Talk:Troubleshooting Level Design: Difference between revisions
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:[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT) | :[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT) | ||
:[[User:FViral|FViral]] disagrees. This article covers more troubleshooting and problems with Source level design, the FAQ is more tailored towards beginning users and covers the major concepts and settings of the Hammer editor. --[[User:FViral|FViral]] 07:28, 28 Jun 2006 (PDT) | |||
== prop_physics are black with incorrect shadows == | == prop_physics are black with incorrect shadows == |
Revision as of 07:28, 28 June 2006
It seems like these entries could be merged into the Level Design FAQ. Many of these are already present in the FAQ. --JeffLane 21:37, 9 Mar 2006 (PST)
- CrabbyData agrees... --CrabbyData 06:35, 17 Apr 2006 (PDT)
- FViral disagrees. This article covers more troubleshooting and problems with Source level design, the FAQ is more tailored towards beginning users and covers the major concepts and settings of the Hammer editor. --FViral 07:28, 28 Jun 2006 (PDT)
prop_physics are black with incorrect shadows
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.
Any assistance is appreciated.