Updateitem2: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{this is a|e0|game=portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
{{this is a|point entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.


==Keyvalues==
==Keyvalues==

Revision as of 18:10, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem2 is a point entity available in Portal Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

See also