Template:Ent not in fgd/switch: Difference between revisions

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(-note when used on wrong entity)
(Undo revision 390365 by Nescius (talk))
Tag: Undo
Line 1: Line 1:
<!--Ignoring half life source and half life death match since it doesn't apparently have official fgd
<!--Ignoring half life source and half life death match since it doesn't apparently have official fgd
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line | Ai battle line = {{css}}
| ai_battle_line | Ai battle line = {{css}}
| ai_changehintgroup | Ai changehintgroup = {{css}}
| ai_changehintgroup | Ai changehintgroup = {{css}}
Line 12: Line 12:
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}}
| ai_goal_standoff | Ai goal standoff = {{css}}
| ai_goal_standoff | Ai goal standoff = {{css}}
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions | Ai script conditions = {{css}}
| ai_script_conditions | Ai script conditions = {{css}}
| ai_sound | Ai sound = {{css}}
| ai_sound | Ai sound = {{css}}
| aiscripted_schedule | Aiscripted schedule = {{css}}
| aiscripted_schedule | Aiscripted schedule = {{css}}
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| ammo_338mag =  <!-- not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
| ammo_357sig =  <!-- not in any FGD-->
<!-- | ammo_357sig = not in any FGD-->
| ammo_45acp =  <!-- not in any FGD-->
<!-- | ammo_45acp = not in any FGD-->
| ammo_50ae =  <!-- not in any FGD-->
<!-- | ammo_50ae = not in any FGD-->
| ammo_556mm =  <!-- not in any FGD-->
<!-- | ammo_556mm = not in any FGD-->
| ammo_556mm_box =  <!-- not in any FGD-->
<!-- | ammo_556mm_box = not in any FGD-->
| ammo_57mm =  <!-- not in any FGD-->
<!-- | ammo_57mm = not in any FGD-->
| ammo_762mm =  <!-- not in any FGD-->
<!-- | ammo_762mm = not in any FGD-->
| ammo_9mm =  <!-- not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
| ammo_buckshot =  <!-- not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint | Assault assaultpoint = {{css}}
| assault_assaultpoint | Assault assaultpoint = {{css}}
| assault_rallypoint | Assault rallypoint = {{css}}
| assault_rallypoint | Assault rallypoint = {{css}}
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cs_bot =  <!-- not in any FGD-->
<!-- | cs_bot = not in any FGD-->
| cs_gamerules =  <!-- not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
| cs_player_manager =  <!-- not in any FGD-->
<!-- | cs_player_manager = not in any FGD-->
| cs_ragdoll =  <!-- not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
| cs_team_manager =  <!-- not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor | Cycler actor = {{css}}
| cycler_actor | Cycler actor = {{css}}
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{css}}
| env_entity_dissolver | Env entity dissolver = {{css}}
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global | Env global = {{css}}
| env_global | Env global = {{css}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire | Env gunfire = {{css}}
| env_gunfire | Env gunfire = {{css}}
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{css}}
| env_muzzleflash | Env muzzleflash = {{css}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{css}}
| env_sporeexplosion | Env sporeexplosion = {{css}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| flashbang_projectile | Flashbang projectile = {{css}}
| flashbang_projectile | Flashbang projectile = {{css}}
| func_footstep_control =  <!-- not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_monitor | Func monitor = {{css}}
| func_monitor | Func monitor = {{css}}
| func_nav_avoid | Func nav avoid = {{css}}
| func_nav_avoid | Func nav avoid = {{css}}
Line 76: Line 76:
| func_nav_prefer | Func nav prefer = {{css}}
| func_nav_prefer | Func nav prefer = {{css}}
| func_nav_prerequisite | Func nav prerequisite = {{css}}
| func_nav_prerequisite | Func nav prerequisite = {{css}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{css}}
| func_proprrespawnzone | Func proprrespawnzone = {{css}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{css}}
| func_vehicleclip | Func vehicleclip = {{css}}
| func_weight_button | Func weight button = {{css}}
| func_weight_button | Func weight button = {{css}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor | Generic actor = {{css}}
| generic_actor | Generic actor = {{css}}
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hegrenade_projectile | Hegrenade projectile = {{css}}
| hegrenade_projectile | Hegrenade projectile = {{css}}
| holiday_gift =  <!-- not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{css}}
| info_lighting_relative | Info lighting relative = {{css}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{css}}
| info_player_deathmatch | Info player deathmatch = {{css}}
| info_player_teamspawn | Info player teamspawn = {{css}}
| info_player_teamspawn | Info player teamspawn = {{css}}
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_assaultsuit =  <!-- not in any FGD-->
<!-- | item_assaultsuit = not in any FGD-->
| item_kevlar =  <!-- not in any FGD-->
<!-- | item_kevlar = not in any FGD-->
| item_nvgs =  <!-- not in any FGD-->
<!-- | item_nvgs = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene | Logic choreographed scene = {{css}}
| logic_choreographed_scene | Logic choreographed scene = {{css}}
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager | Logic scene list manager = {{css}}
| logic_scene_list_manager | Logic scene list manager = {{css}}
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic | Monster generic = {{css}}
| monster_generic | Monster generic = {{css}}
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{css}}
| npc_vehicledriver | Npc vehicledriver = {{css}}
| path_corner | Path corner = {{css}}
| path_corner | Path corner = {{css}}
| path_corner_crash | Path corner crash = {{css}}
| path_corner_crash | Path corner crash = {{css}}
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| planted_c4 =  <!-- not in any FGD-->
<!-- | planted_c4 = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{css}}
| player_loadsaved | Player loadsaved = {{css}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod | Player speedmod = {{css}}
| player_speedmod | Player speedmod = {{css}}
| player_weaponstrip | Player weaponstrip = {{css}}
| player_weaponstrip | Player weaponstrip = {{css}}
| point_camera | Point camera = {{css}}
| point_camera | Point camera = {{css}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push | Point push = {{css}}
| point_push | Point push = {{css}}
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{css}}
| prop_physics_respawnable | Prop physics respawnable = {{css}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle | Prop vehicle = {{css}}
| prop_vehicle | Prop vehicle = {{css}}
| prop_vehicle_driveable | Prop vehicle driveable = {{css}}
| prop_vehicle_driveable | Prop vehicle driveable = {{css}}
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence | Scripted sentence = {{css}}
| scripted_sentence | Scripted sentence = {{css}}
| scripted_sequence | Scripted sequence = {{css}}
| scripted_sequence | Scripted sequence = {{css}}
| scripted_target | Scripted target = {{css}}
| scripted_target | Scripted target = {{css}}
| simple_bot =  <!-- not in any FGD-->
<!-- | simple_bot = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| smokegrenade_projectile =  <!-- not in any FGD-->
<!-- | smokegrenade_projectile = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion | Trigger vphysics motion = {{css}}
| trigger_vphysics_motion | Trigger vphysics motion = {{css}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_basecsgrenade =  <!-- not in any FGD-->
<!-- | weapon_basecsgrenade = not in any FGD-->
| weapon_cs_base =  <!-- not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
| weapon_csbase_gun =  <!-- not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_network_build_helper =  <!-- not in any FGD-->
<!-- | ai_network_build_helper = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| apc_missile =  <!-- not in any FGD-->
<!-- | apc_missile = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| blob_element =  <!-- not in any FGD-->
<!-- | blob_element = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| bounce_bomb =  <!-- not in any FGD-->
<!-- | bounce_bomb = not in any FGD-->
| bullseye_strider_focus =  <!-- not in any FGD-->
<!-- | bullseye_strider_focus = not in any FGD-->
| combine_bouncemine =  <!-- not in any FGD-->
<!-- | combine_bouncemine = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| concussiveblast =  <!-- not in any FGD-->
<!-- | concussiveblast = not in any FGD-->
| crane_tip =  <!-- not in any FGD-->
<!-- | crane_tip = not in any FGD-->
| crossbow_bolt =  <!-- not in any FGD-->
<!-- | crossbow_bolt = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{hl2}}
| env_detail_controller | Env detail controller = {{hl2}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button | Func weight button = {{hl2}}
| func_weight_button | Func weight button = {{hl2}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_ar2 =  <!-- not in any FGD-->
<!-- | grenade_ar2 = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| grenade_homer =  <!-- not in any FGD-->
<!-- | grenade_homer = not in any FGD-->
| grenade_pathfollower =  <!-- not in any FGD-->
<!-- | grenade_pathfollower = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{hl2}}
| info_lighting_relative | Info lighting relative = {{hl2}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{hl2}}
| info_player_teamspawn | Info player teamspawn = {{hl2}}
| info_target_command_point =  <!-- not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_ar2_grenade =  <!-- not in any FGD-->
<!-- | item_ar2_grenade = not in any FGD-->
| item_box_flare_rounds =  <!-- not in any FGD-->
<!-- | item_box_flare_rounds = not in any FGD-->
| item_box_lrounds =  <!-- not in any FGD-->
<!-- | item_box_lrounds = not in any FGD-->
| item_box_mrounds =  <!-- not in any FGD-->
<!-- | item_box_mrounds = not in any FGD-->
| item_box_sniper_rounds =  <!-- not in any FGD-->
<!-- | item_box_sniper_rounds = not in any FGD-->
| item_box_srounds =  <!-- not in any FGD-->
<!-- | item_box_srounds = not in any FGD-->
| item_flare_round =  <!-- not in any FGD-->
<!-- | item_flare_round = not in any FGD-->
| item_large_box_lrounds =  <!-- not in any FGD-->
<!-- | item_large_box_lrounds = not in any FGD-->
| item_large_box_mrounds =  <!-- not in any FGD-->
<!-- | item_large_box_mrounds = not in any FGD-->
| item_large_box_srounds =  <!-- not in any FGD-->
<!-- | item_large_box_srounds = not in any FGD-->
| item_ml_grenade =  <!-- not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_barnacle_tongue_tip =  <!-- not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
| npc_combine =  <!-- not in any FGD-->
<!-- | npc_combine = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_grenade_bugbait =  <!-- not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_headcrab_poison =  <!-- not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_dropship_container =  <!-- not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| proto_sniper =  <!-- not in any FGD-->
<!-- | proto_sniper = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| reserved_spot =  <!-- not in any FGD-->
<!-- | reserved_spot = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| rpg_missile =  <!-- not in any FGD-->
<!-- | rpg_missile = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| sniperbullet =  <!-- not in any FGD-->
<!-- | sniperbullet = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| sparktrail =  <!-- not in any FGD-->
<!-- | sparktrail = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| squadinsignia =  <!-- not in any FGD-->
<!-- | squadinsignia = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vort_charge_token =  <!-- not in any FGD-->
<!-- | vort_charge_token = not in any FGD-->
| vort_effect_dispel =  <!-- not in any FGD-->
<!-- | vort_effect_dispel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_citizenpackage =  <!-- not in any FGD-->
<!-- | weapon_citizenpackage = not in any FGD-->
| weapon_citizensuitcase =  <!-- not in any FGD-->
<!-- | weapon_citizensuitcase = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_network_build_helper =  <!-- not in any FGD-->
<!-- | ai_network_build_helper = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| apc_missile =  <!-- not in any FGD-->
<!-- | apc_missile = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| basehl2mpcombatweapon =  <!-- not in any FGD-->
<!-- | basehl2mpcombatweapon = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| bounce_bomb =  <!-- not in any FGD-->
<!-- | bounce_bomb = not in any FGD-->
| bullseye_strider_focus =  <!-- not in any FGD-->
<!-- | bullseye_strider_focus = not in any FGD-->
| combine_bouncemine =  <!-- not in any FGD-->
<!-- | combine_bouncemine = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| concussiveblast =  <!-- not in any FGD-->
<!-- | concussiveblast = not in any FGD-->
| crane_tip =  <!-- not in any FGD-->
<!-- | crane_tip = not in any FGD-->
| crossbow_bolt =  <!-- not in any FGD-->
<!-- | crossbow_bolt = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{hl2dm}}
| env_detail_controller | Env detail controller = {{hl2dm}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button | Func weight button = {{hl2dm}}
| func_weight_button | Func weight button = {{hl2dm}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_ar2 =  <!-- not in any FGD-->
<!-- | grenade_ar2 = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| grenade_homer =  <!-- not in any FGD-->
<!-- | grenade_homer = not in any FGD-->
| grenade_pathfollower =  <!-- not in any FGD-->
<!-- | grenade_pathfollower = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| hl2mp_gamerules =  <!-- not in any FGD-->
<!-- | hl2mp_gamerules = not in any FGD-->
| hl2mp_ragdoll =  <!-- not in any FGD-->
<!-- | hl2mp_ragdoll = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{hl2dm}}
| info_lighting_relative | Info lighting relative = {{hl2dm}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{hl2dm}}
| info_player_teamspawn | Info player teamspawn = {{hl2dm}}
| info_target_command_point =  <!-- not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_ar2_grenade =  <!-- not in any FGD-->
<!-- | item_ar2_grenade = not in any FGD-->
| item_box_flare_rounds =  <!-- not in any FGD-->
<!-- | item_box_flare_rounds = not in any FGD-->
| item_box_lrounds =  <!-- not in any FGD-->
<!-- | item_box_lrounds = not in any FGD-->
| item_box_mrounds =  <!-- not in any FGD-->
<!-- | item_box_mrounds = not in any FGD-->
| item_box_sniper_rounds =  <!-- not in any FGD-->
<!-- | item_box_sniper_rounds = not in any FGD-->
| item_box_srounds =  <!-- not in any FGD-->
<!-- | item_box_srounds = not in any FGD-->
| item_flare_round =  <!-- not in any FGD-->
<!-- | item_flare_round = not in any FGD-->
| item_large_box_lrounds =  <!-- not in any FGD-->
<!-- | item_large_box_lrounds = not in any FGD-->
| item_large_box_mrounds =  <!-- not in any FGD-->
<!-- | item_large_box_mrounds = not in any FGD-->
| item_large_box_srounds =  <!-- not in any FGD-->
<!-- | item_large_box_srounds = not in any FGD-->
| item_ml_grenade =  <!-- not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_barnacle_tongue_tip =  <!-- not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
| npc_combine =  <!-- not in any FGD-->
<!-- | npc_combine = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_grenade_bugbait =  <!-- not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_headcrab_poison =  <!-- not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| npc_satchel =  <!-- not in any FGD-->
<!-- | npc_satchel = not in any FGD-->
| npc_tripmine =  <!-- not in any FGD-->
<!-- | npc_tripmine = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_dropship_container =  <!-- not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| proto_sniper =  <!-- not in any FGD-->
<!-- | proto_sniper = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| reserved_spot =  <!-- not in any FGD-->
<!-- | reserved_spot = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| rpg_missile =  <!-- not in any FGD-->
<!-- | rpg_missile = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| sniperbullet =  <!-- not in any FGD-->
<!-- | sniperbullet = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| sparktrail =  <!-- not in any FGD-->
<!-- | sparktrail = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| squadinsignia =  <!-- not in any FGD-->
<!-- | squadinsignia = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_control_point | Team control point = {{hl2dm}}
| team_control_point | Team control point = {{hl2dm}}
| team_control_point_master | Team control point master = {{hl2dm}}
| team_control_point_master | Team control point master = {{hl2dm}}
| team_control_point_round | Team control point round = {{hl2dm}}
| team_control_point_round | Team control point round = {{hl2dm}}
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| team_round_timer | Team round timer = {{hl2dm}}
| team_round_timer | Team round timer = {{hl2dm}}
| team_train_watcher | Team train watcher = {{hl2dm}}
| team_train_watcher | Team train watcher = {{hl2dm}}
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}}
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}}
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_capture_area | Trigger capture area = {{hl2dm}}
| trigger_capture_area | Trigger capture area = {{hl2dm}}
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_teleport_relative | Trigger teleport relative = {{hl2dm}}
| trigger_teleport_relative | Trigger teleport relative = {{hl2dm}}
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vort_charge_token =  <!-- not in any FGD-->
<!-- | vort_charge_token = not in any FGD-->
| vort_effect_dispel =  <!-- not in any FGD-->
<!-- | vort_effect_dispel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| weapon_hl2mp_base =  <!-- not in any FGD-->
<!-- | weapon_hl2mp_base = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line | Ai battle line = {{DODS}}
| ai_battle_line | Ai battle line = {{DODS}}
| ai_changehintgroup | Ai changehintgroup = {{DODS}}
| ai_changehintgroup | Ai changehintgroup = {{DODS}}
Line 503: Line 503:
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}}
| ai_goal_standoff | Ai goal standoff = {{DODS}}
| ai_goal_standoff | Ai goal standoff = {{DODS}}
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions | Ai script conditions = {{DODS}}
| ai_script_conditions | Ai script conditions = {{DODS}}
| ai_sound | Ai sound = {{DODS}}
| ai_sound | Ai sound = {{DODS}}
| aiscripted_schedule | Aiscripted schedule = {{DODS}}
| aiscripted_schedule | Aiscripted schedule = {{DODS}}
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| assault_assaultpoint | Assault assaultpoint = {{DODS}}
| assault_assaultpoint | Assault assaultpoint = {{DODS}}
| assault_rallypoint | Assault rallypoint = {{DODS}}
| assault_rallypoint | Assault rallypoint = {{DODS}}
| base_rocket =  <!-- not in any FGD-->
<!-- | base_rocket = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor | Cycler actor = {{DODS}}
| cycler_actor | Cycler actor = {{DODS}}
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| dod_ammo_box =  <!-- not in any FGD-->
<!-- | dod_ammo_box = not in any FGD-->
| dod_bomb_dispenser_icon =  <!-- not in any FGD-->
<!-- | dod_bomb_dispenser_icon = not in any FGD-->
| dod_gamerules =  <!-- not in any FGD-->
<!-- | dod_gamerules = not in any FGD-->
| dod_objective_resource =  <!-- not in any FGD-->
<!-- | dod_objective_resource = not in any FGD-->
| dod_player_manager =  <!-- not in any FGD-->
<!-- | dod_player_manager = not in any FGD-->
| dod_ragdoll =  <!-- not in any FGD-->
<!-- | dod_ragdoll = not in any FGD-->
| dod_round_timer =  <!-- not in any FGD-->
<!-- | dod_round_timer = not in any FGD-->
| dod_team_allies =  <!-- not in any FGD-->
<!-- | dod_team_allies = not in any FGD-->
| dod_team_axis =  <!-- not in any FGD-->
<!-- | dod_team_axis = not in any FGD-->
| dod_team_manager =  <!-- not in any FGD-->
<!-- | dod_team_manager = not in any FGD-->
| dod_viewmodel =  <!-- not in any FGD-->
<!-- | dod_viewmodel = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{DODS}}
| env_detail_controller | Env detail controller = {{DODS}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{DODS}}
| env_entity_dissolver | Env entity dissolver = {{DODS}}
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global | Env global = {{DODS}}
| env_global | Env global = {{DODS}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_grenadetrail =  <!-- not in any FGD-->
<!-- | env_grenadetrail = not in any FGD-->
| env_gunfire | Env gunfire = {{DODS}}
| env_gunfire | Env gunfire = {{DODS}}
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{DODS}}
| env_muzzleflash | Env muzzleflash = {{DODS}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{DODS}}
| env_sporeexplosion | Env sporeexplosion = {{DODS}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}}
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}}
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{DODS}}
| func_vehicleclip | Func vehicleclip = {{DODS}}
| func_weight_button | Func weight button = {{DODS}}
| func_weight_button | Func weight button = {{DODS}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor | Generic actor = {{DODS}}
| generic_actor | Generic actor = {{DODS}}
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_frag_ger =  <!-- not in any FGD-->
<!-- | grenade_frag_ger = not in any FGD-->
| grenade_frag_us =  <!-- not in any FGD-->
<!-- | grenade_frag_us = not in any FGD-->
| grenade_riflegren_ger =  <!-- not in any FGD-->
<!-- | grenade_riflegren_ger = not in any FGD-->
| grenade_riflegren_us =  <!-- not in any FGD-->
<!-- | grenade_riflegren_us = not in any FGD-->
| grenade_smoke =  <!-- not in any FGD-->
<!-- | grenade_smoke = not in any FGD-->
| grenade_smoke_ger =  <!-- not in any FGD-->
<!-- | grenade_smoke_ger = not in any FGD-->
| grenade_smoke_us =  <!-- not in any FGD-->
<!-- | grenade_smoke_us = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| holiday_gift =  <!-- not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{DODS}}
| info_lighting_relative | Info lighting relative = {{DODS}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{DODS}}
| info_player_deathmatch | Info player deathmatch = {{DODS}}
| info_player_teamspawn | Info player teamspawn = {{DODS}}
| info_player_teamspawn | Info player teamspawn = {{DODS}}
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene | Logic choreographed scene = {{DODS}}
| logic_choreographed_scene | Logic choreographed scene = {{DODS}}
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager | Logic scene list manager = {{DODS}}
| logic_scene_list_manager | Logic scene list manager = {{DODS}}
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic | Monster generic = {{DODS}}
| monster_generic | Monster generic = {{DODS}}
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{DODS}}
| npc_vehicledriver | Npc vehicledriver = {{DODS}}
| path_corner | Path corner = {{DODS}}
| path_corner | Path corner = {{DODS}}
| path_corner_crash | Path corner crash = {{DODS}}
| path_corner_crash | Path corner crash = {{DODS}}
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{DODS}}
| player_loadsaved | Player loadsaved = {{DODS}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod | Player speedmod = {{DODS}}
| player_speedmod | Player speedmod = {{DODS}}
| player_weaponstrip | Player weaponstrip = {{DODS}}
| player_weaponstrip | Player weaponstrip = {{DODS}}
| point_camera | Point camera = {{DODS}}
| point_camera | Point camera = {{DODS}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push | Point push = {{DODS}}
| point_push | Point push = {{DODS}}
| prop_physics_respawnable | Prop physics respawnable = {{DODS}}
| prop_physics_respawnable | Prop physics respawnable = {{DODS}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle | Prop vehicle = {{DODS}}
| prop_vehicle | Prop vehicle = {{DODS}}
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}}
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}}
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rocket_bazooka =  <!-- not in any FGD-->
<!-- | rocket_bazooka = not in any FGD-->
| rocket_pschreck =  <!-- not in any FGD-->
<!-- | rocket_pschreck = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence | Scripted sentence = {{DODS}}
| scripted_sentence | Scripted sentence = {{DODS}}
| scripted_sequence | Scripted sequence = {{DODS}}
| scripted_sequence | Scripted sequence = {{DODS}}
| scripted_target | Scripted target = {{DODS}}
| scripted_target | Scripted target = {{DODS}}
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}}
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_30cal =  <!-- not in any FGD-->
<!-- | weapon_30cal = not in any FGD-->
| weapon_amerknife =  <!-- not in any FGD-->
<!-- | weapon_amerknife = not in any FGD-->
| weapon_bar =  <!-- not in any FGD-->
<!-- | weapon_bar = not in any FGD-->
| weapon_basebomb =  <!-- not in any FGD-->
<!-- | weapon_basebomb = not in any FGD-->
| weapon_basedodgrenade =  <!-- not in any FGD-->
<!-- | weapon_basedodgrenade = not in any FGD-->
| weapon_bazooka =  <!-- not in any FGD-->
<!-- | weapon_bazooka = not in any FGD-->
| weapon_c96 =  <!-- not in any FGD-->
<!-- | weapon_c96 = not in any FGD-->
| weapon_colt =  <!-- not in any FGD-->
<!-- | weapon_colt = not in any FGD-->
| weapon_dod_base =  <!-- not in any FGD-->
<!-- | weapon_dod_base = not in any FGD-->
| weapon_dod_base_gun =  <!-- not in any FGD-->
<!-- | weapon_dod_base_gun = not in any FGD-->
| weapon_dod_base_melee =  <!-- not in any FGD-->
<!-- | weapon_dod_base_melee = not in any FGD-->
| weapon_dodbaserpg =  <!-- not in any FGD-->
<!-- | weapon_dodbaserpg = not in any FGD-->
| weapon_frag_ger =  <!-- not in any FGD-->
<!-- | weapon_frag_ger = not in any FGD-->
| weapon_frag_ger_live =  <!-- not in any FGD-->
<!-- | weapon_frag_ger_live = not in any FGD-->
| weapon_frag_us =  <!-- not in any FGD-->
<!-- | weapon_frag_us = not in any FGD-->
| weapon_frag_us_live =  <!-- not in any FGD-->
<!-- | weapon_frag_us_live = not in any FGD-->
| weapon_garand =  <!-- not in any FGD-->
<!-- | weapon_garand = not in any FGD-->
| weapon_ifm_base =  <!-- not in any FGD-->
<!-- | weapon_ifm_base = not in any FGD-->
| weapon_ifm_base_camera =  <!-- not in any FGD-->
<!-- | weapon_ifm_base_camera = not in any FGD-->
| weapon_ifm_steadycam =  <!-- not in any FGD-->
<!-- | weapon_ifm_steadycam = not in any FGD-->
| weapon_k98 =  <!-- not in any FGD-->
<!-- | weapon_k98 = not in any FGD-->
| weapon_k98_scoped =  <!-- not in any FGD-->
<!-- | weapon_k98_scoped = not in any FGD-->
| weapon_m1carbine =  <!-- not in any FGD-->
<!-- | weapon_m1carbine = not in any FGD-->
| weapon_mg42 =  <!-- not in any FGD-->
<!-- | weapon_mg42 = not in any FGD-->
| weapon_mp40 =  <!-- not in any FGD-->
<!-- | weapon_mp40 = not in any FGD-->
| weapon_mp44 =  <!-- not in any FGD-->
<!-- | weapon_mp44 = not in any FGD-->
| weapon_p38 =  <!-- not in any FGD-->
<!-- | weapon_p38 = not in any FGD-->
| weapon_pschreck =  <!-- not in any FGD-->
<!-- | weapon_pschreck = not in any FGD-->
| weapon_riflegren_ger =  <!-- not in any FGD-->
<!-- | weapon_riflegren_ger = not in any FGD-->
| weapon_riflegren_ger_live =  <!-- not in any FGD-->
<!-- | weapon_riflegren_ger_live = not in any FGD-->
| weapon_riflegren_us =  <!-- not in any FGD-->
<!-- | weapon_riflegren_us = not in any FGD-->
| weapon_riflegren_us_live =  <!-- not in any FGD-->
<!-- | weapon_riflegren_us_live = not in any FGD-->
| weapon_smoke_ger =  <!-- not in any FGD-->
<!-- | weapon_smoke_ger = not in any FGD-->
| weapon_smoke_us =  <!-- not in any FGD-->
<!-- | weapon_smoke_us = not in any FGD-->
| weapon_spade =  <!-- not in any FGD-->
<!-- | weapon_spade = not in any FGD-->
| weapon_spring =  <!-- not in any FGD-->
<!-- | weapon_spring = not in any FGD-->
| weapon_thompson =  <!-- not in any FGD-->
<!-- | weapon_thompson = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_network_build_helper =  <!-- not in any FGD-->
<!-- | ai_network_build_helper = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| apc_missile =  <!-- not in any FGD-->
<!-- | apc_missile = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| bounce_bomb =  <!-- not in any FGD-->
<!-- | bounce_bomb = not in any FGD-->
| bullseye_strider_focus =  <!-- not in any FGD-->
<!-- | bullseye_strider_focus = not in any FGD-->
| combine_bouncemine =  <!-- not in any FGD-->
<!-- | combine_bouncemine = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| concussiveblast =  <!-- not in any FGD-->
<!-- | concussiveblast = not in any FGD-->
| crane_tip =  <!-- not in any FGD-->
<!-- | crane_tip = not in any FGD-->
| crossbow_bolt =  <!-- not in any FGD-->
<!-- | crossbow_bolt = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{hl2ep1}}
| env_detail_controller | Env detail controller = {{hl2ep1}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button | Func weight button = {{hl2ep1}}
| func_weight_button | Func weight button = {{hl2ep1}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_ar2 =  <!-- not in any FGD-->
<!-- | grenade_ar2 = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| grenade_homer =  <!-- not in any FGD-->
<!-- | grenade_homer = not in any FGD-->
| grenade_pathfollower =  <!-- not in any FGD-->
<!-- | grenade_pathfollower = not in any FGD-->
| grenade_spit =  <!-- not in any FGD-->
<!-- | grenade_spit = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| hl2_survival_gamerules =  <!-- not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
| hunter_flechette =  <!-- not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{hl2ep1}}
| info_lighting_relative | Info lighting relative = {{hl2ep1}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}}
| info_target_command_point =  <!-- not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_ar2_grenade =  <!-- not in any FGD-->
<!-- | item_ar2_grenade = not in any FGD-->
| item_box_flare_rounds =  <!-- not in any FGD-->
<!-- | item_box_flare_rounds = not in any FGD-->
| item_box_lrounds =  <!-- not in any FGD-->
<!-- | item_box_lrounds = not in any FGD-->
| item_box_mrounds =  <!-- not in any FGD-->
<!-- | item_box_mrounds = not in any FGD-->
| item_box_sniper_rounds =  <!-- not in any FGD-->
<!-- | item_box_sniper_rounds = not in any FGD-->
| item_box_srounds =  <!-- not in any FGD-->
<!-- | item_box_srounds = not in any FGD-->
| item_flare_round =  <!-- not in any FGD-->
<!-- | item_flare_round = not in any FGD-->
| item_grubnugget =  <!-- not in any FGD-->
<!-- | item_grubnugget = not in any FGD-->
| item_large_box_lrounds =  <!-- not in any FGD-->
<!-- | item_large_box_lrounds = not in any FGD-->
| item_large_box_mrounds =  <!-- not in any FGD-->
<!-- | item_large_box_mrounds = not in any FGD-->
| item_large_box_srounds =  <!-- not in any FGD-->
<!-- | item_large_box_srounds = not in any FGD-->
| item_ml_grenade =  <!-- not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_barnacle_tongue_tip =  <!-- not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
| npc_combine =  <!-- not in any FGD-->
<!-- | npc_combine = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_grenade_bugbait =  <!-- not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_headcrab_poison =  <!-- not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_dropship_container =  <!-- not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_stickybomb =  <!-- not in any FGD-->
<!-- | prop_stickybomb = not in any FGD-->
| proto_sniper =  <!-- not in any FGD-->
<!-- | proto_sniper = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| reserved_spot =  <!-- not in any FGD-->
<!-- | reserved_spot = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| rpg_missile =  <!-- not in any FGD-->
<!-- | rpg_missile = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| sniperbullet =  <!-- not in any FGD-->
<!-- | sniperbullet = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| sparktrail =  <!-- not in any FGD-->
<!-- | sparktrail = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| squadinsignia =  <!-- not in any FGD-->
<!-- | squadinsignia = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vehicle_cargo =  <!-- not in any FGD-->
<!-- | trigger_vehicle_cargo = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vort_charge_token =  <!-- not in any FGD-->
<!-- | vort_charge_token = not in any FGD-->
| vort_effect_dispel =  <!-- not in any FGD-->
<!-- | vort_effect_dispel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_citizenpackage =  <!-- not in any FGD-->
<!-- | weapon_citizenpackage = not in any FGD-->
| weapon_citizensuitcase =  <!-- not in any FGD-->
<!-- | weapon_citizensuitcase = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_network_build_helper =  <!-- not in any FGD-->
<!-- | ai_network_build_helper = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| apc_missile =  <!-- not in any FGD-->
<!-- | apc_missile = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| bounce_bomb =  <!-- not in any FGD-->
<!-- | bounce_bomb = not in any FGD-->
| bullseye_strider_focus =  <!-- not in any FGD-->
<!-- | bullseye_strider_focus = not in any FGD-->
| combine_bouncemine =  <!-- not in any FGD-->
<!-- | combine_bouncemine = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| concussiveblast =  <!-- not in any FGD-->
<!-- | concussiveblast = not in any FGD-->
| crane_tip =  <!-- not in any FGD-->
<!-- | crane_tip = not in any FGD-->
| crossbow_bolt =  <!-- not in any FGD-->
<!-- | crossbow_bolt = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{hl2ep2}}
| env_detail_controller | Env detail controller = {{hl2ep2}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button | Func weight button = {{hl2ep2}}
| func_weight_button | Func weight button = {{hl2ep2}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_ar2 =  <!-- not in any FGD-->
<!-- | grenade_ar2 = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| grenade_homer =  <!-- not in any FGD-->
<!-- | grenade_homer = not in any FGD-->
| grenade_pathfollower =  <!-- not in any FGD-->
<!-- | grenade_pathfollower = not in any FGD-->
| grenade_spit =  <!-- not in any FGD-->
<!-- | grenade_spit = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| hl2_survival_gamerules =  <!-- not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
| hunter_flechette =  <!-- not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{hl2ep2}}
| info_lighting_relative | Info lighting relative = {{hl2ep2}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}}
| info_target_command_point =  <!-- not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_ar2_grenade =  <!-- not in any FGD-->
<!-- | item_ar2_grenade = not in any FGD-->
| item_box_flare_rounds =  <!-- not in any FGD-->
<!-- | item_box_flare_rounds = not in any FGD-->
| item_box_lrounds =  <!-- not in any FGD-->
<!-- | item_box_lrounds = not in any FGD-->
| item_box_mrounds =  <!-- not in any FGD-->
<!-- | item_box_mrounds = not in any FGD-->
| item_box_sniper_rounds =  <!-- not in any FGD-->
<!-- | item_box_sniper_rounds = not in any FGD-->
| item_box_srounds =  <!-- not in any FGD-->
<!-- | item_box_srounds = not in any FGD-->
| item_flare_round =  <!-- not in any FGD-->
<!-- | item_flare_round = not in any FGD-->
| item_grubnugget =  <!-- not in any FGD-->
<!-- | item_grubnugget = not in any FGD-->
| item_large_box_lrounds =  <!-- not in any FGD-->
<!-- | item_large_box_lrounds = not in any FGD-->
| item_large_box_mrounds =  <!-- not in any FGD-->
<!-- | item_large_box_mrounds = not in any FGD-->
| item_large_box_srounds =  <!-- not in any FGD-->
<!-- | item_large_box_srounds = not in any FGD-->
| item_ml_grenade =  <!-- not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_barnacle_tongue_tip =  <!-- not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
| npc_combine =  <!-- not in any FGD-->
<!-- | npc_combine = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_grenade_bugbait =  <!-- not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_headcrab_poison =  <!-- not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_dropship_container =  <!-- not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_stickybomb =  <!-- not in any FGD-->
<!-- | prop_stickybomb = not in any FGD-->
| proto_sniper =  <!-- not in any FGD-->
<!-- | proto_sniper = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| reserved_spot =  <!-- not in any FGD-->
<!-- | reserved_spot = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| rpg_missile =  <!-- not in any FGD-->
<!-- | rpg_missile = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| sniperbullet =  <!-- not in any FGD-->
<!-- | sniperbullet = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| sparktrail =  <!-- not in any FGD-->
<!-- | sparktrail = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| squadinsignia =  <!-- not in any FGD-->
<!-- | squadinsignia = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vehicle_cargo =  <!-- not in any FGD-->
<!-- | trigger_vehicle_cargo = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vort_charge_token =  <!-- not in any FGD-->
<!-- | vort_charge_token = not in any FGD-->
| vort_effect_dispel =  <!-- not in any FGD-->
<!-- | vort_effect_dispel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_citizenpackage =  <!-- not in any FGD-->
<!-- | weapon_citizenpackage = not in any FGD-->
| weapon_citizensuitcase =  <!-- not in any FGD-->
<!-- | weapon_citizensuitcase = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_network_build_helper =  <!-- not in any FGD-->
<!-- | ai_network_build_helper = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| apc_missile =  <!-- not in any FGD-->
<!-- | apc_missile = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| baseanimating_projectile =  <!-- not in any FGD-->
<!-- | baseanimating_projectile = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseportalcombatweapon =  <!-- not in any FGD-->
<!-- | baseportalcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| bounce_bomb =  <!-- not in any FGD-->
<!-- | bounce_bomb = not in any FGD-->
| bullseye_strider_focus =  <!-- not in any FGD-->
<!-- | bullseye_strider_focus = not in any FGD-->
| combine_bouncemine =  <!-- not in any FGD-->
<!-- | combine_bouncemine = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| concussiveblast =  <!-- not in any FGD-->
<!-- | concussiveblast = not in any FGD-->
| crane_tip =  <!-- not in any FGD-->
<!-- | crane_tip = not in any FGD-->
| crossbow_bolt =  <!-- not in any FGD-->
<!-- | crossbow_bolt = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{portal}}
| env_detail_controller | Env detail controller = {{portal}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{portal}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_ar2 =  <!-- not in any FGD-->
<!-- | grenade_ar2 = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| grenade_homer =  <!-- not in any FGD-->
<!-- | grenade_homer = not in any FGD-->
| grenade_pathfollower =  <!-- not in any FGD-->
<!-- | grenade_pathfollower = not in any FGD-->
| grenade_spit =  <!-- not in any FGD-->
<!-- | grenade_spit = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| hunter_flechette =  <!-- not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}}
| info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{portal}}
| info_player_teamspawn | Info player teamspawn = {{portal}}
| info_target_command_point =  <!-- not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_ar2_grenade =  <!-- not in any FGD-->
<!-- | item_ar2_grenade = not in any FGD-->
| item_box_flare_rounds =  <!-- not in any FGD-->
<!-- | item_box_flare_rounds = not in any FGD-->
| item_box_lrounds =  <!-- not in any FGD-->
<!-- | item_box_lrounds = not in any FGD-->
| item_box_mrounds =  <!-- not in any FGD-->
<!-- | item_box_mrounds = not in any FGD-->
| item_box_sniper_rounds =  <!-- not in any FGD-->
<!-- | item_box_sniper_rounds = not in any FGD-->
| item_box_srounds =  <!-- not in any FGD-->
<!-- | item_box_srounds = not in any FGD-->
| item_flare_round =  <!-- not in any FGD-->
<!-- | item_flare_round = not in any FGD-->
| item_large_box_lrounds =  <!-- not in any FGD-->
<!-- | item_large_box_lrounds = not in any FGD-->
| item_large_box_mrounds =  <!-- not in any FGD-->
<!-- | item_large_box_mrounds = not in any FGD-->
| item_large_box_srounds =  <!-- not in any FGD-->
<!-- | item_large_box_srounds = not in any FGD-->
| item_ml_grenade =  <!-- not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_barnacle_tongue_tip =  <!-- not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
| npc_combine =  <!-- not in any FGD-->
<!-- | npc_combine = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_grenade_bugbait =  <!-- not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
| npc_grenade_hopwire =  <!-- not in any FGD-->
<!-- | npc_grenade_hopwire = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_headcrab_poison =  <!-- not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| physicsclonearea =  <!-- not in any FGD-->
<!-- | physicsclonearea = not in any FGD-->
| physicsshadowclone =  <!-- not in any FGD-->
<!-- | physicsshadowclone = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| portal_gamerules =  <!-- not in any FGD-->
<!-- | portal_gamerules = not in any FGD-->
| portal_ragdoll =  <!-- not in any FGD-->
<!-- | portal_ragdoll = not in any FGD-->
| portalsimulator_collisionentity =  <!-- not in any FGD-->
<!-- | portalsimulator_collisionentity = not in any FGD-->
| prop_dropship_container =  <!-- not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_energy_ball =  <!-- not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_stickybomb =  <!-- not in any FGD-->
<!-- | prop_stickybomb = not in any FGD-->
| proto_sniper =  <!-- not in any FGD-->
<!-- | proto_sniper = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| reserved_spot =  <!-- not in any FGD-->
<!-- | reserved_spot = not in any FGD-->
| rocket_turret_projectile =  <!-- not in any FGD-->
<!-- | rocket_turret_projectile = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| rpg_missile =  <!-- not in any FGD-->
<!-- | rpg_missile = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| sniperbullet =  <!-- not in any FGD-->
<!-- | sniperbullet = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| sparktrail =  <!-- not in any FGD-->
<!-- | sparktrail = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| squadinsignia =  <!-- not in any FGD-->
<!-- | squadinsignia = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vehicle_cargo =  <!-- not in any FGD-->
<!-- | trigger_vehicle_cargo = not in any FGD-->
| updateitem1 =  <!-- not in any FGD-->
<!-- | updateitem1 = not in any FGD-->
| updateitem2 =  <!-- not in any FGD-->
<!-- | updateitem2 = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vort_charge_token =  <!-- not in any FGD-->
<!-- | vort_charge_token = not in any FGD-->
| vort_effect_dispel =  <!-- not in any FGD-->
<!-- | vort_effect_dispel = not in any FGD-->
| vortex_controller =  <!-- not in any FGD-->
<!-- | vortex_controller = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_citizenpackage =  <!-- not in any FGD-->
<!-- | weapon_citizenpackage = not in any FGD-->
| weapon_citizensuitcase =  <!-- not in any FGD-->
<!-- | weapon_citizensuitcase = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| weapon_hopwire =  <!-- not in any FGD-->
<!-- | weapon_hopwire = not in any FGD-->
| weapon_portal_base =  <!-- not in any FGD-->
<!-- | weapon_portal_base = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _ballplayertoucher =  <!-- not in any FGD-->
<!-- | _ballplayertoucher = not in any FGD-->
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line | Ai battle line = {{tf2}}
| ai_battle_line | Ai battle line = {{tf2}}
| ai_changehintgroup | Ai changehintgroup = {{tf2}}
| ai_changehintgroup | Ai changehintgroup = {{tf2}}
Line 1,188: Line 1,188:
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}}
| ai_goal_standoff | Ai goal standoff = {{tf2}}
| ai_goal_standoff | Ai goal standoff = {{tf2}}
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_relationship | Ai relationship = {{tf2}}
| ai_relationship | Ai relationship = {{tf2}}
| ai_script_conditions | Ai script conditions = {{tf2}}
| ai_script_conditions | Ai script conditions = {{tf2}}
| ai_sound | Ai sound = {{tf2}}
| ai_sound | Ai sound = {{tf2}}
| aiscripted_schedule | Aiscripted schedule = {{tf2}}
| aiscripted_schedule | Aiscripted schedule = {{tf2}}
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| archer_proxy =  <!-- not in any FGD-->
<!-- | archer_proxy = not in any FGD-->
| assault_assaultpoint | Assault assaultpoint = {{tf2}}
| assault_assaultpoint | Assault assaultpoint = {{tf2}}
| assault_rallypoint | Assault rallypoint = {{tf2}}
| assault_rallypoint | Assault rallypoint = {{tf2}}
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bot_npc_archer =  <!-- not in any FGD-->
<!-- | bot_npc_archer = not in any FGD-->
| bot_npc_decoy =  <!-- not in any FGD-->
<!-- | bot_npc_decoy = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor | Cycler actor = {{tf2}}
| cycler_actor | Cycler actor = {{tf2}}
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_bird =  <!-- not in any FGD-->
<!-- | entity_bird = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entity_carrier =  <!-- not in any FGD-->
<!-- | entity_carrier = not in any FGD-->
| entity_croc =  <!-- not in any FGD-->
<!-- | entity_croc = not in any FGD-->
| entity_medigun_shield =  <!-- not in any FGD-->
<!-- | entity_medigun_shield = not in any FGD-->
| entity_revive_marker =  <!-- not in any FGD-->
<!-- | entity_revive_marker = not in any FGD-->
| entity_rocket =  <!-- not in any FGD-->
<!-- | entity_rocket = not in any FGD-->
| entity_saucer =  <!-- not in any FGD-->
<!-- | entity_saucer = not in any FGD-->
| entity_sign =  <!-- not in any FGD-->
<!-- | entity_sign = not in any FGD-->
| entity_soldier_statue =  <!-- not in any FGD-->
<!-- | entity_soldier_statue = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{tf2}}
| env_detail_controller | Env detail controller = {{tf2}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{tf2}}
| env_entity_dissolver | Env entity dissolver = {{tf2}}
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global | Env global = {{tf2}}
| env_global | Env global = {{tf2}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire | Env gunfire = {{tf2}}
| env_gunfire | Env gunfire = {{tf2}}
| env_laserdot =  <!-- not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{tf2}}
| env_muzzleflash | Env muzzleflash = {{tf2}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sniperdot =  <!-- not in any FGD-->
<!-- | env_sniperdot = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{tf2}}
| env_sporeexplosion | Env sporeexplosion = {{tf2}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| eyeball_boss =  <!-- not in any FGD-->
<!-- | eyeball_boss = not in any FGD-->
| filter_activator_team | Filter activator team = {{tf2}}
| filter_activator_team | Filter activator team = {{tf2}}
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{tf2}}
| func_vehicleclip | Func vehicleclip = {{tf2}}
| func_weight_button | Func weight button = {{tf2}}
| func_weight_button | Func weight button = {{tf2}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor | Generic actor = {{tf2}}
| generic_actor | Generic actor = {{tf2}}
| ghost =  <!-- not in any FGD-->
<!-- | ghost = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| halloween_souls_pack =  <!-- not in any FGD-->
<!-- | halloween_souls_pack = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| headless_hatman =  <!-- not in any FGD-->
<!-- | headless_hatman = not in any FGD-->
| info_lighting_relative | Info lighting relative = {{tf2}}
| info_lighting_relative | Info lighting relative = {{tf2}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{tf2}}
| info_player_deathmatch | Info player deathmatch = {{tf2}}
| info_populator =  <!-- not in any FGD-->
<!-- | info_populator = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_armor =  <!-- not in any FGD-->
<!-- | item_armor = not in any FGD-->
| item_currencypack_custom =  <!-- not in any FGD-->
<!-- | item_currencypack_custom = not in any FGD-->
| item_currencypack_large =  <!-- not in any FGD-->
<!-- | item_currencypack_large = not in any FGD-->
| item_currencypack_medium =  <!-- not in any FGD-->
<!-- | item_currencypack_medium = not in any FGD-->
| item_currencypack_small =  <!-- not in any FGD-->
<!-- | item_currencypack_small = not in any FGD-->
| item_healthammokit =  <!-- not in any FGD-->
<!-- | item_healthammokit = not in any FGD-->
| item_powerup_rune =  <!-- not in any FGD-->
<!-- | item_powerup_rune = not in any FGD-->
| item_powerup_rune_temp =  <!-- not in any FGD-->
<!-- | item_powerup_rune_temp = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| item_teamflag_return_icon =  <!-- not in any FGD-->
<!-- | item_teamflag_return_icon = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene | Logic choreographed scene = {{tf2}}
| logic_choreographed_scene | Logic choreographed scene = {{tf2}}
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}}
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}}
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager | Logic scene list manager = {{tf2}}
| logic_scene_list_manager | Logic scene list manager = {{tf2}}
| merasmus =  <!-- not in any FGD-->
<!-- | merasmus = not in any FGD-->
| merasmus_dancer =  <!-- not in any FGD-->
<!-- | merasmus_dancer = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic | Monster generic = {{tf2}}
| monster_generic | Monster generic = {{tf2}}
| monster_resource =  <!-- not in any FGD-->
<!-- | monster_resource = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_maker | Npc maker = {{tf2}}
| npc_maker | Npc maker = {{tf2}}
| npc_vehicledriver | Npc vehicledriver = {{tf2}}
| npc_vehicledriver | Npc vehicledriver = {{tf2}}
| obj_attachment_sapper =  <!-- not in any FGD-->
<!-- | obj_attachment_sapper = not in any FGD-->
| passtime_ball =  <!-- not in any FGD-->
<!-- | passtime_ball = not in any FGD-->
| path_corner | Path corner = {{tf2}}
| path_corner | Path corner = {{tf2}}
| path_corner_crash | Path corner crash = {{tf2}}
| path_corner_crash | Path corner crash = {{tf2}}
| pd_dispenser =  <!-- not in any FGD-->
<!-- | pd_dispenser = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{tf2}}
| player_loadsaved | Player loadsaved = {{tf2}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod | Player speedmod = {{tf2}}
| player_speedmod | Player speedmod = {{tf2}}
| player_weaponstrip | Player weaponstrip = {{tf2}}
| player_weaponstrip | Player weaponstrip = {{tf2}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push | Point push = {{tf2}}
| point_push | Point push = {{tf2}}
| point_script_template =  <!-- not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_worldtext | Point worldtext = {{tf2}}
| point_worldtext | Point worldtext = {{tf2}}
| populator_internal_spawn_point =  <!-- not in any FGD-->
<!-- | populator_internal_spawn_point = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{tf2}}
| prop_physics_respawnable | Prop physics respawnable = {{tf2}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle | Prop vehicle = {{tf2}}
| prop_vehicle | Prop vehicle = {{tf2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}}
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rd_robot_dispenser =  <!-- not in any FGD-->
<!-- | rd_robot_dispenser = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence | Scripted sentence = {{tf2}}
| scripted_sentence | Scripted sentence = {{tf2}}
| scripted_sequence | Scripted sequence = {{tf2}}
| scripted_sequence | Scripted sequence = {{tf2}}
| scripted_target | Scripted target = {{tf2}}
| scripted_target | Scripted target = {{tf2}}
| simple_bot =  <!-- not in any FGD-->
<!-- | simple_bot = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| tank_destruction =  <!-- not in any FGD-->
<!-- | tank_destruction = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| teleport_vortex =  <!-- not in any FGD-->
<!-- | teleport_vortex = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| tf_ammo_pack =  <!-- not in any FGD-->
<!-- | tf_ammo_pack = not in any FGD-->
| tf_bonus_duck_pickup =  <!-- not in any FGD-->
<!-- | tf_bonus_duck_pickup = not in any FGD-->
| tf_bot =  <!-- not in any FGD-->
<!-- | tf_bot = not in any FGD-->
| tf_dropped_weapon =  <!-- not in any FGD-->
<!-- | tf_dropped_weapon = not in any FGD-->
| tf_flame =  <!-- not in any FGD-->
<!-- | tf_flame = not in any FGD-->
| tf_flame_manager =  <!-- not in any FGD-->
<!-- | tf_flame_manager = not in any FGD-->
| tf_gas_manager =  <!-- not in any FGD-->
<!-- | tf_gas_manager = not in any FGD-->
| tf_halloween_gift_pickup =  <!-- not in any FGD-->
<!-- | tf_halloween_gift_pickup = not in any FGD-->
| tf_logic_bonusround =  <!-- not in any FGD-->
<!-- | tf_logic_bonusround = not in any FGD-->
| tf_mann_vs_machine_stats =  <!-- not in any FGD-->
<!-- | tf_mann_vs_machine_stats = not in any FGD-->
| tf_merasmus_trick_or_treat_prop =  <!-- not in any FGD-->
<!-- | tf_merasmus_trick_or_treat_prop = not in any FGD-->
| tf_objective_resource =  <!-- not in any FGD-->
<!-- | tf_objective_resource = not in any FGD-->
| tf_pda_expansion_dispenser =  <!-- not in any FGD-->
<!-- | tf_pda_expansion_dispenser = not in any FGD-->
| tf_pda_expansion_teleporter =  <!-- not in any FGD-->
<!-- | tf_pda_expansion_teleporter = not in any FGD-->
| tf_player_manager =  <!-- not in any FGD-->
<!-- | tf_player_manager = not in any FGD-->
| tf_powerup_bottle =  <!-- not in any FGD-->
<!-- | tf_powerup_bottle = not in any FGD-->
| tf_projectile_arrow =  <!-- not in any FGD-->
<!-- | tf_projectile_arrow = not in any FGD-->
| tf_projectile_ball_ornament =  <!-- not in any FGD-->
<!-- | tf_projectile_ball_ornament = not in any FGD-->
| tf_projectile_balloffire =  <!-- not in any FGD-->
<!-- | tf_projectile_balloffire = not in any FGD-->
| tf_projectile_cleaver =  <!-- not in any FGD-->
<!-- | tf_projectile_cleaver = not in any FGD-->
| tf_projectile_energy_ball =  <!-- not in any FGD-->
<!-- | tf_projectile_energy_ball = not in any FGD-->
| tf_projectile_energy_ring =  <!-- not in any FGD-->
<!-- | tf_projectile_energy_ring = not in any FGD-->
| tf_projectile_flare =  <!-- not in any FGD-->
<!-- | tf_projectile_flare = not in any FGD-->
| tf_projectile_grapplinghook =  <!-- not in any FGD-->
<!-- | tf_projectile_grapplinghook = not in any FGD-->
| tf_projectile_healing_bolt =  <!-- not in any FGD-->
<!-- | tf_projectile_healing_bolt = not in any FGD-->
| tf_projectile_jar =  <!-- not in any FGD-->
<!-- | tf_projectile_jar = not in any FGD-->
| tf_projectile_jar_gas =  <!-- not in any FGD-->
<!-- | tf_projectile_jar_gas = not in any FGD-->
| tf_projectile_jar_milk =  <!-- not in any FGD-->
<!-- | tf_projectile_jar_milk = not in any FGD-->
| tf_projectile_lightningorb =  <!-- not in any FGD-->
<!-- | tf_projectile_lightningorb = not in any FGD-->
| tf_projectile_mechanicalarmorb =  <!-- not in any FGD-->
<!-- | tf_projectile_mechanicalarmorb = not in any FGD-->
| tf_projectile_pipe =  <!-- not in any FGD-->
<!-- | tf_projectile_pipe = not in any FGD-->
| tf_projectile_pipe_remote =  <!-- not in any FGD-->
<!-- | tf_projectile_pipe_remote = not in any FGD-->
| tf_projectile_rocket =  <!-- not in any FGD-->
<!-- | tf_projectile_rocket = not in any FGD-->
| tf_projectile_sentryrocket =  <!-- not in any FGD-->
<!-- | tf_projectile_sentryrocket = not in any FGD-->
| tf_projectile_spellbats =  <!-- not in any FGD-->
<!-- | tf_projectile_spellbats = not in any FGD-->
| tf_projectile_spellfireball =  <!-- not in any FGD-->
<!-- | tf_projectile_spellfireball = not in any FGD-->
| tf_projectile_spellkartbats =  <!-- not in any FGD-->
<!-- | tf_projectile_spellkartbats = not in any FGD-->
| tf_projectile_spellkartorb =  <!-- not in any FGD-->
<!-- | tf_projectile_spellkartorb = not in any FGD-->
| tf_projectile_spellmeteorshower =  <!-- not in any FGD-->
<!-- | tf_projectile_spellmeteorshower = not in any FGD-->
| tf_projectile_spellmirv =  <!-- not in any FGD-->
<!-- | tf_projectile_spellmirv = not in any FGD-->
| tf_projectile_spellpumpkin =  <!-- not in any FGD-->
<!-- | tf_projectile_spellpumpkin = not in any FGD-->
| tf_projectile_spellspawnboss =  <!-- not in any FGD-->
<!-- | tf_projectile_spellspawnboss = not in any FGD-->
| tf_projectile_spellspawnhorde =  <!-- not in any FGD-->
<!-- | tf_projectile_spellspawnhorde = not in any FGD-->
| tf_projectile_spellspawnzombie =  <!-- not in any FGD-->
<!-- | tf_projectile_spellspawnzombie = not in any FGD-->
| tf_projectile_spelltransposeteleport =  <!-- not in any FGD-->
<!-- | tf_projectile_spelltransposeteleport = not in any FGD-->
| tf_projectile_stun_ball =  <!-- not in any FGD-->
<!-- | tf_projectile_stun_ball = not in any FGD-->
| tf_projectile_syringe =  <!-- not in any FGD-->
<!-- | tf_projectile_syringe = not in any FGD-->
| tf_projectile_throwable =  <!-- not in any FGD-->
<!-- | tf_projectile_throwable = not in any FGD-->
| tf_projectile_throwable_breadmonster =  <!-- not in any FGD-->
<!-- | tf_projectile_throwable_breadmonster = not in any FGD-->
| tf_projectile_throwable_brick =  <!-- not in any FGD-->
<!-- | tf_projectile_throwable_brick = not in any FGD-->
| tf_projectile_throwable_repel =  <!-- not in any FGD-->
<!-- | tf_projectile_throwable_repel = not in any FGD-->
| tf_ragdoll =  <!-- not in any FGD-->
<!-- | tf_ragdoll = not in any FGD-->
| tf_robot_destruction_robot =  <!-- not in any FGD-->
<!-- | tf_robot_destruction_robot = not in any FGD-->
| tf_spell_meteorshowerspawner =  <!-- not in any FGD-->
<!-- | tf_spell_meteorshowerspawner = not in any FGD-->
| tf_target_dummy =  <!-- not in any FGD-->
<!-- | tf_target_dummy = not in any FGD-->
| tf_taunt_prop =  <!-- not in any FGD-->
<!-- | tf_taunt_prop = not in any FGD-->
| tf_team =  <!-- not in any FGD-->
<!-- | tf_team = not in any FGD-->
| tf_viewmodel =  <!-- not in any FGD-->
<!-- | tf_viewmodel = not in any FGD-->
| tf_weapon_base =  <!-- not in any FGD-->
<!-- | tf_weapon_base = not in any FGD-->
| tf_weapon_bat =  <!-- not in any FGD-->
<!-- | tf_weapon_bat = not in any FGD-->
| tf_weapon_bat_fish =  <!-- not in any FGD-->
<!-- | tf_weapon_bat_fish = not in any FGD-->
| tf_weapon_bat_giftwrap =  <!-- not in any FGD-->
<!-- | tf_weapon_bat_giftwrap = not in any FGD-->
| tf_weapon_bat_wood =  <!-- not in any FGD-->
<!-- | tf_weapon_bat_wood = not in any FGD-->
| tf_weapon_bonesaw =  <!-- not in any FGD-->
<!-- | tf_weapon_bonesaw = not in any FGD-->
| tf_weapon_bottle =  <!-- not in any FGD-->
<!-- | tf_weapon_bottle = not in any FGD-->
| tf_weapon_breakable_sign =  <!-- not in any FGD-->
<!-- | tf_weapon_breakable_sign = not in any FGD-->
| tf_weapon_buff_item =  <!-- not in any FGD-->
<!-- | tf_weapon_buff_item = not in any FGD-->
| tf_weapon_builder =  <!-- not in any FGD-->
<!-- | tf_weapon_builder = not in any FGD-->
| tf_weapon_cannon =  <!-- not in any FGD-->
<!-- | tf_weapon_cannon = not in any FGD-->
| tf_weapon_charged_smg =  <!-- not in any FGD-->
<!-- | tf_weapon_charged_smg = not in any FGD-->
| tf_weapon_cleaver =  <!-- not in any FGD-->
<!-- | tf_weapon_cleaver = not in any FGD-->
| tf_weapon_club =  <!-- not in any FGD-->
<!-- | tf_weapon_club = not in any FGD-->
| tf_weapon_compound_bow =  <!-- not in any FGD-->
<!-- | tf_weapon_compound_bow = not in any FGD-->
| tf_weapon_crossbow =  <!-- not in any FGD-->
<!-- | tf_weapon_crossbow = not in any FGD-->
| tf_weapon_drg_pomson =  <!-- not in any FGD-->
<!-- | tf_weapon_drg_pomson = not in any FGD-->
| tf_weapon_fireaxe =  <!-- not in any FGD-->
<!-- | tf_weapon_fireaxe = not in any FGD-->
| tf_weapon_fists =  <!-- not in any FGD-->
<!-- | tf_weapon_fists = not in any FGD-->
| tf_weapon_flamethrower =  <!-- not in any FGD-->
<!-- | tf_weapon_flamethrower = not in any FGD-->
| tf_weapon_flaregun =  <!-- not in any FGD-->
<!-- | tf_weapon_flaregun = not in any FGD-->
| tf_weapon_flaregun_revenge =  <!-- not in any FGD-->
<!-- | tf_weapon_flaregun_revenge = not in any FGD-->
| tf_weapon_grapplinghook =  <!-- not in any FGD-->
<!-- | tf_weapon_grapplinghook = not in any FGD-->
| tf_weapon_grenadelauncher =  <!-- not in any FGD-->
<!-- | tf_weapon_grenadelauncher = not in any FGD-->
| tf_weapon_handgun_scout_primary =  <!-- not in any FGD-->
<!-- | tf_weapon_handgun_scout_primary = not in any FGD-->
| tf_weapon_handgun_scout_secondary =  <!-- not in any FGD-->
<!-- | tf_weapon_handgun_scout_secondary = not in any FGD-->
| tf_weapon_invis =  <!-- not in any FGD-->
<!-- | tf_weapon_invis = not in any FGD-->
| tf_weapon_jar =  <!-- not in any FGD-->
<!-- | tf_weapon_jar = not in any FGD-->
| tf_weapon_jar_gas =  <!-- not in any FGD-->
<!-- | tf_weapon_jar_gas = not in any FGD-->
| tf_weapon_jar_milk =  <!-- not in any FGD-->
<!-- | tf_weapon_jar_milk = not in any FGD-->
| tf_weapon_katana =  <!-- not in any FGD-->
<!-- | tf_weapon_katana = not in any FGD-->
| tf_weapon_knife =  <!-- not in any FGD-->
<!-- | tf_weapon_knife = not in any FGD-->
| tf_weapon_laser_pointer =  <!-- not in any FGD-->
<!-- | tf_weapon_laser_pointer = not in any FGD-->
| tf_weapon_lunchbox =  <!-- not in any FGD-->
<!-- | tf_weapon_lunchbox = not in any FGD-->
| tf_weapon_lunchbox_drink =  <!-- not in any FGD-->
<!-- | tf_weapon_lunchbox_drink = not in any FGD-->
| tf_weapon_mechanical_arm =  <!-- not in any FGD-->
<!-- | tf_weapon_mechanical_arm = not in any FGD-->
| tf_weapon_medigun =  <!-- not in any FGD-->
<!-- | tf_weapon_medigun = not in any FGD-->
| tf_weapon_minigun =  <!-- not in any FGD-->
<!-- | tf_weapon_minigun = not in any FGD-->
| tf_weapon_parachute =  <!-- not in any FGD-->
<!-- | tf_weapon_parachute = not in any FGD-->
| tf_weapon_parachute_primary =  <!-- not in any FGD-->
<!-- | tf_weapon_parachute_primary = not in any FGD-->
| tf_weapon_parachute_secondary =  <!-- not in any FGD-->
<!-- | tf_weapon_parachute_secondary = not in any FGD-->
| tf_weapon_particle_cannon =  <!-- not in any FGD-->
<!-- | tf_weapon_particle_cannon = not in any FGD-->
| tf_weapon_passtime_gun =  <!-- not in any FGD-->
<!-- | tf_weapon_passtime_gun = not in any FGD-->
| tf_weapon_pda_engineer_build =  <!-- not in any FGD-->
<!-- | tf_weapon_pda_engineer_build = not in any FGD-->
| tf_weapon_pda_engineer_destroy =  <!-- not in any FGD-->
<!-- | tf_weapon_pda_engineer_destroy = not in any FGD-->
| tf_weapon_pda_spy =  <!-- not in any FGD-->
<!-- | tf_weapon_pda_spy = not in any FGD-->
| tf_weapon_pep_brawler_blaster =  <!-- not in any FGD-->
<!-- | tf_weapon_pep_brawler_blaster = not in any FGD-->
| tf_weapon_pipebomblauncher =  <!-- not in any FGD-->
<!-- | tf_weapon_pipebomblauncher = not in any FGD-->
| tf_weapon_pistol =  <!-- not in any FGD-->
<!-- | tf_weapon_pistol = not in any FGD-->
| tf_weapon_pistol_scout =  <!-- not in any FGD-->
<!-- | tf_weapon_pistol_scout = not in any FGD-->
| tf_weapon_raygun =  <!-- not in any FGD-->
<!-- | tf_weapon_raygun = not in any FGD-->
| tf_weapon_revolver =  <!-- not in any FGD-->
<!-- | tf_weapon_revolver = not in any FGD-->
| tf_weapon_robot_arm =  <!-- not in any FGD-->
<!-- | tf_weapon_robot_arm = not in any FGD-->
| tf_weapon_rocketlauncher =  <!-- not in any FGD-->
<!-- | tf_weapon_rocketlauncher = not in any FGD-->
| tf_weapon_rocketlauncher_airstrike =  <!-- not in any FGD-->
<!-- | tf_weapon_rocketlauncher_airstrike = not in any FGD-->
| tf_weapon_rocketlauncher_directhit =  <!-- not in any FGD-->
<!-- | tf_weapon_rocketlauncher_directhit = not in any FGD-->
| tf_weapon_rocketlauncher_fireball =  <!-- not in any FGD-->
<!-- | tf_weapon_rocketlauncher_fireball = not in any FGD-->
| tf_weapon_rocketpack =  <!-- not in any FGD-->
<!-- | tf_weapon_rocketpack = not in any FGD-->
| tf_weapon_sapper =  <!-- not in any FGD-->
<!-- | tf_weapon_sapper = not in any FGD-->
| tf_weapon_scattergun =  <!-- not in any FGD-->
<!-- | tf_weapon_scattergun = not in any FGD-->
| tf_weapon_sentry_revenge =  <!-- not in any FGD-->
<!-- | tf_weapon_sentry_revenge = not in any FGD-->
| tf_weapon_shotgun_building_rescue =  <!-- not in any FGD-->
<!-- | tf_weapon_shotgun_building_rescue = not in any FGD-->
| tf_weapon_shotgun_hwg =  <!-- not in any FGD-->
<!-- | tf_weapon_shotgun_hwg = not in any FGD-->
| tf_weapon_shotgun_primary =  <!-- not in any FGD-->
<!-- | tf_weapon_shotgun_primary = not in any FGD-->
| tf_weapon_shotgun_pyro =  <!-- not in any FGD-->
<!-- | tf_weapon_shotgun_pyro = not in any FGD-->
| tf_weapon_shotgun_soldier =  <!-- not in any FGD-->
<!-- | tf_weapon_shotgun_soldier = not in any FGD-->
| tf_weapon_shovel =  <!-- not in any FGD-->
<!-- | tf_weapon_shovel = not in any FGD-->
| tf_weapon_slap =  <!-- not in any FGD-->
<!-- | tf_weapon_slap = not in any FGD-->
| tf_weapon_smg =  <!-- not in any FGD-->
<!-- | tf_weapon_smg = not in any FGD-->
| tf_weapon_sniperrifle =  <!-- not in any FGD-->
<!-- | tf_weapon_sniperrifle = not in any FGD-->
| tf_weapon_sniperrifle_classic =  <!-- not in any FGD-->
<!-- | tf_weapon_sniperrifle_classic = not in any FGD-->
| tf_weapon_sniperrifle_decap =  <!-- not in any FGD-->
<!-- | tf_weapon_sniperrifle_decap = not in any FGD-->
| tf_weapon_soda_popper =  <!-- not in any FGD-->
<!-- | tf_weapon_soda_popper = not in any FGD-->
| tf_weapon_spellbook =  <!-- not in any FGD-->
<!-- | tf_weapon_spellbook = not in any FGD-->
| tf_weapon_stickbomb =  <!-- not in any FGD-->
<!-- | tf_weapon_stickbomb = not in any FGD-->
| tf_weapon_sword =  <!-- not in any FGD-->
<!-- | tf_weapon_sword = not in any FGD-->
| tf_weapon_syringegun_medic =  <!-- not in any FGD-->
<!-- | tf_weapon_syringegun_medic = not in any FGD-->
| tf_weapon_wrench =  <!-- not in any FGD-->
<!-- | tf_weapon_wrench = not in any FGD-->
| tf_weaponbase_grenade_proj =  <!-- not in any FGD-->
<!-- | tf_weaponbase_grenade_proj = not in any FGD-->
| tf_weaponbase_melee =  <!-- not in any FGD-->
<!-- | tf_weaponbase_melee = not in any FGD-->
| tf_weaponbase_merasmus_grenade =  <!-- not in any FGD-->
<!-- | tf_weaponbase_merasmus_grenade = not in any FGD-->
| tf_wearable =  <!-- not in any FGD-->
<!-- | tf_wearable = not in any FGD-->
| tf_wearable_campaign_item =  <!-- not in any FGD-->
<!-- | tf_wearable_campaign_item = not in any FGD-->
| tf_wearable_demoshield =  <!-- not in any FGD-->
<!-- | tf_wearable_demoshield = not in any FGD-->
| tf_wearable_levelable_item =  <!-- not in any FGD-->
<!-- | tf_wearable_levelable_item = not in any FGD-->
| tf_wearable_razorback =  <!-- not in any FGD-->
<!-- | tf_wearable_razorback = not in any FGD-->
| tf_wearable_robot_arm =  <!-- not in any FGD-->
<!-- | tf_wearable_robot_arm = not in any FGD-->
| tf_wearable_vm =  <!-- not in any FGD-->
<!-- | tf_wearable_vm = not in any FGD-->
| tf_zombie =  <!-- not in any FGD-->
<!-- | tf_zombie = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_add_or_remove_tf_player_attributes =  <!-- not in any FGD-->
<!-- | trigger_add_or_remove_tf_player_attributes = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_particle =  <!-- not in any FGD-->
<!-- | trigger_particle = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_ifm_base =  <!-- not in any FGD-->
<!-- | weapon_ifm_base = not in any FGD-->
| weapon_ifm_base_camera =  <!-- not in any FGD-->
<!-- | weapon_ifm_base_camera = not in any FGD-->
| weapon_ifm_steadycam =  <!-- not in any FGD-->
<!-- | weapon_ifm_steadycam = not in any FGD-->
| wearable_item =  <!-- not in any FGD-->
<!-- | wearable_item = not in any FGD-->
| wheel_of_doom_spiral =  <!-- not in any FGD-->
<!-- | wheel_of_doom_spiral = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ability_lunge =  <!-- not in any FGD-->
<!-- | ability_lunge = not in any FGD-->
| ability_throw =  <!-- not in any FGD-->
<!-- | ability_throw = not in any FGD-->
| ability_tongue =  <!-- not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
| ability_vomit =  <!-- not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup | Ai changehintgroup = {{l4d}}
| ai_changehintgroup | Ai changehintgroup = {{l4d}}
| ai_changetarget | Ai changetarget = {{l4d}}
| ai_changetarget | Ai changetarget = {{l4d}}
| ai_sound | Ai sound = {{l4d}}
| ai_sound | Ai sound = {{l4d}}
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| boomer =  <!-- not in any FGD-->
<!-- | boomer = not in any FGD-->
| client_path =  <!-- not in any FGD-->
<!-- | client_path = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cs_gamerules =  <!-- not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
| cs_ragdoll =  <!-- not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
| cs_team_manager =  <!-- not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{l4d}}
| env_entity_dissolver | Env entity dissolver = {{l4d}}
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global | Env global = {{l4d}}
| env_global | Env global = {{l4d}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire | Env gunfire = {{l4d}}
| env_gunfire | Env gunfire = {{l4d}}
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{l4d}}
| env_muzzleflash | Env muzzleflash = {{l4d}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{l4d}}
| env_sporeexplosion | Env sporeexplosion = {{l4d}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| escape_route =  <!-- not in any FGD-->
<!-- | escape_route = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| finale_trigger =  <!-- not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_simpleladder =  <!-- not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{l4d}}
| func_vehicleclip | Func vehicleclip = {{l4d}}
| func_weight_button | Func weight button = {{l4d}}
| func_weight_button | Func weight button = {{l4d}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hunter =  <!-- not in any FGD-->
<!-- | hunter = not in any FGD-->
| infected =  <!-- not in any FGD-->
<!-- | infected = not in any FGD-->
| inferno =  <!-- not in any FGD-->
<!-- | inferno = not in any FGD-->
| info_hang_lighting =  <!-- not in any FGD-->
<!-- | info_hang_lighting = not in any FGD-->
| info_infected_zoo_maker =  <!-- not in any FGD-->
<!-- | info_infected_zoo_maker = not in any FGD-->
| info_infected_zoo_puppet =  <!-- not in any FGD-->
<!-- | info_infected_zoo_puppet = not in any FGD-->
| info_ladder =  <!-- not in any FGD-->
<!-- | info_ladder = not in any FGD-->
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_counterterrorist | Info player counterterrorist = {{l4d}}
| info_player_counterterrorist | Info player counterterrorist = {{l4d}}
| info_player_deathmatch | Info player deathmatch = {{l4d}}
| info_player_deathmatch | Info player deathmatch = {{l4d}}
Line 1,579: Line 1,579:
| info_player_teamspawn | Info player teamspawn = {{l4d}}
| info_player_teamspawn | Info player teamspawn = {{l4d}}
| info_player_terrorist | Info player terrorist = {{l4d}}
| info_player_terrorist | Info player terrorist = {{l4d}}
| info_solo_changelevel =  <!-- not in any FGD-->
<!-- | info_solo_changelevel = not in any FGD-->
| info_transitioning_player =  <!-- not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters | Info view parameters = {{l4d}}
| info_view_parameters | Info view parameters = {{l4d}}
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile | Molotov projectile = {{l4d}}
| molotov_projectile | Molotov projectile = {{l4d}}
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner | Path corner = {{l4d}}
| path_corner | Path corner = {{l4d}}
| path_corner_crash | Path corner crash = {{l4d}}
| path_corner_crash | Path corner crash = {{l4d}}
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| pipe_bomb_projectile =  <!-- not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{l4d}}
| player_loadsaved | Player loadsaved = {{l4d}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod | Player speedmod = {{l4d}}
| player_speedmod | Player speedmod = {{l4d}}
| player_weaponstrip | Player weaponstrip = {{l4d}}
| player_weaponstrip | Player weaponstrip = {{l4d}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push | Point push = {{l4d}}
| point_push | Point push = {{l4d}}
| point_surroundtest | Point surroundtest = {{l4d}}
| point_surroundtest | Point surroundtest = {{l4d}}
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_fuel_barrel_piece =  <!-- not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{l4d}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle | Prop vehicle = {{l4d}}
| prop_vehicle | Prop vehicle = {{l4d}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}}
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| smoker =  <!-- not in any FGD-->
<!-- | smoker = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| survivor_bot =  <!-- not in any FGD-->
<!-- | survivor_bot = not in any FGD-->
| tank =  <!-- not in any FGD-->
<!-- | tank = not in any FGD-->
| tank_rock =  <!-- not in any FGD-->
<!-- | tank_rock = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| terror_gamerules =  <!-- not in any FGD-->
<!-- | terror_gamerules = not in any FGD-->
| terror_player_manager =  <!-- not in any FGD-->
<!-- | terror_player_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_fog =  <!-- not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vomit_particle =  <!-- not in any FGD-->
<!-- | vomit_particle = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_autoshotgun =  <!-- not in any FGD-->
<!-- | weapon_autoshotgun = not in any FGD-->
| weapon_basecsgrenade =  <!-- not in any FGD-->
<!-- | weapon_basecsgrenade = not in any FGD-->
| weapon_boomer_claw =  <!-- not in any FGD-->
<!-- | weapon_boomer_claw = not in any FGD-->
| weapon_cs_base =  <!-- not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
| weapon_csbase_gun =  <!-- not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}}
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}}
| weapon_gascan =  <!-- not in any FGD-->
<!-- | weapon_gascan = not in any FGD-->
| weapon_hegrenade_spawn =  <!-- not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
| weapon_hunter_claw =  <!-- not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
| weapon_hunting_rifle =  <!-- not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
| weapon_molotov | Weapon molotov = {{l4d}}
| weapon_molotov | Weapon molotov = {{l4d}}
| weapon_oxygentank =  <!-- not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
| weapon_pain_pills =  <!-- not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
| weapon_pipe_bomb =  <!-- not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol | Weapon pistol = {{l4d}}
| weapon_pistol | Weapon pistol = {{l4d}}
| weapon_propanetank =  <!-- not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
| weapon_pumpshotgun =  <!-- not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
| weapon_rifle =  <!-- not in any FGD-->
<!-- | weapon_rifle = not in any FGD-->
| weapon_smg =  <!-- not in any FGD-->
<!-- | weapon_smg = not in any FGD-->
| weapon_smoker_claw =  <!-- not in any FGD-->
<!-- | weapon_smoker_claw = not in any FGD-->
| weapon_tank_claw =  <!-- not in any FGD-->
<!-- | weapon_tank_claw = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| witch =  <!-- not in any FGD-->
<!-- | witch = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ability_charge =  <!-- not in any FGD-->
<!-- | ability_charge = not in any FGD-->
| ability_leap =  <!-- not in any FGD-->
<!-- | ability_leap = not in any FGD-->
| ability_lunge =  <!-- not in any FGD-->
<!-- | ability_lunge = not in any FGD-->
| ability_selfdestruct =  <!-- not in any FGD-->
<!-- | ability_selfdestruct = not in any FGD-->
| ability_spit =  <!-- not in any FGD-->
<!-- | ability_spit = not in any FGD-->
| ability_throw =  <!-- not in any FGD-->
<!-- | ability_throw = not in any FGD-->
| ability_tongue =  <!-- not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
| ability_vomit =  <!-- not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup | Ai changehintgroup = {{l4d2}}
| ai_changehintgroup | Ai changehintgroup = {{l4d2}}
| ai_changetarget | Ai changetarget = {{l4d2}}
| ai_changetarget | Ai changetarget = {{l4d2}}
| ai_sound | Ai sound = {{l4d2}}
| ai_sound | Ai sound = {{l4d2}}
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| boomer =  <!-- not in any FGD-->
<!-- | boomer = not in any FGD-->
| charger =  <!-- not in any FGD-->
<!-- | charger = not in any FGD-->
| client_path =  <!-- not in any FGD-->
<!-- | client_path = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cs_gamerules =  <!-- not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
| cs_ragdoll =  <!-- not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
| cs_team_manager =  <!-- not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{l4d2}}
| env_entity_dissolver | Env entity dissolver = {{l4d2}}
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global | Env global = {{l4d2}}
| env_global | Env global = {{l4d2}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire | Env gunfire = {{l4d2}}
| env_gunfire | Env gunfire = {{l4d2}}
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{l4d2}}
| env_muzzleflash | Env muzzleflash = {{l4d2}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{l4d2}}
| env_sporeexplosion | Env sporeexplosion = {{l4d2}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tilt | Env tilt = {{l4d2}}
| env_tilt | Env tilt = {{l4d2}}
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| escape_route =  <!-- not in any FGD-->
<!-- | escape_route = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| finale_trigger =  <!-- not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
| fire_cracker_blast =  <!-- not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_simpleladder =  <!-- not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{l4d2}}
| func_vehicleclip | Func vehicleclip = {{l4d2}}
| func_weight_button | Func weight button = {{l4d2}}
| func_weight_button | Func weight button = {{l4d2}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_launcher_projectile =  <!-- not in any FGD-->
<!-- | grenade_launcher_projectile = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| holiday_gift =  <!-- not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| hunter =  <!-- not in any FGD-->
<!-- | hunter = not in any FGD-->
| infected =  <!-- not in any FGD-->
<!-- | infected = not in any FGD-->
| inferno =  <!-- not in any FGD-->
<!-- | inferno = not in any FGD-->
| info_hang_lighting =  <!-- not in any FGD-->
<!-- | info_hang_lighting = not in any FGD-->
| info_infected_zoo_maker =  <!-- not in any FGD-->
<!-- | info_infected_zoo_maker = not in any FGD-->
| info_infected_zoo_puppet =  <!-- not in any FGD-->
<!-- | info_infected_zoo_puppet = not in any FGD-->
| info_ladder =  <!-- not in any FGD-->
<!-- | info_ladder = not in any FGD-->
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{l4d2}}
| info_player_deathmatch | Info player deathmatch = {{l4d2}}
| info_player_logo | Info player logo = {{l4d2}}
| info_player_logo | Info player logo = {{l4d2}}
| info_player_teamspawn | Info player teamspawn = {{l4d2}}
| info_player_teamspawn | Info player teamspawn = {{l4d2}}
| info_transitioning_player =  <!-- not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters | Info view parameters = {{l4d2}}
| info_view_parameters | Info view parameters = {{l4d2}}
| insect_swarm =  <!-- not in any FGD-->
<!-- | insect_swarm = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| jockey =  <!-- not in any FGD-->
<!-- | jockey = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile | Molotov projectile = {{l4d2}}
| molotov_projectile | Molotov projectile = {{l4d2}}
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner | Path corner = {{l4d2}}
| path_corner | Path corner = {{l4d2}}
| path_corner_crash | Path corner crash = {{l4d2}}
| path_corner_crash | Path corner crash = {{l4d2}}
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| pipe_bomb_projectile =  <!-- not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{l4d2}}
| player_loadsaved | Player loadsaved = {{l4d2}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod | Player speedmod = {{l4d2}}
| player_speedmod | Player speedmod = {{l4d2}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_script_template =  <!-- not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_surroundtest | Point surroundtest = {{l4d2}}
| point_surroundtest | Point surroundtest = {{l4d2}}
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_fuel_barrel_piece =  <!-- not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
| prop_physics2 =  <!-- not in any FGD-->
<!-- | prop_physics2 = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle | Prop vehicle = {{l4d2}}
| prop_vehicle | Prop vehicle = {{l4d2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}}
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| script_clip_vphysics =  <!-- not in any FGD-->
<!-- | script_clip_vphysics = not in any FGD-->
| script_func_button =  <!-- not in any FGD-->
<!-- | script_func_button = not in any FGD-->
| script_nav_attribute_region =  <!-- not in any FGD-->
<!-- | script_nav_attribute_region = not in any FGD-->
| script_nav_blocker =  <!-- not in any FGD-->
<!-- | script_nav_blocker = not in any FGD-->
| script_trigger_hurt =  <!-- not in any FGD-->
<!-- | script_trigger_hurt = not in any FGD-->
| script_trigger_multiple =  <!-- not in any FGD-->
<!-- | script_trigger_multiple = not in any FGD-->
| script_trigger_once =  <!-- not in any FGD-->
<!-- | script_trigger_once = not in any FGD-->
| script_trigger_push =  <!-- not in any FGD-->
<!-- | script_trigger_push = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| smoker =  <!-- not in any FGD-->
<!-- | smoker = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spitter =  <!-- not in any FGD-->
<!-- | spitter = not in any FGD-->
| spitter_projectile =  <!-- not in any FGD-->
<!-- | spitter_projectile = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| survivor_bot =  <!-- not in any FGD-->
<!-- | survivor_bot = not in any FGD-->
| survivor_death_model =  <!-- not in any FGD-->
<!-- | survivor_death_model = not in any FGD-->
| tank =  <!-- not in any FGD-->
<!-- | tank = not in any FGD-->
| tank_rock =  <!-- not in any FGD-->
<!-- | tank_rock = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| terror_gamerules =  <!-- not in any FGD-->
<!-- | terror_gamerules = not in any FGD-->
| terror_player_manager =  <!-- not in any FGD-->
<!-- | terror_player_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_callback =  <!-- not in any FGD-->
<!-- | trigger_callback = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_fog =  <!-- not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vomit_particle =  <!-- not in any FGD-->
<!-- | vomit_particle = not in any FGD-->
| vomitjar_projectile =  <!-- not in any FGD-->
<!-- | vomitjar_projectile = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_adrenaline =  <!-- not in any FGD-->
<!-- | weapon_adrenaline = not in any FGD-->
| weapon_autoshotgun =  <!-- not in any FGD-->
<!-- | weapon_autoshotgun = not in any FGD-->
| weapon_basecsgrenade =  <!-- not in any FGD-->
<!-- | weapon_basecsgrenade = not in any FGD-->
| weapon_boomer_claw =  <!-- not in any FGD-->
<!-- | weapon_boomer_claw = not in any FGD-->
| weapon_chainsaw =  <!-- not in any FGD-->
<!-- | weapon_chainsaw = not in any FGD-->
| weapon_charger_claw =  <!-- not in any FGD-->
<!-- | weapon_charger_claw = not in any FGD-->
| weapon_cola_bottles =  <!-- not in any FGD-->
<!-- | weapon_cola_bottles = not in any FGD-->
| weapon_cs_base =  <!-- not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
| weapon_csbase_gun =  <!-- not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| weapon_defibrillator =  <!-- not in any FGD-->
<!-- | weapon_defibrillator = not in any FGD-->
| weapon_fireworkcrate =  <!-- not in any FGD-->
<!-- | weapon_fireworkcrate = not in any FGD-->
| weapon_gascan =  <!-- not in any FGD-->
<!-- | weapon_gascan = not in any FGD-->
| weapon_gnome =  <!-- not in any FGD-->
<!-- | weapon_gnome = not in any FGD-->
| weapon_hegrenade_spawn =  <!-- not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
| weapon_hunter_claw =  <!-- not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
| weapon_hunting_rifle =  <!-- not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
| weapon_jockey_claw =  <!-- not in any FGD-->
<!-- | weapon_jockey_claw = not in any FGD-->
| weapon_melee =  <!-- not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_molotov | Weapon molotov = {{l4d2}}
| weapon_molotov | Weapon molotov = {{l4d2}}
| weapon_oxygentank =  <!-- not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
| weapon_pain_pills =  <!-- not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
| weapon_pipe_bomb =  <!-- not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol | Weapon pistol = {{l4d2}}
| weapon_pistol | Weapon pistol = {{l4d2}}
| weapon_pistol_magnum =  <!-- not in any FGD-->
<!-- | weapon_pistol_magnum = not in any FGD-->
| weapon_propanetank =  <!-- not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
| weapon_pumpshotgun =  <!-- not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
| weapon_rifle =  <!-- not in any FGD-->
<!-- | weapon_rifle = not in any FGD-->
| weapon_rifle_ak47 =  <!-- not in any FGD-->
<!-- | weapon_rifle_ak47 = not in any FGD-->
| weapon_rifle_desert =  <!-- not in any FGD-->
<!-- | weapon_rifle_desert = not in any FGD-->
| weapon_rifle_m60 =  <!-- not in any FGD-->
<!-- | weapon_rifle_m60 = not in any FGD-->
| weapon_rifle_sg552 =  <!-- not in any FGD-->
<!-- | weapon_rifle_sg552 = not in any FGD-->
| weapon_shotgun_chrome =  <!-- not in any FGD-->
<!-- | weapon_shotgun_chrome = not in any FGD-->
| weapon_shotgun_spas =  <!-- not in any FGD-->
<!-- | weapon_shotgun_spas = not in any FGD-->
| weapon_smg =  <!-- not in any FGD-->
<!-- | weapon_smg = not in any FGD-->
| weapon_smg_mp5 =  <!-- not in any FGD-->
<!-- | weapon_smg_mp5 = not in any FGD-->
| weapon_smg_silenced =  <!-- not in any FGD-->
<!-- | weapon_smg_silenced = not in any FGD-->
| weapon_smoker_claw =  <!-- not in any FGD-->
<!-- | weapon_smoker_claw = not in any FGD-->
| weapon_sniper_awp =  <!-- not in any FGD-->
<!-- | weapon_sniper_awp = not in any FGD-->
| weapon_sniper_military =  <!-- not in any FGD-->
<!-- | weapon_sniper_military = not in any FGD-->
| weapon_sniper_scout =  <!-- not in any FGD-->
<!-- | weapon_sniper_scout = not in any FGD-->
| weapon_spitter_claw =  <!-- not in any FGD-->
<!-- | weapon_spitter_claw = not in any FGD-->
| weapon_tank_claw =  <!-- not in any FGD-->
<!-- | weapon_tank_claw = not in any FGD-->
| weapon_upgradepack_explosive =  <!-- not in any FGD-->
<!-- | weapon_upgradepack_explosive = not in any FGD-->
| weapon_upgradepack_incendiary =  <!-- not in any FGD-->
<!-- | weapon_upgradepack_incendiary = not in any FGD-->
| weapon_vomitjar =  <!-- not in any FGD-->
<!-- | weapon_vomitjar = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| witch =  <!-- not in any FGD-->
<!-- | witch = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_goal_fightfromcover =  <!-- not in any FGD-->
<!-- | ai_goal_fightfromcover = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network = <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| asw_alien =  <!-- not in any FGD-->
<!-- | asw_alien = not in any FGD-->
| asw_alien_jumper =  <!-- not in any FGD-->
<!-- | asw_alien_jumper = not in any FGD-->
| asw_alien_shover =  <!-- not in any FGD-->
<!-- | asw_alien_shover = not in any FGD-->
| asw_ammo_chainsaw =  <!-- not in any FGD-->
<!-- | asw_ammo_chainsaw = not in any FGD-->
| asw_aoegrenade_touch_trigger =  <!-- not in any FGD-->
<!-- | asw_aoegrenade_touch_trigger = not in any FGD-->
| asw_bait =  <!-- not in any FGD-->
<!-- | asw_bait = not in any FGD-->
| asw_boomer_blob =  <!-- not in any FGD-->
<!-- | asw_boomer_blob = not in any FGD-->
| asw_bouncing_pellet = <!-- not in any FGD-->
<!-- | asw_bouncing_pellet = not in any FGD-->
| asw_buffgrenade_projectile =  <!-- not in any FGD-->
<!-- | asw_buffgrenade_projectile = not in any FGD-->
| asw_burning =  <!-- not in any FGD-->
<!-- | asw_burning = not in any FGD-->
| asw_campaign_save =  <!-- not in any FGD-->
<!-- | asw_campaign_save = not in any FGD-->
| asw_debrief_stats =  <!-- not in any FGD-->
<!-- | asw_debrief_stats = not in any FGD-->
| asw_door_padding =  <!-- not in any FGD-->
<!-- | asw_door_padding = not in any FGD-->
| asw_dynamic_light =  <!-- not in any FGD-->
<!-- | asw_dynamic_light = not in any FGD-->
| asw_entity_dissolve =  <!-- not in any FGD-->
<!-- | asw_entity_dissolve = not in any FGD-->
| asw_extinguisher_projectile =  <!-- not in any FGD-->
<!-- | asw_extinguisher_projectile = not in any FGD-->
| asw_fallen_door_padding =  <!-- not in any FGD-->
<!-- | asw_fallen_door_padding = not in any FGD-->
| asw_firewall_piece = <!-- not in any FGD-->
<!-- | asw_firewall_piece = not in any FGD-->
| asw_flamer_projectile =  <!-- not in any FGD-->
<!-- | asw_flamer_projectile = not in any FGD-->
| asw_flare_projectile =  <!-- not in any FGD-->
<!-- | asw_flare_projectile = not in any FGD-->
| asw_game_resource =  <!-- not in any FGD-->
<!-- | asw_game_resource = not in any FGD-->
| asw_grenade_cluster =  <!-- not in any FGD-->
<!-- | asw_grenade_cluster = not in any FGD-->
| asw_grenade_freeze =  <!-- not in any FGD-->
<!-- | asw_grenade_freeze = not in any FGD-->
| asw_grenade_prifle =  <!-- not in any FGD-->
<!-- | asw_grenade_prifle = not in any FGD-->
| asw_grenade_vindicator =  <!-- not in any FGD-->
<!-- | asw_grenade_vindicator = not in any FGD-->
| asw_grub_advanced =  <!-- not in any FGD-->
<!-- | asw_grub_advanced = not in any FGD-->
| asw_hack_computer =  <!-- not in any FGD-->
<!-- | asw_hack_computer = not in any FGD-->
| asw_hack_wire_tile = <!-- not in any FGD-->
<!-- | asw_hack_wire_tile = not in any FGD-->
| asw_healgrenade_projectile =  <!-- not in any FGD-->
<!-- | asw_healgrenade_projectile = not in any FGD-->
| asw_health_bar =  <!-- not in any FGD-->
<!-- | asw_health_bar = not in any FGD-->
| asw_laser_mine =  <!-- not in any FGD-->
<!-- | asw_laser_mine = not in any FGD-->
| asw_marine =  <!-- not in any FGD-->
<!-- | asw_marine = not in any FGD-->
| asw_marine_resource =  <!-- not in any FGD-->
<!-- | asw_marine_resource = not in any FGD-->
| asw_mine =  <!-- not in any FGD-->
<!-- | asw_mine = not in any FGD-->
| asw_missile_round =  <!-- not in any FGD-->
<!-- | asw_missile_round = not in any FGD-->
| asw_mission_manager =  <!-- not in any FGD-->
<!-- | asw_mission_manager = not in any FGD-->
| asw_mission_objective =  <!-- not in any FGD-->
<!-- | asw_mission_objective = not in any FGD-->
| asw_mortar_round = <!-- not in any FGD-->
<!-- | asw_mortar_round = not in any FGD-->
| asw_mortarbug_shell =  <!-- not in any FGD-->
<!-- | asw_mortarbug_shell = not in any FGD-->
| asw_parasite_defanged =  <!-- not in any FGD-->
<!-- | asw_parasite_defanged = not in any FGD-->
| asw_pathfinder_npc =  <!-- not in any FGD-->
<!-- | asw_pathfinder_npc = not in any FGD-->
| asw_physics_prop_statue =  <!-- not in any FGD-->
<!-- | asw_physics_prop_statue = not in any FGD-->
| asw_pickup_ammo_satchel =  <!-- not in any FGD-->
<!-- | asw_pickup_ammo_satchel = not in any FGD-->
| asw_pickup_buff_grenade =  <!-- not in any FGD-->
<!-- | asw_pickup_buff_grenade = not in any FGD-->
| asw_pickup_heal_grenade =  <!-- not in any FGD-->
<!-- | asw_pickup_heal_grenade = not in any FGD-->
| asw_pickup_hornet_barrage =  <!-- not in any FGD-->
<!-- | asw_pickup_hornet_barrage = not in any FGD-->
| asw_pickup_medical_satchel =  <!-- not in any FGD-->
<!-- | asw_pickup_medical_satchel = not in any FGD-->
| asw_pickup_money = <!-- not in any FGD-->
<!-- | asw_pickup_money = not in any FGD-->
| asw_pickup_sentry_cannon =  <!-- not in any FGD-->
<!-- | asw_pickup_sentry_cannon = not in any FGD-->
| asw_pickup_sentry_flamer =  <!-- not in any FGD-->
<!-- | asw_pickup_sentry_flamer = not in any FGD-->
| asw_pickup_sentry_freeze =  <!-- not in any FGD-->
<!-- | asw_pickup_sentry_freeze = not in any FGD-->
| asw_pickup_t75 =  <!-- not in any FGD-->
<!-- | asw_pickup_t75 = not in any FGD-->
| asw_pickup_tesla_trap =  <!-- not in any FGD-->
<!-- | asw_pickup_tesla_trap = not in any FGD-->
| asw_point_camera =  <!-- not in any FGD-->
<!-- | asw_point_camera = not in any FGD-->
| asw_powerup =  <!-- not in any FGD-->
<!-- | asw_powerup = not in any FGD-->
| asw_powerup_chemical_bullets =  <!-- not in any FGD-->
<!-- | asw_powerup_chemical_bullets = not in any FGD-->
| asw_powerup_electric_bullets =  <!-- not in any FGD-->
<!-- | asw_powerup_electric_bullets = not in any FGD-->
| asw_powerup_explosive_bullets = <!-- not in any FGD-->
<!-- | asw_powerup_explosive_bullets = not in any FGD-->
| asw_powerup_fire_bullets =  <!-- not in any FGD-->
<!-- | asw_powerup_fire_bullets = not in any FGD-->
| asw_powerup_freeze_bullets =  <!-- not in any FGD-->
<!-- | asw_powerup_freeze_bullets = not in any FGD-->
| asw_powerup_increased_speed =  <!-- not in any FGD-->
<!-- | asw_powerup_increased_speed = not in any FGD-->
| asw_prop_physics =  <!-- not in any FGD-->
<!-- | asw_prop_physics = not in any FGD-->
| asw_queen_divers =  <!-- not in any FGD-->
<!-- | asw_queen_divers = not in any FGD-->
| asw_queen_grabber =  <!-- not in any FGD-->
<!-- | asw_queen_grabber = not in any FGD-->
| asw_queen_spit =  <!-- not in any FGD-->
<!-- | asw_queen_spit = not in any FGD-->
| asw_radiation_volume =  <!-- not in any FGD-->
<!-- | asw_radiation_volume = not in any FGD-->
| asw_rifle_grenade =  <!-- not in any FGD-->
<!-- | asw_rifle_grenade = not in any FGD-->
| asw_rocket = <!-- not in any FGD-->
<!-- | asw_rocket = not in any FGD-->
| asw_rope_anchor =  <!-- not in any FGD-->
<!-- | asw_rope_anchor = not in any FGD-->
| asw_scanner_info =  <!-- not in any FGD-->
<!-- | asw_scanner_info = not in any FGD-->
| asw_sentry_base =  <!-- not in any FGD-->
<!-- | asw_sentry_base = not in any FGD-->
| asw_sentry_top =  <!-- not in any FGD-->
<!-- | asw_sentry_top = not in any FGD-->
| asw_sentry_top_cannon =  <!-- not in any FGD-->
<!-- | asw_sentry_top_cannon = not in any FGD-->
| asw_sentry_top_flamer =  <!-- not in any FGD-->
<!-- | asw_sentry_top_flamer = not in any FGD-->
| asw_sentry_top_icer =  <!-- not in any FGD-->
<!-- | asw_sentry_top_icer = not in any FGD-->
| asw_shaman =  <!-- not in any FGD-->
<!-- | asw_shaman = not in any FGD-->
| asw_shotgun_pellet =  <!-- not in any FGD-->
<!-- | asw_shotgun_pellet = not in any FGD-->
| asw_shotgun_pellet_predicted = <!-- not in any FGD-->
<!-- | asw_shotgun_pellet_predicted = not in any FGD-->
| asw_t75 =  <!-- not in any FGD-->
<!-- | asw_t75 = not in any FGD-->
| asw_target_dummy =  <!-- not in any FGD-->
<!-- | asw_target_dummy = not in any FGD-->
| asw_tesla_trap =  <!-- not in any FGD-->
<!-- | asw_tesla_trap = not in any FGD-->
| asw_voting_missions =  <!-- not in any FGD-->
<!-- | asw_voting_missions = not in any FGD-->
| asw_vphysics_npc =  <!-- not in any FGD-->
<!-- | asw_vphysics_npc = not in any FGD-->
| asw_weapon =  <!-- not in any FGD-->
<!-- | asw_weapon = not in any FGD-->
| asw_weapon_ammo_bag =  <!-- not in any FGD-->
<!-- | asw_weapon_ammo_bag = not in any FGD-->
| asw_weapon_ammo_satchel =  <!-- not in any FGD-->
<!-- | asw_weapon_ammo_satchel = not in any FGD-->
| asw_weapon_autogun =  <!-- not in any FGD-->
<!-- | asw_weapon_autogun = not in any FGD-->
| asw_weapon_bait = <!-- not in any FGD-->
<!-- | asw_weapon_bait = not in any FGD-->
| asw_weapon_buff_grenade =  <!-- not in any FGD-->
<!-- | asw_weapon_buff_grenade = not in any FGD-->
| asw_weapon_chainsaw =  <!-- not in any FGD-->
<!-- | asw_weapon_chainsaw = not in any FGD-->
| asw_weapon_electrified_armor =  <!-- not in any FGD-->
<!-- | asw_weapon_electrified_armor = not in any FGD-->
| asw_weapon_fire_extinguisher =  <!-- not in any FGD-->
<!-- | asw_weapon_fire_extinguisher = not in any FGD-->
| asw_weapon_fist =  <!-- not in any FGD-->
<!-- | asw_weapon_fist = not in any FGD-->
| asw_weapon_flamer =  <!-- not in any FGD-->
<!-- | asw_weapon_flamer = not in any FGD-->
| asw_weapon_flares =  <!-- not in any FGD-->
<!-- | asw_weapon_flares = not in any FGD-->
| asw_weapon_flashlight =  <!-- not in any FGD-->
<!-- | asw_weapon_flashlight = not in any FGD-->
| asw_weapon_flechette =  <!-- not in any FGD-->
<!-- | asw_weapon_flechette = not in any FGD-->
| asw_weapon_freeze_grenades = <!-- not in any FGD-->
<!-- | asw_weapon_freeze_grenades = not in any FGD-->
| asw_weapon_grenade_launcher =  <!-- not in any FGD-->
<!-- | asw_weapon_grenade_launcher = not in any FGD-->
| asw_weapon_grenades =  <!-- not in any FGD-->
<!-- | asw_weapon_grenades = not in any FGD-->
| asw_weapon_heal_grenade =  <!-- not in any FGD-->
<!-- | asw_weapon_heal_grenade = not in any FGD-->
| asw_weapon_heal_gun =  <!-- not in any FGD-->
<!-- | asw_weapon_heal_gun = not in any FGD-->
| asw_weapon_hornet_barrage =  <!-- not in any FGD-->
<!-- | asw_weapon_hornet_barrage = not in any FGD-->
| asw_weapon_laser_mines =  <!-- not in any FGD-->
<!-- | asw_weapon_laser_mines = not in any FGD-->
| asw_weapon_medical_satchel =  <!-- not in any FGD-->
<!-- | asw_weapon_medical_satchel = not in any FGD-->
| asw_weapon_medkit =  <!-- not in any FGD-->
<!-- | asw_weapon_medkit = not in any FGD-->
| asw_weapon_mines =  <!-- not in any FGD-->
<!-- | asw_weapon_mines = not in any FGD-->
| asw_weapon_minigun = <!-- not in any FGD-->
<!-- | asw_weapon_minigun = not in any FGD-->
| asw_weapon_mining_laser =  <!-- not in any FGD-->
<!-- | asw_weapon_mining_laser = not in any FGD-->
| asw_weapon_night_vision =  <!-- not in any FGD-->
<!-- | asw_weapon_night_vision = not in any FGD-->
| asw_weapon_normal_armor =  <!-- not in any FGD-->
<!-- | asw_weapon_normal_armor = not in any FGD-->
| asw_weapon_pdw =  <!-- not in any FGD-->
<!-- | asw_weapon_pdw = not in any FGD-->
| asw_weapon_pistol =  <!-- not in any FGD-->
<!-- | asw_weapon_pistol = not in any FGD-->
| asw_weapon_prifle =  <!-- not in any FGD-->
<!-- | asw_weapon_prifle = not in any FGD-->
| asw_weapon_railgun =  <!-- not in any FGD-->
<!-- | asw_weapon_railgun = not in any FGD-->
| asw_weapon_ricochet =  <!-- not in any FGD-->
<!-- | asw_weapon_ricochet = not in any FGD-->
| asw_weapon_rifle =  <!-- not in any FGD-->
<!-- | asw_weapon_rifle = not in any FGD-->
| asw_weapon_sentry = <!-- not in any FGD-->
<!-- | asw_weapon_sentry = not in any FGD-->
| asw_weapon_sentry_cannon =  <!-- not in any FGD-->
<!-- | asw_weapon_sentry_cannon = not in any FGD-->
| asw_weapon_sentry_flamer =  <!-- not in any FGD-->
<!-- | asw_weapon_sentry_flamer = not in any FGD-->
| asw_weapon_sentry_freeze =  <!-- not in any FGD-->
<!-- | asw_weapon_sentry_freeze = not in any FGD-->
| asw_weapon_shotgun =  <!-- not in any FGD-->
<!-- | asw_weapon_shotgun = not in any FGD-->
| asw_weapon_smart_bomb =  <!-- not in any FGD-->
<!-- | asw_weapon_smart_bomb = not in any FGD-->
| asw_weapon_sniper_rifle =  <!-- not in any FGD-->
<!-- | asw_weapon_sniper_rifle = not in any FGD-->
| asw_weapon_stim =  <!-- not in any FGD-->
<!-- | asw_weapon_stim = not in any FGD-->
| asw_weapon_t75 =  <!-- not in any FGD-->
<!-- | asw_weapon_t75 = not in any FGD-->
| asw_weapon_tesla_gun =  <!-- not in any FGD-->
<!-- | asw_weapon_tesla_gun = not in any FGD-->
| asw_weapon_tesla_trap = <!-- not in any FGD-->
<!-- | asw_weapon_tesla_trap = not in any FGD-->
| asw_weapon_vindicator =  <!-- not in any FGD-->
<!-- | asw_weapon_vindicator = not in any FGD-->
| asw_weapon_welder =  <!-- not in any FGD-->
<!-- | asw_weapon_welder = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| basespriteprojectile =  <!-- not in any FGD-->
<!-- | basespriteprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{asw}}
| env_detail_controller | Env detail controller = {{asw}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_freezing =  <!-- not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats | Env outtro stats = {{asw}}
| env_outtro_stats | Env outtro stats = {{asw}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_activator_team | Filter activator team = {{asw}}
| filter_activator_team | Filter activator team = {{asw}}
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_detail_blocker | Func detail blocker = {{asw}}
| func_detail_blocker | Func detail blocker = {{asw}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}}
| func_nav_blocker | Func nav blocker = {{asw}}
| func_nav_blocker | Func nav blocker = {{asw}}
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}}
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_precipitation_blocker | Func precipitation blocker = {{asw}}
| func_precipitation_blocker | Func precipitation blocker = {{asw}}
| func_proprrespawnzone | Func proprrespawnzone = {{asw}}
| func_proprrespawnzone | Func proprrespawnzone = {{asw}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button | Func weight button = {{asw}}
| func_weight_button | Func weight button = {{asw}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| helicopter_chunk =  <!-- not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| info_game_event_proxy | Info game event proxy = {{asw}}
| info_game_event_proxy | Info game event proxy = {{asw}}
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{asw}}
| info_player_deathmatch | Info player deathmatch = {{asw}}
| info_remarkable | Info remarkable = {{asw}}
| info_remarkable | Info remarkable = {{asw}}
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| lookdoorthinker =  <!-- not in any FGD-->
<!-- | lookdoorthinker = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_helicoptersensor =  <!-- not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| physics_prop_statue =  <!-- not in any FGD-->
<!-- | physics_prop_statue = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{asw}}
| prop_physics_respawnable | Prop physics respawnable = {{asw}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_talker =  <!-- not in any FGD-->
<!-- | prop_talker = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper | Skybox swapper = {{asw}}
| skybox_swapper | Skybox swapper = {{asw}}
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_asw_trigger_area =  <!-- not in any FGD-->
<!-- | trigger_asw_trigger_area = not in any FGD-->
| trigger_auto_crouch | Trigger auto crouch = {{asw}}
| trigger_auto_crouch | Trigger auto crouch = {{asw}}
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_fog =  <!-- not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap | Trigger tonemap = {{asw}}
| trigger_tonemap | Trigger tonemap = {{asw}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_goal_fightfromcover =  <!-- not in any FGD-->
<!-- | ai_goal_fightfromcover = not in any FGD-->
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| ar2explosion =  <!-- not in any FGD-->
<!-- | ar2explosion = not in any FGD-->
| baseanimating_projectile =  <!-- not in any FGD-->
<!-- | baseanimating_projectile = not in any FGD-->
| basehlcombatweapon =  <!-- not in any FGD-->
<!-- | basehlcombatweapon = not in any FGD-->
| baseportalcombatweapon =  <!-- not in any FGD-->
<!-- | baseportalcombatweapon = not in any FGD-->
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| basespriteprojectile =  <!-- not in any FGD-->
<!-- | basespriteprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| bodyque =  <!-- not in any FGD-->
<!-- | bodyque = not in any FGD-->
| challenge_mode_end_node =  <!-- not in any FGD-->
<!-- | challenge_mode_end_node = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cube_rotationcontroller =  <!-- not in any FGD-->
<!-- | cube_rotationcontroller = not in any FGD-->
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_hover_turret_tether =  <!-- not in any FGD-->
<!-- | ent_hover_turret_tether = not in any FGD-->
| ent_watery_leech =  <!-- not in any FGD-->
<!-- | ent_watery_leech = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller | Env detail controller = {{portal2}}
| env_detail_controller | Env detail controller = {{portal2}}
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_freezing =  <!-- not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_fizzler_effects =  <!-- not in any FGD-->
<!-- | env_fizzler_effects = not in any FGD-->
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats | Env outtro stats = {{portal2}}
| env_outtro_stats | Env outtro stats = {{portal2}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_portal_laser =  <!-- not in any FGD-->
<!-- | env_portal_laser = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| filter_size =  <!-- not in any FGD-->
<!-- | filter_size = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| fizzler_multiorigin_sound_player =  <!-- not in any FGD-->
<!-- | fizzler_multiorigin_sound_player = not in any FGD-->
| floorturret_tipcontroller =  <!-- not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_detail_blocker | Func detail blocker = {{portal2}}
| func_detail_blocker | Func detail blocker = {{portal2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}}
| func_nav_blocker | Func nav blocker = {{portal2}}
| func_nav_blocker | Func nav blocker = {{portal2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_precipitation_blocker | Func precipitation blocker = {{portal2}}
| func_precipitation_blocker | Func precipitation blocker = {{portal2}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| futbol_catcher =  <!-- not in any FGD-->
<!-- | futbol_catcher = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| grenade_beam =  <!-- not in any FGD-->
<!-- | grenade_beam = not in any FGD-->
| grenade_beam_chaser =  <!-- not in any FGD-->
<!-- | grenade_beam_chaser = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hl2_gamerules =  <!-- not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| hot_potato =  <!-- not in any FGD-->
<!-- | hot_potato = not in any FGD-->
| hot_potato_catcher =  <!-- not in any FGD-->
<!-- | hot_potato_catcher = not in any FGD-->
| hot_potato_socket =  <!-- not in any FGD-->
<!-- | hot_potato_socket = not in any FGD-->
| hot_potato_spawner =  <!-- not in any FGD-->
<!-- | hot_potato_spawner = not in any FGD-->
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{portal2}}
| info_player_teamspawn | Info player teamspawn = {{portal2}}
| info_portal_score =  <!-- not in any FGD-->
<!-- | info_portal_score = not in any FGD-->
| info_remarkable | Info remarkable = {{portal2}}
| info_remarkable | Info remarkable = {{portal2}}
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| mortarshell =  <!-- not in any FGD-->
<!-- | mortarshell = not in any FGD-->
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_concussiongrenade =  <!-- not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
| npc_contactgrenade =  <!-- not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
| npc_handgrenade =  <!-- not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_hover_turret =  <!-- not in any FGD-->
<!-- | npc_hover_turret = not in any FGD-->
| npc_newnpc =  <!-- not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
| npc_personality_core =  <!-- not in any FGD-->
<!-- | npc_personality_core = not in any FGD-->
| paint_stream =  <!-- not in any FGD-->
<!-- | paint_stream = not in any FGD-->
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| physics_prop_statue =  <!-- not in any FGD-->
<!-- | physics_prop_statue = not in any FGD-->
| physicsclonearea =  <!-- not in any FGD-->
<!-- | physicsclonearea = not in any FGD-->
| physicsshadowclone =  <!-- not in any FGD-->
<!-- | physicsshadowclone = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_pickup =  <!-- not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_laser_target =  <!-- not in any FGD-->
<!-- | point_laser_target = not in any FGD-->
| portal_base2d =  <!-- not in any FGD-->
<!-- | portal_base2d = not in any FGD-->
| portal_gamerules =  <!-- not in any FGD-->
<!-- | portal_gamerules = not in any FGD-->
| portal_mp_stats =  <!-- not in any FGD-->
<!-- | portal_mp_stats = not in any FGD-->
| portal_procedural_generator =  <!-- not in any FGD-->
<!-- | portal_procedural_generator = not in any FGD-->
| portal_ragdoll =  <!-- not in any FGD-->
<!-- | portal_ragdoll = not in any FGD-->
| portal_stats_controller =  <!-- not in any FGD-->
<!-- | portal_stats_controller = not in any FGD-->
| portalsimulator_collisionentity =  <!-- not in any FGD-->
<!-- | portalsimulator_collisionentity = not in any FGD-->
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| projected_entity_ambient_sound_proxy =  <!-- not in any FGD-->
<!-- | projected_entity_ambient_sound_proxy = not in any FGD-->
| projected_tractor_beam_entity =  <!-- not in any FGD-->
<!-- | projected_tractor_beam_entity = not in any FGD-->
| projected_wall_entity =  <!-- not in any FGD-->
<!-- | projected_wall_entity = not in any FGD-->
| prop_energy_ball =  <!-- not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
| prop_hallucination | Prop hallucination = {{portal2}}
| prop_hallucination | Prop hallucination = {{portal2}}
| prop_indicator_panel =  <!-- not in any FGD-->
<!-- | prop_indicator_panel = not in any FGD-->
| prop_laser_catcher =  <!-- not in any FGD-->
<!-- | prop_laser_catcher = not in any FGD-->
| prop_laser_relay =  <!-- not in any FGD-->
<!-- | prop_laser_relay = not in any FGD-->
| prop_mirror =  <!-- not in any FGD-->
<!-- | prop_mirror = not in any FGD-->
| prop_monster_box =  <!-- not in any FGD-->
<!-- | prop_monster_box = not in any FGD-->
| prop_personality_sphere =  <!-- not in any FGD-->
<!-- | prop_personality_sphere = not in any FGD-->
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_talker =  <!-- not in any FGD-->
<!-- | prop_talker = not in any FGD-->
| prop_tic_tac_toe_panel =  <!-- not in any FGD-->
<!-- | prop_tic_tac_toe_panel = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rocket_turret_projectile =  <!-- not in any FGD-->
<!-- | rocket_turret_projectile = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper | Skybox swapper = {{portal2}}
| skybox_swapper | Skybox swapper = {{portal2}}
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| spraycan =  <!-- not in any FGD-->
<!-- | spraycan = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch | Trigger auto crouch = {{portal2}}
| trigger_auto_crouch | Trigger auto crouch = {{portal2}}
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_fog =  <!-- not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
| trigger_portal_button =  <!-- not in any FGD-->
<!-- | trigger_portal_button = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap | Trigger tonemap = {{portal2}}
| trigger_tonemap | Trigger tonemap = {{portal2}}
| trigger_tractorbeam =  <!-- not in any FGD-->
<!-- | trigger_tractorbeam = not in any FGD-->
| vgui_indicator_panel =  <!-- not in any FGD-->
<!-- | vgui_indicator_panel = not in any FGD-->
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_cubemap =  <!-- not in any FGD-->
<!-- | weapon_cubemap = not in any FGD-->
| weapon_portal_base =  <!-- not in any FGD-->
<!-- | weapon_portal_base = not in any FGD-->
| weapon_promo_antenna_ball =  <!-- not in any FGD-->
<!-- | weapon_promo_antenna_ball = not in any FGD-->
| weapon_promo_antenna_egg =  <!-- not in any FGD-->
<!-- | weapon_promo_antenna_egg = not in any FGD-->
| weapon_promo_helmet_ball =  <!-- not in any FGD-->
<!-- | weapon_promo_helmet_ball = not in any FGD-->
| weapon_promo_helmet_egg =  <!-- not in any FGD-->
<!-- | weapon_promo_helmet_egg = not in any FGD-->
| wearable_item =  <!-- not in any FGD-->
<!-- | wearable_item = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}
| _firesmoke =  <!-- not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
| _plasma =  <!-- not in any FGD-->
<!-- | _plasma = not in any FGD-->
| ai_ally_speech_manager =  <!-- not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line | Ai battle line = {{csgo}}
| ai_battle_line | Ai battle line = {{csgo}}
| ai_changehintgroup | Ai changehintgroup = {{csgo}}
| ai_changehintgroup | Ai changehintgroup = {{csgo}}
| ai_changetarget | Ai changetarget = {{csgo}}
| ai_changetarget | Ai changetarget = {{csgo}}
| ai_goal_assault | Ai goal assault = {{csgo}}
| ai_goal_assault | Ai goal assault = {{csgo}}
| ai_goal_fightfromcover =  <!-- not in any FGD-->
<!-- | ai_goal_fightfromcover = not in any FGD-->
| ai_goal_follow | Ai goal follow = {{csgo}}
| ai_goal_follow | Ai goal follow = {{csgo}}
| ai_goal_lead | Ai goal lead = {{csgo}}
| ai_goal_lead | Ai goal lead = {{csgo}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}}
| ai_goal_standoff | Ai goal standoff = {{csgo}}
| ai_goal_standoff | Ai goal standoff = {{csgo}}
| ai_hint =  <!-- not in any FGD-->
<!-- | ai_hint = not in any FGD-->
| ai_network =  <!-- not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions | Ai script conditions = {{csgo}}
| ai_script_conditions | Ai script conditions = {{csgo}}
| ai_sound | Ai sound = {{csgo}}
| ai_sound | Ai sound = {{csgo}}
| aiscripted_schedule | Aiscripted schedule = {{csgo}}
| aiscripted_schedule | Aiscripted schedule = {{csgo}}
| aitesthull =  <!-- not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| ammo_338mag =  <!-- not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
| ammo_357sig =  <!-- not in any FGD-->
<!-- | ammo_357sig = not in any FGD-->
| ammo_357sig_np_reserve =  <!-- not in any FGD-->
<!-- | ammo_357sig_np_reserve = not in any FGD-->
| ammo_357sig_p250 =  <!-- not in any FGD-->
<!-- | ammo_357sig_p250 = not in any FGD-->
| ammo_357sig_small =  <!-- not in any FGD-->
<!-- | ammo_357sig_small = not in any FGD-->
| ammo_45acp =  <!-- not in any FGD-->
<!-- | ammo_45acp = not in any FGD-->
| ammo_50ae =  <!-- not in any FGD-->
<!-- | ammo_50ae = not in any FGD-->
| ammo_556mm =  <!-- not in any FGD-->
<!-- | ammo_556mm = not in any FGD-->
| ammo_556mm_box =  <!-- not in any FGD-->
<!-- | ammo_556mm_box = not in any FGD-->
| ammo_556mm_small =  <!-- not in any FGD-->
<!-- | ammo_556mm_small = not in any FGD-->
| ammo_57mm =  <!-- not in any FGD-->
<!-- | ammo_57mm = not in any FGD-->
| ammo_762mm =  <!-- not in any FGD-->
<!-- | ammo_762mm = not in any FGD-->
| ammo_9mm =  <!-- not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
| ammo_buckshot =  <!-- not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint | Assault assaultpoint = {{csgo}}
| assault_assaultpoint | Assault assaultpoint = {{csgo}}
| assault_rallypoint | Assault rallypoint = {{csgo}}
| assault_rallypoint | Assault rallypoint = {{csgo}}
| baseprojectile =  <!-- not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
| beam =  <!-- not in any FGD-->
<!-- | beam = not in any FGD-->
| breachcharge_projectile =  <!-- not in any FGD-->
<!-- | breachcharge_projectile = not in any FGD-->
| bumpmine_projectile =  <!-- not in any FGD-->
<!-- | bumpmine_projectile = not in any FGD-->
| cfe_player_decal =  <!-- not in any FGD-->
<!-- | cfe_player_decal = not in any FGD-->
| commentary_auto =  <!-- not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cs_bot =  <!-- not in any FGD-->
<!-- | cs_bot = not in any FGD-->
| cs_gamerules =  <!-- not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
| cs_player_manager =  <!-- not in any FGD-->
<!-- | cs_player_manager = not in any FGD-->
| cs_ragdoll =  <!-- not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
| cs_team_manager =  <!-- not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor | Cycler actor = {{csgo}}
| cycler_actor | Cycler actor = {{csgo}}
| cycler_blender =  <!-- not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
| cycler_flex =  <!-- not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
| cycler_weapon =  <!-- not in any FGD-->
<!-- | cycler_weapon = not in any FGD-->
| cycler_wreckage =  <!-- not in any FGD-->
<!-- | cycler_wreckage = not in any FGD-->
| dangerzone_entity =  <!-- not in any FGD-->
<!-- | dangerzone_entity = not in any FGD-->
| decoy_projectile =  <!-- not in any FGD-->
<!-- | decoy_projectile = not in any FGD-->
| drone =  <!-- not in any FGD-->
<!-- | drone = not in any FGD-->
| dronegun =  <!-- not in any FGD-->
<!-- | dronegun = not in any FGD-->
| dynamic_prop =  <!-- not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
| ent_snowball_pile =  <!-- not in any FGD-->
<!-- | ent_snowball_pile = not in any FGD-->
| entity_blocker =  <!-- not in any FGD-->
<!-- | entity_blocker = not in any FGD-->
| entityflame =  <!-- not in any FGD-->
<!-- | entityflame = not in any FGD-->
| env_debughistory =  <!-- not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_dusttrail =  <!-- not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver | Env entity dissolver = {{csgo}}
| env_entity_dissolver | Env entity dissolver = {{csgo}}
| env_entity_freezing =  <!-- not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
| env_fire_trail =  <!-- not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_gascanister =  <!-- not in any FGD-->
<!-- | env_gascanister = not in any FGD-->
| env_global | Env global = {{csgo}}
| env_global | Env global = {{csgo}}
| env_glow =  <!-- not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_movieexplosion =  <!-- not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash | Env muzzleflash = {{csgo}}
| env_muzzleflash | Env muzzleflash = {{csgo}}
| env_outtro_stats | Env outtro stats = {{csgo}}
| env_outtro_stats | Env outtro stats = {{csgo}}
| env_particle_trail =  <!-- not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
| env_particlefire =  <!-- not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
| env_particlesmokegrenade =  <!-- not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
| env_physwire =  <!-- not in any FGD-->
<!-- | env_physwire = not in any FGD-->
| env_quadraticbeam =  <!-- not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
| env_ragdoll_boogie =  <!-- not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
| env_rockettrail =  <!-- not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion | Env sporeexplosion = {{csgo}}
| env_sporeexplosion | Env sporeexplosion = {{csgo}}
| env_sporetrail =  <!-- not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
| env_steamjet =  <!-- not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tracer =  <!-- not in any FGD-->
<!-- | env_tracer = not in any FGD-->
| event_queue_saveload_proxy =  <!-- not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
| filter_base =  <!-- not in any FGD-->
<!-- | filter_base = not in any FGD-->
| fire_cracker_blast =  <!-- not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
| fish =  <!-- not in any FGD-->
<!-- | fish = not in any FGD-->
| func_block_dm_spawns =  <!-- not in any FGD-->
<!-- | func_block_dm_spawns = not in any FGD-->
| func_footstep_control =  <!-- not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}}
| func_plat =  <!-- not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}}
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}}
| func_pushable =  <!-- not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_tankairboatgun | Func tankairboatgun = {{csgo}}
| func_tankairboatgun | Func tankairboatgun = {{csgo}}
| func_tankapcrocket | Func tankapcrocket = {{csgo}}
| func_tankapcrocket | Func tankapcrocket = {{csgo}}
Line 2,399: Line 2,399:
| func_tankpulselaser | Func tankpulselaser = {{csgo}}
| func_tankpulselaser | Func tankpulselaser = {{csgo}}
| func_tankrocket | Func tankrocket = {{csgo}}
| func_tankrocket | Func tankrocket = {{csgo}}
| func_train =  <!-- not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip | Func vehicleclip = {{csgo}}
| func_vehicleclip | Func vehicleclip = {{csgo}}
| func_weight_button | Func weight button = {{csgo}}
| func_weight_button | Func weight button = {{csgo}}
| funcbaseflex =  <!-- not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| gib =  <!-- not in any FGD-->
<!-- | gib = not in any FGD-->
| global_chatter =  <!-- not in any FGD-->
<!-- | global_chatter = not in any FGD-->
| grassburn =  <!-- not in any FGD-->
<!-- | grassburn = not in any FGD-->
| grenade =  <!-- not in any FGD-->
<!-- | grenade = not in any FGD-->
| handle_dummy =  <!-- not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
| handle_test =  <!-- not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hostage_carriable_prop =  <!-- not in any FGD-->
<!-- | hostage_carriable_prop = not in any FGD-->
| inferno =  <!-- not in any FGD-->
<!-- | inferno = not in any FGD-->
| info_bomb_target_hint_a =  <!-- not in any FGD-->
<!-- | info_bomb_target_hint_a = not in any FGD-->
| info_bomb_target_hint_b =  <!-- not in any FGD-->
<!-- | info_bomb_target_hint_b = not in any FGD-->
| info_hostage_rescue_zone_hint =  <!-- not in any FGD-->
<!-- | info_hostage_rescue_zone_hint = not in any FGD-->
| info_overlay_accessor =  <!-- not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch | Info player deathmatch = {{csgo}}
| info_player_deathmatch | Info player deathmatch = {{csgo}}
| info_player_ping =  <!-- not in any FGD-->
<!-- | info_player_ping = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{csgo}}
| info_player_teamspawn | Info player teamspawn = {{csgo}}
| info_remarkable | Info remarkable = {{csgo}}
| info_remarkable | Info remarkable = {{csgo}}
| info_vehicle_groundspawn =  <!-- not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| instanced_scripted_scene =  <!-- not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
| item_assaultsuit =  <!-- not in any FGD-->
<!-- | item_assaultsuit = not in any FGD-->
| item_cash =  <!-- not in any FGD-->
<!-- | item_cash = not in any FGD-->
| item_cutters =  <!-- not in any FGD-->
<!-- | item_cutters = not in any FGD-->
| item_dogtags =  <!-- not in any FGD-->
<!-- | item_dogtags = not in any FGD-->
| item_heavyassaultsuit =  <!-- not in any FGD-->
<!-- | item_heavyassaultsuit = not in any FGD-->
| item_kevlar =  <!-- not in any FGD-->
<!-- | item_kevlar = not in any FGD-->
| item_nvgs =  <!-- not in any FGD-->
<!-- | item_nvgs = not in any FGD-->
| item_sodacan =  <!-- not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
| light_glspot =  <!-- not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene | Logic choreographed scene = {{csgo}}
| logic_choreographed_scene | Logic choreographed scene = {{csgo}}
| logic_proximity =  <!-- not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager | Logic scene list manager = {{csgo}}
| logic_scene_list_manager | Logic scene list manager = {{csgo}}
| model_studio =  <!-- not in any FGD-->
<!-- | model_studio = not in any FGD-->
| momentary_door =  <!-- not in any FGD-->
<!-- | momentary_door = not in any FGD-->
| monster_furniture =  <!-- not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic | Monster generic = {{csgo}}
| monster_generic | Monster generic = {{csgo}}
| multisource =  <!-- not in any FGD-->
<!-- | multisource = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{csgo}}
| npc_vehicledriver | Npc vehicledriver = {{csgo}}
| paradrop_chopper =  <!-- not in any FGD-->
<!-- | paradrop_chopper = not in any FGD-->
| path_corner | Path corner = {{csgo}}
| path_corner | Path corner = {{csgo}}
| path_corner_crash | Path corner crash = {{csgo}}
| path_corner_crash | Path corner crash = {{csgo}}
| phys_bone_follower =  <!-- not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
| physics_entity_solver =  <!-- not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
| physics_npc_solver =  <!-- not in any FGD-->
<!-- | physics_npc_solver = not in any FGD-->
| physics_prop =  <!-- not in any FGD-->
<!-- | physics_prop = not in any FGD-->
| physics_prop_ragdoll =  <!-- not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
| physics_prop_statue =  <!-- not in any FGD-->
<!-- | physics_prop_statue = not in any FGD-->
| planted_c4 =  <!-- not in any FGD-->
<!-- | planted_c4 = not in any FGD-->
| planted_c4_survival =  <!-- not in any FGD-->
<!-- | planted_c4_survival = not in any FGD-->
| player =  <!-- not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved | Player loadsaved = {{csgo}}
| player_loadsaved | Player loadsaved = {{csgo}}
| player_manager =  <!-- not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod | Player speedmod = {{csgo}}
| player_speedmod | Player speedmod = {{csgo}}
| player_weaponstrip | Player weaponstrip = {{csgo}}
| player_weaponstrip | Player weaponstrip = {{csgo}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}}
| point_commentary_node =  <!-- not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
| point_commentary_viewpoint =  <!-- not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_dz_itemspawn =  <!-- not in any FGD-->
<!-- | point_dz_itemspawn = not in any FGD-->
| point_dz_itemspawn_group =  <!-- not in any FGD-->
<!-- | point_dz_itemspawn_group = not in any FGD-->
| predicted_viewmodel =  <!-- not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_loot_crate =  <!-- not in any FGD-->
<!-- | prop_loot_crate = not in any FGD-->
| prop_metal_crate =  <!-- not in any FGD-->
<!-- | prop_metal_crate = not in any FGD-->
| prop_money_crate =  <!-- not in any FGD-->
<!-- | prop_money_crate = not in any FGD-->
| prop_paradrop_crate =  <!-- not in any FGD-->
<!-- | prop_paradrop_crate = not in any FGD-->
| prop_physics_respawnable | Prop physics respawnable = {{csgo}}
| prop_physics_respawnable | Prop physics respawnable = {{csgo}}
| prop_ragdoll_attached =  <!-- not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
| prop_sphere =  <!-- not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_talker =  <!-- not in any FGD-->
<!-- | prop_talker = not in any FGD-->
| prop_weapon_upgrade_armor_helmet =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_armor_helmet = not in any FGD-->
| prop_weapon_upgrade_chute =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_chute = not in any FGD-->
| prop_weapon_upgrade_contractkill =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_contractkill = not in any FGD-->
| prop_weapon_upgrade_exojump =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_exojump = not in any FGD-->
| prop_weapon_upgrade_helmet =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_helmet = not in any FGD-->
| prop_weapon_upgrade_tablet_droneintel =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_tablet_droneintel = not in any FGD-->
| prop_weapon_upgrade_tablet_highres =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_tablet_highres = not in any FGD-->
| prop_weapon_upgrade_tablet_zoneintel =  <!-- not in any FGD-->
<!-- | prop_weapon_upgrade_tablet_zoneintel = not in any FGD-->
| radar_jammer =  <!-- not in any FGD-->
<!-- | radar_jammer = not in any FGD-->
| raggib =  <!-- not in any FGD-->
<!-- | raggib = not in any FGD-->
| rope_anchor =  <!-- not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
| scene_manager =  <!-- not in any FGD-->
<!-- | scene_manager = not in any FGD-->
| scripted_scene =  <!-- not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence | Scripted sentence = {{csgo}}
| scripted_sentence | Scripted sentence = {{csgo}}
| scripted_sequence | Scripted sequence = {{csgo}}
| scripted_sequence | Scripted sequence = {{csgo}}
| scripted_target | Scripted target = {{csgo}}
| scripted_target | Scripted target = {{csgo}}
| simple_physics_brush =  <!-- not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
| simple_physics_prop =  <!-- not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| smokegrenade_projectile =  <!-- not in any FGD-->
<!-- | smokegrenade_projectile = not in any FGD-->
| snowball_projectile =  <!-- not in any FGD-->
<!-- | snowball_projectile = not in any FGD-->
| soundent =  <!-- not in any FGD-->
<!-- | soundent = not in any FGD-->
| spark_shower =  <!-- not in any FGD-->
<!-- | spark_shower = not in any FGD-->
| spotlight_end =  <!-- not in any FGD-->
<!-- | spotlight_end = not in any FGD-->
| survival_spawn_chopper =  <!-- not in any FGD-->
<!-- | survival_spawn_chopper = not in any FGD-->
| tagrenade_projectile =  <!-- not in any FGD-->
<!-- | tagrenade_projectile = not in any FGD-->
| target_cdaudio =  <!-- not in any FGD-->
<!-- | target_cdaudio = not in any FGD-->
| target_changegravity =  <!-- not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
| te_tester =  <!-- not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_manager =  <!-- not in any FGD-->
<!-- | team_manager = not in any FGD-->
| test_effect =  <!-- not in any FGD-->
<!-- | test_effect = not in any FGD-->
| test_proxytoggle =  <!-- not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
| trigger =  <!-- not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch | Trigger auto crouch = {{csgo}}
| trigger_auto_crouch | Trigger auto crouch = {{csgo}}
| trigger_brush =  <!-- not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_cdaudio =  <!-- not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_fog =  <!-- not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
| trigger_safemoneygather =  <!-- not in any FGD-->
<!-- | trigger_safemoneygather = not in any FGD-->
| trigger_togglesave =  <!-- not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap | Trigger tonemap = {{csgo}}
| trigger_tonemap | Trigger tonemap = {{csgo}}
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}}
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}}
| vgui_screen_team =  <!-- not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
| viewmodel =  <!-- not in any FGD-->
<!-- | viewmodel = not in any FGD-->
| vote_controller =  <!-- not in any FGD-->
<!-- | vote_controller = not in any FGD-->
| waterbullet =  <!-- not in any FGD-->
<!-- | waterbullet = not in any FGD-->
| weapon_basecsgrenade =  <!-- not in any FGD-->
<!-- | weapon_basecsgrenade = not in any FGD-->
| weapon_breachcharge =  <!-- not in any FGD-->
<!-- | weapon_breachcharge = not in any FGD-->
| weapon_bumpmine =  <!-- not in any FGD-->
<!-- | weapon_bumpmine = not in any FGD-->
| weapon_cs_base =  <!-- not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
| weapon_csbase_gun =  <!-- not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| weapon_fists =  <!-- not in any FGD-->
<!-- | weapon_fists = not in any FGD-->
| weapon_galil | Weapon galil = {{csgo}}
| weapon_galil | Weapon galil = {{csgo}}
| weapon_knifegg =  <!-- not in any FGD-->
<!-- | weapon_knifegg = not in any FGD-->
| weapon_m3 | Weapon m3 = {{csgo}}
| weapon_m3 | Weapon m3 = {{csgo}}
| weapon_melee =  <!-- not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_mp5navy | Weapon mp5navy = {{csgo}}
| weapon_mp5navy | Weapon mp5navy = {{csgo}}
| weapon_p228 | Weapon p228 = {{csgo}}
| weapon_p228 | Weapon p228 = {{csgo}}
| weapon_scar17 =  <!-- not in any FGD-->
<!-- | weapon_scar17 = not in any FGD-->
| weapon_scout | Weapon scout = {{csgo}}
| weapon_scout | Weapon scout = {{csgo}}
| weapon_sg550 | Weapon sg550 = {{csgo}}
| weapon_sg550 | Weapon sg550 = {{csgo}}
| weapon_sg552 | Weapon sg552 = {{csgo}}
| weapon_sg552 | Weapon sg552 = {{csgo}}
| weapon_shield =  <!-- not in any FGD-->
<!-- | weapon_shield = not in any FGD-->
| weapon_snowball =  <!-- not in any FGD-->
<!-- | weapon_snowball = not in any FGD-->
| weapon_tablet =  <!-- not in any FGD-->
<!-- | weapon_tablet = not in any FGD-->
| weapon_tmp | Weapon tmp = {{csgo}}
| weapon_tmp | Weapon tmp = {{csgo}}
| weapon_usp | Weapon usp = {{csgo}}
| weapon_usp | Weapon usp = {{csgo}}
| weaponworldmodel =  <!-- not in any FGD-->
<!-- | weaponworldmodel = not in any FGD-->
| wearable_item =  <!-- not in any FGD-->
<!-- | wearable_item = not in any FGD-->
| window_pane =  <!-- not in any FGD-->
<!-- | window_pane = not in any FGD-->
| world_items =  <!-- not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default = {{Important|Ent is in fgd remove Ent not in fgd template}}
| #default =
}}
}}

Revision as of 14:37, 11 March 2024