Template:Ent not in fgd/switch: Difference between revisions

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Line 3: Line 3:
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = Ai battle line = {{css}}
| ai_battle_line | Ai battle line = {{css}}
| ai_changehintgroup = Ai changehintgroup = {{css}}
| ai_changehintgroup | Ai changehintgroup = {{css}}
| ai_changetarget = Ai changetarget = {{css}}
| ai_changetarget | Ai changetarget = {{css}}
| ai_goal_assault = Ai goal assault = {{css}}
| ai_goal_assault | Ai goal assault = {{css}}
| ai_goal_follow = Ai goal follow = {{css}}
| ai_goal_follow | Ai goal follow = {{css}}
| ai_goal_lead = Ai goal lead = {{css}}
| ai_goal_lead | Ai goal lead = {{css}}
| ai_goal_lead_weapon = Ai goal lead weapon = {{css}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}}
| ai_goal_standoff = Ai goal standoff = {{css}}
| ai_goal_standoff | Ai goal standoff = {{css}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = Ai script conditions = {{css}}
| ai_script_conditions | Ai script conditions = {{css}}
| ai_sound = Ai sound = {{css}}
| ai_sound | Ai sound = {{css}}
| aiscripted_schedule = Aiscripted schedule = {{css}}
| aiscripted_schedule | Aiscripted schedule = {{css}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
Line 27: Line 27:
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint = Assault assaultpoint = {{css}}
| assault_assaultpoint | Assault assaultpoint = {{css}}
| assault_rallypoint = Assault rallypoint = {{css}}
| assault_rallypoint | Assault rallypoint = {{css}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
Line 36: Line 36:
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor = Cycler actor = {{css}}
| cycler_actor | Cycler actor = {{css}}
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
Line 46: Line 46:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{css}}
| env_entity_dissolver | Env entity dissolver = {{css}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = Env global = {{css}}
| env_global | Env global = {{css}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = Env gunfire = {{css}}
| env_gunfire | Env gunfire = {{css}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{css}}
| env_muzzleflash | Env muzzleflash = {{css}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 60: Line 60:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{css}}
| env_sporeexplosion | Env sporeexplosion = {{css}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 74: Line 74:
<!-- | filter_multi = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| flashbang_projectile = Flashbang projectile = {{css}}
| flashbang_projectile | Flashbang projectile = {{css}}
<!-- | func_footstep_control = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_monitor = Func monitor = {{css}}
| func_monitor | Func monitor = {{css}}
| func_nav_avoid = Func nav avoid = {{css}}
| func_nav_avoid | Func nav avoid = {{css}}
| func_nav_avoidance_obstacle = Func nav avoidance obstacle = {{css}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{css}}
| func_nav_blocker = Func nav blocker = {{css}}
| func_nav_blocker | Func nav blocker = {{css}}
| func_nav_prefer = Func nav prefer = {{css}}
| func_nav_prefer | Func nav prefer = {{css}}
| func_nav_prerequisite = Func nav prerequisite = {{css}}
| func_nav_prerequisite | Func nav prerequisite = {{css}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{css}}
| func_proprrespawnzone | Func proprrespawnzone = {{css}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{css}}
| func_vehicleclip | Func vehicleclip = {{css}}
| func_weight_button = Func weight button = {{css}}
| func_weight_button | Func weight button = {{css}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = Generic actor = {{css}}
| generic_actor | Generic actor = {{css}}
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hegrenade_projectile = Hegrenade projectile = {{css}}
| hegrenade_projectile | Hegrenade projectile = {{css}}
<!-- | holiday_gift = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{css}}
| info_lighting_relative | Info lighting relative = {{css}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{css}}
| info_player_deathmatch | Info player deathmatch = {{css}}
| info_player_teamspawn = Info player teamspawn = {{css}}
| info_player_teamspawn | Info player teamspawn = {{css}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 109: Line 109:
<!-- | keyframe_track = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = Logic choreographed scene = {{css}}
| logic_choreographed_scene | Logic choreographed scene = {{css}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = Logic scene list manager = {{css}}
| logic_scene_list_manager | Logic scene list manager = {{css}}
<!-- | model_studio = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = Monster generic = {{css}}
| monster_generic | Monster generic = {{css}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
| path_corner = Path corner = {{css}}
| path_corner | Path corner = {{css}}
| path_corner_crash = Path corner crash = {{css}}
| path_corner_crash | Path corner crash = {{css}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 129: Line 129:
<!-- | planted_c4 = not in any FGD-->
<!-- | planted_c4 = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{css}}
| player_loadsaved | Player loadsaved = {{css}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = Player speedmod = {{css}}
| player_speedmod | Player speedmod = {{css}}
| player_weaponstrip = Player weaponstrip = {{css}}
| player_weaponstrip | Player weaponstrip = {{css}}
| point_camera = Point camera = {{css}}
| point_camera | Point camera = {{css}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = Point push = {{css}}
| point_push | Point push = {{css}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{css}}
| prop_physics_respawnable | Prop physics respawnable = {{css}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = Prop vehicle = {{css}}
| prop_vehicle | Prop vehicle = {{css}}
| prop_vehicle_driveable = Prop vehicle driveable = {{css}}
| prop_vehicle_driveable | Prop vehicle driveable = {{css}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = Scripted sentence = {{css}}
| scripted_sentence | Scripted sentence = {{css}}
| scripted_sequence = Scripted sequence = {{css}}
| scripted_sequence | Scripted sequence = {{css}}
| scripted_target = Scripted target = {{css}}
| scripted_target | Scripted target = {{css}}
<!-- | simple_bot = not in any FGD-->
<!-- | simple_bot = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
Line 168: Line 168:
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = Trigger vphysics motion = {{css}}
| trigger_vphysics_motion | Trigger vphysics motion = {{css}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 210: Line 210:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{hl2}}
| env_detail_controller | Env detail controller = {{hl2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 238: Line 238:
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{hl2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{hl2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = Func weight button = {{hl2}}
| func_weight_button | Func weight button = {{hl2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 256: Line 256:
<!-- | helicopter_chunk = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{hl2}}
| info_lighting_relative | Info lighting relative = {{hl2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{hl2}}
| info_player_deathmatch | Info player deathmatch = {{hl2}}
| info_player_teamspawn = Info player teamspawn = {{hl2}}
| info_player_teamspawn | Info player teamspawn = {{hl2}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 356: Line 356:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{hl2}}
| prop_physics_respawnable | Prop physics respawnable = {{hl2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 428: Line 428:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{hl2dm}}
| env_detail_controller | Env detail controller = {{hl2dm}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 456: Line 456:
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{hl2dm}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{hl2dm}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = Func weight button = {{hl2dm}}
| func_weight_button | Func weight button = {{hl2dm}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 476: Line 476:
<!-- | hl2mp_gamerules = not in any FGD-->
<!-- | hl2mp_gamerules = not in any FGD-->
<!-- | hl2mp_ragdoll = not in any FGD-->
<!-- | hl2mp_ragdoll = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{hl2dm}}
| info_lighting_relative | Info lighting relative = {{hl2dm}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn = Info player teamspawn = {{hl2dm}}
| info_player_teamspawn | Info player teamspawn = {{hl2dm}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 596: Line 596:
<!-- | target_changegravity = not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
<!-- | te_tester = not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_control_point = Team control point = {{hl2dm}}
| team_control_point | Team control point = {{hl2dm}}
| team_control_point_master = Team control point master = {{hl2dm}}
| team_control_point_master | Team control point master = {{hl2dm}}
| team_control_point_round = Team control point round = {{hl2dm}}
| team_control_point_round | Team control point round = {{hl2dm}}
<!-- | team_manager = not in any FGD-->
<!-- | team_manager = not in any FGD-->
| team_round_timer = Team round timer = {{hl2dm}}
| team_round_timer | Team round timer = {{hl2dm}}
| team_train_watcher = Team train watcher = {{hl2dm}}
| team_train_watcher | Team train watcher = {{hl2dm}}
<!-- | test_effect = not in any FGD-->
<!-- | test_effect = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_apply_impulse = Trigger apply impulse = {{hl2dm}}
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_capture_area = Trigger capture area = {{hl2dm}}
| trigger_capture_area | Trigger capture area = {{hl2dm}}
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_teleport_relative = Trigger teleport relative = {{hl2dm}}
| trigger_teleport_relative | Trigger teleport relative = {{hl2dm}}
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
Line 626: Line 626:
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = Ai battle line = {{DODS}}
| ai_battle_line | Ai battle line = {{DODS}}
| ai_changehintgroup = Ai changehintgroup = {{DODS}}
| ai_changehintgroup | Ai changehintgroup = {{DODS}}
| ai_changetarget = Ai changetarget = {{DODS}}
| ai_changetarget | Ai changetarget = {{DODS}}
| ai_goal_assault = Ai goal assault = {{DODS}}
| ai_goal_assault | Ai goal assault = {{DODS}}
| ai_goal_follow = Ai goal follow = {{DODS}}
| ai_goal_follow | Ai goal follow = {{DODS}}
| ai_goal_lead = Ai goal lead = {{DODS}}
| ai_goal_lead | Ai goal lead = {{DODS}}
| ai_goal_lead_weapon = Ai goal lead weapon = {{DODS}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}}
| ai_goal_standoff = Ai goal standoff = {{DODS}}
| ai_goal_standoff | Ai goal standoff = {{DODS}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = Ai script conditions = {{DODS}}
| ai_script_conditions | Ai script conditions = {{DODS}}
| ai_sound = Ai sound = {{DODS}}
| ai_sound | Ai sound = {{DODS}}
| aiscripted_schedule = Aiscripted schedule = {{DODS}}
| aiscripted_schedule | Aiscripted schedule = {{DODS}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| assault_assaultpoint = Assault assaultpoint = {{DODS}}
| assault_assaultpoint | Assault assaultpoint = {{DODS}}
| assault_rallypoint = Assault rallypoint = {{DODS}}
| assault_rallypoint | Assault rallypoint = {{DODS}}
<!-- | base_rocket = not in any FGD-->
<!-- | base_rocket = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor = Cycler actor = {{DODS}}
| cycler_actor | Cycler actor = {{DODS}}
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | dod_ammo_box = not in any FGD-->
<!-- | dod_ammo_box = not in any FGD-->
Line 662: Line 662:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{DODS}}
| env_detail_controller | Env detail controller = {{DODS}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{DODS}}
| env_entity_dissolver | Env entity dissolver = {{DODS}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = Env global = {{DODS}}
| env_global | Env global = {{DODS}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_grenadetrail = not in any FGD-->
<!-- | env_grenadetrail = not in any FGD-->
| env_gunfire = Env gunfire = {{DODS}}
| env_gunfire | Env gunfire = {{DODS}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{DODS}}
| env_muzzleflash | Env muzzleflash = {{DODS}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 679: Line 679:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{DODS}}
| env_sporeexplosion | Env sporeexplosion = {{DODS}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 693: Line 693:
<!-- | filter_multi = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{DODS}}
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{DODS}}
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{DODS}}
| func_vehicleclip | Func vehicleclip = {{DODS}}
| func_weight_button = Func weight button = {{DODS}}
| func_weight_button | Func weight button = {{DODS}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = Generic actor = {{DODS}}
| generic_actor | Generic actor = {{DODS}}
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | grenade = not in any FGD-->
Line 714: Line 714:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{DODS}}
| info_lighting_relative | Info lighting relative = {{DODS}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{DODS}}
| info_player_deathmatch | Info player deathmatch = {{DODS}}
| info_player_teamspawn = Info player teamspawn = {{DODS}}
| info_player_teamspawn | Info player teamspawn = {{DODS}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 724: Line 724:
<!-- | keyframe_track = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = Logic choreographed scene = {{DODS}}
| logic_choreographed_scene | Logic choreographed scene = {{DODS}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = Logic scene list manager = {{DODS}}
| logic_scene_list_manager | Logic scene list manager = {{DODS}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = Monster generic = {{DODS}}
| monster_generic | Monster generic = {{DODS}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
| path_corner = Path corner = {{DODS}}
| path_corner | Path corner = {{DODS}}
| path_corner_crash = Path corner crash = {{DODS}}
| path_corner_crash | Path corner crash = {{DODS}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 742: Line 742:
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{DODS}}
| player_loadsaved | Player loadsaved = {{DODS}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = Player speedmod = {{DODS}}
| player_speedmod | Player speedmod = {{DODS}}
| player_weaponstrip = Player weaponstrip = {{DODS}}
| player_weaponstrip | Player weaponstrip = {{DODS}}
| point_camera = Point camera = {{DODS}}
| point_camera | Point camera = {{DODS}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = Point push = {{DODS}}
| point_push | Point push = {{DODS}}
| prop_physics_respawnable = Prop physics respawnable = {{DODS}}
| prop_physics_respawnable | Prop physics respawnable = {{DODS}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = Prop vehicle = {{DODS}}
| prop_vehicle | Prop vehicle = {{DODS}}
| prop_vehicle_driveable = Prop vehicle driveable = {{DODS}}
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rocket_bazooka = not in any FGD-->
<!-- | rocket_bazooka = not in any FGD-->
Line 761: Line 761:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = Scripted sentence = {{DODS}}
| scripted_sentence | Scripted sentence = {{DODS}}
| scripted_sequence = Scripted sequence = {{DODS}}
| scripted_sequence | Scripted sequence = {{DODS}}
| scripted_target = Scripted target = {{DODS}}
| scripted_target | Scripted target = {{DODS}}
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
Line 780: Line 780:
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = Trigger vphysics motion = {{DODS}}
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 855: Line 855:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{hl2ep1}}
| env_detail_controller | Env detail controller = {{hl2ep1}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 883: Line 883:
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{hl2ep1}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{hl2ep1}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = Func weight button = {{hl2ep1}}
| func_weight_button | Func weight button = {{hl2ep1}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 904: Line 904:
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{hl2ep1}}
| info_lighting_relative | Info lighting relative = {{hl2ep1}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{hl2ep1}}
| info_player_deathmatch | Info player deathmatch = {{hl2ep1}}
| info_player_teamspawn = Info player teamspawn = {{hl2ep1}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 1,010: Line 1,010:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{hl2ep1}}
| prop_physics_respawnable | Prop physics respawnable = {{hl2ep1}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,083: Line 1,083:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{hl2ep2}}
| env_detail_controller | Env detail controller = {{hl2ep2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 1,111: Line 1,111:
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{hl2ep2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{hl2ep2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = Func weight button = {{hl2ep2}}
| func_weight_button | Func weight button = {{hl2ep2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,132: Line 1,132:
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{hl2ep2}}
| info_lighting_relative | Info lighting relative = {{hl2ep2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{hl2ep2}}
| info_player_deathmatch | Info player deathmatch = {{hl2ep2}}
| info_player_teamspawn = Info player teamspawn = {{hl2ep2}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 1,238: Line 1,238:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{hl2ep2}}
| prop_physics_respawnable | Prop physics respawnable = {{hl2ep2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,313: Line 1,313:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{portal}}
| env_detail_controller | Env detail controller = {{portal}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 1,341: Line 1,341:
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{portal}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{portal}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
Line 1,361: Line 1,361:
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{portal}}
| info_player_deathmatch | Info player deathmatch = {{portal}}
| info_player_teamspawn = Info player teamspawn = {{portal}}
| info_player_teamspawn | Info player teamspawn = {{portal}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 1,467: Line 1,467:
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{portal}}
| prop_physics_respawnable | Prop physics respawnable = {{portal}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,521: Line 1,521:
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = Ai battle line = {{tf2}}
| ai_battle_line | Ai battle line = {{tf2}}
| ai_changehintgroup = Ai changehintgroup = {{tf2}}
| ai_changehintgroup | Ai changehintgroup = {{tf2}}
| ai_changetarget = Ai changetarget = {{tf2}}
| ai_changetarget | Ai changetarget = {{tf2}}
| ai_goal_assault = Ai goal assault = {{tf2}}
| ai_goal_assault | Ai goal assault = {{tf2}}
| ai_goal_follow = Ai goal follow = {{tf2}}
| ai_goal_follow | Ai goal follow = {{tf2}}
| ai_goal_lead = Ai goal lead = {{tf2}}
| ai_goal_lead | Ai goal lead = {{tf2}}
| ai_goal_lead_weapon = Ai goal lead weapon = {{tf2}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}}
| ai_goal_standoff = Ai goal standoff = {{tf2}}
| ai_goal_standoff | Ai goal standoff = {{tf2}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_relationship = Ai relationship = {{tf2}}
| ai_relationship | Ai relationship = {{tf2}}
| ai_script_conditions = Ai script conditions = {{tf2}}
| ai_script_conditions | Ai script conditions = {{tf2}}
| ai_sound = Ai sound = {{tf2}}
| ai_sound | Ai sound = {{tf2}}
| aiscripted_schedule = Aiscripted schedule = {{tf2}}
| aiscripted_schedule | Aiscripted schedule = {{tf2}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | archer_proxy = not in any FGD-->
<!-- | archer_proxy = not in any FGD-->
| assault_assaultpoint = Assault assaultpoint = {{tf2}}
| assault_assaultpoint | Assault assaultpoint = {{tf2}}
| assault_rallypoint = Assault rallypoint = {{tf2}}
| assault_rallypoint | Assault rallypoint = {{tf2}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | bot_npc_archer = not in any FGD-->
<!-- | bot_npc_archer = not in any FGD-->
<!-- | bot_npc_decoy = not in any FGD-->
<!-- | bot_npc_decoy = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor = Cycler actor = {{tf2}}
| cycler_actor | Cycler actor = {{tf2}}
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
Line 1,558: Line 1,558:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{tf2}}
| env_detail_controller | Env detail controller = {{tf2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{tf2}}
| env_entity_dissolver | Env entity dissolver = {{tf2}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = Env global = {{tf2}}
| env_global | Env global = {{tf2}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = Env gunfire = {{tf2}}
| env_gunfire | Env gunfire = {{tf2}}
<!-- | env_laserdot = not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{tf2}}
| env_muzzleflash | Env muzzleflash = {{tf2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 1,576: Line 1,576:
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_sniperdot = not in any FGD-->
<!-- | env_sniperdot = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{tf2}}
| env_sporeexplosion | Env sporeexplosion = {{tf2}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 1,597: Line 1,597:
<!-- | filter_tf_player_can_cap = not in any FGD-->
<!-- | filter_tf_player_can_cap = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_nav_avoidance_obstacle = Func nav avoidance obstacle = {{tf2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}}
| func_physbox_multiplayer = Func physbox multiplayer = {{tf2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{tf2}}
| func_vehicleclip | Func vehicleclip = {{tf2}}
| func_weight_button = Func weight button = {{tf2}}
| func_weight_button | Func weight button = {{tf2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = Generic actor = {{tf2}}
| generic_actor | Generic actor = {{tf2}}
<!-- | ghost = not in any FGD-->
<!-- | ghost = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,613: Line 1,613:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | headless_hatman = not in any FGD-->
<!-- | headless_hatman = not in any FGD-->
| info_lighting_relative = Info lighting relative = {{tf2}}
| info_lighting_relative | Info lighting relative = {{tf2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{tf2}}
| info_player_deathmatch | Info player deathmatch = {{tf2}}
<!-- | info_populator = not in any FGD-->
<!-- | info_populator = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 1,631: Line 1,631:
<!-- | keyframe_track = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = Logic choreographed scene = {{tf2}}
| logic_choreographed_scene | Logic choreographed scene = {{tf2}}
| logic_eventlistener_itemequip = Logic eventlistener itemequip = {{tf2}}
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = Logic scene list manager = {{tf2}}
| logic_scene_list_manager | Logic scene list manager = {{tf2}}
<!-- | merasmus = not in any FGD-->
<!-- | merasmus = not in any FGD-->
<!-- | merasmus_dancer = not in any FGD-->
<!-- | merasmus_dancer = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = Monster generic = {{tf2}}
| monster_generic | Monster generic = {{tf2}}
<!-- | monster_resource = not in any FGD-->
<!-- | monster_resource = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
Line 1,647: Line 1,647:
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_maker = Npc maker = {{tf2}}
| npc_maker | Npc maker = {{tf2}}
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | obj_attachment_sapper = not in any FGD-->
<!-- | obj_attachment_sapper = not in any FGD-->
<!-- | passtime_ball = not in any FGD-->
<!-- | passtime_ball = not in any FGD-->
| path_corner = Path corner = {{tf2}}
| path_corner | Path corner = {{tf2}}
| path_corner_crash = Path corner crash = {{tf2}}
| path_corner_crash | Path corner crash = {{tf2}}
<!-- | pd_dispenser = not in any FGD-->
<!-- | pd_dispenser = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
Line 1,660: Line 1,660:
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{tf2}}
| player_loadsaved | Player loadsaved = {{tf2}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = Player speedmod = {{tf2}}
| player_speedmod | Player speedmod = {{tf2}}
| player_weaponstrip = Player weaponstrip = {{tf2}}
| player_weaponstrip | Player weaponstrip = {{tf2}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = Point push = {{tf2}}
| point_push | Point push = {{tf2}}
<!-- | point_script_template = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_worldtext = Point worldtext = {{tf2}}
| point_worldtext | Point worldtext = {{tf2}}
<!-- | populator_internal_spawn_point = not in any FGD-->
<!-- | populator_internal_spawn_point = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{tf2}}
| prop_physics_respawnable | Prop physics respawnable = {{tf2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = Prop vehicle = {{tf2}}
| prop_vehicle | Prop vehicle = {{tf2}}
| prop_vehicle_driveable = Prop vehicle driveable = {{tf2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rd_robot_dispenser = not in any FGD-->
<!-- | rd_robot_dispenser = not in any FGD-->
Line 1,680: Line 1,680:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = Scripted sentence = {{tf2}}
| scripted_sentence | Scripted sentence = {{tf2}}
| scripted_sequence = Scripted sequence = {{tf2}}
| scripted_sequence | Scripted sequence = {{tf2}}
| scripted_target = Scripted target = {{tf2}}
| scripted_target | Scripted target = {{tf2}}
<!-- | simple_bot = not in any FGD-->
<!-- | simple_bot = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
Line 1,851: Line 1,851:
<!-- | trigger_particle = not in any FGD-->
<!-- | trigger_particle = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = Trigger vphysics motion = {{tf2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 1,871: Line 1,871:
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup = Ai changehintgroup = {{l4d}}
| ai_changehintgroup | Ai changehintgroup = {{l4d}}
| ai_changetarget = Ai changetarget = {{l4d}}
| ai_changetarget | Ai changetarget = {{l4d}}
| ai_sound = Ai sound = {{l4d}}
| ai_sound | Ai sound = {{l4d}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | boomer = not in any FGD-->
<!-- | boomer = not in any FGD-->
Line 1,888: Line 1,888:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{l4d}}
| env_entity_dissolver | Env entity dissolver = {{l4d}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = Env global = {{l4d}}
| env_global | Env global = {{l4d}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = Env gunfire = {{l4d}}
| env_gunfire | Env gunfire = {{l4d}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{l4d}}
| env_muzzleflash | Env muzzleflash = {{l4d}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 1,902: Line 1,902:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{l4d}}
| env_sporeexplosion | Env sporeexplosion = {{l4d}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 1,921: Line 1,921:
<!-- | finale_trigger = not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{l4d}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{l4d}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{l4d}}
| func_vehicleclip | Func vehicleclip = {{l4d}}
| func_weight_button = Func weight button = {{l4d}}
| func_weight_button | Func weight button = {{l4d}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,942: Line 1,942:
<!-- | info_ladder = not in any FGD-->
<!-- | info_ladder = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_counterterrorist = Info player counterterrorist = {{l4d}}
| info_player_counterterrorist | Info player counterterrorist = {{l4d}}
| info_player_deathmatch = Info player deathmatch = {{l4d}}
| info_player_deathmatch | Info player deathmatch = {{l4d}}
| info_player_logo = Info player logo = {{l4d}}
| info_player_logo | Info player logo = {{l4d}}
| info_player_teamspawn = Info player teamspawn = {{l4d}}
| info_player_teamspawn | Info player teamspawn = {{l4d}}
| info_player_terrorist = Info player terrorist = {{l4d}}
| info_player_terrorist | Info player terrorist = {{l4d}}
<!-- | info_solo_changelevel = not in any FGD-->
<!-- | info_solo_changelevel = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters = Info view parameters = {{l4d}}
| info_view_parameters | Info view parameters = {{l4d}}
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
Line 1,957: Line 1,957:
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile = Molotov projectile = {{l4d}}
| molotov_projectile | Molotov projectile = {{l4d}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner = Path corner = {{l4d}}
| path_corner | Path corner = {{l4d}}
| path_corner_crash = Path corner crash = {{l4d}}
| path_corner_crash | Path corner crash = {{l4d}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 1,971: Line 1,971:
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{l4d}}
| player_loadsaved | Player loadsaved = {{l4d}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod = Player speedmod = {{l4d}}
| player_speedmod | Player speedmod = {{l4d}}
| player_weaponstrip = Player weaponstrip = {{l4d}}
| player_weaponstrip | Player weaponstrip = {{l4d}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = Point push = {{l4d}}
| point_push | Point push = {{l4d}}
| point_surroundtest = Point surroundtest = {{l4d}}
| point_surroundtest | Point surroundtest = {{l4d}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{l4d}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = Prop vehicle = {{l4d}}
| prop_vehicle | Prop vehicle = {{l4d}}
| prop_vehicle_driveable = Prop vehicle driveable = {{l4d}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
Line 2,013: Line 2,013:
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = Trigger vphysics motion = {{l4d}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,024: Line 2,024:
<!-- | weapon_cs_base = not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| weapon_first_aid_kit = Weapon first aid kit = {{l4d}}
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}}
<!-- | weapon_gascan = not in any FGD-->
<!-- | weapon_gascan = not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
| weapon_molotov = Weapon molotov = {{l4d}}
| weapon_molotov | Weapon molotov = {{l4d}}
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol = Weapon pistol = {{l4d}}
| weapon_pistol | Weapon pistol = {{l4d}}
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
Line 2,055: Line 2,055:
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup = Ai changehintgroup = {{l4d2}}
| ai_changehintgroup | Ai changehintgroup = {{l4d2}}
| ai_changetarget = Ai changetarget = {{l4d2}}
| ai_changetarget | Ai changetarget = {{l4d2}}
| ai_sound = Ai sound = {{l4d2}}
| ai_sound | Ai sound = {{l4d2}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | boomer = not in any FGD-->
<!-- | boomer = not in any FGD-->
Line 2,073: Line 2,073:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{l4d2}}
| env_entity_dissolver | Env entity dissolver = {{l4d2}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = Env global = {{l4d2}}
| env_global | Env global = {{l4d2}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = Env gunfire = {{l4d2}}
| env_gunfire | Env gunfire = {{l4d2}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{l4d2}}
| env_muzzleflash | Env muzzleflash = {{l4d2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,087: Line 2,087:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{l4d2}}
| env_sporeexplosion | Env sporeexplosion = {{l4d2}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tilt = Env tilt = {{l4d2}}
| env_tilt | Env tilt = {{l4d2}}
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | escape_route = not in any FGD-->
<!-- | escape_route = not in any FGD-->
Line 2,110: Line 2,110:
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = Func physbox multiplayer = {{l4d2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{l4d2}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{l4d2}}
| func_vehicleclip | Func vehicleclip = {{l4d2}}
| func_weight_button = Func weight button = {{l4d2}}
| func_weight_button | Func weight button = {{l4d2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,133: Line 2,133:
<!-- | info_ladder = not in any FGD-->
<!-- | info_ladder = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{l4d2}}
| info_player_deathmatch | Info player deathmatch = {{l4d2}}
| info_player_logo = Info player logo = {{l4d2}}
| info_player_logo | Info player logo = {{l4d2}}
| info_player_teamspawn = Info player teamspawn = {{l4d2}}
| info_player_teamspawn | Info player teamspawn = {{l4d2}}
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters = Info view parameters = {{l4d2}}
| info_view_parameters | Info view parameters = {{l4d2}}
<!-- | insect_swarm = not in any FGD-->
<!-- | insect_swarm = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 2,147: Line 2,147:
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile = Molotov projectile = {{l4d2}}
| molotov_projectile | Molotov projectile = {{l4d2}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner = Path corner = {{l4d2}}
| path_corner | Path corner = {{l4d2}}
| path_corner_crash = Path corner crash = {{l4d2}}
| path_corner_crash | Path corner crash = {{l4d2}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 2,161: Line 2,161:
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{l4d2}}
| player_loadsaved | Player loadsaved = {{l4d2}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod = Player speedmod = {{l4d2}}
| player_speedmod | Player speedmod = {{l4d2}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_surroundtest = Point surroundtest = {{l4d2}}
| point_surroundtest | Point surroundtest = {{l4d2}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_physics2 = not in any FGD-->
<!-- | prop_physics2 = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{l4d2}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = Prop vehicle = {{l4d2}}
| prop_vehicle | Prop vehicle = {{l4d2}}
| prop_vehicle_driveable = Prop vehicle driveable = {{l4d2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
Line 2,215: Line 2,215:
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = Trigger vphysics motion = {{l4d2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,240: Line 2,240:
<!-- | weapon_jockey_claw = not in any FGD-->
<!-- | weapon_jockey_claw = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_molotov = Weapon molotov = {{l4d2}}
| weapon_molotov | Weapon molotov = {{l4d2}}
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol = Weapon pistol = {{l4d2}}
| weapon_pistol | Weapon pistol = {{l4d2}}
<!-- | weapon_pistol_magnum = not in any FGD-->
<!-- | weapon_pistol_magnum = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
Line 2,433: Line 2,433:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{asw}}
| env_detail_controller | Env detail controller = {{asw}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
Line 2,439: Line 2,439:
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats = Env outtro stats = {{asw}}
| env_outtro_stats | Env outtro stats = {{asw}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,462: Line 2,462:
<!-- | filter_multi = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_detail_blocker = Func detail blocker = {{asw}}
| func_detail_blocker | Func detail blocker = {{asw}}
| func_nav_avoidance_obstacle = Func nav avoidance obstacle = {{asw}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}}
| func_nav_blocker = Func nav blocker = {{asw}}
| func_nav_blocker | Func nav blocker = {{asw}}
| func_physbox_multiplayer = Func physbox multiplayer = {{asw}}
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_precipitation_blocker = Func precipitation blocker = {{asw}}
| func_precipitation_blocker | Func precipitation blocker = {{asw}}
| func_proprrespawnzone = Func proprrespawnzone = {{asw}}
| func_proprrespawnzone | Func proprrespawnzone = {{asw}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = Func weight button = {{asw}}
| func_weight_button | Func weight button = {{asw}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,478: Line 2,478:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| info_game_event_proxy = Info game event proxy = {{asw}}
| info_game_event_proxy | Info game event proxy = {{asw}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{asw}}
| info_player_deathmatch | Info player deathmatch = {{asw}}
| info_remarkable = Info remarkable = {{asw}}
| info_remarkable | Info remarkable = {{asw}}
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
Line 2,510: Line 2,510:
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| point_broadcastclientcommand = Point broadcastclientcommand = {{asw}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{asw}}
| prop_physics_respawnable | Prop physics respawnable = {{asw}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 2,523: Line 2,523:
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper = Skybox swapper = {{asw}}
| skybox_swapper | Skybox swapper = {{asw}}
<!-- | soundent = not in any FGD-->
<!-- | soundent = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
Line 2,536: Line 2,536:
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger_asw_trigger_area = not in any FGD-->
<!-- | trigger_asw_trigger_area = not in any FGD-->
| trigger_auto_crouch = Trigger auto crouch = {{asw}}
| trigger_auto_crouch | Trigger auto crouch = {{asw}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = Trigger tonemap = {{asw}}
| trigger_tonemap | Trigger tonemap = {{asw}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,577: Line 2,577:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = Env detail controller = {{portal2}}
| env_detail_controller | Env detail controller = {{portal2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
Line 2,584: Line 2,584:
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats = Env outtro stats = {{portal2}}
| env_outtro_stats | Env outtro stats = {{portal2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,614: Line 2,614:
<!-- | fizzler_multiorigin_sound_player = not in any FGD-->
<!-- | fizzler_multiorigin_sound_player = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_detail_blocker = Func detail blocker = {{portal2}}
| func_detail_blocker | Func detail blocker = {{portal2}}
| func_nav_avoidance_obstacle = Func nav avoidance obstacle = {{portal2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}}
| func_nav_blocker = Func nav blocker = {{portal2}}
| func_nav_blocker | Func nav blocker = {{portal2}}
| func_physbox_multiplayer = Func physbox multiplayer = {{portal2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}}
<!-- | func_placement_clip = not in any FGD-->
<!-- | func_placement_clip = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_portalled = not in any FGD-->
<!-- | func_portalled = not in any FGD-->
| func_precipitation_blocker = Func precipitation blocker = {{portal2}}
| func_precipitation_blocker | Func precipitation blocker = {{portal2}}
| func_proprrespawnzone = Func proprrespawnzone = {{portal2}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
Line 2,644: Line 2,644:
<!-- | info_paint_sprayer = not in any FGD-->
<!-- | info_paint_sprayer = not in any FGD-->
<!-- | info_placement_helper = not in any FGD-->
<!-- | info_placement_helper = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{portal2}}
| info_player_deathmatch | Info player deathmatch = {{portal2}}
<!-- | info_player_ping_detector = not in any FGD-->
<!-- | info_player_ping_detector = not in any FGD-->
| info_player_teamspawn = Info player teamspawn = {{portal2}}
| info_player_teamspawn | Info player teamspawn = {{portal2}}
<!-- | info_portal_score = not in any FGD-->
<!-- | info_portal_score = not in any FGD-->
| info_remarkable = Info remarkable = {{portal2}}
| info_remarkable | Info remarkable = {{portal2}}
<!-- | info_target_personality_sphere = not in any FGD-->
<!-- | info_target_personality_sphere = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 2,693: Line 2,693:
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_broadcastclientcommand = Point broadcastclientcommand = {{portal2}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}}
<!-- | point_changelevel = not in any FGD-->
<!-- | point_changelevel = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
Line 2,721: Line 2,721:
<!-- | prop_glass_futbol_socket = not in any FGD-->
<!-- | prop_glass_futbol_socket = not in any FGD-->
<!-- | prop_glass_futbol_spawner = not in any FGD-->
<!-- | prop_glass_futbol_spawner = not in any FGD-->
| prop_hallucination = Prop hallucination = {{portal2}}
| prop_hallucination | Prop hallucination = {{portal2}}
<!-- | prop_indicator_panel = not in any FGD-->
<!-- | prop_indicator_panel = not in any FGD-->
<!-- | prop_laser_catcher = not in any FGD-->
<!-- | prop_laser_catcher = not in any FGD-->
Line 2,731: Line 2,731:
<!-- | prop_personality_sphere = not in any FGD-->
<!-- | prop_personality_sphere = not in any FGD-->
<!-- | prop_physics_paintable = not in any FGD-->
<!-- | prop_physics_paintable = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{portal2}}
| prop_physics_respawnable | Prop physics respawnable = {{portal2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_rocket_tripwire = not in any FGD-->
<!-- | prop_rocket_tripwire = not in any FGD-->
Line 2,750: Line 2,750:
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper = Skybox swapper = {{portal2}}
| skybox_swapper | Skybox swapper = {{portal2}}
<!-- | soundent = not in any FGD-->
<!-- | soundent = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
Line 2,762: Line 2,762:
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch = Trigger auto crouch = {{portal2}}
| trigger_auto_crouch | Trigger auto crouch = {{portal2}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_catapult = Trigger catapult = {{portal2}}
| trigger_catapult | Trigger catapult = {{portal2}}
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
Line 2,772: Line 2,772:
<!-- | trigger_portal_button = not in any FGD-->
<!-- | trigger_portal_button = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = Trigger tonemap = {{portal2}}
| trigger_tonemap | Trigger tonemap = {{portal2}}
<!-- | trigger_tractorbeam = not in any FGD-->
<!-- | trigger_tractorbeam = not in any FGD-->
<!-- | vgui_indicator_panel = not in any FGD-->
<!-- | vgui_indicator_panel = not in any FGD-->
Line 2,794: Line 2,794:
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = Ai battle line = {{csgo}}
| ai_battle_line | Ai battle line = {{csgo}}
| ai_changehintgroup = Ai changehintgroup = {{csgo}}
| ai_changehintgroup | Ai changehintgroup = {{csgo}}
| ai_changetarget = Ai changetarget = {{csgo}}
| ai_changetarget | Ai changetarget = {{csgo}}
| ai_goal_assault = Ai goal assault = {{csgo}}
| ai_goal_assault | Ai goal assault = {{csgo}}
<!-- | ai_goal_fightfromcover = not in any FGD-->
<!-- | ai_goal_fightfromcover = not in any FGD-->
| ai_goal_follow = Ai goal follow = {{csgo}}
| ai_goal_follow | Ai goal follow = {{csgo}}
| ai_goal_lead = Ai goal lead = {{csgo}}
| ai_goal_lead | Ai goal lead = {{csgo}}
| ai_goal_lead_weapon = Ai goal lead weapon = {{csgo}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}}
| ai_goal_standoff = Ai goal standoff = {{csgo}}
| ai_goal_standoff | Ai goal standoff = {{csgo}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = Ai script conditions = {{csgo}}
| ai_script_conditions | Ai script conditions = {{csgo}}
| ai_sound = Ai sound = {{csgo}}
| ai_sound | Ai sound = {{csgo}}
| aiscripted_schedule = Aiscripted schedule = {{csgo}}
| aiscripted_schedule | Aiscripted schedule = {{csgo}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
Line 2,823: Line 2,823:
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint = Assault assaultpoint = {{csgo}}
| assault_assaultpoint | Assault assaultpoint = {{csgo}}
| assault_rallypoint = Assault rallypoint = {{csgo}}
| assault_rallypoint | Assault rallypoint = {{csgo}}
<!-- | baseprojectile = not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
Line 2,836: Line 2,836:
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor = Cycler actor = {{csgo}}
| cycler_actor | Cycler actor = {{csgo}}
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
Line 2,851: Line 2,851:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = Env entity dissolver = {{csgo}}
| env_entity_dissolver | Env entity dissolver = {{csgo}}
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_gascanister = not in any FGD-->
<!-- | env_gascanister = not in any FGD-->
| env_global = Env global = {{csgo}}
| env_global | Env global = {{csgo}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = Env muzzleflash = {{csgo}}
| env_muzzleflash | Env muzzleflash = {{csgo}}
| env_outtro_stats = Env outtro stats = {{csgo}}
| env_outtro_stats | Env outtro stats = {{csgo}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,867: Line 2,867:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = Env sporeexplosion = {{csgo}}
| env_sporeexplosion | Env sporeexplosion = {{csgo}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 2,886: Line 2,886:
<!-- | func_block_dm_spawns = not in any FGD-->
<!-- | func_block_dm_spawns = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_nav_avoidance_obstacle = Func nav avoidance obstacle = {{csgo}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = Func proprrespawnzone = {{csgo}}
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_tankairboatgun = Func tankairboatgun = {{csgo}}
| func_tankairboatgun | Func tankairboatgun = {{csgo}}
| func_tankapcrocket = Func tankapcrocket = {{csgo}}
| func_tankapcrocket | Func tankapcrocket = {{csgo}}
| func_tanklaser = Func tanklaser = {{csgo}}
| func_tanklaser | Func tanklaser = {{csgo}}
| func_tankpulselaser = Func tankpulselaser = {{csgo}}
| func_tankpulselaser | Func tankpulselaser = {{csgo}}
| func_tankrocket = Func tankrocket = {{csgo}}
| func_tankrocket | Func tankrocket = {{csgo}}
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = Func vehicleclip = {{csgo}}
| func_vehicleclip | Func vehicleclip = {{csgo}}
| func_weight_button = Func weight button = {{csgo}}
| func_weight_button | Func weight button = {{csgo}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,911: Line 2,911:
<!-- | info_hostage_rescue_zone_hint = not in any FGD-->
<!-- | info_hostage_rescue_zone_hint = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = Info player deathmatch = {{csgo}}
| info_player_deathmatch | Info player deathmatch = {{csgo}}
<!-- | info_player_ping = not in any FGD-->
<!-- | info_player_ping = not in any FGD-->
| info_player_teamspawn = Info player teamspawn = {{csgo}}
| info_player_teamspawn | Info player teamspawn = {{csgo}}
| info_remarkable = Info remarkable = {{csgo}}
| info_remarkable | Info remarkable = {{csgo}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 2,928: Line 2,928:
<!-- | keyframe_track = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = Logic choreographed scene = {{csgo}}
| logic_choreographed_scene | Logic choreographed scene = {{csgo}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = Logic scene list manager = {{csgo}}
| logic_scene_list_manager | Logic scene list manager = {{csgo}}
<!-- | model_studio = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = Monster generic = {{csgo}}
| monster_generic | Monster generic = {{csgo}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | move_rope = not in any FGD-->
Line 2,940: Line 2,940:
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | paradrop_chopper = not in any FGD-->
<!-- | paradrop_chopper = not in any FGD-->
| path_corner = Path corner = {{csgo}}
| path_corner | Path corner = {{csgo}}
| path_corner_crash = Path corner crash = {{csgo}}
| path_corner_crash | Path corner crash = {{csgo}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 2,951: Line 2,951:
<!-- | planted_c4_survival = not in any FGD-->
<!-- | planted_c4_survival = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = Player loadsaved = {{csgo}}
| player_loadsaved | Player loadsaved = {{csgo}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = Player speedmod = {{csgo}}
| player_speedmod | Player speedmod = {{csgo}}
| player_weaponstrip = Player weaponstrip = {{csgo}}
| player_weaponstrip | Player weaponstrip = {{csgo}}
| point_broadcastclientcommand = Point broadcastclientcommand = {{csgo}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
Line 2,965: Line 2,965:
<!-- | prop_money_crate = not in any FGD-->
<!-- | prop_money_crate = not in any FGD-->
<!-- | prop_paradrop_crate = not in any FGD-->
<!-- | prop_paradrop_crate = not in any FGD-->
| prop_physics_respawnable = Prop physics respawnable = {{csgo}}
| prop_physics_respawnable | Prop physics respawnable = {{csgo}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 2,982: Line 2,982:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = Scripted sentence = {{csgo}}
| scripted_sentence | Scripted sentence = {{csgo}}
| scripted_sequence = Scripted sequence = {{csgo}}
| scripted_sequence | Scripted sequence = {{csgo}}
| scripted_target = Scripted target = {{csgo}}
| scripted_target | Scripted target = {{csgo}}
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
Line 3,001: Line 3,001:
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch = Trigger auto crouch = {{csgo}}
| trigger_auto_crouch | Trigger auto crouch = {{csgo}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
Line 3,007: Line 3,007:
<!-- | trigger_safemoneygather = not in any FGD-->
<!-- | trigger_safemoneygather = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = Trigger tonemap = {{csgo}}
| trigger_tonemap | Trigger tonemap = {{csgo}}
| trigger_vphysics_motion = Trigger vphysics motion = {{csgo}}
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 3,019: Line 3,019:
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_fists = not in any FGD-->
<!-- | weapon_fists = not in any FGD-->
| weapon_galil = Weapon galil = {{csgo}}
| weapon_galil | Weapon galil = {{csgo}}
<!-- | weapon_knifegg = not in any FGD-->
<!-- | weapon_knifegg = not in any FGD-->
| weapon_m3 = Weapon m3 = {{csgo}}
| weapon_m3 | Weapon m3 = {{csgo}}
<!-- | weapon_melee = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_mp5navy = Weapon mp5navy = {{csgo}}
| weapon_mp5navy | Weapon mp5navy = {{csgo}}
| weapon_p228 = Weapon p228 = {{csgo}}
| weapon_p228 | Weapon p228 = {{csgo}}
<!-- | weapon_scar17 = not in any FGD-->
<!-- | weapon_scar17 = not in any FGD-->
| weapon_scout = Weapon scout = {{csgo}}
| weapon_scout | Weapon scout = {{csgo}}
| weapon_sg550 = Weapon sg550 = {{csgo}}
| weapon_sg550 | Weapon sg550 = {{csgo}}
| weapon_sg552 = Weapon sg552 = {{csgo}}
| weapon_sg552 | Weapon sg552 = {{csgo}}
<!-- | weapon_shield = not in any FGD-->
<!-- | weapon_shield = not in any FGD-->
<!-- | weapon_snowball = not in any FGD-->
<!-- | weapon_snowball = not in any FGD-->
<!-- | weapon_tablet = not in any FGD-->
<!-- | weapon_tablet = not in any FGD-->
| weapon_tmp = Weapon tmp = {{csgo}}
| weapon_tmp | Weapon tmp = {{csgo}}
| weapon_usp = Weapon usp = {{csgo}}
| weapon_usp | Weapon usp = {{csgo}}
<!-- | weaponworldmodel = not in any FGD-->
<!-- | weaponworldmodel = not in any FGD-->
<!-- | wearable_item = not in any FGD-->
<!-- | wearable_item = not in any FGD-->

Revision as of 07:25, 18 February 2024