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Func proprrespawnzone: Difference between revisions

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(-in tf2 fgd)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent not in fgd|none|except={{tf2}}}}
{{Ent not in fgd|none|except={{tf2}}}}
{{this is a|e2|name=func_proprespawnzone}}
{{this is a|brush entity|name=func_proprespawnzone}}


{{bug|This entity is disabled in code, it does not exist in-game.}}
{{bug|This entity is disabled in code, it does not exist in-game.}}

Revision as of 17:28, 17 May 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.

func_proprespawnzone is a brush entity available in all Source Source games.

Icon-Bug.pngBug:This entity is disabled in code, it does not exist in-game.  [todo tested in ?]

Entity Description

Zone that handles respawning and distribution of clientside physics props.