Template:Ent not in fgd/switch: Difference between revisions
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Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
Important:Ent is in fgd remove Ent not in fgd template
(-) |
(-note when used on wrong entity) |
||
Line 1: | Line 1: | ||
<!--Ignoring half life source and half life death match since it doesn't apparently have official fgd | <!--Ignoring half life source and half life death match since it doesn't apparently have official fgd | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
| ai_battle_line | Ai battle line = {{css}} | | ai_battle_line | Ai battle line = {{css}} | ||
| ai_changehintgroup | Ai changehintgroup = {{css}} | | ai_changehintgroup | Ai changehintgroup = {{css}} | ||
Line 12: | Line 12: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{css}} | ||
| ai_goal_standoff | Ai goal standoff = {{css}} | | ai_goal_standoff | Ai goal standoff = {{css}} | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
| ai_script_conditions | Ai script conditions = {{css}} | | ai_script_conditions | Ai script conditions = {{css}} | ||
| ai_sound | Ai sound = {{css}} | | ai_sound | Ai sound = {{css}} | ||
| aiscripted_schedule | Aiscripted schedule = {{css}} | | aiscripted_schedule | Aiscripted schedule = {{css}} | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | ammo_338mag = <!-- not in any FGD--> | ||
<!-- | | ammo_357sig = <!-- not in any FGD--> | ||
<!-- | | ammo_45acp = <!-- not in any FGD--> | ||
<!-- | | ammo_50ae = <!-- not in any FGD--> | ||
<!-- | | ammo_556mm = <!-- not in any FGD--> | ||
<!-- | | ammo_556mm_box = <!-- not in any FGD--> | ||
<!-- | | ammo_57mm = <!-- not in any FGD--> | ||
<!-- | | ammo_762mm = <!-- not in any FGD--> | ||
<!-- | | ammo_9mm = <!-- not in any FGD--> | ||
<!-- | | ammo_buckshot = <!-- not in any FGD--> | ||
| assault_assaultpoint | Assault assaultpoint = {{css}} | | assault_assaultpoint | Assault assaultpoint = {{css}} | ||
| assault_rallypoint | Assault rallypoint = {{css}} | | assault_rallypoint | Assault rallypoint = {{css}} | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cs_bot = <!-- not in any FGD--> | ||
<!-- | | cs_gamerules = <!-- not in any FGD--> | ||
<!-- | | cs_player_manager = <!-- not in any FGD--> | ||
<!-- | | cs_ragdoll = <!-- not in any FGD--> | ||
<!-- | | cs_team_manager = <!-- not in any FGD--> | ||
| cycler_actor | Cycler actor = {{css}} | | cycler_actor | Cycler actor = {{css}} | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{css}} | | env_entity_dissolver | Env entity dissolver = {{css}} | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
| env_global | Env global = {{css}} | | env_global | Env global = {{css}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
| env_gunfire | Env gunfire = {{css}} | | env_gunfire | Env gunfire = {{css}} | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{css}} | | env_muzzleflash | Env muzzleflash = {{css}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{css}} | | env_sporeexplosion | Env sporeexplosion = {{css}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| flashbang_projectile | Flashbang projectile = {{css}} | | flashbang_projectile | Flashbang projectile = {{css}} | ||
<!-- | | func_footstep_control = <!-- not in any FGD--> | ||
| func_monitor | Func monitor = {{css}} | | func_monitor | Func monitor = {{css}} | ||
| func_nav_avoid | Func nav avoid = {{css}} | | func_nav_avoid | Func nav avoid = {{css}} | ||
Line 76: | Line 76: | ||
| func_nav_prefer | Func nav prefer = {{css}} | | func_nav_prefer | Func nav prefer = {{css}} | ||
| func_nav_prerequisite | Func nav prerequisite = {{css}} | | func_nav_prerequisite | Func nav prerequisite = {{css}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{css}} | | func_proprrespawnzone | Func proprrespawnzone = {{css}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{css}} | | func_vehicleclip | Func vehicleclip = {{css}} | ||
| func_weight_button | Func weight button = {{css}} | | func_weight_button | Func weight button = {{css}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
| generic_actor | Generic actor = {{css}} | | generic_actor | Generic actor = {{css}} | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
| hegrenade_projectile | Hegrenade projectile = {{css}} | | hegrenade_projectile | Hegrenade projectile = {{css}} | ||
<!-- | | holiday_gift = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{css}} | | info_lighting_relative | Info lighting relative = {{css}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{css}} | | info_player_deathmatch | Info player deathmatch = {{css}} | ||
| info_player_teamspawn | Info player teamspawn = {{css}} | | info_player_teamspawn | Info player teamspawn = {{css}} | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_assaultsuit = <!-- not in any FGD--> | ||
<!-- | | item_kevlar = <!-- not in any FGD--> | ||
<!-- | | item_nvgs = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
| logic_choreographed_scene | Logic choreographed scene = {{css}} | | logic_choreographed_scene | Logic choreographed scene = {{css}} | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| logic_scene_list_manager | Logic scene list manager = {{css}} | | logic_scene_list_manager | Logic scene list manager = {{css}} | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
| monster_generic | Monster generic = {{css}} | | monster_generic | Monster generic = {{css}} | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
| npc_vehicledriver | Npc vehicledriver = {{css}} | | npc_vehicledriver | Npc vehicledriver = {{css}} | ||
| path_corner | Path corner = {{css}} | | path_corner | Path corner = {{css}} | ||
| path_corner_crash | Path corner crash = {{css}} | | path_corner_crash | Path corner crash = {{css}} | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | planted_c4 = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{css}} | | player_loadsaved | Player loadsaved = {{css}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{css}} | | player_speedmod | Player speedmod = {{css}} | ||
| player_weaponstrip | Player weaponstrip = {{css}} | | player_weaponstrip | Player weaponstrip = {{css}} | ||
| point_camera | Point camera = {{css}} | | point_camera | Point camera = {{css}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
| point_push | Point push = {{css}} | | point_push | Point push = {{css}} | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{css}} | | prop_physics_respawnable | Prop physics respawnable = {{css}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_vehicle | Prop vehicle = {{css}} | | prop_vehicle | Prop vehicle = {{css}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{css}} | | prop_vehicle_driveable | Prop vehicle driveable = {{css}} | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
| scripted_sentence | Scripted sentence = {{css}} | | scripted_sentence | Scripted sentence = {{css}} | ||
| scripted_sequence | Scripted sequence = {{css}} | | scripted_sequence | Scripted sequence = {{css}} | ||
| scripted_target | Scripted target = {{css}} | | scripted_target | Scripted target = {{css}} | ||
<!-- | | simple_bot = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | smokegrenade_projectile = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{css}} | | trigger_vphysics_motion | Trigger vphysics motion = {{css}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_basecsgrenade = <!-- not in any FGD--> | ||
<!-- | | weapon_cs_base = <!-- not in any FGD--> | ||
<!-- | | weapon_csbase_gun = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | ai_network_build_helper = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | apc_missile = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | blob_element = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | bounce_bomb = <!-- not in any FGD--> | ||
<!-- | | bullseye_strider_focus = <!-- not in any FGD--> | ||
<!-- | | combine_bouncemine = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | concussiveblast = <!-- not in any FGD--> | ||
<!-- | | crane_tip = <!-- not in any FGD--> | ||
<!-- | | crossbow_bolt = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{hl2}} | | env_detail_controller | Env detail controller = {{hl2}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_weight_button | Func weight button = {{hl2}} | | func_weight_button | Func weight button = {{hl2}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_ar2 = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | grenade_homer = <!-- not in any FGD--> | ||
<!-- | | grenade_pathfollower = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{hl2}} | | info_lighting_relative | Info lighting relative = {{hl2}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{hl2}} | | info_player_teamspawn | Info player teamspawn = {{hl2}} | ||
<!-- | | info_target_command_point = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_ar2_grenade = <!-- not in any FGD--> | ||
<!-- | | item_box_flare_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_sniper_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_flare_round = <!-- not in any FGD--> | ||
<!-- | | item_large_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_ml_grenade = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_barnacle_tongue_tip = <!-- not in any FGD--> | ||
<!-- | | npc_combine = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_grenade_bugbait = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_headcrab_poison = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | prop_dropship_container = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | proto_sniper = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | reserved_spot = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | rpg_missile = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | sniperbullet = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | sparktrail = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | squadinsignia = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vort_charge_token = <!-- not in any FGD--> | ||
<!-- | | vort_effect_dispel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_citizenpackage = <!-- not in any FGD--> | ||
<!-- | | weapon_citizensuitcase = <!-- not in any FGD--> | ||
<!-- | | weapon_cubemap = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | ai_network_build_helper = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | apc_missile = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | basehl2mpcombatweapon = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | bounce_bomb = <!-- not in any FGD--> | ||
<!-- | | bullseye_strider_focus = <!-- not in any FGD--> | ||
<!-- | | combine_bouncemine = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | concussiveblast = <!-- not in any FGD--> | ||
<!-- | | crane_tip = <!-- not in any FGD--> | ||
<!-- | | crossbow_bolt = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{hl2dm}} | | env_detail_controller | Env detail controller = {{hl2dm}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_weight_button | Func weight button = {{hl2dm}} | | func_weight_button | Func weight button = {{hl2dm}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_ar2 = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | grenade_homer = <!-- not in any FGD--> | ||
<!-- | | grenade_pathfollower = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
<!-- | | hl2mp_gamerules = <!-- not in any FGD--> | ||
<!-- | | hl2mp_ragdoll = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{hl2dm}} | | info_lighting_relative | Info lighting relative = {{hl2dm}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{hl2dm}} | | info_player_teamspawn | Info player teamspawn = {{hl2dm}} | ||
<!-- | | info_target_command_point = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_ar2_grenade = <!-- not in any FGD--> | ||
<!-- | | item_box_flare_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_sniper_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_flare_round = <!-- not in any FGD--> | ||
<!-- | | item_large_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_ml_grenade = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_barnacle_tongue_tip = <!-- not in any FGD--> | ||
<!-- | | npc_combine = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_grenade_bugbait = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_headcrab_poison = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | npc_satchel = <!-- not in any FGD--> | ||
<!-- | | npc_tripmine = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
<!-- | | prop_dropship_container = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | proto_sniper = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | reserved_spot = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | rpg_missile = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | sniperbullet = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | sparktrail = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | squadinsignia = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
| team_control_point | Team control point = {{hl2dm}} | | team_control_point | Team control point = {{hl2dm}} | ||
| team_control_point_master | Team control point master = {{hl2dm}} | | team_control_point_master | Team control point master = {{hl2dm}} | ||
| team_control_point_round | Team control point round = {{hl2dm}} | | team_control_point_round | Team control point round = {{hl2dm}} | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
| team_round_timer | Team round timer = {{hl2dm}} | | team_round_timer | Team round timer = {{hl2dm}} | ||
| team_train_watcher | Team train watcher = {{hl2dm}} | | team_train_watcher | Team train watcher = {{hl2dm}} | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}} | | trigger_apply_impulse | Trigger apply impulse = {{hl2dm}} | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
| trigger_capture_area | Trigger capture area = {{hl2dm}} | | trigger_capture_area | Trigger capture area = {{hl2dm}} | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
| trigger_teleport_relative | Trigger teleport relative = {{hl2dm}} | | trigger_teleport_relative | Trigger teleport relative = {{hl2dm}} | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vort_charge_token = <!-- not in any FGD--> | ||
<!-- | | vort_effect_dispel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_cubemap = <!-- not in any FGD--> | ||
<!-- | | weapon_hl2mp_base = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
| ai_battle_line | Ai battle line = {{DODS}} | | ai_battle_line | Ai battle line = {{DODS}} | ||
| ai_changehintgroup | Ai changehintgroup = {{DODS}} | | ai_changehintgroup | Ai changehintgroup = {{DODS}} | ||
Line 503: | Line 503: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}} | ||
| ai_goal_standoff | Ai goal standoff = {{DODS}} | | ai_goal_standoff | Ai goal standoff = {{DODS}} | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
| ai_script_conditions | Ai script conditions = {{DODS}} | | ai_script_conditions | Ai script conditions = {{DODS}} | ||
| ai_sound | Ai sound = {{DODS}} | | ai_sound | Ai sound = {{DODS}} | ||
| aiscripted_schedule | Aiscripted schedule = {{DODS}} | | aiscripted_schedule | Aiscripted schedule = {{DODS}} | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
| assault_assaultpoint | Assault assaultpoint = {{DODS}} | | assault_assaultpoint | Assault assaultpoint = {{DODS}} | ||
| assault_rallypoint | Assault rallypoint = {{DODS}} | | assault_rallypoint | Assault rallypoint = {{DODS}} | ||
<!-- | | base_rocket = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
| cycler_actor | Cycler actor = {{DODS}} | | cycler_actor | Cycler actor = {{DODS}} | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | dod_ammo_box = <!-- not in any FGD--> | ||
<!-- | | dod_bomb_dispenser_icon = <!-- not in any FGD--> | ||
<!-- | | dod_gamerules = <!-- not in any FGD--> | ||
<!-- | | dod_objective_resource = <!-- not in any FGD--> | ||
<!-- | | dod_player_manager = <!-- not in any FGD--> | ||
<!-- | | dod_ragdoll = <!-- not in any FGD--> | ||
<!-- | | dod_round_timer = <!-- not in any FGD--> | ||
<!-- | | dod_team_allies = <!-- not in any FGD--> | ||
<!-- | | dod_team_axis = <!-- not in any FGD--> | ||
<!-- | | dod_team_manager = <!-- not in any FGD--> | ||
<!-- | | dod_viewmodel = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{DODS}} | | env_detail_controller | Env detail controller = {{DODS}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{DODS}} | | env_entity_dissolver | Env entity dissolver = {{DODS}} | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
| env_global | Env global = {{DODS}} | | env_global | Env global = {{DODS}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_grenadetrail = <!-- not in any FGD--> | ||
| env_gunfire | Env gunfire = {{DODS}} | | env_gunfire | Env gunfire = {{DODS}} | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{DODS}} | | env_muzzleflash | Env muzzleflash = {{DODS}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{DODS}} | | env_sporeexplosion | Env sporeexplosion = {{DODS}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}} | | func_physbox_multiplayer | Func physbox multiplayer = {{DODS}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}} | | func_proprrespawnzone | Func proprrespawnzone = {{DODS}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{DODS}} | | func_vehicleclip | Func vehicleclip = {{DODS}} | ||
| func_weight_button | Func weight button = {{DODS}} | | func_weight_button | Func weight button = {{DODS}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
| generic_actor | Generic actor = {{DODS}} | | generic_actor | Generic actor = {{DODS}} | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_frag_ger = <!-- not in any FGD--> | ||
<!-- | | grenade_frag_us = <!-- not in any FGD--> | ||
<!-- | | grenade_riflegren_ger = <!-- not in any FGD--> | ||
<!-- | | grenade_riflegren_us = <!-- not in any FGD--> | ||
<!-- | | grenade_smoke = <!-- not in any FGD--> | ||
<!-- | | grenade_smoke_ger = <!-- not in any FGD--> | ||
<!-- | | grenade_smoke_us = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | holiday_gift = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{DODS}} | | info_lighting_relative | Info lighting relative = {{DODS}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{DODS}} | | info_player_deathmatch | Info player deathmatch = {{DODS}} | ||
| info_player_teamspawn | Info player teamspawn = {{DODS}} | | info_player_teamspawn | Info player teamspawn = {{DODS}} | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
| logic_choreographed_scene | Logic choreographed scene = {{DODS}} | | logic_choreographed_scene | Logic choreographed scene = {{DODS}} | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| logic_scene_list_manager | Logic scene list manager = {{DODS}} | | logic_scene_list_manager | Logic scene list manager = {{DODS}} | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
| monster_generic | Monster generic = {{DODS}} | | monster_generic | Monster generic = {{DODS}} | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
| npc_vehicledriver | Npc vehicledriver = {{DODS}} | | npc_vehicledriver | Npc vehicledriver = {{DODS}} | ||
| path_corner | Path corner = {{DODS}} | | path_corner | Path corner = {{DODS}} | ||
| path_corner_crash | Path corner crash = {{DODS}} | | path_corner_crash | Path corner crash = {{DODS}} | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{DODS}} | | player_loadsaved | Player loadsaved = {{DODS}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{DODS}} | | player_speedmod | Player speedmod = {{DODS}} | ||
| player_weaponstrip | Player weaponstrip = {{DODS}} | | player_weaponstrip | Player weaponstrip = {{DODS}} | ||
| point_camera | Point camera = {{DODS}} | | point_camera | Point camera = {{DODS}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
| point_push | Point push = {{DODS}} | | point_push | Point push = {{DODS}} | ||
| prop_physics_respawnable | Prop physics respawnable = {{DODS}} | | prop_physics_respawnable | Prop physics respawnable = {{DODS}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_vehicle | Prop vehicle = {{DODS}} | | prop_vehicle | Prop vehicle = {{DODS}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}} | | prop_vehicle_driveable | Prop vehicle driveable = {{DODS}} | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rocket_bazooka = <!-- not in any FGD--> | ||
<!-- | | rocket_pschreck = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
| scripted_sentence | Scripted sentence = {{DODS}} | | scripted_sentence | Scripted sentence = {{DODS}} | ||
| scripted_sequence | Scripted sequence = {{DODS}} | | scripted_sequence | Scripted sequence = {{DODS}} | ||
| scripted_target | Scripted target = {{DODS}} | | scripted_target | Scripted target = {{DODS}} | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}} | | trigger_vphysics_motion | Trigger vphysics motion = {{DODS}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_30cal = <!-- not in any FGD--> | ||
<!-- | | weapon_amerknife = <!-- not in any FGD--> | ||
<!-- | | weapon_bar = <!-- not in any FGD--> | ||
<!-- | | weapon_basebomb = <!-- not in any FGD--> | ||
<!-- | | weapon_basedodgrenade = <!-- not in any FGD--> | ||
<!-- | | weapon_bazooka = <!-- not in any FGD--> | ||
<!-- | | weapon_c96 = <!-- not in any FGD--> | ||
<!-- | | weapon_colt = <!-- not in any FGD--> | ||
<!-- | | weapon_dod_base = <!-- not in any FGD--> | ||
<!-- | | weapon_dod_base_gun = <!-- not in any FGD--> | ||
<!-- | | weapon_dod_base_melee = <!-- not in any FGD--> | ||
<!-- | | weapon_dodbaserpg = <!-- not in any FGD--> | ||
<!-- | | weapon_frag_ger = <!-- not in any FGD--> | ||
<!-- | | weapon_frag_ger_live = <!-- not in any FGD--> | ||
<!-- | | weapon_frag_us = <!-- not in any FGD--> | ||
<!-- | | weapon_frag_us_live = <!-- not in any FGD--> | ||
<!-- | | weapon_garand = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_base = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_base_camera = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_steadycam = <!-- not in any FGD--> | ||
<!-- | | weapon_k98 = <!-- not in any FGD--> | ||
<!-- | | weapon_k98_scoped = <!-- not in any FGD--> | ||
<!-- | | weapon_m1carbine = <!-- not in any FGD--> | ||
<!-- | | weapon_mg42 = <!-- not in any FGD--> | ||
<!-- | | weapon_mp40 = <!-- not in any FGD--> | ||
<!-- | | weapon_mp44 = <!-- not in any FGD--> | ||
<!-- | | weapon_p38 = <!-- not in any FGD--> | ||
<!-- | | weapon_pschreck = <!-- not in any FGD--> | ||
<!-- | | weapon_riflegren_ger = <!-- not in any FGD--> | ||
<!-- | | weapon_riflegren_ger_live = <!-- not in any FGD--> | ||
<!-- | | weapon_riflegren_us = <!-- not in any FGD--> | ||
<!-- | | weapon_riflegren_us_live = <!-- not in any FGD--> | ||
<!-- | | weapon_smoke_ger = <!-- not in any FGD--> | ||
<!-- | | weapon_smoke_us = <!-- not in any FGD--> | ||
<!-- | | weapon_spade = <!-- not in any FGD--> | ||
<!-- | | weapon_spring = <!-- not in any FGD--> | ||
<!-- | | weapon_thompson = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | ai_network_build_helper = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | apc_missile = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | bounce_bomb = <!-- not in any FGD--> | ||
<!-- | | bullseye_strider_focus = <!-- not in any FGD--> | ||
<!-- | | combine_bouncemine = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | concussiveblast = <!-- not in any FGD--> | ||
<!-- | | crane_tip = <!-- not in any FGD--> | ||
<!-- | | crossbow_bolt = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{hl2ep1}} | | env_detail_controller | Env detail controller = {{hl2ep1}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_weight_button | Func weight button = {{hl2ep1}} | | func_weight_button | Func weight button = {{hl2ep1}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_ar2 = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | grenade_homer = <!-- not in any FGD--> | ||
<!-- | | grenade_pathfollower = <!-- not in any FGD--> | ||
<!-- | | grenade_spit = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
<!-- | | hl2_survival_gamerules = <!-- not in any FGD--> | ||
<!-- | | hunter_flechette = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{hl2ep1}} | | info_lighting_relative | Info lighting relative = {{hl2ep1}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}} | | info_player_teamspawn | Info player teamspawn = {{hl2ep1}} | ||
<!-- | | info_target_command_point = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_ar2_grenade = <!-- not in any FGD--> | ||
<!-- | | item_box_flare_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_sniper_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_flare_round = <!-- not in any FGD--> | ||
<!-- | | item_grubnugget = <!-- not in any FGD--> | ||
<!-- | | item_large_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_ml_grenade = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_barnacle_tongue_tip = <!-- not in any FGD--> | ||
<!-- | | npc_combine = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_grenade_bugbait = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_headcrab_poison = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | prop_dropship_container = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_stickybomb = <!-- not in any FGD--> | ||
<!-- | | proto_sniper = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | reserved_spot = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | rpg_missile = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | sniperbullet = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | sparktrail = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | squadinsignia = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
<!-- | | trigger_vehicle_cargo = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vort_charge_token = <!-- not in any FGD--> | ||
<!-- | | vort_effect_dispel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_citizenpackage = <!-- not in any FGD--> | ||
<!-- | | weapon_citizensuitcase = <!-- not in any FGD--> | ||
<!-- | | weapon_cubemap = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | ai_network_build_helper = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | apc_missile = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | bounce_bomb = <!-- not in any FGD--> | ||
<!-- | | bullseye_strider_focus = <!-- not in any FGD--> | ||
<!-- | | combine_bouncemine = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | concussiveblast = <!-- not in any FGD--> | ||
<!-- | | crane_tip = <!-- not in any FGD--> | ||
<!-- | | crossbow_bolt = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{hl2ep2}} | | env_detail_controller | Env detail controller = {{hl2ep2}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_weight_button | Func weight button = {{hl2ep2}} | | func_weight_button | Func weight button = {{hl2ep2}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_ar2 = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | grenade_homer = <!-- not in any FGD--> | ||
<!-- | | grenade_pathfollower = <!-- not in any FGD--> | ||
<!-- | | grenade_spit = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
<!-- | | hl2_survival_gamerules = <!-- not in any FGD--> | ||
<!-- | | hunter_flechette = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{hl2ep2}} | | info_lighting_relative | Info lighting relative = {{hl2ep2}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}} | | info_player_teamspawn | Info player teamspawn = {{hl2ep2}} | ||
<!-- | | info_target_command_point = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_ar2_grenade = <!-- not in any FGD--> | ||
<!-- | | item_box_flare_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_sniper_rounds = <!-- not in any FGD--> | ||
<!-- | | item_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_flare_round = <!-- not in any FGD--> | ||
<!-- | | item_grubnugget = <!-- not in any FGD--> | ||
<!-- | | item_large_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_srounds = <!-- not in any FGD--> | ||
<!-- | | item_ml_grenade = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_barnacle_tongue_tip = <!-- not in any FGD--> | ||
<!-- | | npc_combine = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_grenade_bugbait = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_headcrab_poison = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | prop_dropship_container = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_stickybomb = <!-- not in any FGD--> | ||
<!-- | | proto_sniper = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | reserved_spot = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | rpg_missile = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | sniperbullet = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | sparktrail = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | squadinsignia = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
<!-- | | trigger_vehicle_cargo = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vort_charge_token = <!-- not in any FGD--> | ||
<!-- | | vort_effect_dispel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_citizenpackage = <!-- not in any FGD--> | ||
<!-- | | weapon_citizensuitcase = <!-- not in any FGD--> | ||
<!-- | | weapon_cubemap = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | ai_network_build_helper = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | apc_missile = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | baseanimating_projectile = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseportalcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | bounce_bomb = <!-- not in any FGD--> | ||
<!-- | | bullseye_strider_focus = <!-- not in any FGD--> | ||
<!-- | | combine_bouncemine = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | concussiveblast = <!-- not in any FGD--> | ||
<!-- | | crane_tip = <!-- not in any FGD--> | ||
<!-- | | crossbow_bolt = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{portal}} | | env_detail_controller | Env detail controller = {{portal}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}} | | func_physbox_multiplayer | Func physbox multiplayer = {{portal}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{portal}} | | func_proprrespawnzone | Func proprrespawnzone = {{portal}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_ar2 = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | grenade_homer = <!-- not in any FGD--> | ||
<!-- | | grenade_pathfollower = <!-- not in any FGD--> | ||
<!-- | | grenade_spit = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
<!-- | | hunter_flechette = <!-- not in any FGD--> | ||
| info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}} | | info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{portal}} | | info_player_teamspawn | Info player teamspawn = {{portal}} | ||
<!-- | | info_target_command_point = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_ar2_grenade = <!-- not in any FGD--> | ||
| item_box_flare_rounds = <!-- not in any FGD--> | |||
<!-- | | item_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_mrounds = <!-- not in any FGD--> | ||
<!-- | | item_box_sniper_rounds = <!-- not in any FGD--> | ||
| item_box_srounds = <!-- not in any FGD--> | |||
<!-- | | item_flare_round = <!-- not in any FGD--> | ||
<!-- | | item_large_box_lrounds = <!-- not in any FGD--> | ||
<!-- | | item_large_box_mrounds = <!-- not in any FGD--> | ||
| item_large_box_srounds = <!-- not in any FGD--> | |||
<!-- | | item_ml_grenade = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
| logic_proximity = <!-- not in any FGD--> | |||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
| monster_furniture = <!-- not in any FGD--> | |||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_barnacle_tongue_tip = <!-- not in any FGD--> | ||
| npc_combine = <!-- not in any FGD--> | |||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_grenade_bugbait = <!-- not in any FGD--> | ||
| npc_grenade_hopwire = <!-- not in any FGD--> | |||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_headcrab_poison = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
| npc_newnpc = <!-- not in any FGD--> | |||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
| physics_prop = <!-- not in any FGD--> | |||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | physicsclonearea = <!-- not in any FGD--> | ||
<!-- | | physicsshadowclone = <!-- not in any FGD--> | ||
| player = <!-- not in any FGD--> | |||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
| point_commentary_viewpoint = <!-- not in any FGD--> | |||
<!-- | | portal_gamerules = <!-- not in any FGD--> | ||
<!-- | | portal_ragdoll = <!-- not in any FGD--> | ||
<!-- | | portalsimulator_collisionentity = <!-- not in any FGD--> | ||
| prop_dropship_container = <!-- not in any FGD--> | |||
<!-- | | prop_energy_ball = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_stickybomb = <!-- not in any FGD--> | |||
<!-- | | proto_sniper = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | reserved_spot = <!-- not in any FGD--> | ||
| rocket_turret_projectile = <!-- not in any FGD--> | |||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | rpg_missile = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
| scripted_scene = <!-- not in any FGD--> | |||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | sniperbullet = <!-- not in any FGD--> | ||
| soundent = <!-- not in any FGD--> | |||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | sparktrail = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
| spraycan = <!-- not in any FGD--> | |||
<!-- | | squadinsignia = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
| te_tester = <!-- not in any FGD--> | |||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
| trigger = <!-- not in any FGD--> | |||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vehicle_cargo = <!-- not in any FGD--> | |||
<!-- | | updateitem1 = <!-- not in any FGD--> | ||
<!-- | | updateitem2 = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
| viewmodel = <!-- not in any FGD--> | |||
<!-- | | vort_charge_token = <!-- not in any FGD--> | ||
<!-- | | vort_effect_dispel = <!-- not in any FGD--> | ||
<!-- | | vortex_controller = <!-- not in any FGD--> | ||
| vote_controller = <!-- not in any FGD--> | |||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_citizenpackage = <!-- not in any FGD--> | ||
<!-- | | weapon_citizensuitcase = <!-- not in any FGD--> | ||
| weapon_cubemap = <!-- not in any FGD--> | |||
<!-- | | weapon_hopwire = <!-- not in any FGD--> | ||
<!-- | | weapon_portal_base = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _ballplayertoucher = <!-- not in any FGD--> | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
| ai_battle_line | Ai battle line = {{tf2}} | | ai_battle_line | Ai battle line = {{tf2}} | ||
| ai_changehintgroup | Ai changehintgroup = {{tf2}} | | ai_changehintgroup | Ai changehintgroup = {{tf2}} | ||
Line 1,188: | Line 1,188: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}} | ||
| ai_goal_standoff | Ai goal standoff = {{tf2}} | | ai_goal_standoff | Ai goal standoff = {{tf2}} | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
| ai_relationship | Ai relationship = {{tf2}} | | ai_relationship | Ai relationship = {{tf2}} | ||
| ai_script_conditions | Ai script conditions = {{tf2}} | | ai_script_conditions | Ai script conditions = {{tf2}} | ||
| ai_sound | Ai sound = {{tf2}} | | ai_sound | Ai sound = {{tf2}} | ||
| aiscripted_schedule | Aiscripted schedule = {{tf2}} | | aiscripted_schedule | Aiscripted schedule = {{tf2}} | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | archer_proxy = <!-- not in any FGD--> | ||
| assault_assaultpoint | Assault assaultpoint = {{tf2}} | | assault_assaultpoint | Assault assaultpoint = {{tf2}} | ||
| assault_rallypoint | Assault rallypoint = {{tf2}} | | assault_rallypoint | Assault rallypoint = {{tf2}} | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bot_npc_archer = <!-- not in any FGD--> | ||
<!-- | | bot_npc_decoy = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
| cycler_actor | Cycler actor = {{tf2}} | | cycler_actor | Cycler actor = {{tf2}} | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_bird = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entity_carrier = <!-- not in any FGD--> | ||
<!-- | | entity_croc = <!-- not in any FGD--> | ||
<!-- | | entity_medigun_shield = <!-- not in any FGD--> | ||
<!-- | | entity_revive_marker = <!-- not in any FGD--> | ||
<!-- | | entity_rocket = <!-- not in any FGD--> | ||
<!-- | | entity_saucer = <!-- not in any FGD--> | ||
<!-- | | entity_sign = <!-- not in any FGD--> | ||
<!-- | | entity_soldier_statue = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{tf2}} | | env_detail_controller | Env detail controller = {{tf2}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{tf2}} | | env_entity_dissolver | Env entity dissolver = {{tf2}} | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
| env_global | Env global = {{tf2}} | | env_global | Env global = {{tf2}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
| env_gunfire | Env gunfire = {{tf2}} | | env_gunfire | Env gunfire = {{tf2}} | ||
<!-- | | env_laserdot = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{tf2}} | | env_muzzleflash | Env muzzleflash = {{tf2}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sniperdot = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{tf2}} | | env_sporeexplosion | Env sporeexplosion = {{tf2}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | eyeball_boss = <!-- not in any FGD--> | ||
| filter_activator_team | Filter activator team = {{tf2}} | | filter_activator_team | Filter activator team = {{tf2}} | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{tf2}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{tf2}} | | func_vehicleclip | Func vehicleclip = {{tf2}} | ||
| func_weight_button | Func weight button = {{tf2}} | | func_weight_button | Func weight button = {{tf2}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
| generic_actor | Generic actor = {{tf2}} | | generic_actor | Generic actor = {{tf2}} | ||
<!-- | | ghost = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | halloween_souls_pack = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | headless_hatman = <!-- not in any FGD--> | ||
| info_lighting_relative | Info lighting relative = {{tf2}} | | info_lighting_relative | Info lighting relative = {{tf2}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{tf2}} | | info_player_deathmatch | Info player deathmatch = {{tf2}} | ||
<!-- | | info_populator = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_armor = <!-- not in any FGD--> | ||
<!-- | | item_currencypack_custom = <!-- not in any FGD--> | ||
<!-- | | item_currencypack_large = <!-- not in any FGD--> | ||
<!-- | | item_currencypack_medium = <!-- not in any FGD--> | ||
<!-- | | item_currencypack_small = <!-- not in any FGD--> | ||
<!-- | | item_healthammokit = <!-- not in any FGD--> | ||
<!-- | | item_powerup_rune = <!-- not in any FGD--> | ||
<!-- | | item_powerup_rune_temp = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | item_teamflag_return_icon = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
| logic_choreographed_scene | Logic choreographed scene = {{tf2}} | | logic_choreographed_scene | Logic choreographed scene = {{tf2}} | ||
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}} | | logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}} | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| logic_scene_list_manager | Logic scene list manager = {{tf2}} | | logic_scene_list_manager | Logic scene list manager = {{tf2}} | ||
<!-- | | merasmus = <!-- not in any FGD--> | ||
<!-- | | merasmus_dancer = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
| monster_generic | Monster generic = {{tf2}} | | monster_generic | Monster generic = {{tf2}} | ||
<!-- | | monster_resource = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
| npc_maker | Npc maker = {{tf2}} | | npc_maker | Npc maker = {{tf2}} | ||
| npc_vehicledriver | Npc vehicledriver = {{tf2}} | | npc_vehicledriver | Npc vehicledriver = {{tf2}} | ||
<!-- | | obj_attachment_sapper = <!-- not in any FGD--> | ||
<!-- | | passtime_ball = <!-- not in any FGD--> | ||
| path_corner | Path corner = {{tf2}} | | path_corner | Path corner = {{tf2}} | ||
| path_corner_crash | Path corner crash = {{tf2}} | | path_corner_crash | Path corner crash = {{tf2}} | ||
<!-- | | pd_dispenser = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{tf2}} | | player_loadsaved | Player loadsaved = {{tf2}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{tf2}} | | player_speedmod | Player speedmod = {{tf2}} | ||
| player_weaponstrip | Player weaponstrip = {{tf2}} | | player_weaponstrip | Player weaponstrip = {{tf2}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
| point_push | Point push = {{tf2}} | | point_push | Point push = {{tf2}} | ||
<!-- | | point_script_template = <!-- not in any FGD--> | ||
| point_worldtext | Point worldtext = {{tf2}} | | point_worldtext | Point worldtext = {{tf2}} | ||
<!-- | | populator_internal_spawn_point = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{tf2}} | | prop_physics_respawnable | Prop physics respawnable = {{tf2}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_vehicle | Prop vehicle = {{tf2}} | | prop_vehicle | Prop vehicle = {{tf2}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}} | | prop_vehicle_driveable | Prop vehicle driveable = {{tf2}} | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rd_robot_dispenser = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
| scripted_sentence | Scripted sentence = {{tf2}} | | scripted_sentence | Scripted sentence = {{tf2}} | ||
| scripted_sequence | Scripted sequence = {{tf2}} | | scripted_sequence | Scripted sequence = {{tf2}} | ||
| scripted_target | Scripted target = {{tf2}} | | scripted_target | Scripted target = {{tf2}} | ||
<!-- | | simple_bot = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | tank_destruction = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | teleport_vortex = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | tf_ammo_pack = <!-- not in any FGD--> | ||
<!-- | | tf_bonus_duck_pickup = <!-- not in any FGD--> | ||
<!-- | | tf_bot = <!-- not in any FGD--> | ||
<!-- | | tf_dropped_weapon = <!-- not in any FGD--> | ||
<!-- | | tf_flame = <!-- not in any FGD--> | ||
<!-- | | tf_flame_manager = <!-- not in any FGD--> | ||
<!-- | | tf_gas_manager = <!-- not in any FGD--> | ||
<!-- | | tf_halloween_gift_pickup = <!-- not in any FGD--> | ||
<!-- | | tf_logic_bonusround = <!-- not in any FGD--> | ||
<!-- | | tf_mann_vs_machine_stats = <!-- not in any FGD--> | ||
<!-- | | tf_merasmus_trick_or_treat_prop = <!-- not in any FGD--> | ||
<!-- | | tf_objective_resource = <!-- not in any FGD--> | ||
<!-- | | tf_pda_expansion_dispenser = <!-- not in any FGD--> | ||
<!-- | | tf_pda_expansion_teleporter = <!-- not in any FGD--> | ||
<!-- | | tf_player_manager = <!-- not in any FGD--> | ||
<!-- | | tf_powerup_bottle = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_arrow = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_ball_ornament = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_balloffire = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_cleaver = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_energy_ball = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_energy_ring = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_flare = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_grapplinghook = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_healing_bolt = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_jar = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_jar_gas = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_jar_milk = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_lightningorb = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_mechanicalarmorb = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_pipe = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_pipe_remote = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_rocket = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_sentryrocket = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellbats = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellfireball = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellkartbats = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellkartorb = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellmeteorshower = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellmirv = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellpumpkin = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellspawnboss = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellspawnhorde = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spellspawnzombie = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_spelltransposeteleport = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_stun_ball = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_syringe = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_throwable = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_throwable_breadmonster = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_throwable_brick = <!-- not in any FGD--> | ||
<!-- | | tf_projectile_throwable_repel = <!-- not in any FGD--> | ||
<!-- | | tf_ragdoll = <!-- not in any FGD--> | ||
<!-- | | tf_robot_destruction_robot = <!-- not in any FGD--> | ||
<!-- | | tf_spell_meteorshowerspawner = <!-- not in any FGD--> | ||
<!-- | | tf_target_dummy = <!-- not in any FGD--> | ||
<!-- | | tf_taunt_prop = <!-- not in any FGD--> | ||
<!-- | | tf_team = <!-- not in any FGD--> | ||
<!-- | | tf_viewmodel = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_base = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bat = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bat_fish = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bat_giftwrap = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bat_wood = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bonesaw = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_bottle = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_breakable_sign = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_buff_item = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_builder = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_cannon = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_charged_smg = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_cleaver = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_club = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_compound_bow = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_crossbow = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_drg_pomson = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_fireaxe = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_fists = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_flamethrower = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_flaregun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_flaregun_revenge = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_grapplinghook = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_grenadelauncher = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_handgun_scout_primary = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_handgun_scout_secondary = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_invis = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_jar = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_jar_gas = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_jar_milk = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_katana = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_knife = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_laser_pointer = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_lunchbox = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_lunchbox_drink = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_mechanical_arm = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_medigun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_minigun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_parachute = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_parachute_primary = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_parachute_secondary = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_particle_cannon = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_passtime_gun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pda_engineer_build = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pda_engineer_destroy = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pda_spy = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pep_brawler_blaster = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pipebomblauncher = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pistol = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_pistol_scout = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_raygun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_revolver = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_robot_arm = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_rocketlauncher = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_rocketlauncher_airstrike = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_rocketlauncher_directhit = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_rocketlauncher_fireball = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_rocketpack = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sapper = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_scattergun = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sentry_revenge = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shotgun_building_rescue = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shotgun_hwg = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shotgun_primary = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shotgun_pyro = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shotgun_soldier = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_shovel = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_slap = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_smg = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sniperrifle = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sniperrifle_classic = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sniperrifle_decap = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_soda_popper = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_spellbook = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_stickbomb = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_sword = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_syringegun_medic = <!-- not in any FGD--> | ||
<!-- | | tf_weapon_wrench = <!-- not in any FGD--> | ||
<!-- | | tf_weaponbase_grenade_proj = <!-- not in any FGD--> | ||
<!-- | | tf_weaponbase_melee = <!-- not in any FGD--> | ||
<!-- | | tf_weaponbase_merasmus_grenade = <!-- not in any FGD--> | ||
<!-- | | tf_wearable = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_campaign_item = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_demoshield = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_levelable_item = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_razorback = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_robot_arm = <!-- not in any FGD--> | ||
<!-- | | tf_wearable_vm = <!-- not in any FGD--> | ||
<!-- | | tf_zombie = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_add_or_remove_tf_player_attributes = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_particle = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}} | | trigger_vphysics_motion | Trigger vphysics motion = {{tf2}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_base = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_base_camera = <!-- not in any FGD--> | ||
<!-- | | weapon_ifm_steadycam = <!-- not in any FGD--> | ||
<!-- | | wearable_item = <!-- not in any FGD--> | ||
<!-- | | wheel_of_doom_spiral = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ability_lunge = <!-- not in any FGD--> | ||
<!-- | | ability_throw = <!-- not in any FGD--> | ||
<!-- | | ability_tongue = <!-- not in any FGD--> | ||
<!-- | | ability_vomit = <!-- not in any FGD--> | ||
| ai_changehintgroup | Ai changehintgroup = {{l4d}} | | ai_changehintgroup | Ai changehintgroup = {{l4d}} | ||
| ai_changetarget | Ai changetarget = {{l4d}} | | ai_changetarget | Ai changetarget = {{l4d}} | ||
| ai_sound | Ai sound = {{l4d}} | | ai_sound | Ai sound = {{l4d}} | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | boomer = <!-- not in any FGD--> | ||
<!-- | | client_path = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cs_gamerules = <!-- not in any FGD--> | ||
<!-- | | cs_ragdoll = <!-- not in any FGD--> | ||
<!-- | | cs_team_manager = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{l4d}} | | env_entity_dissolver | Env entity dissolver = {{l4d}} | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
| env_global | Env global = {{l4d}} | | env_global | Env global = {{l4d}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
| env_gunfire | Env gunfire = {{l4d}} | | env_gunfire | Env gunfire = {{l4d}} | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{l4d}} | | env_muzzleflash | Env muzzleflash = {{l4d}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{l4d}} | | env_sporeexplosion | Env sporeexplosion = {{l4d}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | escape_route = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | finale_trigger = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}} | | func_physbox_multiplayer | Func physbox multiplayer = {{l4d}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}} | | func_proprrespawnzone | Func proprrespawnzone = {{l4d}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_simpleladder = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{l4d}} | | func_vehicleclip | Func vehicleclip = {{l4d}} | ||
| func_weight_button | Func weight button = {{l4d}} | | func_weight_button | Func weight button = {{l4d}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | hunter = <!-- not in any FGD--> | ||
<!-- | | infected = <!-- not in any FGD--> | ||
<!-- | | inferno = <!-- not in any FGD--> | ||
<!-- | | info_hang_lighting = <!-- not in any FGD--> | ||
<!-- | | info_infected_zoo_maker = <!-- not in any FGD--> | ||
<!-- | | info_infected_zoo_puppet = <!-- not in any FGD--> | ||
<!-- | | info_ladder = <!-- not in any FGD--> | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_counterterrorist | Info player counterterrorist = {{l4d}} | | info_player_counterterrorist | Info player counterterrorist = {{l4d}} | ||
| info_player_deathmatch | Info player deathmatch = {{l4d}} | | info_player_deathmatch | Info player deathmatch = {{l4d}} | ||
Line 1,579: | Line 1,579: | ||
| info_player_teamspawn | Info player teamspawn = {{l4d}} | | info_player_teamspawn | Info player teamspawn = {{l4d}} | ||
| info_player_terrorist | Info player terrorist = {{l4d}} | | info_player_terrorist | Info player terrorist = {{l4d}} | ||
<!-- | | info_solo_changelevel = <!-- not in any FGD--> | ||
<!-- | | info_transitioning_player = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
| info_view_parameters | Info view parameters = {{l4d}} | | info_view_parameters | Info view parameters = {{l4d}} | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| molotov_projectile | Molotov projectile = {{l4d}} | | molotov_projectile | Molotov projectile = {{l4d}} | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
| path_corner | Path corner = {{l4d}} | | path_corner | Path corner = {{l4d}} | ||
| path_corner_crash | Path corner crash = {{l4d}} | | path_corner_crash | Path corner crash = {{l4d}} | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | pipe_bomb_projectile = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{l4d}} | | player_loadsaved | Player loadsaved = {{l4d}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{l4d}} | | player_speedmod | Player speedmod = {{l4d}} | ||
| player_weaponstrip | Player weaponstrip = {{l4d}} | | player_weaponstrip | Player weaponstrip = {{l4d}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
| point_push | Point push = {{l4d}} | | point_push | Point push = {{l4d}} | ||
| point_surroundtest | Point surroundtest = {{l4d}} | | point_surroundtest | Point surroundtest = {{l4d}} | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
<!-- | | prop_fuel_barrel_piece = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{l4d}} | | prop_physics_respawnable | Prop physics respawnable = {{l4d}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_vehicle | Prop vehicle = {{l4d}} | | prop_vehicle | Prop vehicle = {{l4d}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}} | | prop_vehicle_driveable | Prop vehicle driveable = {{l4d}} | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | smoker = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | survivor_bot = <!-- not in any FGD--> | ||
<!-- | | tank = <!-- not in any FGD--> | ||
<!-- | | tank_rock = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | terror_gamerules = <!-- not in any FGD--> | ||
<!-- | | terror_player_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_fog = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}} | | trigger_vphysics_motion | Trigger vphysics motion = {{l4d}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vomit_particle = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_autoshotgun = <!-- not in any FGD--> | ||
<!-- | | weapon_basecsgrenade = <!-- not in any FGD--> | ||
<!-- | | weapon_boomer_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_cs_base = <!-- not in any FGD--> | ||
<!-- | | weapon_csbase_gun = <!-- not in any FGD--> | ||
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}} | | weapon_first_aid_kit | Weapon first aid kit = {{l4d}} | ||
<!-- | | weapon_gascan = <!-- not in any FGD--> | ||
<!-- | | weapon_hegrenade_spawn = <!-- not in any FGD--> | ||
<!-- | | weapon_hunter_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_hunting_rifle = <!-- not in any FGD--> | ||
| weapon_molotov | Weapon molotov = {{l4d}} | | weapon_molotov | Weapon molotov = {{l4d}} | ||
<!-- | | weapon_oxygentank = <!-- not in any FGD--> | ||
<!-- | | weapon_pain_pills = <!-- not in any FGD--> | ||
<!-- | | weapon_pipe_bomb = <!-- not in any FGD--> | ||
| weapon_pistol | Weapon pistol = {{l4d}} | | weapon_pistol | Weapon pistol = {{l4d}} | ||
<!-- | | weapon_propanetank = <!-- not in any FGD--> | ||
<!-- | | weapon_pumpshotgun = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle = <!-- not in any FGD--> | ||
<!-- | | weapon_smg = <!-- not in any FGD--> | ||
<!-- | | weapon_smoker_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_tank_claw = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | witch = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ability_charge = <!-- not in any FGD--> | ||
<!-- | | ability_leap = <!-- not in any FGD--> | ||
<!-- | | ability_lunge = <!-- not in any FGD--> | ||
<!-- | | ability_selfdestruct = <!-- not in any FGD--> | ||
<!-- | | ability_spit = <!-- not in any FGD--> | ||
<!-- | | ability_throw = <!-- not in any FGD--> | ||
<!-- | | ability_tongue = <!-- not in any FGD--> | ||
<!-- | | ability_vomit = <!-- not in any FGD--> | ||
| ai_changehintgroup | Ai changehintgroup = {{l4d2}} | | ai_changehintgroup | Ai changehintgroup = {{l4d2}} | ||
| ai_changetarget | Ai changetarget = {{l4d2}} | | ai_changetarget | Ai changetarget = {{l4d2}} | ||
| ai_sound | Ai sound = {{l4d2}} | | ai_sound | Ai sound = {{l4d2}} | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | boomer = <!-- not in any FGD--> | ||
<!-- | | charger = <!-- not in any FGD--> | ||
<!-- | | client_path = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cs_gamerules = <!-- not in any FGD--> | ||
<!-- | | cs_ragdoll = <!-- not in any FGD--> | ||
<!-- | | cs_team_manager = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{l4d2}} | | env_entity_dissolver | Env entity dissolver = {{l4d2}} | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
| env_global | Env global = {{l4d2}} | | env_global | Env global = {{l4d2}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
| env_gunfire | Env gunfire = {{l4d2}} | | env_gunfire | Env gunfire = {{l4d2}} | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{l4d2}} | | env_muzzleflash | Env muzzleflash = {{l4d2}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{l4d2}} | | env_sporeexplosion | Env sporeexplosion = {{l4d2}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
| env_tilt | Env tilt = {{l4d2}} | | env_tilt | Env tilt = {{l4d2}} | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | escape_route = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | finale_trigger = <!-- not in any FGD--> | ||
<!-- | | fire_cracker_blast = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}} | | func_proprrespawnzone | Func proprrespawnzone = {{l4d2}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_simpleladder = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{l4d2}} | | func_vehicleclip | Func vehicleclip = {{l4d2}} | ||
| func_weight_button | Func weight button = {{l4d2}} | | func_weight_button | Func weight button = {{l4d2}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_launcher_projectile = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | holiday_gift = <!-- not in any FGD--> | ||
<!-- | | hunter = <!-- not in any FGD--> | ||
<!-- | | infected = <!-- not in any FGD--> | ||
<!-- | | inferno = <!-- not in any FGD--> | ||
<!-- | | info_hang_lighting = <!-- not in any FGD--> | ||
<!-- | | info_infected_zoo_maker = <!-- not in any FGD--> | ||
<!-- | | info_infected_zoo_puppet = <!-- not in any FGD--> | ||
<!-- | | info_ladder = <!-- not in any FGD--> | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{l4d2}} | | info_player_deathmatch | Info player deathmatch = {{l4d2}} | ||
| info_player_logo | Info player logo = {{l4d2}} | | info_player_logo | Info player logo = {{l4d2}} | ||
| info_player_teamspawn | Info player teamspawn = {{l4d2}} | | info_player_teamspawn | Info player teamspawn = {{l4d2}} | ||
<!-- | | info_transitioning_player = <!-- not in any FGD--> | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
| info_view_parameters | Info view parameters = {{l4d2}} | | info_view_parameters | Info view parameters = {{l4d2}} | ||
<!-- | | insect_swarm = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | jockey = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| molotov_projectile | Molotov projectile = {{l4d2}} | | molotov_projectile | Molotov projectile = {{l4d2}} | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
| path_corner | Path corner = {{l4d2}} | | path_corner | Path corner = {{l4d2}} | ||
| path_corner_crash | Path corner crash = {{l4d2}} | | path_corner_crash | Path corner crash = {{l4d2}} | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | pipe_bomb_projectile = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{l4d2}} | | player_loadsaved | Player loadsaved = {{l4d2}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{l4d2}} | | player_speedmod | Player speedmod = {{l4d2}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | point_script_template = <!-- not in any FGD--> | ||
| point_surroundtest | Point surroundtest = {{l4d2}} | | point_surroundtest | Point surroundtest = {{l4d2}} | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
<!-- | | prop_fuel_barrel_piece = <!-- not in any FGD--> | ||
<!-- | | prop_physics2 = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}} | | prop_physics_respawnable | Prop physics respawnable = {{l4d2}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
| prop_vehicle | Prop vehicle = {{l4d2}} | | prop_vehicle | Prop vehicle = {{l4d2}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}} | | prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}} | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | script_clip_vphysics = <!-- not in any FGD--> | ||
<!-- | | script_func_button = <!-- not in any FGD--> | ||
<!-- | | script_nav_attribute_region = <!-- not in any FGD--> | ||
<!-- | | script_nav_blocker = <!-- not in any FGD--> | ||
<!-- | | script_trigger_hurt = <!-- not in any FGD--> | ||
<!-- | | script_trigger_multiple = <!-- not in any FGD--> | ||
<!-- | | script_trigger_once = <!-- not in any FGD--> | ||
<!-- | | script_trigger_push = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | smoker = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spitter = <!-- not in any FGD--> | ||
<!-- | | spitter_projectile = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | survivor_bot = <!-- not in any FGD--> | ||
<!-- | | survivor_death_model = <!-- not in any FGD--> | ||
<!-- | | tank = <!-- not in any FGD--> | ||
<!-- | | tank_rock = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | terror_gamerules = <!-- not in any FGD--> | ||
<!-- | | terror_player_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_callback = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_fog = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}} | | trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vomit_particle = <!-- not in any FGD--> | ||
<!-- | | vomitjar_projectile = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_adrenaline = <!-- not in any FGD--> | ||
<!-- | | weapon_autoshotgun = <!-- not in any FGD--> | ||
<!-- | | weapon_basecsgrenade = <!-- not in any FGD--> | ||
<!-- | | weapon_boomer_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_chainsaw = <!-- not in any FGD--> | ||
<!-- | | weapon_charger_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_cola_bottles = <!-- not in any FGD--> | ||
<!-- | | weapon_cs_base = <!-- not in any FGD--> | ||
<!-- | | weapon_csbase_gun = <!-- not in any FGD--> | ||
<!-- | | weapon_defibrillator = <!-- not in any FGD--> | ||
<!-- | | weapon_fireworkcrate = <!-- not in any FGD--> | ||
<!-- | | weapon_gascan = <!-- not in any FGD--> | ||
<!-- | | weapon_gnome = <!-- not in any FGD--> | ||
<!-- | | weapon_hegrenade_spawn = <!-- not in any FGD--> | ||
<!-- | | weapon_hunter_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_hunting_rifle = <!-- not in any FGD--> | ||
<!-- | | weapon_jockey_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_melee = <!-- not in any FGD--> | ||
| weapon_molotov | Weapon molotov = {{l4d2}} | | weapon_molotov | Weapon molotov = {{l4d2}} | ||
<!-- | | weapon_oxygentank = <!-- not in any FGD--> | ||
<!-- | | weapon_pain_pills = <!-- not in any FGD--> | ||
<!-- | | weapon_pipe_bomb = <!-- not in any FGD--> | ||
| weapon_pistol | Weapon pistol = {{l4d2}} | | weapon_pistol | Weapon pistol = {{l4d2}} | ||
<!-- | | weapon_pistol_magnum = <!-- not in any FGD--> | ||
<!-- | | weapon_propanetank = <!-- not in any FGD--> | ||
<!-- | | weapon_pumpshotgun = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle_ak47 = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle_desert = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle_m60 = <!-- not in any FGD--> | ||
<!-- | | weapon_rifle_sg552 = <!-- not in any FGD--> | ||
<!-- | | weapon_shotgun_chrome = <!-- not in any FGD--> | ||
<!-- | | weapon_shotgun_spas = <!-- not in any FGD--> | ||
<!-- | | weapon_smg = <!-- not in any FGD--> | ||
<!-- | | weapon_smg_mp5 = <!-- not in any FGD--> | ||
<!-- | | weapon_smg_silenced = <!-- not in any FGD--> | ||
<!-- | | weapon_smoker_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_sniper_awp = <!-- not in any FGD--> | ||
<!-- | | weapon_sniper_military = <!-- not in any FGD--> | ||
<!-- | | weapon_sniper_scout = <!-- not in any FGD--> | ||
<!-- | | weapon_spitter_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_tank_claw = <!-- not in any FGD--> | ||
<!-- | | weapon_upgradepack_explosive = <!-- not in any FGD--> | ||
<!-- | | weapon_upgradepack_incendiary = <!-- not in any FGD--> | ||
<!-- | | weapon_vomitjar = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | witch = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_goal_fightfromcover = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | asw_alien = <!-- not in any FGD--> | ||
<!-- | | asw_alien_jumper = <!-- not in any FGD--> | ||
| asw_alien_shover = <!-- not in any FGD--> | |||
<!-- | | asw_ammo_chainsaw = <!-- not in any FGD--> | ||
<!-- | | asw_aoegrenade_touch_trigger = <!-- not in any FGD--> | ||
<!-- | | asw_bait = <!-- not in any FGD--> | ||
<!-- | | asw_boomer_blob = <!-- not in any FGD--> | ||
<!-- | | asw_bouncing_pellet = <!-- not in any FGD--> | ||
<!-- | | asw_buffgrenade_projectile = <!-- not in any FGD--> | ||
<!-- | | asw_burning = <!-- not in any FGD--> | ||
<!-- | | asw_campaign_save = <!-- not in any FGD--> | ||
<!-- | | asw_debrief_stats = <!-- not in any FGD--> | ||
| asw_door_padding = <!-- not in any FGD--> | |||
<!-- | | asw_dynamic_light = <!-- not in any FGD--> | ||
<!-- | | asw_entity_dissolve = <!-- not in any FGD--> | ||
<!-- | | asw_extinguisher_projectile = <!-- not in any FGD--> | ||
<!-- | | asw_fallen_door_padding = <!-- not in any FGD--> | ||
<!-- | | asw_firewall_piece = <!-- not in any FGD--> | ||
<!-- | | asw_flamer_projectile = <!-- not in any FGD--> | ||
<!-- | | asw_flare_projectile = <!-- not in any FGD--> | ||
<!-- | | asw_game_resource = <!-- not in any FGD--> | ||
<!-- | | asw_grenade_cluster = <!-- not in any FGD--> | ||
| asw_grenade_freeze = <!-- not in any FGD--> | |||
<!-- | | asw_grenade_prifle = <!-- not in any FGD--> | ||
<!-- | | asw_grenade_vindicator = <!-- not in any FGD--> | ||
<!-- | | asw_grub_advanced = <!-- not in any FGD--> | ||
<!-- | | asw_hack_computer = <!-- not in any FGD--> | ||
<!-- | | asw_hack_wire_tile = <!-- not in any FGD--> | ||
<!-- | | asw_healgrenade_projectile = <!-- not in any FGD--> | ||
<!-- | | asw_health_bar = <!-- not in any FGD--> | ||
<!-- | | asw_laser_mine = <!-- not in any FGD--> | ||
<!-- | | asw_marine = <!-- not in any FGD--> | ||
| asw_marine_resource = <!-- not in any FGD--> | |||
<!-- | | asw_mine = <!-- not in any FGD--> | ||
<!-- | | asw_missile_round = <!-- not in any FGD--> | ||
<!-- | | asw_mission_manager = <!-- not in any FGD--> | ||
<!-- | | asw_mission_objective = <!-- not in any FGD--> | ||
<!-- | | asw_mortar_round = <!-- not in any FGD--> | ||
<!-- | | asw_mortarbug_shell = <!-- not in any FGD--> | ||
<!-- | | asw_parasite_defanged = <!-- not in any FGD--> | ||
<!-- | | asw_pathfinder_npc = <!-- not in any FGD--> | ||
<!-- | | asw_physics_prop_statue = <!-- not in any FGD--> | ||
| asw_pickup_ammo_satchel = <!-- not in any FGD--> | |||
<!-- | | asw_pickup_buff_grenade = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_heal_grenade = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_hornet_barrage = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_medical_satchel = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_money = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_sentry_cannon = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_sentry_flamer = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_sentry_freeze = <!-- not in any FGD--> | ||
<!-- | | asw_pickup_t75 = <!-- not in any FGD--> | ||
| asw_pickup_tesla_trap = <!-- not in any FGD--> | |||
<!-- | | asw_point_camera = <!-- not in any FGD--> | ||
<!-- | | asw_powerup = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_chemical_bullets = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_electric_bullets = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_explosive_bullets = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_fire_bullets = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_freeze_bullets = <!-- not in any FGD--> | ||
<!-- | | asw_powerup_increased_speed = <!-- not in any FGD--> | ||
<!-- | | asw_prop_physics = <!-- not in any FGD--> | ||
| asw_queen_divers = <!-- not in any FGD--> | |||
<!-- | | asw_queen_grabber = <!-- not in any FGD--> | ||
<!-- | | asw_queen_spit = <!-- not in any FGD--> | ||
<!-- | | asw_radiation_volume = <!-- not in any FGD--> | ||
<!-- | | asw_rifle_grenade = <!-- not in any FGD--> | ||
<!-- | | asw_rocket = <!-- not in any FGD--> | ||
<!-- | | asw_rope_anchor = <!-- not in any FGD--> | ||
<!-- | | asw_scanner_info = <!-- not in any FGD--> | ||
<!-- | | asw_sentry_base = <!-- not in any FGD--> | ||
<!-- | | asw_sentry_top = <!-- not in any FGD--> | ||
| asw_sentry_top_cannon = <!-- not in any FGD--> | |||
<!-- | | asw_sentry_top_flamer = <!-- not in any FGD--> | ||
<!-- | | asw_sentry_top_icer = <!-- not in any FGD--> | ||
<!-- | | asw_shaman = <!-- not in any FGD--> | ||
<!-- | | asw_shotgun_pellet = <!-- not in any FGD--> | ||
<!-- | | asw_shotgun_pellet_predicted = <!-- not in any FGD--> | ||
<!-- | | asw_t75 = <!-- not in any FGD--> | ||
<!-- | | asw_target_dummy = <!-- not in any FGD--> | ||
<!-- | | asw_tesla_trap = <!-- not in any FGD--> | ||
<!-- | | asw_voting_missions = <!-- not in any FGD--> | ||
| asw_vphysics_npc = <!-- not in any FGD--> | |||
<!-- | | asw_weapon = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_ammo_bag = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_ammo_satchel = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_autogun = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_bait = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_buff_grenade = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_chainsaw = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_electrified_armor = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_fire_extinguisher = <!-- not in any FGD--> | ||
| asw_weapon_fist = <!-- not in any FGD--> | |||
<!-- | | asw_weapon_flamer = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_flares = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_flashlight = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_flechette = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_freeze_grenades = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_grenade_launcher = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_grenades = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_heal_grenade = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_heal_gun = <!-- not in any FGD--> | ||
| asw_weapon_hornet_barrage = <!-- not in any FGD--> | |||
<!-- | | asw_weapon_laser_mines = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_medical_satchel = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_medkit = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_mines = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_minigun = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_mining_laser = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_night_vision = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_normal_armor = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_pdw = <!-- not in any FGD--> | ||
| asw_weapon_pistol = <!-- not in any FGD--> | |||
<!-- | | asw_weapon_prifle = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_railgun = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_ricochet = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_rifle = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_sentry = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_sentry_cannon = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_sentry_flamer = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_sentry_freeze = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_shotgun = <!-- not in any FGD--> | ||
| asw_weapon_smart_bomb = <!-- not in any FGD--> | |||
<!-- | | asw_weapon_sniper_rifle = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_stim = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_t75 = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_tesla_gun = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_tesla_trap = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_vindicator = <!-- not in any FGD--> | ||
<!-- | | asw_weapon_welder = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | basespriteprojectile = <!-- not in any FGD--> | ||
| beam = <!-- not in any FGD--> | |||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{asw}} | | env_detail_controller | Env detail controller = {{asw}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_entity_freezing = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_outtro_stats | Env outtro stats = {{asw}} | | env_outtro_stats | Env outtro stats = {{asw}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
| filter_activator_team | Filter activator team = {{asw}} | | filter_activator_team | Filter activator team = {{asw}} | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
| func_detail_blocker | Func detail blocker = {{asw}} | | func_detail_blocker | Func detail blocker = {{asw}} | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}} | ||
| func_nav_blocker | Func nav blocker = {{asw}} | | func_nav_blocker | Func nav blocker = {{asw}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}} | | func_physbox_multiplayer | Func physbox multiplayer = {{asw}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_precipitation_blocker | Func precipitation blocker = {{asw}} | | func_precipitation_blocker | Func precipitation blocker = {{asw}} | ||
| func_proprrespawnzone | Func proprrespawnzone = {{asw}} | | func_proprrespawnzone | Func proprrespawnzone = {{asw}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_weight_button | Func weight button = {{asw}} | | func_weight_button | Func weight button = {{asw}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | helicopter_chunk = <!-- not in any FGD--> | ||
| info_game_event_proxy | Info game event proxy = {{asw}} | | info_game_event_proxy | Info game event proxy = {{asw}} | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{asw}} | | info_player_deathmatch | Info player deathmatch = {{asw}} | ||
| info_remarkable | Info remarkable = {{asw}} | | info_remarkable | Info remarkable = {{asw}} | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | lookdoorthinker = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_helicoptersensor = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | physics_prop_statue = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{asw}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{asw}} | | prop_physics_respawnable | Prop physics respawnable = {{asw}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_talker = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
| skybox_swapper | Skybox swapper = {{asw}} | | skybox_swapper | Skybox swapper = {{asw}} | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
<!-- | | trigger_asw_trigger_area = <!-- not in any FGD--> | ||
| trigger_auto_crouch | Trigger auto crouch = {{asw}} | | trigger_auto_crouch | Trigger auto crouch = {{asw}} | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_fog = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_tonemap | Trigger tonemap = {{asw}} | | trigger_tonemap | Trigger tonemap = {{asw}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
<!-- | | ai_goal_fightfromcover = <!-- not in any FGD--> | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | ar2explosion = <!-- not in any FGD--> | ||
<!-- | | baseanimating_projectile = <!-- not in any FGD--> | ||
<!-- | | basehlcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseportalcombatweapon = <!-- not in any FGD--> | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | basespriteprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | bodyque = <!-- not in any FGD--> | ||
<!-- | | challenge_mode_end_node = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cube_rotationcontroller = <!-- not in any FGD--> | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_hover_turret_tether = <!-- not in any FGD--> | ||
<!-- | | ent_watery_leech = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
| env_detail_controller | Env detail controller = {{portal2}} | | env_detail_controller | Env detail controller = {{portal2}} | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
<!-- | | env_entity_freezing = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_fizzler_effects = <!-- not in any FGD--> | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_outtro_stats | Env outtro stats = {{portal2}} | | env_outtro_stats | Env outtro stats = {{portal2}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_portal_laser = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | filter_size = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | fizzler_multiorigin_sound_player = <!-- not in any FGD--> | ||
<!-- | | floorturret_tipcontroller = <!-- not in any FGD--> | ||
| func_detail_blocker | Func detail blocker = {{portal2}} | | func_detail_blocker | Func detail blocker = {{portal2}} | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}} | ||
| func_nav_blocker | Func nav blocker = {{portal2}} | | func_nav_blocker | Func nav blocker = {{portal2}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{portal2}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_precipitation_blocker | Func precipitation blocker = {{portal2}} | | func_precipitation_blocker | Func precipitation blocker = {{portal2}} | ||
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}} | | func_proprrespawnzone | Func proprrespawnzone = {{portal2}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | futbol_catcher = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | grenade_beam = <!-- not in any FGD--> | ||
<!-- | | grenade_beam_chaser = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | hl2_gamerules = <!-- not in any FGD--> | ||
<!-- | | hot_potato = <!-- not in any FGD--> | ||
<!-- | | hot_potato_catcher = <!-- not in any FGD--> | ||
<!-- | | hot_potato_socket = <!-- not in any FGD--> | ||
<!-- | | hot_potato_spawner = <!-- not in any FGD--> | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{portal2}} | | info_player_teamspawn | Info player teamspawn = {{portal2}} | ||
<!-- | | info_portal_score = <!-- not in any FGD--> | ||
| info_remarkable | Info remarkable = {{portal2}} | | info_remarkable | Info remarkable = {{portal2}} | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
<!-- | | mortarshell = <!-- not in any FGD--> | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
<!-- | | npc_concussiongrenade = <!-- not in any FGD--> | ||
<!-- | | npc_contactgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_handgrenade = <!-- not in any FGD--> | ||
<!-- | | npc_hover_turret = <!-- not in any FGD--> | ||
<!-- | | npc_newnpc = <!-- not in any FGD--> | ||
<!-- | | npc_personality_core = <!-- not in any FGD--> | ||
<!-- | | paint_stream = <!-- not in any FGD--> | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | physics_prop_statue = <!-- not in any FGD--> | ||
<!-- | | physicsclonearea = <!-- not in any FGD--> | ||
<!-- | | physicsshadowclone = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
<!-- | | player_pickup = <!-- not in any FGD--> | ||
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | point_laser_target = <!-- not in any FGD--> | ||
<!-- | | portal_base2d = <!-- not in any FGD--> | ||
<!-- | | portal_gamerules = <!-- not in any FGD--> | ||
<!-- | | portal_mp_stats = <!-- not in any FGD--> | ||
<!-- | | portal_procedural_generator = <!-- not in any FGD--> | ||
<!-- | | portal_ragdoll = <!-- not in any FGD--> | ||
<!-- | | portal_stats_controller = <!-- not in any FGD--> | ||
<!-- | | portalsimulator_collisionentity = <!-- not in any FGD--> | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
<!-- | | projected_entity_ambient_sound_proxy = <!-- not in any FGD--> | ||
<!-- | | projected_tractor_beam_entity = <!-- not in any FGD--> | ||
<!-- | | projected_wall_entity = <!-- not in any FGD--> | ||
<!-- | | prop_energy_ball = <!-- not in any FGD--> | ||
| prop_hallucination | Prop hallucination = {{portal2}} | | prop_hallucination | Prop hallucination = {{portal2}} | ||
<!-- | | prop_indicator_panel = <!-- not in any FGD--> | ||
<!-- | | prop_laser_catcher = <!-- not in any FGD--> | ||
<!-- | | prop_laser_relay = <!-- not in any FGD--> | ||
<!-- | | prop_mirror = <!-- not in any FGD--> | ||
<!-- | | prop_monster_box = <!-- not in any FGD--> | ||
<!-- | | prop_personality_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_talker = <!-- not in any FGD--> | ||
<!-- | | prop_tic_tac_toe_panel = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rocket_turret_projectile = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
| skybox_swapper | Skybox swapper = {{portal2}} | | skybox_swapper | Skybox swapper = {{portal2}} | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | spraycan = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
| trigger_auto_crouch | Trigger auto crouch = {{portal2}} | | trigger_auto_crouch | Trigger auto crouch = {{portal2}} | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_fog = <!-- not in any FGD--> | ||
<!-- | | trigger_portal_button = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_tonemap | Trigger tonemap = {{portal2}} | | trigger_tonemap | Trigger tonemap = {{portal2}} | ||
<!-- | | trigger_tractorbeam = <!-- not in any FGD--> | ||
<!-- | | vgui_indicator_panel = <!-- not in any FGD--> | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_cubemap = <!-- not in any FGD--> | ||
<!-- | | weapon_portal_base = <!-- not in any FGD--> | ||
<!-- | | weapon_promo_antenna_ball = <!-- not in any FGD--> | ||
<!-- | | weapon_promo_antenna_egg = <!-- not in any FGD--> | ||
<!-- | | weapon_promo_helmet_ball = <!-- not in any FGD--> | ||
<!-- | | weapon_promo_helmet_egg = <!-- not in any FGD--> | ||
<!-- | | wearable_item = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} | ||
<!-- | | _firesmoke = <!-- not in any FGD--> | ||
<!-- | | _plasma = <!-- not in any FGD--> | ||
<!-- | | ai_ally_speech_manager = <!-- not in any FGD--> | ||
| ai_battle_line | Ai battle line = {{csgo}} | | ai_battle_line | Ai battle line = {{csgo}} | ||
| ai_changehintgroup | Ai changehintgroup = {{csgo}} | | ai_changehintgroup | Ai changehintgroup = {{csgo}} | ||
| ai_changetarget | Ai changetarget = {{csgo}} | | ai_changetarget | Ai changetarget = {{csgo}} | ||
| ai_goal_assault | Ai goal assault = {{csgo}} | | ai_goal_assault | Ai goal assault = {{csgo}} | ||
<!-- | | ai_goal_fightfromcover = <!-- not in any FGD--> | ||
| ai_goal_follow | Ai goal follow = {{csgo}} | | ai_goal_follow | Ai goal follow = {{csgo}} | ||
| ai_goal_lead | Ai goal lead = {{csgo}} | | ai_goal_lead | Ai goal lead = {{csgo}} | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}} | ||
| ai_goal_standoff | Ai goal standoff = {{csgo}} | | ai_goal_standoff | Ai goal standoff = {{csgo}} | ||
<!-- | | ai_hint = <!-- not in any FGD--> | ||
<!-- | | ai_network = <!-- not in any FGD--> | ||
| ai_script_conditions | Ai script conditions = {{csgo}} | | ai_script_conditions | Ai script conditions = {{csgo}} | ||
| ai_sound | Ai sound = {{csgo}} | | ai_sound | Ai sound = {{csgo}} | ||
| aiscripted_schedule | Aiscripted schedule = {{csgo}} | | aiscripted_schedule | Aiscripted schedule = {{csgo}} | ||
<!-- | | aitesthull = <!-- not in any FGD--> | ||
<!-- | | ammo_338mag = <!-- not in any FGD--> | ||
<!-- | | ammo_357sig = <!-- not in any FGD--> | ||
<!-- | | ammo_357sig_np_reserve = <!-- not in any FGD--> | ||
<!-- | | ammo_357sig_p250 = <!-- not in any FGD--> | ||
<!-- | | ammo_357sig_small = <!-- not in any FGD--> | ||
<!-- | | ammo_45acp = <!-- not in any FGD--> | ||
<!-- | | ammo_50ae = <!-- not in any FGD--> | ||
<!-- | | ammo_556mm = <!-- not in any FGD--> | ||
<!-- | | ammo_556mm_box = <!-- not in any FGD--> | ||
<!-- | | ammo_556mm_small = <!-- not in any FGD--> | ||
<!-- | | ammo_57mm = <!-- not in any FGD--> | ||
<!-- | | ammo_762mm = <!-- not in any FGD--> | ||
<!-- | | ammo_9mm = <!-- not in any FGD--> | ||
<!-- | | ammo_buckshot = <!-- not in any FGD--> | ||
| assault_assaultpoint | Assault assaultpoint = {{csgo}} | | assault_assaultpoint | Assault assaultpoint = {{csgo}} | ||
| assault_rallypoint | Assault rallypoint = {{csgo}} | | assault_rallypoint | Assault rallypoint = {{csgo}} | ||
<!-- | | baseprojectile = <!-- not in any FGD--> | ||
<!-- | | beam = <!-- not in any FGD--> | ||
<!-- | | breachcharge_projectile = <!-- not in any FGD--> | ||
<!-- | | bumpmine_projectile = <!-- not in any FGD--> | ||
<!-- | | cfe_player_decal = <!-- not in any FGD--> | ||
<!-- | | commentary_auto = <!-- not in any FGD--> | ||
<!-- | | cs_bot = <!-- not in any FGD--> | ||
<!-- | | cs_gamerules = <!-- not in any FGD--> | ||
<!-- | | cs_player_manager = <!-- not in any FGD--> | ||
<!-- | | cs_ragdoll = <!-- not in any FGD--> | ||
<!-- | | cs_team_manager = <!-- not in any FGD--> | ||
| cycler_actor | Cycler actor = {{csgo}} | | cycler_actor | Cycler actor = {{csgo}} | ||
<!-- | | cycler_blender = <!-- not in any FGD--> | ||
<!-- | | cycler_flex = <!-- not in any FGD--> | ||
<!-- | | cycler_weapon = <!-- not in any FGD--> | ||
<!-- | | cycler_wreckage = <!-- not in any FGD--> | ||
<!-- | | dangerzone_entity = <!-- not in any FGD--> | ||
<!-- | | decoy_projectile = <!-- not in any FGD--> | ||
<!-- | | drone = <!-- not in any FGD--> | ||
<!-- | | dronegun = <!-- not in any FGD--> | ||
<!-- | | dynamic_prop = <!-- not in any FGD--> | ||
<!-- | | ent_snowball_pile = <!-- not in any FGD--> | ||
<!-- | | entity_blocker = <!-- not in any FGD--> | ||
<!-- | | entityflame = <!-- not in any FGD--> | ||
<!-- | | env_debughistory = <!-- not in any FGD--> | ||
<!-- | | env_dusttrail = <!-- not in any FGD--> | ||
| env_entity_dissolver | Env entity dissolver = {{csgo}} | | env_entity_dissolver | Env entity dissolver = {{csgo}} | ||
<!-- | | env_entity_freezing = <!-- not in any FGD--> | ||
<!-- | | env_fire_trail = <!-- not in any FGD--> | ||
<!-- | | env_gascanister = <!-- not in any FGD--> | ||
| env_global | Env global = {{csgo}} | | env_global | Env global = {{csgo}} | ||
<!-- | | env_glow = <!-- not in any FGD--> | ||
<!-- | | env_movieexplosion = <!-- not in any FGD--> | ||
| env_muzzleflash | Env muzzleflash = {{csgo}} | | env_muzzleflash | Env muzzleflash = {{csgo}} | ||
| env_outtro_stats | Env outtro stats = {{csgo}} | | env_outtro_stats | Env outtro stats = {{csgo}} | ||
<!-- | | env_particle_trail = <!-- not in any FGD--> | ||
<!-- | | env_particlefire = <!-- not in any FGD--> | ||
<!-- | | env_particlesmokegrenade = <!-- not in any FGD--> | ||
<!-- | | env_physwire = <!-- not in any FGD--> | ||
<!-- | | env_quadraticbeam = <!-- not in any FGD--> | ||
<!-- | | env_ragdoll_boogie = <!-- not in any FGD--> | ||
<!-- | | env_rockettrail = <!-- not in any FGD--> | ||
| env_sporeexplosion | Env sporeexplosion = {{csgo}} | | env_sporeexplosion | Env sporeexplosion = {{csgo}} | ||
<!-- | | env_sporetrail = <!-- not in any FGD--> | ||
<!-- | | env_steamjet = <!-- not in any FGD--> | ||
<!-- | | env_tracer = <!-- not in any FGD--> | ||
<!-- | | event_queue_saveload_proxy = <!-- not in any FGD--> | ||
<!-- | | filter_base = <!-- not in any FGD--> | ||
<!-- | | fire_cracker_blast = <!-- not in any FGD--> | ||
<!-- | | fish = <!-- not in any FGD--> | ||
<!-- | | func_block_dm_spawns = <!-- not in any FGD--> | ||
<!-- | | func_footstep_control = <!-- not in any FGD--> | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}} | ||
<!-- | | func_plat = <!-- not in any FGD--> | ||
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}} | | func_proprrespawnzone | Func proprrespawnzone = {{csgo}} | ||
<!-- | | func_pushable = <!-- not in any FGD--> | ||
| func_tankairboatgun | Func tankairboatgun = {{csgo}} | | func_tankairboatgun | Func tankairboatgun = {{csgo}} | ||
| func_tankapcrocket | Func tankapcrocket = {{csgo}} | | func_tankapcrocket | Func tankapcrocket = {{csgo}} | ||
Line 2,399: | Line 2,399: | ||
| func_tankpulselaser | Func tankpulselaser = {{csgo}} | | func_tankpulselaser | Func tankpulselaser = {{csgo}} | ||
| func_tankrocket | Func tankrocket = {{csgo}} | | func_tankrocket | Func tankrocket = {{csgo}} | ||
<!-- | | func_train = <!-- not in any FGD--> | ||
| func_vehicleclip | Func vehicleclip = {{csgo}} | | func_vehicleclip | Func vehicleclip = {{csgo}} | ||
| func_weight_button | Func weight button = {{csgo}} | | func_weight_button | Func weight button = {{csgo}} | ||
<!-- | | funcbaseflex = <!-- not in any FGD--> | ||
<!-- | | gib = <!-- not in any FGD--> | ||
<!-- | | global_chatter = <!-- not in any FGD--> | ||
<!-- | | grassburn = <!-- not in any FGD--> | ||
<!-- | | grenade = <!-- not in any FGD--> | ||
<!-- | | handle_dummy = <!-- not in any FGD--> | ||
<!-- | | handle_test = <!-- not in any FGD--> | ||
<!-- | | hostage_carriable_prop = <!-- not in any FGD--> | ||
<!-- | | inferno = <!-- not in any FGD--> | ||
<!-- | | info_bomb_target_hint_a = <!-- not in any FGD--> | ||
<!-- | | info_bomb_target_hint_b = <!-- not in any FGD--> | ||
<!-- | | info_hostage_rescue_zone_hint = <!-- not in any FGD--> | ||
<!-- | | info_overlay_accessor = <!-- not in any FGD--> | ||
| info_player_deathmatch | Info player deathmatch = {{csgo}} | | info_player_deathmatch | Info player deathmatch = {{csgo}} | ||
<!-- | | info_player_ping = <!-- not in any FGD--> | ||
| info_player_teamspawn | Info player teamspawn = {{csgo}} | | info_player_teamspawn | Info player teamspawn = {{csgo}} | ||
| info_remarkable | Info remarkable = {{csgo}} | | info_remarkable | Info remarkable = {{csgo}} | ||
<!-- | | info_vehicle_groundspawn = <!-- not in any FGD--> | ||
<!-- | | instanced_scripted_scene = <!-- not in any FGD--> | ||
<!-- | | item_assaultsuit = <!-- not in any FGD--> | ||
<!-- | | item_cash = <!-- not in any FGD--> | ||
<!-- | | item_cutters = <!-- not in any FGD--> | ||
<!-- | | item_dogtags = <!-- not in any FGD--> | ||
<!-- | | item_heavyassaultsuit = <!-- not in any FGD--> | ||
<!-- | | item_kevlar = <!-- not in any FGD--> | ||
<!-- | | item_nvgs = <!-- not in any FGD--> | ||
<!-- | | item_sodacan = <!-- not in any FGD--> | ||
<!-- | | light_glspot = <!-- not in any FGD--> | ||
| logic_choreographed_scene | Logic choreographed scene = {{csgo}} | | logic_choreographed_scene | Logic choreographed scene = {{csgo}} | ||
<!-- | | logic_proximity = <!-- not in any FGD--> | ||
| logic_scene_list_manager | Logic scene list manager = {{csgo}} | | logic_scene_list_manager | Logic scene list manager = {{csgo}} | ||
<!-- | | model_studio = <!-- not in any FGD--> | ||
<!-- | | momentary_door = <!-- not in any FGD--> | ||
<!-- | | monster_furniture = <!-- not in any FGD--> | ||
| monster_generic | Monster generic = {{csgo}} | | monster_generic | Monster generic = {{csgo}} | ||
<!-- | | multisource = <!-- not in any FGD--> | ||
| npc_vehicledriver | Npc vehicledriver = {{csgo}} | | npc_vehicledriver | Npc vehicledriver = {{csgo}} | ||
<!-- | | paradrop_chopper = <!-- not in any FGD--> | ||
| path_corner | Path corner = {{csgo}} | | path_corner | Path corner = {{csgo}} | ||
| path_corner_crash | Path corner crash = {{csgo}} | | path_corner_crash | Path corner crash = {{csgo}} | ||
<!-- | | phys_bone_follower = <!-- not in any FGD--> | ||
<!-- | | physics_entity_solver = <!-- not in any FGD--> | ||
<!-- | | physics_npc_solver = <!-- not in any FGD--> | ||
<!-- | | physics_prop = <!-- not in any FGD--> | ||
<!-- | | physics_prop_ragdoll = <!-- not in any FGD--> | ||
<!-- | | physics_prop_statue = <!-- not in any FGD--> | ||
<!-- | | planted_c4 = <!-- not in any FGD--> | ||
<!-- | | planted_c4_survival = <!-- not in any FGD--> | ||
<!-- | | player = <!-- not in any FGD--> | ||
| player_loadsaved | Player loadsaved = {{csgo}} | | player_loadsaved | Player loadsaved = {{csgo}} | ||
<!-- | | player_manager = <!-- not in any FGD--> | ||
| player_speedmod | Player speedmod = {{csgo}} | | player_speedmod | Player speedmod = {{csgo}} | ||
| player_weaponstrip | Player weaponstrip = {{csgo}} | | player_weaponstrip | Player weaponstrip = {{csgo}} | ||
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}} | ||
<!-- | | point_commentary_node = <!-- not in any FGD--> | ||
<!-- | | point_commentary_viewpoint = <!-- not in any FGD--> | ||
<!-- | | point_dz_itemspawn = <!-- not in any FGD--> | ||
<!-- | | point_dz_itemspawn_group = <!-- not in any FGD--> | ||
<!-- | | predicted_viewmodel = <!-- not in any FGD--> | ||
<!-- | | prop_loot_crate = <!-- not in any FGD--> | ||
<!-- | | prop_metal_crate = <!-- not in any FGD--> | ||
<!-- | | prop_money_crate = <!-- not in any FGD--> | ||
<!-- | | prop_paradrop_crate = <!-- not in any FGD--> | ||
| prop_physics_respawnable | Prop physics respawnable = {{csgo}} | | prop_physics_respawnable | Prop physics respawnable = {{csgo}} | ||
<!-- | | prop_ragdoll_attached = <!-- not in any FGD--> | ||
<!-- | | prop_sphere = <!-- not in any FGD--> | ||
<!-- | | prop_talker = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_armor_helmet = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_chute = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_contractkill = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_exojump = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_helmet = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_tablet_droneintel = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_tablet_highres = <!-- not in any FGD--> | ||
<!-- | | prop_weapon_upgrade_tablet_zoneintel = <!-- not in any FGD--> | ||
<!-- | | radar_jammer = <!-- not in any FGD--> | ||
<!-- | | raggib = <!-- not in any FGD--> | ||
<!-- | | rope_anchor = <!-- not in any FGD--> | ||
<!-- | | scene_manager = <!-- not in any FGD--> | ||
<!-- | | scripted_scene = <!-- not in any FGD--> | ||
| scripted_sentence | Scripted sentence = {{csgo}} | | scripted_sentence | Scripted sentence = {{csgo}} | ||
| scripted_sequence | Scripted sequence = {{csgo}} | | scripted_sequence | Scripted sequence = {{csgo}} | ||
| scripted_target | Scripted target = {{csgo}} | | scripted_target | Scripted target = {{csgo}} | ||
<!-- | | simple_physics_brush = <!-- not in any FGD--> | ||
<!-- | | simple_physics_prop = <!-- not in any FGD--> | ||
<!-- | | smokegrenade_projectile = <!-- not in any FGD--> | ||
<!-- | | snowball_projectile = <!-- not in any FGD--> | ||
<!-- | | soundent = <!-- not in any FGD--> | ||
<!-- | | spark_shower = <!-- not in any FGD--> | ||
<!-- | | spotlight_end = <!-- not in any FGD--> | ||
<!-- | | survival_spawn_chopper = <!-- not in any FGD--> | ||
<!-- | | tagrenade_projectile = <!-- not in any FGD--> | ||
<!-- | | target_cdaudio = <!-- not in any FGD--> | ||
<!-- | | target_changegravity = <!-- not in any FGD--> | ||
<!-- | | te_tester = <!-- not in any FGD--> | ||
<!-- | | team_manager = <!-- not in any FGD--> | ||
<!-- | | test_effect = <!-- not in any FGD--> | ||
<!-- | | test_proxytoggle = <!-- not in any FGD--> | ||
<!-- | | trigger = <!-- not in any FGD--> | ||
| trigger_auto_crouch | Trigger auto crouch = {{csgo}} | | trigger_auto_crouch | Trigger auto crouch = {{csgo}} | ||
<!-- | | trigger_brush = <!-- not in any FGD--> | ||
<!-- | | trigger_cdaudio = <!-- not in any FGD--> | ||
<!-- | | trigger_fog = <!-- not in any FGD--> | ||
<!-- | | trigger_safemoneygather = <!-- not in any FGD--> | ||
<!-- | | trigger_togglesave = <!-- not in any FGD--> | ||
| trigger_tonemap | Trigger tonemap = {{csgo}} | | trigger_tonemap | Trigger tonemap = {{csgo}} | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}} | | trigger_vphysics_motion | Trigger vphysics motion = {{csgo}} | ||
<!-- | | vgui_screen_team = <!-- not in any FGD--> | ||
<!-- | | viewmodel = <!-- not in any FGD--> | ||
<!-- | | vote_controller = <!-- not in any FGD--> | ||
<!-- | | waterbullet = <!-- not in any FGD--> | ||
<!-- | | weapon_basecsgrenade = <!-- not in any FGD--> | ||
<!-- | | weapon_breachcharge = <!-- not in any FGD--> | ||
<!-- | | weapon_bumpmine = <!-- not in any FGD--> | ||
<!-- | | weapon_cs_base = <!-- not in any FGD--> | ||
<!-- | | weapon_csbase_gun = <!-- not in any FGD--> | ||
<!-- | | weapon_fists = <!-- not in any FGD--> | ||
| weapon_galil | Weapon galil = {{csgo}} | | weapon_galil | Weapon galil = {{csgo}} | ||
<!-- | | weapon_knifegg = <!-- not in any FGD--> | ||
| weapon_m3 | Weapon m3 = {{csgo}} | | weapon_m3 | Weapon m3 = {{csgo}} | ||
<!-- | | weapon_melee = <!-- not in any FGD--> | ||
| weapon_mp5navy | Weapon mp5navy = {{csgo}} | | weapon_mp5navy | Weapon mp5navy = {{csgo}} | ||
| weapon_p228 | Weapon p228 = {{csgo}} | | weapon_p228 | Weapon p228 = {{csgo}} | ||
<!-- | | weapon_scar17 = <!-- not in any FGD--> | ||
| weapon_scout | Weapon scout = {{csgo}} | | weapon_scout | Weapon scout = {{csgo}} | ||
| weapon_sg550 | Weapon sg550 = {{csgo}} | | weapon_sg550 | Weapon sg550 = {{csgo}} | ||
| weapon_sg552 | Weapon sg552 = {{csgo}} | | weapon_sg552 | Weapon sg552 = {{csgo}} | ||
<!-- | | weapon_shield = <!-- not in any FGD--> | ||
<!-- | | weapon_snowball = <!-- not in any FGD--> | ||
<!-- | | weapon_tablet = <!-- not in any FGD--> | ||
| weapon_tmp | Weapon tmp = {{csgo}} | | weapon_tmp | Weapon tmp = {{csgo}} | ||
| weapon_usp | Weapon usp = {{csgo}} | | weapon_usp | Weapon usp = {{csgo}} | ||
<!-- | | weaponworldmodel = <!-- not in any FGD--> | ||
<!-- | | wearable_item = <!-- not in any FGD--> | ||
<!-- | | window_pane = <!-- not in any FGD--> | ||
<!-- | | world_items = <!-- not in any FGD--> | ||
| #default = | | #default = {{Important|Ent is in fgd remove Ent not in fgd template}} | ||
}} | }} |
Revision as of 14:34, 11 March 2024












