Talk:Projectile based Weapons: Difference between revisions
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if that's not it, well not sure then, but it sure sounds like it. | if that's not it, well not sure then, but it sure sounds like it. | ||
--omega | --omega | ||
:: possibly yes, that was my first guess too. Though I tried lining them up with a neat amount of space, and they still disappear, and as far as I can tell, before there is a chance of them colliding. I also checked the ''CCrossbowBolt::BoltTouch'' method, but it only collides with NPC's and non-moving objects, as far as I could tell. I should have mentioned both in the article I guess, sorry. [[User:Corner|Corner]] 14:31, 16 Jun 2006 (PDT) |
Revision as of 14:31, 16 June 2006
I'm pretty sure they're dissapearing when you spawn like that because they're all colliding with eachother. you'll need to add a collision group check so that those types of projectiles can't hit eachother.
if that's not it, well not sure then, but it sure sounds like it. --omega
- possibly yes, that was my first guess too. Though I tried lining them up with a neat amount of space, and they still disappear, and as far as I can tell, before there is a chance of them colliding. I also checked the CCrossbowBolt::BoltTouch method, but it only collides with NPC's and non-moving objects, as far as I could tell. I should have mentioned both in the article I guess, sorry. Corner 14:31, 16 Jun 2006 (PDT)