_flashlight_dlight_offsetz : 60 : , "cheat", "cl" : Offset of the flashlight dlight asw_flashlight_dlight_r : 250 : , "cheat", "cl" : Red component of flashlight colour asw_flashlight_dlight_radius : 100 : , "cheat", "cl" : Radius of the light around the marine. asw_flashlight_marine_ambient : 0 : , "cheat", "cl" : Ambient light of the marine with flashlight on asw_flashlight_marine_lightscale : 1 : , "cheat", "cl" : Light scale on the marine with flashlight on asw_flip_door : cmd : : Flip all door meshes asw_floating_number_type : 0 : , "cl" : 1 = vgui, 2 = particles asw_follow_hint_debug : 0 : , "sv", "cheat" : asw_follow_hint_max_range : 300 : , "sv", "cheat" : asw_follow_hint_max_z_dist : 120 : , "sv", "cheat" : asw_follow_slow_distance : 1200 : , "sv", "cheat" : Marines will follow their leader slowly during combat if he's within this distance asw_follow_threshold : 40 : , "sv", "cheat" : Marines in diamond formation will move after leader has moved this much asw_follow_use_hints : 2 : , "sv", "cheat" : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints asw_follow_velocity_predict : 0 : , "sv", "cheat" : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds asw_fonts : cmd : : Shows all AS:I fonts asw_force_ai_fire : 0 : , "sv", "cheat" : Forces all AI marines to fire constantly asw_g_jeepexitspeed : 100 : , "sv", "cheat" : asw_gib_bleed_time : 1 : , "cl" : How long drone gibs bleed for asw_gimme_ammo : cmd : : Refills all marine ammo asw_gimme_health : cmd : : Refills all marine health asw_god : 0 : , "sv", "cheat" : Set to 1 to make marines invulnerable asw_goo_volume : 1 : , "sv", "cheat" : Volume of the alien goo looping sound asw_grenade_launcher_gravity : 2 : , "sv", "cheat" : Gravity of grenade launcher grenades asw_grenade_launcher_speed : 2 : , "sv", "cheat" : Scale speed of grenade launcher grenades asw_grenade_radius : 350 : , "sv", "cheat" : Radius of the rifle's grenade explosion asw_grenade_throw_delay : 0 : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing asw_grentrail_brightness : 128 : , "sv" : asw_grentrail_fade : 100 : , "sv" : asw_grentrail_lifetime : 0 : , "sv" : asw_grentrail_width : 6 : , "sv" : asw_grentrail_widthend : 1 : , "sv" : asw_ground_secondary : 1 : , "cl" : Set to 1 to make marines aim grenades at the floor instead of firing them straight asw_grub_speedboost : 1 : , "sv", "cheat" : boost speed for the grubs asw_hack_cycle_time : 0 : , "cheat", "cl" : asw_hacking_fraction : 0 : , "sv", "cheat" : asw_harverter_suppress_children : 0 : , "sv", "cheat" : If set to 1, harvesters won't spawn harvesites asw_harvester_max_critters : 5 : , "sv", "cheat" : maximum critters the harvester can spawn asw_harvester_new : 1 : , "sv", "cheat" : If set to 1, use the new model asw_harvester_spawn_height : 16 : , "sv", "cheat" : Height above harvester origin to spawn harvesites at asw_harvester_spawn_interval : 1 : , "sv", "cheat" : Time between spawning a harvesite and starting to spawn another asw_harvester_speedboost : 1 : , "sv", "cheat" : boost speed for the harvesters asw_harvester_touch_damage : 5 : , "sv", "cheat" : Damage caused by harvesters on touch asw_heal_gun_heal_fade : 0 : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound asw_heal_gun_start_heal_fade : 0 : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound asw_healgrenade : -14145446 : , "cl" : Color of grenades asw_healgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of healgrenades asw_healgrenade_refire_time : 1 : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw asw_hear_fixed : 0 : , "cl" : If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio asw_hear_from_marine : 0 : , "cl" : Audio hearing position is at current marine's ears asw_hear_height : 0 : , "cl" : If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni asw_hear_pos_debug : 0 : , "cl" : Shows audio hearing position asw_hide_local_marine : 0 : , "cheat", "cl" : If enabled, your current marine will be invisible asw_hide_marine : cmd : : Toggle drawing of the current marine asw_hl2_camera : 0 : , "cheat", "rep", "norecord", "cl" : asw_holdout_announce_time : 5 : , "sv", "cheat" : How many seconds between announcing a wave and actually starting a wave. asw_holdout_debug : 0 : , "cheat", "rep", "cl" : Show debug text for holdout mode asw_holdout_resupply_time : 20 : , "sv", "cheat" : How many seconds marines have to pick new weapons in the resupply stage. asw_holdout_start_wave : cmd : : Starts a holdout wave asw_holdout_wave_score_time : 5 : , "sv", "cheat" : How many seconds to show the end wave scores for. asw_horde_class : 0 : , "sv", "cheat" : Alien class used when spawning hordes asw_horde_interval_max : 65 : , "sv", "cheat" : Min time between hordes asw_horde_interval_min : 45 : , "sv", "cheat" : Min time between hordes asw_horde_max_distance : 1500 : , "sv", "cheat" : Maximum distance away from the marines the horde can spawn asw_horde_min_distance : 800 : , "sv", "cheat" : Minimum distance away from the marines the horde can spawn asw_horde_override : 0 : , "rep", "cl" : Forces hordes to spawn asw_horde_size_max : 14 : , "sv", "cheat" : Max horde size asw_horde_size_min : 9 : , "sv", "cheat" : Min horde size asw_horizontal_autoaim : 1 : , "cheat", "cl" : Applies horizontal correction towards best aim ent. asw_hotbar_self : 1 : , "cl" : Show your own items on the hotbar asw_hotbar_simple : 1 : , "cl" : Show only 1 item per AI marine on the squad hotbar asw_hud_alpha : 192 : , "cl" : Alpha of the black parts of the HUD (0->255) asw_hud_jeephint_numentries : 10 : , "sv" : asw_hud_scale : 0 : , "cl" : Scale of the HUD overall asw_hud_swaps : 1 : , "cl" : Show weapon swap icons on the HUD asw_ignore_need_two_player_requirement : 0 : , "rep", "cl" : If set to 1, ignores the mission setting that states two players are needed to start the mission. asw_infest_angle : 0 : , "sv" : Angle adjustment for parasite infestation attachment asw_infest_pitch : -45 : , "sv" : Angle adjustment for parasite infestation attachment asw_info_sound_continue : 1 : , "a", "cl" : Info message sounds continue after you close the window asw_inspect_profile : cmd : : Display a marine's profile asw_instant_restart : 0 : , "sv" : Whether the game should use the instant restart (if not, it'll do a full reload of the map). asw_intensity_decay_time : 20 : , "sv", "cheat" : Seconds to decay full intensity to zero asw_intensity_far_range : 200 : , "sv", "cheat" : Enemies killed past this distance will only slightly increase intensity asw_intensity_inhibit_delay : 3 : , "sv", "cheat" : Seconds before intensity starts to decay after an increase asw_intensity_scale : 0 : , "sv", "cheat" : Scales intensity increases for marines asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn asw_interval_initial_max : 7 : , "sv", "cheat" : Director: Max time between alien spawns when first entering spawning state asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this asw_inventory : cmd : : Lists marine's inventory ASW_InvLast : cmd : : Switches between primary and secondary weapons ASW_InvNext : cmd : : Makes your marine select the next weapon ASW_InvPrev : cmd : : Makes your marine select the previous weapon ASW_JukeboxFadeOutTime : 1 : , "cl" : asw_jump_jet_height : 160 : , "rep", "cl" : asw_jump_jet_pounce_height : 60 : , "rep", "cl" : asw_jump_jet_time : 1 : , "rep", "cl" : asw_key_atten : 1 : , "cl" : asw_key_falloff : 0 : , "cl" : asw_key_innerCone : 20 : , "cl" : asw_key_outerCone : 30 : , "cl" : asw_key_range : 0 : , "cl" : asw_knockdown_interval : 3 : , "sv", "cheat" : Min time between knockdowns asw_laser_sight : 1 : , "a", "cl" : asw_laser_sight_min_distance : 9999 : , "cl" : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction asw_last_game_variation : 0 : , "a", "sv" : Which game variation was used last game asw_last_marine_dead_delay : 0 : , "sv", "cheat" : How long to wait after the last marine has died before failing the mission asw_last_max_players : 6 : , "a", "cl" : Last maxplayers used for starting a server from the main menu asw_last_server_name : 0 : , "a", "cl" : Last name used for starting a server from the main menu asw_last_sv_lan : 0 : , "a", "cl" : Last sv_lan used for starting a server from the main menu asw_leadership_radius : 600 : , "rep", "cl" : Radius of the leadership field around NCOs with the leadership skill asw_LeaveMarine : cmd : : Uninhabits your current marine asw_left_hand_ik : 0 : , "cheat", "cl" : IK the marine's left hand to his weapon asw_list_cached_emitters : cmd : : Lists all emitter templates currently loaded asw_live_marines : cmd : : Reports if you have live marines ASW_LoadCampaign : cmd : : Loads a previously saved campaign game asw_local_dlight_b : 250 : , "cheat", "cl" : Blue component of local colour asw_local_dlight_exponent : 3 : , "cheat", "cl" : Exponent of local colour asw_local_dlight_g : 250 : , "cheat", "cl" : Green component of local colour asw_local_dlight_offsetx : 0 : , "cheat", "cl" : Offset of the local dlight asw_local_dlight_offsety : -15 : , "cheat", "cl" : Offset of the local local asw_local_dlight_offsetz : 95 : , "cheat", "cl" : Offset of the flashlight dlight asw_local_dlight_r : 250 : , "cheat", "cl" : Red component of local colour asw_local_dlight_radius : 0 : , "cheat", "cl" : Radius of the light around the marine. asw_local_dlight_rotate : 0 : , "cheat", "cl" : Whether local dlight's offset is rotated by marine facing asw_location_grid_debug : 0 : : Outputs mission grid hexes for server and client asw_mad_firing_break : 4 : , "sv" : Point at which the mad firing counter triggers the mad firing speech asw_mad_firing_decay : 0 : , "sv" : Tick down rate of the mad firing counter asw_main_menu_option : cmd : : asw_make_jeep : cmd : : Creates a clientside jeep asw_make_jeep_phys : cmd : : Creates physics for test clientside jeep asw_map_range : 1200 : , "cheat", "cl" : Range in world units of the minimap asw_marine_ai_acceleration : 4 : , "sv", "cheat" : Acceleration boost for marine AI asw_marine_ai_followspot : 0 : , "sv", "cheat" : asw_marine_aim_error_decay_multiplier : 0 : , "sv", "cheat" : Value multiplied per turn to reduce aim error over time asw_marine_aim_error_max : 20 : , "sv", "cheat" : Maximum firing error angle for AI marines with base accuracy skill asw_marine_aim_error_min : 5 : , "sv", "cheat" : Minimum firing error angle for AI marines with base accuracy skill asw_marine_ambient : 0 : , "cheat", "cl" : Ambient light of the marine asw_marine_auto_hack : 0 : , "sv", "cheat" : If set to 1, marine will automatically hack nearby computers and button panels asw_marine_box_collision : 1 : , "rep", "cl" : asw_marine_burn_time_easy : 6 : , "sv", "cheat" : Amount of time marine burns for when ignited on easy difficulty asw_marine_burn_time_hard : 12 : , "sv", "cheat" : Amount of time marine burns for when ignited on hard difficulty asw_marine_burn_time_insane : 15 : , "sv", "cheat" : Amount of time marine burns for when ignited on insane difficulty asw_marine_burn_time_normal : 8 : , "sv", "cheat" : Amount of time marine burns for when ignited on normal difficulty asw_marine_collision : 0 : , "rep", "cl" : Whether marines collide with each other or not, in a multiplayer game asw_marine_death_cam : 1 : , "cheat", "rep", "cl" : Use death cam asw_marine_death_cam_time : 0 : , "cheat", "rep", "cl" : Time to do the slowdown death cam asw_marine_death_cam_time_hold : 1 : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up asw_marine_death_cam_time_interp : 0 : , "cheat", "rep", "cl" : Time to blend into the death cam asw_marine_death_cam_time_interp_out : 0 : , "cheat", "rep", "cl" : Time to blend out of the death cam asw_marine_death_cam_time_local_hold : 5 : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died asw_marine_death_cam_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during death cam asw_marine_death_protection : 1 : , "sv", "cheat" : Prevents marines from dying in one hit, unless on 1 health asw_marine_debug_movement : 0 : , "sv", "cheat" : Debug overall marine movement direction asw_marine_edge_names : 1 : , "cl" : Prevent marine names from going off the edge of the screen asw_marine_explosion_protection : 0 : , "sv", "cheat" : Reduction of explosion radius against marines asw_marine_face_last_enemy_time : 5 : , "sv", "cheat" : Amount of time that AI marines will face their last enemy after losing it while in follow mode asw_marine_fall_damage : 0 : , "sv", "cheat" : Marines take falling damage asw_marine_ff : 1 : , "sv", "cheat" : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) asw_marine_ff_absorption : 1 : , "rep", "cl" : Friendly fire absorption style (0=none 1=ramp up 2=ramp down) asw_marine_ff_absorption_build_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay build up when being shot by friendlies asw_marine_ff_absorption_decay_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay asw_marine_ff_dmg_base : 1 : , "sv", "cheat" : Amount of friendly fire damage on mission difficulty 5 asw_marine_ff_dmg_step : 0 : , "sv", "cheat" : Amount friendly fire damage is modified per mission difficuly level away from 5 asw_marine_ff_guard_time : 5 : , "sv", "cheat" : Amount of time firing is disabled for when activating friendly fire guard asw_marine_force_combat_status : 0 : , "sv", "cheat" : asw_marine_fraction_turn_scale : 0 : , "cheat", "cl" : Scale for the fractional marine turning (large turns) asw_marine_friction : 10 : , "nf", "rep", "cl" : Marine movement friction. asw_marine_gravity : 800 : , "nf", "rep", "cl" : Marine gravity. asw_marine_labels_cursor_maxdist : 70 : , "cl" : Only marines within this distance of the cursor will get their health bar drawn asw_marine_lightscale : 4 : , "cheat", "cl" : Light scale on the marine asw_marine_linear_turn_rate : 600 : , "cheat", "cl" : Linear turning rate of the marine (used as minimum when fractional turning is employed) asw_marine_melee_damage : 20 : , "sv", "cheat" : How much damage the marine's kick does asw_marine_melee_distance : 50 : , "sv", "cheat" : How far the marine can kick asw_marine_melee_force : 200000 : , "sv", "cheat" : Marine kick force = this / dist asw_marine_melee_kick_lift : 0 : , "sv", "cheat" : Upwards Z-Force given to kicked objects asw_marine_melee_max_force : 10000 : , "sv", "cheat" : Maximum force allowed asw_marine_names : 1 : , "cl" : Whether to show the marine name asw_marine_nearby_angle : -75 : , "cheat", "rep", "cl" : asw_marine_object_motion_blur_scale : 0 : , "cl" : asw_marine_passive_armor_scale : 0 : , "sv", "cheat" : 'normal' armor will scale damage taken by this much asw_marine_random_yaw : 40 : , "sv" : Min/max angle the marine will change his yaw when idling in follow mode asw_marine_rolls : 1 : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed asw_marine_scan_beams : 0 : , "sv" : Draw scan beams for marines holding position asw_marine_server_anim : cmd : : Lists animation playing on the player's current marine serverside asw_marine_server_ragdoll : 0 : , "sv", "cheat" : If set, marines will have server ragdolls instead of clientside ones. asw_marine_shoulderlight : 2 : , "cl" : Should marines have a shoulder light effect on them. asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe asw_marine_special_heal_chatter_chance : 0 : , "sv" : Chance of medic saying a special healing line. Wounded special chance is this times 5. asw_marine_special_idle_chatter_chance : 0 : , "sv" : Chance of marine doing a special idle chatter asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num] asw_marine_speed_scale_easy : 0 : , "rep", "cl" : asw_marine_speed_scale_hard : 1 : , "rep", "cl" : asw_marine_speed_scale_insane : 1 : , "rep", "cl" : asw_marine_speed_scale_normal : 1 : , "rep", "cl" : asw_marine_speed_type : 2 : , "rep", "cl" : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed asw_marine_stumble_on_damage : 1 : , "sv", "cheat" : Marine stumbles when he takes damage asw_marine_switch_blend_max_dist : 1500 : , "cl" : Maximum distance apart marines can be for a camera blend to occur asw_marine_switch_blend_speed : 2 : , "cl" : How quickly the camera blends between marines when switching asw_marine_time_until_ignite : 0 : , "sv", "cheat" : Amount of time before a marine ignites from taking repeated burn damage asw_marine_toggle_crouch_chance : 0 : , "sv" : Chance of AI changing between crouched and non-crouched while idling in follow mode asw_marine_turn_firing_fraction : 0 : , "cheat", "cl" : Fractional turning value while firing, if using asw_marine_fraction_turn_scale asw_marine_turn_normal_fraction : 0 : , "cheat", "cl" : Fractional turning value if using asw_marine_fraction_turn_scale asw_marine_turn_y_pos : 0 : , "a", "cl" : Normalized height position for where the cursor changes the player from looking north to south. asw_marine_update_visibility : cmd : : Updates marine visibility asw_marine_view_cone_cost : 5 : , "sv", "cheat" : Extra pathing cost if a node is visible to a marine asw_marine_view_cone_dist : 700 : , "rep", "cl" : Distance for marine view cone checks asw_marine_view_cone_dot : 0 : , "rep", "cl" : Dot for marine view cone checks asw_marine_yaw_interval_max : 8 : , "sv" : Max time between AI marine shifting his yaw asw_marine_yaw_interval_min : 3 : , "sv" : Min time between AI marine shifting his yaw asw_MarineInvuln : cmd : : Makes your marines invulnerable asw_max_alien_batch : 10 : , "sv", "cheat" : Max number of aliens spawned in a horde batch asw_max_body_yaw : 30 : , "rep", "cl" : Max angle body yaw can turn either side before feet snap. asw_max_saves : 200 : , "a" : Maximum number of multiplayer saves that will be stored on this server. asw_medal_accuracy : 0 : , "sv", "cheat" : Minimum accuracy needed to win the accuracy medal asw_medal_barrel_kills : 5 : , "sv", "cheat" : Minimum aliens killed with barrels to get the Collateral damage medal asw_medal_blood_heal_amount : 150 : , "sv", "cheat" : How much health must be healed to win the blood halo medal asw_medal_collection_sp : 1 : , "a", "cl" : Whether the medal collection shows singleplayer or multiplayer asw_medal_egg_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map asw_medal_explosive_kills : 6 : , "sv", "cheat" : How many aliens have to be killed from one explosion to get the explosives merit medal asw_medal_firefighter : 10 : , "sv", "cheat" : Minimum fires needed to put out to get the firefighter medal asw_medal_grub_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map asw_medal_info : cmd : : Give medal info on a particular marine asw_medal_lifesaver_dist : 100 : , "sv", "cheat" : How close an alien has to be a fellow marine to count for the lifesaver medal asw_medal_lifesaver_kills : 1 : , "sv", "cheat" : How many aliens you have to kill that were close to a teammate to get the lifesaver medal asw_medal_melee_hits : 20 : , "sv", "cheat" : Minimum kicks needed to get the iron fist medal asw_medal_mine_burns : 60 : , "sv", "cheat" : How many mine kills needed to get the mine medal asw_medal_parasite_kills : 50 : , "sv", "cheat" : Minimum kills needed to get the parasite medal asw_medal_reckless_explosive_kills : 1 : , "sv", "cheat" : How many aliens have to be killed from kicked grenades to get the reckless explosive merit asw_medal_sentry_kills : 60 : , "sv", "cheat" : Minimum kills needed to win the sentry medal asw_medal_silver_heal_amount : 200 : , "sv", "cheat" : How much health must be healed to win the silver halo medal asw_melee_base_damage : 12 : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level) asw_melee_debug : 0 : , "rep", "cl" : Debugs the melee system. Set to 2 for position updates asw_melee_knockback_up_force : 1 : , "sv", "cheat" : asw_melee_list_dps : cmd : : Lists DPS for melee weapons asw_melee_lock : 0 : , "rep", "cl" : Marine is moved to the nearest enemy when melee attacking asw_melee_lock_distance : 35 : , "cheat", "cl" : Dist marine slides to when locked onto a melee target asw_melee_lock_slide_speed : 200 : , "cheat", "cl" : Speed at which marine slides into place when target locked in melee asw_melee_reload : cmd : : Reloads melee_attacks.txt asw_melee_reload_server_only : cmd : : Reloads melee_attacks.txt asw_melee_require_contact : 0 : , "rep", "cl" : Melee requires contact to transition to the next combo asw_melee_require_key_release : 1 : , "cheat", "rep", "cl" : Melee requires key release between attacks asw_mesh_emitter_draw : 1 : , "cheat", "cl" : Draw meshes from mesh emitters asw_mesh_emitter_test : cmd : : Test spawning a clientside mesh emitter ASW_MessageLog : cmd : : Shows a log of info messages you've read so far in this mission asw_minigun_pitch_max : 150 : , "cheat", "rep", "cl" : Pitch of barrel spin sound asw_minigun_pitch_min : 50 : , "cheat", "rep", "cl" : Pitch of barrel spin sound asw_minigun_spin_down_rate : 0 : , "cheat", "rep", "cl" : Spin down speed of minigun asw_minigun_spin_rate_threshold : 0 : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire asw_minigun_spin_up_rate : 1 : , "cheat", "rep", "cl" : Spin up speed of minigun asw_minimap_clicks : 1 : , "a", "cl" : Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal asw_minimap_scale : cmd : : Overrides scale of the minimap asw_mining_laser_run_fade : 0 : , "cheat", "rep", "cl" : Fade time for mining laser run sound asw_mining_laser_start_run_fade : 0 : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound asw_mininglaser_damage_snd_interval : 1 : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on asw_mission_complete : cmd : : Cheat to complete the current mission asw_money : 0 : , "rep", "cl" : Can players collect money? asw_money_elasticity : 3 : , "sv", "cheat" : asw_money_friction : -1 : , "sv", "cheat" : asw_money_gravity : 0 : , "sv", "cheat" : asw_mortar_round_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length asw_mortar_round_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length asw_mortar_round_fuse : 4 : , "sv", "cheat" : Fuse length of cluster grenade asw_mortar_round_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar asw_mortar_round_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate asw_mortar_round_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against asw_mortar_round_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check asw_mortarbug_face_target : 1 : , "sv", "cheat" : Mortarbug faces his target when moving asw_mortarbug_shell_fuse : 3 : , "sv", "cheat" : Time before mortarbug shell explodes asw_mortarbug_shell_gravity : 0 : , "sv", "cheat" : Gravity of mortarbug shell asw_mortarbug_speedboost : 1 : , "sv", "cheat" : boost speed for the mortarbug asw_mortarbug_spitspeed : 350 : , "sv", "cheat" : Speed at which mortarbug grenade travels. asw_mortarbug_touch_damage : 5 : , "sv", "cheat" : Damage caused by mortarbug on touch asw_motionblur : 0 : , "cl" : Motion Blur asw_motionblur_addalpha : 0 : , "cl" : Motion Blur Alpha asw_motionblur_drawalpha : 1 : , "cl" : Motion Blur Draw Alpha asw_motionblur_time : 0 : , "cl" : The amount of time to wait until updating the FB asw_mouse_order_dist : 100 : , "cl" : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi asw_move_dummy : cmd : : asw_move_marine : 1 : , "sv", "cheat" : Activate remote control of named entity asw_movement_direction_interval : 0 : , "sv", "cheat" : asw_movement_direction_tolerance : 30 : , "sv", "cheat" : asw_muzzle_flash_new_type : 0 : , "cheat", "cl" : asw_muzzle_light : 104907008.000 : , "cheat", "cl" : asw_muzzle_light_radius_max : 100 : , "cheat", "cl" : asw_muzzle_light_radius_min : 50 : , "cheat", "cl" : asw_network_id : cmd : : returns network id asw_new_drone : 1 : , "sv", "cheat" : Set to 1 to use the new drone model ASW_NextMarine : cmd : : Select your next marine asw_night_vision_duration : 20 : , "cheat", "rep", "cl" : asw_night_vision_fade_in_speed : 400 : , "cheat", "cl" : asw_night_vision_fade_out_speed : 5000 : , "cheat", "cl" : asw_night_vision_flash_max : 220 : , "cheat", "cl" : asw_night_vision_flash_min : 0 : , "cheat", "cl" : asw_night_vision_flash_speed : 1000 : , "cheat", "cl" : asw_night_vision_self_illum_multiplier : 25 : , "cl" : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- asw_npc_go_do_run : 1 : , "sv", "cheat" : Set whether should run on asw_npc_go asw_objective_slowdown_time : 1 : , "sv", "cheat" : Length of time that the slowdown effect lasts. asw_objective_update_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during objective updates asw_old_shieldbug : 0 : , "sv", "cheat" : 1= old shield bug, 0 = new model asw_OrderMarinesFollow : cmd : : Orders nearest marine to follow asw_OrderMarinesHold : cmd : : Orders nearby marines to hold position asw_override_footstep_volume : 0 : , "cheat", "cl" : Overrides footstep volume instead of it being surface dependent asw_override_max_marines : 0 : , "sv", "cheat" : Overrides how many marines can be selected for (testing). asw_parasite_defanged_damage : 15 : , "sv", "cheat" : Damage per hit from defanged parasites asw_parasite_inside : 0 : , "sv" : If set, parasites will burrow into their victims rather than staying attached asw_parasite_speedboost : 1 : , "sv", "cheat" : boost speed for the parasites asw_particle_count : 0 : , "cl" : Shows how many particles are being drawn asw_path_end : cmd : : mark end of pathfinding test asw_path_start : cmd : : mark start of pathfinding test asw_pdw_max_shooting_distance : 400 : , "rep", "cl" : Maximum distance of the hitscan weapons. asw_pellet_trail_a : 40 : , "cheat", "cl" : asw_pellet_trail_b : 255 : , "cheat", "cl" : asw_pellet_trail_fade : 0 : , "cheat", "cl" : asw_pellet_trail_g : 255 : , "cheat", "cl" : asw_pellet_trail_life : 1 : , "cheat", "cl" : asw_pellet_trail_material : 0 : , "cheat", "cl" : asw_pellet_trail_r : 255 : , "cheat", "cl" : asw_pellet_trail_width : 1 : , "cheat", "cl" : ASW_PermaStim : cmd : : Free long stim ASW_PermaStimStop : cmd : : Free long stim asw_phys_prop_motion_blur_scale : 0 : , "cl" : ASW_PhysicsShove : cmd : : Shove objects in front of you asw_pick_stim_music : cmd : : Shows a dialog for picking custom stim music asw_pierce_spark_scale : 0 : , "cl" : Scale applied to piercing spark effect asw_player_avoidance : 1 : , "cheat", "cl" : Enable/Disable player avoidance. asw_player_avoidance_bounce : 1 : , "cheat", "cl" : Marine avoidance bounce. asw_player_avoidance_fakehull : 25 : , "cheat", "cl" : Marine avoidance hull size. asw_player_avoidance_force : 1024 : , "cheat", "cl" : Marine avoidance separation force. asw_player_names : 1 : , "cl" : Whether to show player names under marines or not. Set to 2 to show both player and marine name. asw_portrait_ammo : 1 : , "cl" : asw_portrait_class : 1 : , "cl" : asw_portrait_face : 1 : , "cl" : asw_portrait_health_cross : 0 : , "cl" : asw_portrait_leadership : 1 : , "cl" : asw_portrait_scale_test : 0 : , "cheat", "cl" : asw_portraits_border : 8 : , "cl" : Black border around HUD portraits asw_portraits_border_shrink : 0 : , "cl" : How much of the border is applied to the actual size of the portrait. asw_portraits_hide : 0 : , "cl" : asw_powerup_elasticity : 0 : , "cheat", "rep", "cl" : asw_powerup_friction : 0 : , "cheat", "rep", "cl" : asw_powerup_gravity : 1 : , "cheat", "rep", "cl" : asw_precache_speech : 0 : , "sv", "cheat" : If set, server will precache all speech files (increases load times a lot!) asw_prevent_ai_crouch : 0 : , "cheat", "cl" : Prevents AI from crouching when they hold position ASW_PrevMarine : cmd : : Select your previous marine asw_queen_debug : 0 : , "sv", "cheat" : Display debug info about the queen asw_queen_flame_flinch_chance : 0 : , "sv", "cheat" : Chance of queen flinching when she takes fire damage asw_queen_force_parasite_spawn : 0 : , "sv", "cheat" : Set to 1 to force the queen to spawn parasites asw_queen_force_spit : 0 : , "sv", "cheat" : Set to 1 to force the queen to spit asw_queen_grabber_dmg : 1 : , "sv", "cheat" : Damager per pump per grabber asw_queen_grabber_health : 20 : , "sv", "cheat" : Initial health of the queen grabbers asw_queen_health_easy : 2500 : , "sv", "cheat" : Initial health of the Swarm Queen asw_queen_health_hard : 5000 : , "sv", "cheat" : Initial health of the Swarm Queen asw_queen_health_insane : 6000 : , "sv", "cheat" : Initial health of the Swarm Queen asw_queen_health_normal : 3500 : , "sv", "cheat" : Initial health of the Swarm Queen asw_queen_max_mslash : 350 : , "sv", "cheat" : Max Range of Swarm Queen moving slash attack asw_queen_min_mslash : 160 : , "sv", "cheat" : Min Range of Swarm Queen moving slash attack asw_queen_slash_damage : 5 : , "sv", "cheat" : Damage caused by the Swarm Queen's slash attack asw_queen_slash_debug : 0 : , "sv", "cheat" : Visualize Swarm Queen slash collision asw_queen_slash_range : 200 : , "sv", "cheat" : Range of Swarm Queen slash attack asw_queen_slash_size : 100 : , "sv", "cheat" : Padding around the Swarm Queen's claw when calculating melee attack collision asw_queen_spit_autoaim_angle : 10 : , "sv", "cheat" : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine asw_queen_spit_damage : 10 : , "sv", "cheat" : Damage caused by the queen's goo spit asw_queen_spit_radius : 350 : , "sv", "cheat" : Radius of the queen's goo spit attack asw_r_JeepFOV : 90 : , "cheat", "cl" : asw_r_JeepViewBlendTo : 1 : , "cheat", "cl" : asw_r_JeepViewBlendToScale : 0 : , "cheat", "cl" : asw_r_JeepViewBlendToTime : 1 : , "cheat", "cl" : asw_ragdoll_blend_test : cmd : : Ragdoll blending test asw_railgun_beam_lifetime : 0 : , "cl" : How long the railgun beam trails last asw_railgun_beam_width : 20 : , "cl" : Initial width of the railgun beam trail asw_railgun_force_scale : 60 : , "rep", "cl" : Force of railgun shots asw_ranger_health : 101 : , "sv", "cheat" : asw_realistic_death_chatter : 0 : , "sv" : If true, only 1 nearby marine will shout about marine deaths asw_reconnect_after_outro : 0 : , "cl" : If set, client will reconnect to server after outro asw_red_muzzle_b : 128 : , "cl" : asw_red_muzzle_g : 128 : , "cl" : asw_red_muzzle_r : 255 : , "cl" : asw_regular_floor_texture : 0 : : Regular floor texture to replace asw_report_difficulty : cmd : : Reports current skill and mission difficulty level asw_reserve_marine_time : 30 : , "sv" : Number of seconds marines are reserved for at briefing start asw_restart_mission : cmd : : Restarts the current mission asw_return_chat : cmd : : asw_rg_explosion : 0 : , "cl" : Should the rg tracer have an explosion at the end? asw_ricochet_laser_b : 0 : , "cl" : Red component of ricochet rifle bounce laser asw_ricochet_laser_brightness : 255 : , "cheat", "cl" : Width of the ricochet targeting laser asw_ricochet_laser_fade : 0 : , "cheat", "cl" : Width of the ricochet targeting laser asw_ricochet_laser_g : 0 : , "cl" : Red component of ricochet rifle bounce laser asw_ricochet_laser_r : 255 : , "cl" : Red component of ricochet rifle bounce laser asw_ricochet_laser_width : 1 : , "cheat", "cl" : Width of the ricochet targeting laser asw_rim_atten : 0 : , "cl" : asw_rim_falloff : 0 : , "cl" : asw_rim_innerCone : 20 : , "cl" : asw_rim_outerCone : 30 : , "cl" : asw_rim_range : 0 : , "cl" : asw_rocket_acceleration : 60 : , "sv", "cheat" : asw_rocket_debug : 0 : , "sv", "cheat" : asw_rocket_drag : 0 : , "sv", "cheat" : asw_rocket_homing_range : 640000 : , "sv", "cheat" : asw_rocket_hover_height : 10 : , "sv", "cheat" : asw_rocket_hover_thrust : 60 : , "sv", "cheat" : asw_rocket_lifetime : 3 : , "sv", "cheat" : asw_rocket_max_speed : 600 : , "sv", "cheat" : asw_rocket_min_speed : 280 : , "sv", "cheat" : asw_rocket_trail_a : 40 : , "cheat", "cl" : asw_rocket_trail_b : 128 : , "cheat", "cl" : asw_rocket_trail_fade : 0 : , "cheat", "cl" : asw_rocket_trail_g : 255 : , "cheat", "cl" : asw_rocket_trail_life : 0 : , "cheat", "cl" : asw_rocket_trail_material : 0 : , "cheat", "cl" : asw_rocket_trail_r : 255 : , "cheat", "cl" : asw_rocket_trail_width : 1 : , "cheat", "cl" : asw_rocket_volume_time : 0 : , "cl" : Time taken to fade in rocket loop sound asw_rocket_wobble_amp : 90 : , "sv", "cheat" : asw_rocket_wobble_freq : 0 : , "sv", "cheat" : asw_room_info : cmd : : Shows details about the current room in a randomly generated map asw_roster_select_bypass_steam : 0 : , "cheat", "cl" : Bypass checking if data has been downloaded from steam when selecting a Marine. asw_rts_controls : 0 : , "cheat", "rep", "cl" : asw_run_fixed_blend : 0 : , "rep", "cl" : asw_run_speed : 380 : , "rep", "cl" : Test of movement speed returned in animstate code asw_run_speed_scale : 1 : , "rep", "cl" : asw_sb_gallop_max_range : 130 : , "sv", "cheat" : Max range to do ram attack asw_sb_gallop_min_range : 50 : , "sv", "cheat" : Min range to do ram attack asw_scanner_background : 1 : , "cl" : Draw black background behind minimap asw_scanner_classic : 0 : , "cl" : Scanner has white blips, is always pinging. asw_scanner_idle_sound : 3 : , "cl" : Which scanner idle sound is used (from 1 to 4) asw_scanner_idle_volume : 0 : , "cl" : Volume of scanner idle loop asw_scanner_interlace_alpha : 0 : , "cl" : Alpha of interlace effect on the scanner asw_scanner_noise_alpha : 0 : , "cl" : Alpha of noise effect on the scanner asw_scanner_pitch_base : 1 : , "cl" : Starting pitch asw_scanner_pitch_change : 0 : , "cl" : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine asw_scanner_ring_scale : 1 : , "cheat", "cl" : Overdraw in the scanner ring size from the blip boundary asw_scanner_scanline_alpha : 80 : , "cl" : Alpha of scanlines on the scanner asw_scanner_scanline_double : 0 : , "cl" : Whether scanlines should be single or double pixel asw_scanner_warning_sound : 1 : , "cl" : Which scanner warning sound is used (from 1 to 3) asw_scanner_warning_volume : 0 : , "cl" : Volume of scanner warning beeps asw_screenflash : 0 : , "sv", "cheat" : Alpha of damage screen flash asw_sentry_debug_aim : 0 : , "sv", "cheat" : Draw debug lines for sentry gun aim asw_sentry_friendly_fire_scale : 0 : , "rep", "cl" : Damage scale for sentry gun friendly fire asw_sentry_friendly_target : 0 : , "sv", "cheat" : Whether the sentry targets friendlies or not asw_sentry_gun_type : -1 : , "sv", "cheat" : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. asw_sequence_speed_cap : 160 : , "rep", "cl" : ASW_Server_LoadCampaign : cmd : : Server loads a previously saved campaign game ASW_Server_StartCampaign : cmd : : Server starts a new campaign game asw_set_drone_skin : cmd : : Sets skin index of all drones and simple drones asw_set_hear_pos : cmd : : Sets fixed audio position to the current position asw_set_solid : cmd : : Sets solid status of current marine asw_shake : cmd : : Shake the screen. asw_shaman_aim_ahead_time : 1 : , "sv", "cheat" : Look ahead time for shaman's heal target asw_shaman_health : 59 : , "sv", "cheat" : asw_shieldbug_death_force : 65000 : , "cl" : this sets the custom death force for the exploding shieldbug asw_shieldbug_defending_speedboost : 1 : , "sv", "cheat" : Boost speed for the shieldbug when defending asw_shieldbug_force_defend : 0 : , "sv", "cheat" : 0 = no force, 1 = force open, 2 = force defend asw_shieldbug_knockdown : 1 : , "sv", "cheat" : If set shieldbug will knock marines down with his melee attacks asw_shieldbug_knockdown_force : 500 : , "sv", "cheat" : Magnitude of knockdown force for shieldbug's melee attack asw_shieldbug_knockdown_lift : 300 : , "sv", "cheat" : Upwards force for shieldbug's melee attack asw_shieldbug_melee_force : 2 : , "sv", "cheat" : Melee force of the shieldbug asw_shieldbug_screen_shake : 1 : , "sv", "cheat" : Should the shieldbug cause screen shake? asw_shieldbug_speedboost : 1 : , "sv", "cheat" : boost speed for the shieldbug asw_shotgun_pellet_fade_length : 100 : , "sv" : Length of the trail on the shotgun pellets asw_shotgun_pellets_pass : 0 : , "sv", "cheat" : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact) asw_shotgun_shell_delay : 0 : , "cl" : Delay on shell casing after firing shotgun asw_show_all_singleplayer_maps : 0 : , "cl" : If set, offline practice option on the main menu will show all maps. asw_show_marine_hints : cmd : : Show hint manager spots asw_show_mouse_entity : 0 : , "cheat", "cl" : Show entity under the mouse cursor asw_show_stats_in_singleplayer : 0 : , "cl" : Show stats screen in singleplayer asw_show_xp : cmd : : Print local player's XP and level asw_show_xp_details : 0 : , "rep", "cl" : Output XP rewards to the console asw_simple_hacking : 0 : , "sv", "cheat" : Use simple progress bar computer hacking asw_sk_jeep_gauss_damage : 15 : , "sv" : asw_skill : 2 : , "a", "rep", "cl" : Game skill level (1-5). asw_skill_accuracy_flamer_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_flamer_dmg_step : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_pdw_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_pdw_dmg_step : 1 : , "cheat", "rep", "cl" : asw_skill_accuracy_pistol_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_pistol_dmg_step : 2 : , "cheat", "rep", "cl" : asw_skill_accuracy_prifle_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_prifle_dmg_step : 1 : , "cheat", "rep", "cl" : asw_skill_accuracy_railgun_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_railgun_dmg_step : 10 : , "cheat", "rep", "cl" : asw_skill_accuracy_rifle_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_rifle_dmg_step : 1 : , "cheat", "rep", "cl" : asw_skill_accuracy_shotgun_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_shotgun_dmg_step : 2 : , "cheat", "rep", "cl" : asw_skill_accuracy_sniper_rifle_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_sniper_rifle_dmg_step : 10 : , "cheat", "rep", "cl" : asw_skill_accuracy_tesla_cannon_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_accuracy_tesla_cannon_dmg_step : 0 : , "cheat", "rep", "cl" : asw_skill_agility_movespeed_base : 290 : , "cheat", "rep", "cl" : asw_skill_agility_movespeed_step : 10 : , "cheat", "rep", "cl" : asw_skill_agility_reload_step : 0 : , "cheat", "rep", "cl" : asw_skill_autogun_base : 0 : , "cheat", "rep", "cl" : asw_skill_autogun_step : 1 : , "cheat", "rep", "cl" : asw_skill_drugs_base : 5 : , "cheat", "rep", "cl" : asw_skill_drugs_step : 0 : , "cheat", "rep", "cl" : asw_skill_engineering_sentry_base : 1 : , "cheat", "rep", "cl" : asw_skill_engineering_sentry_step : 0 : , "cheat", "rep", "cl" : asw_skill_engineering_welding_base : 0 : , "cheat", "rep", "cl" : asw_skill_engineering_welding_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_cluster_dmg_base : 80 : , "cheat", "rep", "cl" : asw_skill_grenades_cluster_dmg_step : 10 : , "cheat", "rep", "cl" : asw_skill_grenades_clusters_base : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_clusters_step : 1 : , "cheat", "rep", "cl" : asw_skill_grenades_dmg_base : 80 : , "cheat", "rep", "cl" : asw_skill_grenades_dmg_step : 10 : , "cheat", "rep", "cl" : asw_skill_grenades_flechette_dmg_base : 10 : , "cheat", "rep", "cl" : asw_skill_grenades_flechette_dmg_step : 1 : , "cheat", "rep", "cl" : asw_skill_grenades_freeze_duration_base : 3 : , "cheat", "rep", "cl" : asw_skill_grenades_freeze_duration_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_freeze_radius_base : 210 : , "cheat", "rep", "cl" : asw_skill_grenades_freeze_radius_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_count_base : 8 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_count_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_dmg_base : 50 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_dmg_step : 1 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_interval_base : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_hornet_interval_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_incendiary_dmg_base : 80 : , "cheat", "rep", "cl" : asw_skill_grenades_incendiary_dmg_step : 10 : , "cheat", "rep", "cl" : asw_skill_grenades_radius_base : 280 : , "cheat", "rep", "cl" : asw_skill_grenades_radius_step : 20 : , "cheat", "rep", "cl" : asw_skill_grenades_smart_count_base : 32 : , "cheat", "rep", "cl" : asw_skill_grenades_smart_count_step : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_smart_interval_base : 0 : , "cheat", "rep", "cl" : asw_skill_grenades_smart_interval_step : 0 : , "cheat", "rep", "cl" : asw_skill_hacking_speed_base : 2 : , "cheat", "rep", "cl" : asw_skill_hacking_speed_step : 0 : , "cheat", "rep", "cl" : asw_skill_healing_charges_base : 4 : , "cheat", "rep", "cl" : asw_skill_healing_charges_step : 1 : , "cheat", "rep", "cl" : asw_skill_healing_grenade_base : 50 : , "cheat", "rep", "cl" : asw_skill_healing_grenade_step : 10 : , "cheat", "rep", "cl" : asw_skill_healing_gun_base : 5 : , "cheat", "rep", "cl" : asw_skill_healing_gun_charges_base : 40 : , "cheat", "rep", "cl" : asw_skill_healing_gun_charges_step : 10 : , "cheat", "rep", "cl" : asw_skill_healing_gun_step : 1 : , "cheat", "rep", "cl" : asw_skill_healing_hps_base : 25 : , "cheat", "rep", "cl" : asw_skill_healing_hps_step : 8 : , "cheat", "rep", "cl" : asw_skill_healing_medkit_hps_base : 50 : , "cheat", "rep", "cl" : asw_skill_healing_medkit_hps_step : 5 : , "cheat", "rep", "cl" : asw_skill_health_base : 80 : , "cheat", "rep", "cl" : asw_skill_health_step : 15 : , "cheat", "rep", "cl" : asw_skill_leadership_accuracy_chance_base : 0 : , "cheat", "rep", "cl" : asw_skill_leadership_accuracy_chance_step : 0 : , "cheat", "rep", "cl" : asw_skill_leadership_damage_resist_base : 0 : , "cheat", "rep", "cl" : asw_skill_leadership_damage_resist_step : 0 : , "cheat", "rep", "cl" : asw_skill_melee_dmg_base : 30 : , "cheat", "rep", "cl" : asw_skill_melee_dmg_step : 6 : , "cheat", "rep", "cl" : asw_skill_melee_force_base : 10 : , "cheat", "rep", "cl" : asw_skill_melee_force_step : 1 : , "cheat", "rep", "cl" : asw_skill_melee_speed_base : 1 : , "cheat", "rep", "cl" : asw_skill_melee_speed_step : 0 : , "cheat", "rep", "cl" : asw_skill_mines_duration_base : 10 : , "cheat", "rep", "cl" : asw_skill_mines_duration_step : 5 : , "cheat", "rep", "cl" : asw_skill_mines_fires_base : 1 : , "cheat", "rep", "cl" : asw_skill_mines_fires_step : 0 : , "cheat", "rep", "cl" : asw_skill_muzzle_flash_base : 1 : , "cheat", "rep", "cl" : asw_skill_muzzle_flash_step : 0 : , "cheat", "rep", "cl" : asw_skill_particle_count : 20 : , "cl" : How many particles are spawned for each edge of the skill button asw_skill_particle_deviation : 0 : , "cl" : Random deviation applied to initial velocity of skill spending particles asw_skill_particle_gravity : 0 : , "cl" : Gravity for particles for the skill spending effect asw_skill_particle_inset : 10 : , "cl" : How many pixels inset inside the skill button to spawn particles asw_skill_particle_size : 40 : , "cl" : Size of particles for the skill spending effect asw_skill_particle_speed : 50 : , "cl" : Initial speed of skill spend particles asw_skill_particle_speed_up : 0 : , "cl" : Upward boost given to skill spend particles asw_skill_piercing_base : 0 : , "cheat", "rep", "cl" : asw_skill_piercing_step : 0 : , "cheat", "rep", "cl" : asw_skill_reloading_base : 1 : , "cheat", "rep", "cl" : asw_skill_reloading_fast_base : 1 : , "cheat", "rep", "cl" : asw_skill_reloading_fast_step : 0 : , "cheat", "rep", "cl" : asw_skill_reloading_step : 0 : , "cheat", "rep", "cl" : asw_skill_scanner_base : 600 : , "cheat", "rep", "cl" : asw_skill_scanner_step : 150 : , "cheat", "rep", "cl" : asw_skill_self_healing_charges_base : 2 : , "cheat", "rep", "cl" : asw_skill_self_healing_charges_step : 0 : , "cheat", "rep", "cl" : asw_skill_vindicator_dmg_base : 0 : , "cheat", "rep", "cl" : asw_skill_vindicator_dmg_step : 2 : , "cheat", "rep", "cl" : asw_skill_vindicator_pellets_base : 7 : , "cheat", "rep", "cl" : asw_skill_vindicator_pellets_step : 0 : , "cheat", "rep", "cl" : asw_skill_xenowounds_base : 100 : , "cheat", "rep", "cl" : asw_skill_xenowounds_step : -25 : , "cheat", "rep", "cl" : asw_sniper_dlight_b : 250 : , "cheat", "cl" : Blue component of flashlight colour asw_sniper_dlight_exponent : 1 : , "cheat", "cl" : asw_sniper_dlight_g : 250 : , "cheat", "cl" : Green component of flashlight colour asw_sniper_dlight_r : 250 : , "cheat", "cl" : Red component of flashlight colour asw_sniper_dlight_radius : 100 : , "cheat", "cl" : Radius of the light around the cursor. asw_sniper_scope_radius : 100 : , "cl" : asw_sniper_scope_self_illum_multiplier : 0 : , "cl" : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. asw_sniper_shell_delay : 0 : , "cl" : Delay on shell casing after firing rifle asw_solid_info : cmd : : Shows solid status of current marine asw_sounds : cmd : : lists sounds playing asw_spawn_alien : cmd : : Make the named asw_spawner spit out an alien asw_spawn_buzzer : cmd : : Refills all marine health asw_spawn_parasite_pack : cmd : : Spawns a group of parasites somewhere randomly in the map asw_spawn_shieldbug : cmd : : Spawns a shieldbug somewhere randomly in the map asw_spawning_enabled : 1 : , "sv", "cheat" : If set to 0, asw_spawners won't spawn aliens asw_spinning_stim_cam : 1 : , "cl" : If set, slow motion will display a small spinning camera view asw_springcol : 1 : , "sv", "cheat" : Use soft alien collision asw_springcol_core : 0 : , "sv", "cheat" : Fraction of the alien's pushaway radius that is a solid capped core asw_springcol_debug : 0 : , "sv", "cheat" : Display the direction of the pushaway vector. Set to entity index or -1 to show all. asw_springcol_force_scale : 3 : , "sv", "cheat" : Multiplier for each individual push force asw_springcol_push_cap : 33 : , "sv", "cheat" : Cap on the total push vector asw_springcol_radius : 50 : , "sv", "cheat" : Radius of the alien's pushaway cylinder asw_squad_debug : 1 : , "sv", "cheat" : Draw debug overlays for squad movement asw_squad_hotbar : cmd : : Activate a squad hotbar button asw_squad_inventory : cmd : : Shows squad inventory ASW_StartCampaign : cmd : : Starts a new campaign game asw_StartStim : cmd : : Activates a stim pack asw_stats_scrub_time : 6 : , "cheat", "cl" : Time that it takes to do the full stats time scrub. asw_stats_skip_marines_test : 0 : , "cheat", "cl" : Tests removing marines 1 and 3 from the stats screen asw_stats_track : 1 : , "sv" : Turn on//off Infested stats tracking. asw_steam_cloud : 1 : , "cl" : Whether Swarm data should be stored in the Steam Cloud asw_steam_cloud_debug : 1 : , "cl" : Print Steam Cloud messages asw_stim_cam_pitch : 10 : , "cl" : Controls angle of the small in-picture Stim camera asw_stim_cam_roll : 0 : , "cl" : Controls angle of the small in-picture Stim camera asw_stim_cam_rotate_speed : 0 : , "cl" : Rotation speed of the stim camera asw_stim_cam_time : 0 : , "cheat", "cl" : When time scale drops below this value, the stim cam will show asw_stim_cam_x : -20 : , "cl" : Controls offset of the small in-picture Stim camera asw_stim_cam_y : -30 : , "cl" : Controls offset of the small in-picture Stim camera asw_stim_cam_yaw : 15 : , "cl" : Controls angle of the small in-picture Stim camera asw_stim_cam_z : 70 : , "cl" : Controls offset of the small in-picture Stim camera asw_stim_duration : 6 : , "sv", "cheat" : Default duration of the stimpack slomo (medics with skills will override this number) asw_stim_music : 0 : , "a", "cl" : Custom music file used for stim music asw_stim_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during stimpack slomo asw_stop_burning : cmd : : Makes your marine stop burning asw_stumble_interval : 2 : , "sv", "cheat" : Min time between stumbles asw_stumble_knockback : 300 : , "sv", "cheat" : Velocity given to aliens that get knocked back asw_stumble_lift : 300 : , "sv", "cheat" : Upwards velocity given to aliens that get knocked back asw_stun_grenade_time : 6 : , "sv", "cheat" : How long stun grenades stun aliens for asw_success_sound_delay : 0 : , "cheat", "cl" : Delay before playing mission success music asw_suicide : cmd : : Kills your current marine asw_sv_maxspeed : 500 : , "nf", "rep", "cl" : asw_synup_chatter_chance : 0 : , "sv", "cheat" : Chance of the synup chatter happening asw_tech_order_hack_range : 1200 : , "sv", "cheat" : Max range when searching for a nearby AI tech to hack for you asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity asw_test_marinenearby : cmd : : Tests the marine nearby util shared function asw_test_music : cmd : : lists music pointer asw_test_new_alien_jump : 1 : , "a", "sv" : asw_test_turret : cmd : : Test remote turret asw_test_wave_announce : cmd : : Shows wave announce panel ASW_TestLoad : cmd : : Tests loading a savegame ASW_TestRoute : cmd : : Tests loading a savegame asw_tilegen : cmd : : Experimental tile based level generator. asw_tilegen_theme : 0 : , "a" : Default theme selected in TileGen asw_time_scale_delay : 0 : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict. asw_tracer_count : cmd : : Shows number of tracers spawned asw_tracer_style : 1 : , "a", "cl" : Specify tracer style. 0=none 1=normal 2=grey line asw_trail_beam_lifetime : 0 : , "cl" : How long the pellet trails last asw_trail_beam_width : 3 : , "cl" : Initial width of the pellet trails asw_tumbler_debug : 0 : , "cheat", "cl" : Debug info on tumbler offsets asw_turret_debug_limits : 0 : , "cheat", "cl" : Prints debug info about turret turning limits asw_turret_dot : 0 : , "cheat", "cl" : Dot angle above which potential targets are shown in the remote turret view asw_turret_fire_rate : 0 : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets asw_turret_fog_end : 1200 : , "cl" : Fog end distance for turret view asw_turret_fog_start : 900 : , "cl" : Fog start distance for turret view asw_turret_turn_rate : 50 : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets asw_tutorial_save_stage : 0 : , "a", "sv" : How far through the tutorial the player has got asw_uber_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drones when attacking asw_uber_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drone compared to normal asw_unlock_all_locations : 0 : , "cheat" : Unlocks all mission hexes asw_update_binds : cmd : : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) asw_use_particle_tracers : 1 : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones asw_vbsp2 : 0 : , "rep" : asw_vehicle_cam_dist : 412 : , "cheat", "cl" : asw_vehicle_cam_height : 0 : , "cheat", "cl" : asw_vehicle_cam_pitch : 45 : , "cheat", "cl" : asw_vindicator_grenade_elasticity : 1 : , "sv", "cheat" : elasticity of vindicator grenade asw_vindicator_grenade_friction : -1 : , "sv", "cheat" : Time before grenade can asw_vindicator_grenade_fuse : 3 : , "sv", "cheat" : Fuse time on incendiary grenades asw_vindicator_grenade_gravity : 0 : , "sv", "cheat" : Gravity of vindicator grenade asw_vindicator_grenade_mass : 10 : , "sv", "cheat" : Mass of indendiary/cluster grenade asw_vindicator_grenade_min_detonation_time : 0 : , "sv", "cheat" : Minimum before this grenade can detonate asw_vindicator_grenade_velocity : 3 : , "sv", "cheat" : Scale to the vindicator grenade initial velocity asw_visrange_generic : 400 : , "cheat", "rep", "cl" : Vismon range asw_voice_side_icon : 0 : , "cheat", "cl" : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names asw_vote_chooser : cmd : : asw_vote_duration : 30 : , "rep", "cl" : Time allowed to vote on a map/campaign/saved game change. asw_vote_kick_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote asw_vote_leader_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote asw_vote_map_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a map vote asw_walk_fixed_blend : 0 : , "rep", "cl" : asw_walk_point : 200 : , "rep", "cl" : asw_walk_sequence_speed_cap : 50 : , "rep", "cl" : asw_walk_speed : 175 : , "rep", "cl" : asw_walk_speed_scale : 1 : , "rep", "cl" : asw_wanderer_override : 0 : , "rep", "cl" : Forces wanderers to spawn asw_weapon_force_scale : 1 : , "rep", "cl" : Force of weapon shots asw_weapon_max_shooting_distance : 1500 : , "rep", "cl" : Maximum distance of the hitscan weapons. asw_weapon_pitch : 12 : , "cl" : asw_weapon_safety_hull : 0 : , "sv", "cheat" : Size of hull used to check for AI shots going too near a friendly asw_wire_full_random : 0 : , "sv", "cheat" : Fully randomize wire hacks asw_world_healthbar_class_icon : 0 : , "cl" : Show class icon on mouse over asw_world_healthbars : 1 : , "cl" : Shows health bars in the game world asw_world_usingbars : 1 : , "cl" : Shows using bars in the game world asw_ww_chatter_interval_max : 260 : , "sv" : Max time between wildcat and wolfe conversation asw_ww_chatter_interval_min : 200 : , "sv" : Min time between wildcat and wolfe conversation asw_xp_screen_debug : 0 : , "cheat", "cl" : If enabled, XP screen will show dummy player slots async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
B
-back : cmd : : +back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blackbox : 1 : : blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox BlendBonesMode : 2 : , "rep", "cl" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. box : cmd : : Draw a debug box. -break : cmd : : +break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached). bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Username to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : :
C
c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : -camdistance : cmd : : +camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. -camout : cmd : : +camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer circle_paintsplat_enabled : 1 : , "cheat", "rep" : circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" : circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap cl_aggregate_particles : 1 : , "cl" : cl_alien_extra_interp : 0 : , "cl" : Extra interpolation for aliens. cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities. cl_anglespeedkey : 0 : , "cl" : cl_asw_drone_travel_yaw : 0 : , "cheat", "cl" : Show the clientside estimated travel yaw for swarm drones cl_asw_drone_travel_yaw_rate : 4 : , "cheat", "cl" : How fast the drones alter their move_yaw param cl_asw_smooth : 1 : , "cl" : Smooth marine's render origin after prediction errors cl_asw_smoothtime : 0 : , "cl" : Smooth marine's render origin after prediction error over this many seconds cl_backspeed : 450 : , "cheat", "cl" : cl_blobulator_freezing_max_metaball_radius : 25 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance. cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment cl_blurDebug : 0 : , "cl" : cl_blurPasses : 1 : , "cl" : cl_blurTapSize : 0 : , "cl" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_chat_active : 0 : , "cl" : cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_colorfastpath : 0 : , "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : , "cl" : Distance at which detail props are no longer visible cl_detailfade : 400 : , "cl" : Distance across which detail props fade in cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_disable_water_render_targets : 0 : , "cl" : cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dumpplayer : cmd : : Dumps info about a player cl_dumpsplithacks : cmd : : Dump split screen workarounds. cl_ejectbrass : 1 : , "cl" : cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "cheat", "cl" : cl_foundry_ShowEntityHighlights : 1 : , "cl" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_globallight_freeze : 0 : , "cl" : cl_globallight_xoffset : -800 : , "cl" : cl_globallight_yoffset : 1600 : , "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ignore_vpk_assocation : 0 : , "a", "cl" : Do not ask to set vpk assocation cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from Steam API) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 0 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_modelfastpath : 1 : , "cl" : cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load. cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_block_dist : 1 : , "cl" : cl_phys_block_fraction : 0 : , "cl" : cl_phys_maxticks : 0 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_doresetlatch : 1 : , "cl" : cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_quick_join_panel_accel : 0 : , "cl" : Acceleration for the y position of the panel when items are added or removed. cl_quick_join_panel_fakecount : -1 : , "cl" : cl_quick_join_panel_tall : 14 : , "cl" : The spacing between panels. cl_quick_join_scroll_max : 4 : , "cl" : Max players shown in the friend scrolling ticker. cl_quick_join_scroll_offset : 16 : , "cl" : Offset of the friend scrolling ticker from the title. cl_quick_join_scroll_rate : 90 : , "cl" : Rate of the friend scrolling ticker. cl_quick_join_scroll_start : 1 : , "cl" : Number of players available to start friend scrolling ticker. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones cl_rosetta_debug : 0 : , "cl" : cl_rosetta_line_inner_radius : 25 : , "cl" : cl_rosetta_line_outer_radius : 45 : , "cl" : cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_bounds_errors : 0 : , "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "cheat", "cl" : cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_sunlight_depthbias : 0 : , "cl" : cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. cl_support_vpk_assocation : 1 : , "a", "cl" : Whether vpk associations are enabled for this mod cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_init : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tlucfastpath : 1 : , "cl" : cl_tracer_whiz_distance : 72 : , "cl" : cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones. cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "a", "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. cpu_level : 2 : : CPU Level - Default: High crash : cmd : : Cause the engine to crash (Debug!!) create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error creditsdone : cmd : : crosshair : 1 : , "a", "cl" : +currentability : cmd : : -currentability : cmd : : cvarlist : cmd : : Show the list of convars/concommands.
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datacachesize : 32 : : Size in MB. dbg_demofile : 0 : : dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 0 : , "nf" : Running a deathmatch server. debug_circle_splat : 0 : , "cheat", "rep" : debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_overlay_fullposition : 0 : , "sv" : debug_paint_seam : 0 : , "cheat", "rep" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debug_visibility_monitor : 0 : , "sv", "cheat" : debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 0 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console.
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echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop recording movie frames. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume ent_setang : cmd : : Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos : cmd : : Move entity to position ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : er_colwidth : 100 : : er_graphwidthfrac : 0 : : er_maxname : 14 : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
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fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. failadvice_dump_values : cmd : : Gives a list of all current points. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward : cmd : : +forward : cmd : : foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_desired : 75 : , "user", "cl" : Sets the base field-of-view. fps_max : 100 : : Frame rate limiter fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen free_pass_peek_debug : 0 : , "sv" : fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "rep", "cl" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
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g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_basehelicopter : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_gunship : 0 : , "sv", "cheat" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_drone_maxgibs : 16 : , "a", "cl" : g_helicopter_bomb_danger_radius : 120 : , "sv" : g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" : g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_helicopter_bullrush_bomb_time : 10 : , "sv" : g_helicopter_bullrush_distance : 5000 : , "sv" : g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_Language : 0 : , "rep", "cl" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "rep", "cl" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "rep", "cl" : gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamestats_file_output_directory : : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. gpu_level : 3 : : GPU Level - Default: High gpu_mem_level : 2 : : Memory Level - Default: High -graph : cmd : : +graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index>
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hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hl2_episodic : 0 : , "rep", "cl" : -holdorder : cmd : : +holdorder : cmd : : host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostfile : 0 : , "sv" : The HOST file to load. hostip : : : Host game server ip hostname : : : Hostname for server. hostport : 27015 : : Host game server port hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations : cmd : : hunk_track_allocation_types : 0 : , "cheat" : hurtme : cmd : : Hurts the player. Arguments: <health to lose> HurtMyMarine : cmd : : Gives your marine 1-10 damage
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impulse : cmd : : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. ingamebriefing : cmd : : Shows the mission briefing panel invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts
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+jlook : cmd : : -jlook : cmd : : joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_aim_to_movement_time : 1 : , "cl" : Time before the player automatically aims in the direction of movement. joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autoattack : 0 : , "cl" : If enabled, marine will fire when you push the right analogue stick joy_autoattack_angle : 10 : , "cl" : Facing has to be within this many degrees of aim for the marine to auto fire joy_autoattack_threshold : 0 : , "cl" : Threshold for joy_autoattack joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_cfg_preset : 0 : , "cl", "ss" : joy_circle_correct : 1 : , "a", "cl" : joy_cursor_scale : 1 : , "cl" : Cursor extent scale of joystick when used in targeting mode joy_cursor_speed : 2 : , "cl" : Cursor speed of joystick when used in targeting mode joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_disable_movement_in_ui : 1 : , "cl" : Disables joystick character movement when UI is active. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_lock_firing_angle : 0 : , "cl" : If enabled, your facing direction will be locked while firing instead of aiming to movement joy_lookspin_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_pan_camera : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl", "ss" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_radius_snap_factor : 2 : , "cl" : Rate at which joystick targeting radius tracks the current cursor radius joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_tilted_view : 0 : , "cl" : Set to 1 when using maps with tilted view to rotate player movement. joy_variable_frametime : 1 : , "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 1 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality. -jump : cmd : : +jump : cmd : : jump_jet_forward : 320 : , "cheat", "rep", "cl" : jump_jet_height : 150 : , "cheat", "rep", "cl" :
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kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> -klook : cmd : : +klook : cmd : : kv_editor : cmd : :
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lastinv : cmd : : leaderboard_duplicate_entries : 1 : , "cheat", "cl" : leaderboard_force_rank_show_interval : 10 : , "cl" : -left : cmd : : +left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmarineresources : cmd : : Shows contents of the marine resource array listmarineresources_server : cmd : : Shows contents of the marine resources array listmodels : cmd : : List loaded models. listobjectives : cmd : : Shows names of objectives in the objectives array listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. listroster : cmd : : Shows which marines in the roster are selected listroster_server : cmd : : Shows which marines in the roster are selected load : cmd : : Load a saved game. loader_defer_non_critical_jobs : 0 : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io : 1 : : locator_background_border_color : -2145509888.000 : , "cl" : The default color for the border. locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right. locator_background_color : -2147483648 : , "cl" : The default color for the background. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down. locator_background_style : 1 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss : 1.75 : , "cl" : Maximum scale of the icon on the screen locator_icon_min_size_non_ss : 1.0 : , "cl" : Minimum scale of the icon on the screen locator_lerp_rest : 2.25f : , "cl" : Number of seconds before moving from the center. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only. locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text locator_text_glow_color : -2131044864.000 : , "cl" : Color of text glow locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently. log : cmd : : Enables logging to file, console, and udp < on | off >. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. -lookdown : cmd : : +lookdown : cmd : : -lookspin : cmd : : +lookspin : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , "sv" :
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m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. make_game_friends_only : cmd : : Changes access for the current game to friends only. make_game_public : cmd : : Changes access for the current game to public. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. marine_dispcoll_drawplane : 0 : , "sv" : MarineHealths : cmd : : List health of all marines marinephysicsshadowupdate_render : 0 : , "sv" : mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" : mat_ambient_light_b : 0 : , "cheat" : mat_ambient_light_b_forced : -1 : , "cl" : mat_ambient_light_g : 0 : , "cheat" : mat_ambient_light_g_forced : -1 : , "cl" : mat_ambient_light_r : 0 : , "cheat" : mat_ambient_light_r_forced : -1 : , "cl" : mat_antialias : 0 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 1 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_colcorrection_editor : 0 : : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activates debugging spew for a specific material. mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override : -1 : : mat_depth_blur_strength_override : -1 : : mat_depthbias_shadowmap : 0 : : mat_dest_alpha_range : 1000 : , "cl" : Amount to scale depth values before writing into destination alpha ([0,1] range). mat_diffuse : 1 : : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_displacementmap : 1 : , "cheat" : mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled : 1 : , "cl" : mat_dof_far_blur_depth : 1000 : , "cl" : mat_dof_far_blur_radius : 5 : , "cl" : mat_dof_far_focus_depth : 250 : , "cl" : mat_dof_max_blur_radius : 10 : : mat_dof_near_blur_depth : 20 : , "cl" : mat_dof_near_blur_radius : 10 : , "cl" : mat_dof_near_focus_depth : 100 : , "cl" : mat_dof_override : 0 : , "cl" : mat_dof_quality : 0 : : mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_dynamiclightmaps : 0 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 0 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move mat_fullbright : 0 : , "cheat" : mat_grain_enable : 0 : , "cl" : mat_grain_scale_override : -1.0 : : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : , "cl" : mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_local_contrast_edge_scale_override : -1000 : : mat_local_contrast_enable : 0 : , "cl" : mat_local_contrast_midtone_mask_override : -1 : : mat_local_contrast_scale_override : 0 : : mat_local_contrast_vignette_end_override : -1 : : mat_local_contrast_vignette_start_override : -1 : : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2.2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_object_motion_blur_enable : 0 : , "cl" : mat_object_motion_blur_model_scale : 1 : , "cl" : mat_paint_enabled : 0 : : mat_parallaxmap : 1 : : mat_parallaxmapsamplesmax : 50 : : mat_parallaxmapsamplesmin : 12 : : mat_phong : 1 : : mat_picmip : 0 : : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_processtoolvars : 0 : : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority : 1 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_screen_blur_override : -1 : : mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_shadowstate : 1 : : mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_shadowmap : 4 : : mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes. mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_tessellationlevel : 6 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list : cmd : : mat_texture_list : 0 : : For debugging, show a list of used textures per frame -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing : 0 : : mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : , "cl" : mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable : 0 : , "cl" : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_level : 2 : : Memory Level - Default: High mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_test_quiet : 0 : : Don't print stats when memtesting mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) menuselect : cmd : : menuselect miniprofiler_dump : 0 : : minisave : cmd : : Saves game (for current level only!) mission_reload : cmd : : Reload mission metadata mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_debugprint : cmd : : Show debug information about current matchmaking session mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games mm_dlcs_mask_extras : 0 : : mm_dlcs_mask_fake : 0 : : mm_heartbeat_seconds : 300 : : mm_heartbeat_seconds_xlsp : 60 : : mm_heartbeat_timeout : 10 : : mm_heartbeat_timeout_legacy : 15 : : mm_matchmaking_dlcsquery : 2 : : mm_matchmaking_version : 9 : : mm_max_players : 4 : , "cheat", "rep", "cl" : Max players for matchmaking system mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_tu_string : 0 : : mod_check_vcollide : 0 : : Check all vcollides on load mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 1 : : mod_lock_meshes_on_load : 1 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : morph_debug : 0 : : morph_path : 7 : : motdfile : 0 : , "sv" : The MOTD file to load. +mouse_menu : cmd : : Opens a menu while held -mouse_menu : cmd : : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "nf", "rep", "cl" : mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes mp_tournament : 0 : , "nf", "rep", "cl" : mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :
N
name : unnamed : , "a", "user", "print", "server_can_execute", "ss" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world net_allow_multicast : 1 : , "a" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_dumptest : 0 : : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : : Max fragment bytes per packet net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_megasnapshot : 1 : : net_paranoid : 1 : : net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showeventlisteners : 0 : : Show listening addition/removals net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showpeaks : 0 : : Show messages for large packets only: <size> net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_showusercmd : 0 : , "cl" : Show user command encoding net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print status of steam connection sockets. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) +nextability : cmd : : -nextability : cmd : : nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected npc_speakall : cmd : : Force the npc to try and speak all their responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" :
O
old_radiusdamage : 0 : , "rep", "cl" : openserverbrowser : cmd : : Opens server browser option_duck_method : 1 : , "a", "rep", "cl" : overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
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paint_sample_size : 4 : , "cheat", "rep" : paintmap_scale : 1 : , "cheat", "rep" : panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_enable_query_cache : 1 : : phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "rep", "cl" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : PhysPMC : 0 : : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. ping_max_green : 70 : , "cl" : ping_max_red : 250 : , "cl" : ping_max_yellow : 140 : , "cl" : pingserver : cmd : : Ping a server for info pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : playerlist : cmd : : Shows the player list and allows voting playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI -prevability : cmd : : +prevability : cmd : : print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default) pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
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quit : cmd : : Exit the engine.
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r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" : r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio : 0 : : r_asw_vehicleBrakeRate : 1 : , "cheat", "cl" : r_asw_vehicleDrawDebug : 0 : , "cheat", "cl" : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_bloomtintb : 0.11 : : r_bloomtintexponent : 2.2 : : r_bloomtintg : 0.59 : : r_bloomtintr : 0.3 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals <permanent>. r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debug_sequencesets : -2 : , "cl" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves. r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : , "cl" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtracers : 1 : , "cheat", "cl" : r_drawtracers_firstperson : 1 : , "cl" : r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_emulategl : 0 : : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a", "cl" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 7 : , "cheat", "cl" : r_fade360style : 1 : , "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_topdown : 0 : , "cl" : r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightbacktraceoffset : 0 : , "cheat", "cl" : r_flashlightbrightness : 0 : , "cheat" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepth_drawtranslucents : 0 : , "cl" : r_flashlightdepthres : 1024 : , "cl" : r_flashlightdepthreshigh : 2048 : , "cl" : r_flashlightdepthtexture : 1 : : r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : , "cl" : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 53 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnearoffsetscale : 1 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetforward : 0 : , "cheat", "cl" : r_flashlightoffsetright : 5 : , "cheat", "cl" : r_flashlightoffsetup : -5 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 1 : : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlighttracedistcutoff : 128 : , "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flashlightvolumetrics : 1 : , "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : : r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 0 : , "cheat" : r_impacts_alt_orientation : 1 : , "cl" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" : r_jiggle_bones : 1 : , "cl" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_invalidate : cmd : : r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_particle_demo : 0 : , "cheat", "cl" : r_particle_sim_spike_threshold_ms : 5 : , "cl" : r_particle_timescale : 1 : , "cl" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , "cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing : 0 : , "cl" : r_queued_ropes : 1 : , "cl" : r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops? r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables) r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1 r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : : Root LOD r_ropetranslucent : 1 : , "cl" : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadow_debug_spew : 0 : , "cheat", "cl" : r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering r_shadow_deferred_simd : 0 : , "cl" : r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate r_shadow_lightpos_lerptime : 0 : , "cl" : r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowfromanyworldlight : 0 : , "cheat", "cl" : r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights r_shadowfromworldlights_debug : 0 : , "cheat", "cl" : r_shadowids : 0 : , "cheat" : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 0 : : r_shadows : 1 : : r_shadows_gamecontrol : -1 : , "cheat" : r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_slowpathwireframe : 0 : , "cheat" : r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spray_lifetime : 10 : : Number of rounds player sprays are visible r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticlight_streams : 1 : : r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_particles : 1 : , "cl" : r_threaded_shadow_clip : 0 : : r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this r_unlimitedrefract : 0 : , "cl" : r_unloadlightmaps : 0 : : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 0 : , "cl" : r_waterforcereflectentities : 0 : , "cl" : r_worldlightmin : 0.0002 : : r_worldlights : 3 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : radialmenu : cmd : : Opens a radial menu ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep. rate : 10000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload : cmd : : -reload : cmd : : reload_materials : 0 : : remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks res_restrict_access : 0 : : reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. +right : cmd : : -right : cmd : : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_min_pixel_diameter : 2 : , "cheat" : rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 : , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponseconcept : 0 : , "cl" : If set, rr_debugresponses will print only responses testing for the specified concept rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments rr_debugresponses : 0 : , "cl" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f rr_debugrule : 0 : , "cl" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "cl" : Dump all response_rules.txt and rules (requires restart) rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va rr_reloadresponsesystems : cmd : : Reload all response system scripts. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_remarkables_enabled : 0 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
S
save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_quick_list_bit_field : -1 : : sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think. scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation. scene_clientplayback : 1 : , "sv" : Play all vcds on the clients. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene. scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback +score : cmd : : -score : cmd : : scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. script : cmd : : Run the text as a script script_client : cmd : : Run the text as a script script_debug : cmd : : Connect the vscript VM to the script debugger script_debug_client : cmd : : Connect the vscript VM to the script debugger script_dump_all : cmd : : Dump the state of the VM to the console script_dump_all_client : cmd : : Dump the state of the VM to the console script_execute : cmd : : Run a vscript file script_execute_client : cmd : : Run a vscript file script_help : cmd : : Output help for script functions, optionally with a search string script_help_client : cmd : : Output help for script functions, optionally with a search string script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script +secondary : cmd : : -secondary : cmd : : +selectmarine1 : cmd : : -selectmarine1 : cmd : : +selectmarine2 : cmd : : -selectmarine2 : cmd : : +selectmarine3 : cmd : : -selectmarine3 : cmd : : -selectmarine4 : cmd : : +selectmarine4 : cmd : : +selectmarine5 : cmd : : -selectmarine5 : cmd : : +selectmarine6 : cmd : : -selectmarine6 : cmd : : -selectmarine7 : cmd : : +selectmarine7 : cmd : : +selectmarine8 : cmd : : -selectmarine8 : cmd : : sensitivity : 3 : , "a", "cl" : Mouse sensitivity. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmaster : cmd : : add/remove/enable/disable master servers setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats). sfm_record_hz : 30 : , "cl" : shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. shake_testpunch : cmd : : Test a punch-style screen shake. ShootMe : cmd : : Does DMG_BULLET to marine +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. -showbudget_texture : cmd : : +showbudget_texture : cmd : : -showbudget_texture_global : cmd : : +showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 0 : : showcompletemessage : cmd : : Shows the mission complete message again showconsole : cmd : : Show the console. showGameSettings : cmd : : showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame -showscores : cmd : : +showscores : cmd : : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers -showvprof : cmd : : +showvprof : cmd : : singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_asw_buzzer_health : 30 : , "sv", "cheat" : Health of the buzzer sk_asw_buzzer_melee_dmg : 15 : , "sv", "cheat" : Damage caused by buzzer sk_asw_buzzer_melee_interval : 1 : , "sv", "cheat" : Min time between causing damage to marines sk_asw_buzzer_v2 : 1 : , "sv", "cheat" : sk_asw_drone_damage : 15 : , "sv", "cheat" : Damage per swipe from the Drone sk_asw_shieldbug_damage : 25 : , "sv", "cheat" : Damage per swipe from the shieldbug sk_autoaim_mode : 1 : , "a", "rep", "cl" : sk_bullseye_health : 0 : , "sv" : sk_gunship_burst_dist : 768 : , "sv" : sk_gunship_burst_min : 800 : , "sv" : sk_gunship_burst_size : 15 : , "sv" : sk_gunship_health_increments : 0 : , "sv" : sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move? sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much. sk_helicopter_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals. sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts. sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade. sk_helicopter_health : 5600 : , "sv" : sk_helicopter_num_bombs1 : 3 : , "sv" : sk_helicopter_num_bombs2 : 5 : , "sv" : sk_helicopter_num_bombs3 : 5 : , "sv" : sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst sk_max_asw_ag : 0 : , "rep", "cl" : sk_max_asw_asg : 0 : , "rep", "cl" : sk_max_asw_cs : 0 : , "rep", "cl" : sk_max_asw_ext : 0 : , "rep", "cl" : sk_max_asw_f : 0 : , "rep", "cl" : sk_max_asw_flares : 0 : , "rep", "cl" : sk_max_asw_gl : 0 : , "rep", "cl" : sk_max_asw_hg : 0 : , "rep", "cl" : sk_max_asw_medkit : 0 : , "rep", "cl" : sk_max_asw_medsat : 0 : , "rep", "cl" : sk_max_asw_medself : 0 : , "rep", "cl" : sk_max_asw_mines : 0 : , "rep", "cl" : sk_max_asw_ml : 0 : , "rep", "cl" : sk_max_asw_p : 0 : , "rep", "cl" : sk_max_asw_pdw : 0 : , "rep", "cl" : sk_max_asw_r : 0 : , "rep", "cl" : sk_max_asw_r_g : 0 : , "rep", "cl" : sk_max_asw_rg : 0 : , "rep", "cl" : sk_max_asw_sg : 0 : , "rep", "cl" : sk_max_asw_sniper : 0 : , "rep", "cl" : sk_max_asw_stim : 0 : , "rep", "cl" : sk_max_asw_tg : 0 : , "rep", "cl" : sk_max_asw_welder : 0 : , "rep", "cl" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_dmg_asw_ag : 0 : , "rep", "cl" : sk_npc_dmg_asw_asg : 0 : , "rep", "cl" : sk_npc_dmg_asw_cs : 0 : , "rep", "cl" : sk_npc_dmg_asw_ext : 0 : , "rep", "cl" : sk_npc_dmg_asw_f : 0 : , "rep", "cl" : sk_npc_dmg_asw_flares : 0 : , "rep", "cl" : sk_npc_dmg_asw_gl : 0 : , "rep", "cl" : sk_npc_dmg_asw_hg : 0 : , "rep", "cl" : sk_npc_dmg_asw_medkit : 0 : , "rep", "cl" : sk_npc_dmg_asw_medsat : 0 : , "rep", "cl" : sk_npc_dmg_asw_medself : 0 : , "rep", "cl" : sk_npc_dmg_asw_mines : 0 : , "rep", "cl" : sk_npc_dmg_asw_ml : 0 : , "rep", "cl" : sk_npc_dmg_asw_p : 0 : , "rep", "cl" : sk_npc_dmg_asw_pdw : 0 : , "rep", "cl" : sk_npc_dmg_asw_r : 0 : , "rep", "cl" : sk_npc_dmg_asw_r_g : 0 : , "rep", "cl" : sk_npc_dmg_asw_rg : 0 : , "rep", "cl" : sk_npc_dmg_asw_sg : 0 : , "rep", "cl" : sk_npc_dmg_asw_sniper : 0 : , "rep", "cl" : sk_npc_dmg_asw_stim : 0 : , "rep", "cl" : sk_npc_dmg_asw_tg : 0 : , "rep", "cl" : sk_npc_dmg_asw_welder : 0 : , "rep", "cl" : sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_asw_ag : 0 : , "rep", "cl" : sk_plr_dmg_asw_asg : 0 : , "rep", "cl" : sk_plr_dmg_asw_cs : 0 : , "rep", "cl" : sk_plr_dmg_asw_ext : 0 : , "rep", "cl" : sk_plr_dmg_asw_f : 0 : , "rep", "cl" : sk_plr_dmg_asw_flares : 0 : , "rep", "cl" : sk_plr_dmg_asw_medkit : 0 : , "rep", "cl" : sk_plr_dmg_asw_medsat : 0 : , "rep", "cl" : sk_plr_dmg_asw_medself : 0 : , "rep", "cl" : sk_plr_dmg_asw_mines : 0 : , "rep", "cl" : sk_plr_dmg_asw_ml : 0 : , "rep", "cl" : sk_plr_dmg_asw_p : 0 : , "rep", "cl" : sk_plr_dmg_asw_pdw : 0 : , "rep", "cl" : sk_plr_dmg_asw_r : 0 : , "rep", "cl" : sk_plr_dmg_asw_r_g : 0 : , "rep", "cl" : sk_plr_dmg_asw_rg : 0 : , "rep", "cl" : sk_plr_dmg_asw_sg : 0 : , "rep", "cl" : sk_plr_dmg_asw_stim : 0 : , "rep", "cl" : sk_plr_dmg_asw_tg : 0 : , "rep", "cl" : sk_plr_dmg_asw_welder : 0 : , "rep", "cl" : skill : 1 : , "a" : Game skill level (1-3). slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music snd_async_showmem_summary : cmd : : Show brief async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_fail : 0 : : Spew stream pool failures. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_debug_gaincurve : 0 : : Visualize sound gain fall off snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off snd_defer_trace : 1 : : snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_disable_mixer_solo : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0.55 : , "a" : snd_dump_filepaths : cmd : : snd_dumpclientsounds : cmd : : Dump sounds to console snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance snd_filter : 0 : , "cheat" : snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_getmixer : cmd : : Get data related to mix group matching string snd_legacy_surround : 0 : , "a" : snd_list : 0 : : snd_list_mix_groups : cmd : : List all mix groups to dev console. snd_list_mixers : cmd : : List all mixers to dev console. snd_lockpartial : 1 : : snd_max_same_sounds : 4 : : snd_max_same_weapon_sounds : 3 : : snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg). snd_mix_async : 0 : : snd_mix_minframetime : 0 : : snd_mixahead : 0 : , "a" : snd_mixer_master_dsp : 1 : : snd_mixer_master_level : 1 : : snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies. snd_musicvolume : 1 : , "a", "user" : Music volume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff : 1 : , "cheat" : snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : rebuild audio cache for current language snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb snd_restart : cmd : : Restart sound system. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount. snd_setsoundparam : cmd : : Set a sound paramater snd_show : 0 : : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_soundmixer : 0 : : snd_soundmixer_flush : cmd : : Reload soundmixers.txt file. snd_soundmixer_parse_debug : 0 : : snd_soundmixer_version : 2 : : snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_store_filepaths : 0 : : snd_surround_speakers : -1 : : snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes soundscape_message : 0 : , "cl" : soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : : -speed : cmd : : spike : cmd : : generates a fake spike ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map : cmd : : Start playing on specified map with max allowed splitscreen players. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr ss_verticalsplit : 0 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system. star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds stopvideos : cmd : : Stops all videos playing to the screen +strafe : cmd : : -strafe : cmd : : stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load stringtable_usedictionaries : 1 : : Use dictionaries for string table networking stringtabledictionary : cmd : : Create dictionary for current strings. stuck : cmd : : Teleports marine to the nearest free node studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, no death restrictions sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_always_full_flush : 0 : , "cheat" : sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_forcepreload : 0 : , "a" : Force server side preloading. sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors. sv_gravity : 800 : , "nf", "rep", "cl" : World gravity. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected sv_infinite_ammo : 0 : , "sv", "cheat" : Player's active weapon will never run out of ammo sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 0 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 0 : : Use (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_maxclientframes : 128 : : sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_multiplayer_maxtempentities : 32 : : sv_multiplayer_sounds : 20 : : sv_new_delta_bits : 1 : : sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history sv_precacheinfo : cmd : : Show precache info. sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems sv_regeneration_wait_time : 1 : , "sv", "rep" : sv_region : -1 : : The region of the world to report this server in. sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. sv_script_think_interval : 0 : , "sv" : sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showtags : cmd : : Describe current gametags. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture sv_sound_discardextraunreliable : 1 : : sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_spew : cmd : : Print details about a sound. sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_specnoclip : 1 : , "a", "nf", "rep", "cl" : sv_specspeed : 3 : , "a", "nf", "rep", "cl" : sv_stats : 1 : : Collect CPU usage stats sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_stickysprint_default : 0 : , "cl" : sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_threaded_init : 0 : , "sv" : sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_timeout_when_fully_connected : 30 : , "sv" : Once fully connected, player will be kicked if he doesn't send a network message within this interval. sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics sv_unlag_alien_projectiles : 1 : , "sv" : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes) sys_minidumpexpandedspew : 0 : : sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
T
template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_outtro_stats : cmd : : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf_arena_max_streak : 5 : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak tf_arena_preround_time : 10 : , "nf", "rep", "cl" : Length of the Pre-Round time tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera. thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : threadpool_affinity : 1 : : Enable setting affinity threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool threadpool_run_tests : cmd : : tilegen_break_on_iteration : -1 : , "cheat" : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached. tilegen_preprocess_mission : 0 : , "cheat" : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt. tilegen_retry_count : 20 : , "cheat" : The number of level generation retries to attempt after which tilegen will give up. tilegen_use_instancing : 0 : , "rep" : timedemo : cmd : : Play a demo and report performance info. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit : cmd : : Play a demo, report performance info, and then exit timerefresh : cmd : : Profile the renderer. tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z tir_start : 0 : , "cl" : TrackIR Start tir_stop : 0 : , "cl" : TrackIR Stop toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggleconsole : cmd : : Show/hide the console. toolload : cmd : : Load a tool. toolunload : cmd : : Unload a tool. trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activates SourceTV on server. tv_maxclients : 128 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
U
ui_gameui_debug : 0 : , "cl" : ui_gameui_modal : 1 : , "cl" : If set, the game UI pages will take modal input focus. ui_play_online_browser : 1 : , "cl" : Whether play online displays a browser or plain search dialog. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_public_lobby_filter_campaign : 0 : , "a", "cl" : Filter type for campaigns on the public lobby display ui_public_lobby_filter_difficulty2 : 0 : , "a", "cl" : Filter type for difficulty on the public lobby display ui_public_lobby_filter_onslaught : 0 : , "a", "cl" : Filter type for Onslaught mode on the public lobby display ui_public_lobby_filter_status : 0 : , "a", "cl" : Filter type for game status on the public lobby display ui_reloadscheme : cmd : : Reloads the resource files for the active UI window ui_start_dlc_time_corrupt : 300 : , "cl" : ui_start_dlc_time_loaded : 150 : , "cl" : ui_start_dlc_time_pump : 30 : , "cl" : ui_volume_max : 1 : : unbind : cmd : : Unbind a key. unbindall : cmd : : Unbind all keys. unload_all_addons : cmd : : Reloads the search paths for game addons. unpause : cmd : : Unpause the game. update_addon_paths : cmd : : Reloads the search paths for game addons. use : cmd : : Use a particular weapon Arguments: <weapon_name> -use : cmd : : +use : cmd : : user : cmd : : Show user data. users : cmd : : Show user info for players on server.
V
v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus. -vgui_drawtree : cmd : : +vgui_drawtree : cmd : : vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_draw_selected : 0 : : Highlight the selected panel vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_scheme : 0 : : Show scheme file for each panel vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_dump_panels : cmd : : vgui_dump_panels [visible] vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hide vgui panel by name. viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load animation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "cheat", "cl" : viewmodel_offset_x : 0 : , "a", "cl" : viewmodel_offset_y : 0 : , "a", "cl" : viewmodel_offset_z : 0 : , "a", "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities vis_force : 0 : , "sv", "cheat" : vismon_poll_frequency : 0 : , "sv", "cheat" : vismon_trace_limit : 12 : , "sv", "cheat" : vm_debug : 0 : , "cheat", "cl" : vm_draw_always : 0 : , "cl" : voice_all_icons : 0 : , "cl" : Draw all players' voice icons voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_enable : 1 : , "a" : Toggle voice transmit and receive. voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_local_icon : 0 : , "cl" : Draw local player's voice icon voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_menu_1 : cmd : : Opens voice menu 1 voice_menu_2 : cmd : : Opens voice menu 2 voice_menu_3 : cmd : : Opens voice menu 3 voice_minimum_gain : 0 : : voice_mixer_boost : 0 : , "a" : voice_mixer_mute : 0 : , "a" : voice_mixer_volume : 1 : , "a" : voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_mute : cmd : : Mute a specific Steam user voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" : voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted. voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_show_mute : cmd : : Show whether current players are muted. voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : voice_threshold : 2000 : , "a" : voice_thresold_delay : 0 : : voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players. voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files voice_xsend_debug : 0 : : -voicerecord : cmd : : +voicerecord : cmd : : voicerecord_toggle : cmd : : volume : 1 : , "a" : Sound volume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep vphysics_threadmode : 1 : : vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url] vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_counters_show_minmax : 0 : : vprof_dump_counters : cmd : : Dump vprof counters to the console vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_dump_spikes_terse : 0 : : Whether to use most terse output vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_server_spike_threshold : 999 : : vprof_server_thread : 0 : : vprof_think_limit : 0 : , "sv" : vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling.
W
+walk : cmd : : -walk : cmd : : wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_edit_emitter : cmd : : When in WC edit mode, this lets you modify a generic particle emitter wc_link_edit : cmd : : weapon_showproficiency : 0 : , "sv" : windows_speaker_config : -1 : , "a" : wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg.
X
x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language. xbox_autothrottle : 1 : , "a", "sv" : xbox_steering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a 360 storage device.
Z
z_ragdoll_impact_strength : 500 : , "cl" : -zoom : cmd : : +zoom : cmd : : zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.