Resident Evil Twilight: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
''[This document is intended as a reference template for mod information pages. It is by no means a requirement to follow this document, but it will serve to reinforce a consistent display of content.]''
[[Category:HL2_Third_Party_Mods]]


== Resident Evil:Twilight ==
<!-- {{AlphaModSmall|engine=Source|download=}} -->
[[Image:Water 38857.jpg|thumb|300px|Resident Evil: Twilight -Raccoon Forrest]]
<!-- See [[Category talk:HL2 Third Party Mods]] for info on using the above. -->
[[Image:Water 38858.jpg|thumb|300px|Resident Evil: Twilight -Raccoon Forrest]]


The streets are empty, dusty and dry.
==Overview==
After strange appearances and incidents have flashed through the press, frightening the entire population of Raccoon City, everything happened hit by hit. Citizens disappeared.
Start with a mod description.  This should be a general overview of what the mod is and maybe what sets it apart from other mods in its genre. This is broad information and can include what the mod is now as well as what is intended for the future.
The number of victims of brutal assassinations increased rapidly. The police couldn’t do anything. Three days later – everything was different…


Two young men are driving through the wilderness. The road is old and rarely used.
The only intact route after the police jammed the Arklay pass.
Destination: Raccoon City – Marble River
Alec Baker and John Derosso didn’t realize that neither car is coming from the opposite direction,
nor any local radio stations were reachable. Alec’s well planed bachelor resignation at
Marble River near Raccoon City should uncover as a nightmare which would
change their two lives – or terminate them.
----
Dive into the deep universe of Resident Evil: Twilight and return to the scenery
where everything began. Engage deeper into the horror of Raccoon City
as you ever did before. Explore new environments like Raccoon Fields, a small suburb torwards Raccoon City, and fight against new "bio-weapons" of the Umbrella-Corp.
Experience a completly new single-player story or defeat your opponents in the multiplayer mode.
And finally....survive the nightmare of [http://www.evilmod.de Resident Evil: Twilight]


==Features==
==Features==
* completly new single player expierince
* a quick list of features
* inventory system to collect items and weapons
* bulleted lists are always nice
* weapon modifications possible (Add grenade launcher/target systems)
* they give the viewer a quick overview of what is in the mod
* work with npc´s together to survive
* you don't need to list every minute feature here
 
 
==Multiplayer Features/Modes:==
[[Image:Water 31876.jpg|thumb|300px|Resident Evil: Twilight -Beretta92]]
[[Image:Water 31883.jpg|thumb|300px|Resident Evil: Twilight -Molotov]]
* Deathmatch: Simple Deatmatch
* Team Deathmatch: Simple Team Deathmatch
* TBTA: Take Back The Antidote. One infectet Team tries to get the Antidote from the other Team who must protect it.
* Coop: Play the Singleplayer mode or new episodes with your friends together


==Media==
==Media==
 
Screenshots, movies, whatever. We are almost requiring media for a mod to be listed- it's not a steadfast rule, but it's a good idea of when to decide to make your mod's page.
More Media can be found on [http://www.evilmod.de Evilmod.de]


==History==
==History==
 
A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know.  Whatever. If you want it.
Coming soon...


==Team==
==Team==
Coming soon...
Some information about the mod team.


==Other info==
==Other info==
* [http://www.evilmod.de Resident Evil: Twilight Main Page]
* links to the official site
* [http://http://evilmod.sponsored.by.clanserver4u.de/board/ Resident Evil: Twilight Forums]
* links to mod specific tutorials on the wiki and externally
* [http://mods.moddb.com/5188/resident-evil-twilight/ Resident Evil: Twilight on MODDB]
* mod specific forums
 
* etc
----
* <nowiki>{{moddb|Moddb ID Number, creates Moddb link}}</nowiki>
 
We´re still searching for experienced modders in the following dutys:


* HL² Coding
''[There are other sections, like Plot (for singleplayer games), and Help Wanted, etc, that will occasionally be appropriate as well.]''
* Character Design
* Modeling Character/Weapons


If you´re interested just [http://evilmod.space2000.de/eng/base.php?site=join-us&la=eng contact us]
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Revision as of 02:39, 30 June 2006

[This document is intended as a reference template for mod information pages. It is by no means a requirement to follow this document, but it will serve to reinforce a consistent display of content.]


Overview

Start with a mod description. This should be a general overview of what the mod is and maybe what sets it apart from other mods in its genre. This is broad information and can include what the mod is now as well as what is intended for the future.


Features

  • a quick list of features
  • bulleted lists are always nice
  • they give the viewer a quick overview of what is in the mod
  • you don't need to list every minute feature here

Media

Screenshots, movies, whatever. We are almost requiring media for a mod to be listed- it's not a steadfast rule, but it's a good idea of when to decide to make your mod's page.

History

A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.

Team

Some information about the mod team.

Other info

  • links to the official site
  • links to mod specific tutorials on the wiki and externally
  • mod specific forums
  • etc
  • {{moddb|Moddb ID Number, creates Moddb link}}

[There are other sections, like Plot (for singleplayer games), and Help Wanted, etc, that will occasionally be appropriate as well.]