Talk:Troubleshooting Level Design: Difference between revisions
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As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture. | As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture. | ||
Any assistance is appreciated. | Any assistance is appreciated; and I never put my name on homework. --[[User:FViral|FViral]] 19:00, 28 Jun 2006 (PDT) | ||
:Please leave your signature behind if you post anything, and this doesn't belong in the Talk page... Second of all, this is already answered on the main page: [[Troubleshooting Level Design]] --[[User:CrabbyData|CrabbyData]] 07:44, 28 Jun 2006 (PDT) | :Please leave your signature behind if you post anything, and this doesn't belong in the Talk page... Second of all, this is already answered on the main page: [[Troubleshooting Level Design]] --[[User:CrabbyData|CrabbyData]] 07:44, 28 Jun 2006 (PDT) | ||
Revision as of 19:00, 28 June 2006

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This page is for discussing the contents of the Troubleshooting Level Design page. For questions about developing, please visit the Help Desk!
This page is for discussing the contents of the Troubleshooting Level Design page. For questions about developing, please visit the Help Desk!
Merge
It seems like these entries could be merged into the Level Design FAQ. Many of these are already present in the FAQ. --JeffLane 21:37, 9 Mar 2006 (PST)
- CrabbyData agrees... --CrabbyData 06:35, 17 Apr 2006 (PDT)
- FViral disagrees. This article covers more troubleshooting and problems with Source level design, the FAQ is more tailored towards beginning users and covers the major concepts and settings of the Hammer editor. --FViral 07:28, 28 Jun 2006 (PDT)
prop_physics are black with incorrect shadows
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.
Any assistance is appreciated; and I never put my name on homework. --FViral 19:00, 28 Jun 2006 (PDT)
- Please leave your signature behind if you post anything, and this doesn't belong in the Talk page... Second of all, this is already answered on the main page: Troubleshooting Level Design --CrabbyData 07:44, 28 Jun 2006 (PDT)
- From the Troubleshooting Level Design page:
- "Models are black: This can be caused if you have a 3D skybox in the map, and don't have a light_environment in both the level itself, and the skybox."
- From FViral's post:
- "All the prop_physics is my level are completely black. ... I do NOT have a 3d skybox"
- I'm gonna guess that he already read the page successfully. :)
- FViral, please post this on the Help Desk instead of here, thanks. You can sign posts by typing
~~~~
, as CrabbyData should have told you. I have only previously encountered black models when alt-tabbing in and out of the game; are you doing this? - --Giles 08:21, 28 Jun 2006 (PDT)
- He could also have typed just his name... I don't deliver my homework at my teacher without my name, do I?
- The second thing he could have done is to have it illegal, since most of the times those illegal games don't contain models, textures and/or important files... But I don't think that's the case... Try to reinstall HL2DM, simply by renaming the HL2DM folder in your SteamApps/username -directory to something else. Then startup Steam and run HL2DM. --CrabbyData 11:24, 28 Jun 2006 (PDT)
- Try checking your map for leaks. Use the Load Pointfile command and see what it brings up. --TomEdwards 15:27, 28 Jun 2006 (PDT)
- No leaks, installation or memory errors. Everything checks out normally, even prop_static entities loaded into the scene are lit correctly. Reinstalling DirectX and the Source SDK to be sure. --FViral 18:58, 28 Jun 2006 (PDT)