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Env blood (GoldSrc): Difference between revisions

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(Created page with "{{tabs|env_blood|goldsrc = 1|source = 1|main = source}} {{This is a|name=env_blood|e0|engine=1}} It is used to spawn blood effects. ==Key Values== {{hl1_kv_targetname}} {{KV...")
 
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
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{{tabs|env_blood|goldsrc = 1|source = 1|main = source}}  
{{tabs|env_blood|goldsrc = 1|source = 1|main = source}}  
{{This is a|name=env_blood|e0|engine=1}} It is used to spawn blood effects.
{{this is a|point entity|name=env_blood|engine=GoldSrc}} It is used to spawn blood effects.


==Key Values==
==Key Values==

Latest revision as of 21:04, 17 May 2024

env_blood is a point entity available in all GoldSrc GoldSrc games. It is used to spawn blood effects.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Blood Color (color) <choices>
Color of the spraying blood.
  • 0: Red (Human)
  • 1: Yellow (Alien)
Amount of blood (damage to simulate) (amount) <string>
Intensity of the blood spray.

Flags

  • [1]: Random Direction
  • [2]: Blood Stream
  • [4]: On Player
  • [8]: Spray decals