Talk:Troubleshooting Level Design: Difference between revisions
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(prop_physics are black with incorrect shadows) |
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:[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT) | :[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT) | ||
== prop_physics are black with incorrect shadows == | |||
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM. | |||
[http://img75.imageshack.us/img75/2135/chemophobia00005ik.jpg screenshot] | |||
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture. | |||
Any assistance is appreciated. |
Revision as of 06:58, 28 June 2006
It seems like these entries could be merged into the Level Design FAQ. Many of these are already present in the FAQ. --JeffLane 21:37, 9 Mar 2006 (PST)
- CrabbyData agrees... --CrabbyData 06:35, 17 Apr 2006 (PDT)
prop_physics are black with incorrect shadows
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.
Any assistance is appreciated.