Talk:Troubleshooting Level Design: Difference between revisions

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(prop_physics are black with incorrect shadows)
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:[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT)
:[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT)
== prop_physics are black with incorrect shadows ==
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.
[http://img75.imageshack.us/img75/2135/chemophobia00005ik.jpg screenshot]
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.
Any assistance is appreciated.

Revision as of 06:58, 28 June 2006

It seems like these entries could be merged into the Level Design FAQ. Many of these are already present in the FAQ. --JeffLane 21:37, 9 Mar 2006 (PST)

CrabbyData agrees... --CrabbyData 06:35, 17 Apr 2006 (PDT)

prop_physics are black with incorrect shadows

All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.

screenshot

As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.

Any assistance is appreciated.